Morand Posted September 7, 2017 Posted September 7, 2017 €809,638 pledged so far, by 10,000 backers Yes, 10 000 backers ! And only 1 day left !
Kurgan Posted September 7, 2017 Posted September 7, 2017 There would be a renewed interest for this magnificent game that arrives ? A few weeks ago 2-3 backers per day. More than 100 backers today...and this is not the end of the day. DU power
Lord_Void Posted September 7, 2017 Posted September 7, 2017 9 minutes ago, Kurgan said: There would be a renewed interest for this magnificent game that arrives ? A few weeks ago 2-3 backers per day. More than 100 backers today...and this is not the end of the day. DU power Gotta love that last minute surge
BigMama Posted September 7, 2017 Posted September 7, 2017 i just bought a gold pledge hope that contributed i can't wait for the game to come out
Cybrex Posted September 7, 2017 Posted September 7, 2017 So glad we hit that 10k backer milestone. It's amazing to see where we are now with this game and community from two years ago. Seriously, thank you to everyone who has backed so far.
Lord_Void Posted September 7, 2017 Posted September 7, 2017 7 minutes ago, Cybrex said: So glad we hit that 10k backer milestone. It's amazing to see where we are now with this game and community from two years ago. Seriously, thank you to everyone who has backed so far. I still can't see the like button, but that is like-worthy
Morand Posted September 7, 2017 Posted September 7, 2017 1 hour ago, Lord_Void said: I still can't see the like button, but that is like-worthy Go to the bottom of the page, click on "Theme", choose "Default", then you can like. Then you can go back to the custom theme because the default one hurts the eyes.
Lau2356 Posted September 7, 2017 Author Posted September 7, 2017 So many new backers, it's awesome ! I hope the interest for this game will go on, because it's gonna be a really good game .
Lord_Void Posted September 7, 2017 Posted September 7, 2017 1 hour ago, Elildar said: Go to the bottom of the page, click on "Theme", choose "Default", then you can like. Then you can go back to the custom theme because the default one hurts the eyes. I know ... but it hurts so bad that it's easier to just say that I like a post rather than visually gouging my eyes
huschhusch Posted September 7, 2017 Posted September 7, 2017 English (Translator used) Hello Lord_void, why, you wear sunglasses. Quote German (orginal) Hallo Lord_void, warum, Du trägst doch eine Sonnenbrille. Die Waldfee Lord_Void 1
Lord_Void Posted September 7, 2017 Posted September 7, 2017 41 minutes ago, huschhusch said: English (Translator used) Hello Lord_void, why, you wear sunglasses. Die Waldfee Those aren't sunglasses ... my eyes are just naturally black and lifeless
huschhusch Posted September 7, 2017 Posted September 7, 2017 English (Translator used) You have something in the right eye (bar?). Quote German (orginal) Du hast da was im rechten Auge (Balken ?). Die Waldfee Lord_Void 1
Lord_Void Posted September 7, 2017 Posted September 7, 2017 10 minutes ago, huschhusch said: English (Translator used) You have something in the right eye (bar?). Die Waldfee It's a flicker of intelligence. Just a flicker though
huschhusch Posted September 7, 2017 Posted September 7, 2017 English (Translator used) In dead eyes !? Quote German (orginal) In toten Augen!? Die Waldfee Lord_Void 1
Lord_Void Posted September 7, 2017 Posted September 7, 2017 9 minutes ago, huschhusch said: English (Translator used) In dead eyes !? Die Waldfee I identify as "undead" or "lifeless" actually. I find the term "dead" to be derogatory
huschhusch Posted September 7, 2017 Posted September 7, 2017 English (Translator used) Are undead or lifeless smarter than dead? Quote German (orginal) Sind untote oder leblose inteligenter als Tote ? Die Waldfee
Lord_Void Posted September 7, 2017 Posted September 7, 2017 5 minutes ago, huschhusch said: English (Translator used) Are undead or lifeless smarter than dead? Die Waldfee Depends
huschhusch Posted September 7, 2017 Posted September 7, 2017 English (Translator used) I've never met an undead. Do you see in the moonlight really only your skeleton or only as pirate? Quote German (orginal) Ich bin noch nie einem Untoten begegnet. Sieht man im Mondschein wirklich nur euer Skelett oder nur bei Piraten ? Die Waldfee
vertex Posted September 7, 2017 Posted September 7, 2017 Maybe we should've not hit that stretch goal. With that bounty hunting business I fear ending up lifeless as well. Tho if I do, I'll let you know if celestial bodies do in fact affect opacity. Was macht dieser Translator eigentlich, wenn die Nachricht zwei Sprachen enthält?
dVoo Posted September 7, 2017 Posted September 7, 2017 Finally pledged now. Special thanks to JC for the introduction on gamescom and the whole Novaquark team for that amazing game. The appearance at gamescom confirmed and exceeded my impressions of following the last year. The game itself was for an pre-alpha state pretty stable. also the enthusiasm and passion of the team delights me, especially the time they took for me and other visitors. Sadly only 2 notebooks were available, but the alpha is coming soon, so all fine a toast to a good game and community See you soon ps: i never saw the giant test fleet
Lord_Void Posted September 8, 2017 Posted September 8, 2017 Not in the moonlight. When submerged in rum I turn into a pirate
Hades Posted September 8, 2017 Posted September 8, 2017 On 8/31/2017 at 0:58 PM, Darrkwolf said: This. As long as they listen to the community should be fine (cough cough CCP) Problem is, how do you listen to players when half want something and the other half want something in the opposite direction. And NQ thinks either option would work. (Obviously if they like one design implementation over another, that's the route to take) Not saying this is the issue CCP has, but when you have millions of players, it's a pretty big issue.
Cybrex Posted September 8, 2017 Posted September 8, 2017 9 minutes ago, Hades said: Problem is, how do you listen to players when half want something and the other half want something in the opposite direction. And NQ thinks either option would work. (Obviously if they like one design implementation over another, that's the route to take) Not saying this is the issue CCP has, but when you have millions of players, it's a pretty big issue. As much flak as CCP gets (and I get why, I dont agree with every decision they made) they do their best. You can't please everyone unfortunately, and game development is no different.
Lethys Posted September 8, 2017 Posted September 8, 2017 congratulations NQ to this fantastic result!
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