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Found 91 results

  1. This ship building contest was hosted by YouTube creator Shams. It gave me some inspiration for some ship creations of my own!
  2. A thought that came to my mind when Cube PvP became a plague. Why not make so that Elements that you can place on Dynamic core must be about the same size. For example on M core can be placed elements of S, M or L size. On S it is then XS, S or M. By doing so, The big ships will require a small ship assistance for small targets. Ships will eventually vary on there construct design and purpose in battle.
  3. What is the point allowing us smooth the terrain when we can't do it... After spending over 6 hours of building a ship using voxelmancy ( because the in game voxels do not do what they are told) I have decided to take a break and terraform the area around the base. Unfortunately for me, it lasted 5 minutes. I flattened some area out and decided to use the smoothing tool to make it look a bit smoother but instead got a never ending error in red seen in the Title. I am honestly tired of these minor issues that should have been fixed prior to "BETA". Maybe you (Devs) have a different definition of Beta but this should not be a problem by now. I have no words to describe my frustration, between this patch and the existing issues, I am disappointed. (Not that you really care. You will continue to do what you think is right and pay no attention to the community.)
  4. Hello all. I am writing this thread to see if we can have the Devs change some core(s) mechanics within the game. We know that there are 4 different cores and that each core is doubled as we move from XS to L (512^3, 256^3, 128^3, 64^3 L M S XS). As a builder, I would like to see the ability to change the core shape without intruding on the order of the cores. Let me explain this. The smallest core (XS) is 64x64x64 but due to it being a cube, it has a downside. The downside is the building potential within that cube. If we were allowed to change the core to let say 64h 84l and 44w we would open up the ability to use and shape the way we please. The small core will no longer be useless for refining and other actions. Furthermore, it will allow builders build around it so it is pleasant to the eye. It should be noted that I understand that this may break voxelmancy but I am sure someone can figure this out. Please leave your thoughts and any other ideas reference the core that I may have missed.
  5. After completing several ship builds over the past few months and really digging into the voxel editor, I've found that the biggest limiting factor to my creativity has been the checklist of elements that are required for any ship to function. The Problem: I'll use engines as an example. All basic atmospheric engine L's are the exact same size. They all output the same thrust. Same fuel consumption, etc. There is a distinct number of them that I will need on my ship if I want to lift a Container L. But what if I want my ship designed with only one massively powerful engine instead of twelve relatively smaller engines? With the current system of elements that isn't possible. Elements as they currently exist occupy the role of function while honeycombs occupy the role of aesthetics/armor. For a pure pve ship, using anything but elements is an active detriment to it's functional performance. For a pvp ship, the meta dictates the optimal style/aesthetic (currently a flying cube). This creates a situation where you aren't really designing a ship so much as designing a socket for each necessary component. Effectively a box with a seat in it strapped to some engines. Actual ship design would necessitate many internal components, not just all-in-one elements to be bolted to the hull. Currently ship design (for any type of hauler) requires the entire back end of the vessel to be a wall of engines to maximize thrust. The Solution: I am suggesting a merging of elements and voxels so that you are able to define the size and shape of your elements. Engines would exist in the form of a voxel, and function as such. The same can be done for containers, fuel tanks, doors, windows, ailerons, brakes, etc. How would voxel based elements work? Another game with this build system is Avorion, which fits into the space simulation builder genre (you can look up speed builds on YouTube to get a good idea for how the builder works). You can define an area to function as your engines. With this system you could have the exact same engine footprint. The same weight, thrust, fuel consumption, etc. However, you are now free to style the back end of the ship around one engine instead of many because it's shape and orientation are different. Using my masterful skills of paint I've illustrated a comparison of how things are now versus what I'm suggesting. These two ships would have identical weight, thrust, fuel consumption etc. because they have the same volume of engines, just spread differently. Voxel based elements would be manufactured just like elements are currently, but instead of outputting a singular object, it would output a volume of voxels, much like the honeycomb refinery does. One voxel of engine would have a set amount of thrust. A voxel of container, a set capacity etc. The larger the element, the more capacity/thrust/fuel/weight... What exactly is gained from this? Most of the benefit of this is aesthetic, but there is some importance to that. Have you guys seen the Facebook ads and YouTube trailers for DU? Most of them are featuring interesting looking ships to showcase what can be done in the game. The reality is that the markets are littered with ships that are nothing more than engines strapped to a container with a stack of wings. There is a distinct "sameness" to most of the ships I see and it's because I'm staring at the exact same engines and wings and hovers on every one of them. I believe this damages the atmosphere of the game, especially for new players looking to see all sorts of cool ships, or build them, and then end up having to meet the same "checklist" of parts and being restricted. Additionally though, you would be able to make better use of space within a ship. Containers could be long and thin for a specific type of ship or more square to fit where they need to. Most of an engine could be internal so it is longer instead of wider. Larger drive cores could offer reduced cooldowns. I'd like to hear some of your feedback. Bad idea, good? Waste of time? Let me know!
  6. To build a large space city for an org it would require massive amount of space cores to restrict other random ppl of placing a core and building a cube in between their assets. And if there will be some defense mechanics like planned with regular TUs (only the most outer ones can be attacked) this will create an opportunity for big orgs to build a somewhat-safe trade/military/other outposts in the wild space
  7. Entstanden aus der Anziehungskraft von Zusammenhalt und Miteinander... dies ist Black Hole Sun. Ausbeutung und Verrat formte und fügte uns zusammen. Wir werden zeigen das es auch einen anderen Weg gibt eine starke Gemeinschaft zu bilden. Lerne uns kennen... lerne was es heisst ein Teil des Ganzen zu sein und erfahre wie gegenseitige Unterstützung und Freiheit in unserer Gemeinschaft gelebt wird. Entfalte dich selbst und werde nicht durch Zwänge geknebelt, nur weil DU die Ziele anderer unterstützen sollst. Hier bist DU im Mittelpunkt und nicht machthungrige, geldgierige möchtegern Anführer. Komme zu Black Hole Sun, der einzig wahre Weg. Veteranen bieten euch Unterstützung für einen guten Start in DU. Resourcen, Schiffe, Knowhow, Cluster... Ausgebildet werden: -Miner -Industriespezialisten -Static Designer -Dynamic Designer -Piloten -Trader -Terraformer ...Black Hole Sun... because gravity suxx https://discord.gg/s58VjfeWq8
  8. Entstanden aus der Anziehungskraft von Zusammenhalt und Miteinander... dies ist Black Hole Sun. Ausbeutung und Verrat formte und fügte uns zusammen. Wir werden zeigen, dass es auch einen anderen Weg gibt eine starke Gemeinschaft zu bilden. Lerne uns kennen... lerne, was es heisst, ein Teil des Ganzen zu sein und erfahre wie gegenseitige Unterstützung und Freiheit in unserer Gemeinschaft gelebt wird. Entfalte dich selbst und werde nicht durch Zwänge geknebelt, nur weil DU die Ziele anderer unterstützen sollst. Hier bist DU im Mittelpunkt und nicht machthungrige, geldgierige möchtegern Anführer. Komme zu Black Hole Sun, der einzig wahre Weg. ...Black Hole Sun... because gravity suxx https://discord.gg/s58VjfeWq8 Veteranen bieten euch Unterstützung für einen guten Start in DU. Resourcen, eure Schiffe, Knowhow, Cluster... Ausgebildet werden: Miner Industriespezialisten Static Designer Dynamic Designer Piloten Trader Terraformer
  9. Heyho Novark Builders, I’ve got a little problem and I cannot find a good answer, so I would like to suggest a little something: This topic is not about core alignment, but about rotating cores. To be more precise, the rotation function where you hold R and Scroll with your mouse-wheel is far to unprecise. As far as I can judge this, equipping a Static Core will show you were you are able to place the core on your plot. This position is not “loose”, which means you can not rotate it by changing the direction your character is looking, but it is simply fixed. And sadly, it is not aligned with any of the plots six sides. Unequipping the Core and reequipping it does also not change the fixed position. Of course, you can rotate the core by holding R and using your mouse-wheel. However, this will rotate the core by a fixed amount of… dunno, 5 degree or so? This means you cannot properly align your building space to your territory’s walls no matter what, as holding R and scrolling rotates the core just by too much of a degree. I get that this might be not a point of concern for most of you out there, but I do think this is an issue that should be talked about. A possible solution and my personal suggestion is the following: The player should be able to rotate the core freely when holding down R and moving the mouse left and right (horizontally, of course!). Edit: Another possible solution would be a feature to snap on the borders of a core to the territorys borders. I have not found a thread with this topic, so if there is one or if you have a solution, please show me the way ^^
  10. Hi NQ, a really good idea for the quality of life, would be an indicatior that marks the cores direction when you set it down. As they are basicly mirrored and look the same on both halfs, but have different length in each x, y, and z axis ( btw whats up with that? one direction 254,5 voxels the other 255,5???). So to align them all in the same orientation it would be wonderfull if when placing them, we would get a sweet nice marker, like on the dynamic cores. That one can be gone after we place them down and outside of buildmode. But to build very large buildings its really nasty to align them all in the same orientation Thanks for reading Lordbelakor
  11. Just out of general interest, is there any cities which have been built? Also how would a city even function? Could you sell apartments by using the permissions function or is the whole concept still WIP?
  12. I want to be able to select a voxel construction with the selection tool and save this selection permanently as a blueprint for further use. This way you can construct your individual elements like "a voxel bottle" or "a voxel chair" and place it everywhere you like using the blueprint. Currently you can only save a complete core construction, but not single voxel elements.
  13. Hallo any one know how the fuel intakes work ? I can open en close them but not link them to a fuel tank and placing them directly on the tank does not seen to do anything either ? Are they just decorative ?
  14. In a attempt to help me haul around cargo while mining I have built a storage barge with Hovers and Vertical Atmospheric Thrusters. My issue is that even when I am not inputting my craft to go up the vertical thrusters activate and attempt to hold me at a certain altitude just like the hovers when I just want the to be off unless I input to them to output thrust. It is a complete waste of fuel to be hovering via engines and not hovers so my question is how do I go about fixing this issue or changing things on my vehicle to make this work other then removing the thrusters entirely. Any feedback is appreciated.
  15. It would be useful if construct owners could permit specific players to build only in specified zones of a construct via RDMS. This would be especially useful in, say, an apartment complex, where you could allow a resident to edit and furnish their apartment and not any other part of the complex. Construct owners wouldn't have to find workarounds like splitting it up with multiple core units, for example.
  16. As with all empires, they start with little more than a spark. And so the spark has been ignited, giving birth to the Gaveen Empire. We aim to be known throughout the cosmos, focusing on all aspects of life ranging from simple mining expeditions to complex territorial wars. We aim to explore, gather, create, build, fight, and conquer. There is no limitation to what we will be able to accomplish. There is no time like the present. Though the empire is in its infancy, it will be in its infancy only once. Not is the time to join and be here from the beginning. Learn with the empire and progress as one. The Gaveen Empire will hold multiple divisions specialized in different areas of expertise and interest ·Mining Division -This ragtag group of individuals spend their lives beneath the ground in the darkness. Nothing beats the feeling of finding that fresh new source of ore for the empire. But before you go thinking they are just a bunch of Neanderthals with a mining tool, just remember the wealthiest of the empire started here. · Manufacturing Division -Working with machines may frighten some, but these individuals have found value in crafting the most exquisite items. They work closely with the mining division to help provide the empire with anything it may need. · Building Division -Do you enjoy building vehicles? Building structures? A rocket? How about a multi-functional battleship to patrol the empires most precious territories? These are the builders, and though we may normally go throughout our days not thinking about it, sometimes we just have to sit back and marvel at what they have been able to build. · Exploration Division -Crafting? Fighting? Why in the world would I care about that when I can explore the universe? The question may seem odd to most, but for this group this is all that matters. -From finding new planets to settle, or finding unique locations in the cosmos, these individuals love, even obsess, over seeing everything the universe has to offer. · Officer Division -These are the empires elite. They have proven their loyalty to our cause and have devoted themselves entirely. -Only those invited can join this elite division. · Spy Division -Classified. · Crew Division (PvP) -There is no more tight-knit division than this. They live together, and they die together. This is the division for PvP, waging war out in the cosmos. They may go on scouting missions, territorial expansion missions, or go to all-out war. -If you want to look the enemy in the eyes while they have you in their crosshairs and decide to live anyways, this is the division for you. Together, there is nothing we can’t conquer. We are accepting all applications. Please find us in the organization tab, or send a friend request to Galactic_Ruin (game name). If you have any questions, please don't hesitate to ask.
  17. What is the current best Voxel Editor to practise on so that when it comes to building in game, you have least transition problems?
  18. Using the hand to build and edit the terrain is great, but good be improved by a realistic solution. A tool, which could have multiple version, one to build, one to edit the terrain, which could be free for every player, but could break over use. Satisfactory’s tool is a great example.
  19. H E L L O P E O P L E ! I wondered what if I didn't have enough construction space that CORE UNIT provides. I came up with a way to solve this problem this way. It will be possible to attach a smaller core unit to the main Core unit and this core will give sufficient space. It will look like this:
  20. Say you have a large megastructure planetside or in space it will be useful to have this ability. People could rent and customise rented rooms as they please or build a certain part of your structure with no risk of them griefing your overall project. This way people have more autonomy and it's less risk and work for the megastructure owner if these people just have permission to edit a specific core rather than the main core. Somewhat Similar Post -
  21. Dear DUdes and DUdettes, As announced yesterday, the winners of our Winter Holidays Shipbuilding Contest are now known. Of course, you wanted to see more than just the three winners. We knew it as well and that's why today, you'll find below numerous other entries that caught our attention (without any particular order) ? We thank you again for your time and dedication, we were really amazed! Congratulations! There was a lot of talking here at NQ to decide the winners, sure, but also around the many other ships received. About how you understood or twisted the tools we give you to craft beautiful and impossible things ? We keep working hard to give you the means to push the boundaries of voxelmancy. We hope you'll like these ships! Cheers, The Novaquark Team
  22. Greetings! So, you are propably wondering who we are! Well, we are an organisation that designs and constructs ships and sells them. But we do more that only that! Shis need materials, and so we always search and exploit new ressources. We also provide millitary services (AKA mercenaries) to our clients. And of course we will protect ourselves and our clients when needed. What else do we do? LOTS of things! Just peek into our discord and ask away! WE ARE ALWYAS ACCEPTING NEW MEMBERS; REGARDLESS OF INGAME EXPERIENCE! WE NEED YOU! ALSO VISIT OUR WEBSITE!
  23. What is Aesthetic Shielding? It is the art of building a ship so beautiful that tears form in the eyes of the aggressor making it difficult for them to go through with firing. Even if they do, they will inevitably re-evaluate thier life choices and become better people. Joining ASL means having a commitment to creating only beautiful constructs. Not for us the brutal cubes and boxes of simple minds. Everything we make, from simple cargo craft to huge manufactories, will be pleasing to the eye and mind. Everything we write and proclaim will adhere to the strictest of values concerning beauty of expression. Do not mistake us for wilting lilies. We will be entirely willing to go to war to protect ourselves or to improve the universe through acts of applied aesthetics. If you wish to proclaim the lifting up of your soul by joining Aesthetic Shielding Limited as an affiliate, then please respond to this message. Website to follow, pending interest.
  24. (This post will get updated with personell needs from time to time) Want to be a part of a close knit team that shares your interests and focus in Dual Universe? Bladesin Mercenary Corporation is building more squads! We need a total of [46] new people in Bladesin! | Quality people over Quality players, you want a social group to play with? Hardcore gamers that are online all day every day? Then come over to our discord server. | We are a politically neutral Para Military group. We do mercenary and freelance work for the ones in need of an extra hand. Does it interest you to be a part of a small, tight-knit group? We provide it. Do you want a space free of toxicity? We provide it. Do you want to be challenged as a gamer and a person? We will do that. ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- What will you get? -Adapted training for your in-game role -A team/squad of people to play with within your division -Full support in your endeavours, in game and in life -A space free of discrimination, sexism, elitism, where you can be yourself -As we are still very much a growing organisation and Community, a lot of seats are open, down the line you have a high chance of filling one out. If you are fit for it. -Community Game sessions (some of which are streamed on Twitch) Tons of awesome fun and laughter with amazing people with brilliant minds, a great sense of humor and the biggest hearts ever seen. | What Divisions and regions need you as reinforcements right now? -Crafting and Science (Building and coding) NA: 4 players -Mining and Gathering (Prospecting and mining) EU:3 Players NA:6 players -Logistics (transport and storage management) EU: 1 Players NA: 1 Player -Military ( Ground troops and Pilots) EU: 4 Players NA: 9 Players -Trade (Profit driving Trade and rare resource procurement) EU: 2 Players NA: 2 players -Communications (recruitment, contracting and content creation) EU: 6 Players NA: 12 Players What is expected of you? - You will automatically join the Gaming Community Bladesin Gaming - Follow our Codex - As you join you read the Codex Summary, and after you've been accepted you are expected to learn the whole thing over time and do everything you can to live up to what it means to be a Bladesinner. --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- [COME TO OUR DISCORD TO JOIN] | Bladesin Trivia What kind of people are we? | A mix and match of gamers that are also entrepeneurs, soldiers, teachers, streamers, dreamers, students and so on. We share a common desire for a hospitable online community that takes care of each other instead of hurting each other. Mutual respect and a clear chain of command drives us forwards. We have extremely high standards of behaviour and if they are not met, there is a chance you will be asked to leave becuase of it, the reason for this is simple: - We provide a certain type of enviroment online for our members, toxicity of any kind is met with a 0 tolerance policy. - We welcome all decent human beings, we dont care what gender identity you have, sexuality, disabilities, alt life styles, none of that matters to us in any other way than we accept you for wh oyou are, as long as it does not hurt others by its nature. Trauma is met with respect here. | Honor - Duty - Dedication | These three words are our mantra, however you live life outside of Bladesin, with us, this is what we do. Honor Not to be confused with pride. Honour is a standard of behaviour that means you don’t humiliate others, you don’t demean them. At the same time, you stay true to your values and your integrity. You don't let others trample you or what you stand for. Duty If you say you will do something, you do it. You follow the chain of command and you do your best to be a useful member of Bladesin. In exchange, Bladesin does its best to be useful to you. That is Duty in Bladesin. Dedication Commit to Bladesins agenda as a member, be active, inside and outside of games. Always do your best, be loyal and in exchange, you will have the same from Bladesin. That is what Dedication is in Bladesin. This means you aspire to inspire. That is Honor in Bladesin | For more in depth explanations, please refer to our Codex which is found in our Discord Yu can also go to our Website to learn more about us.
  25. Anybody thought about the idea of have a bubble shield around a base or settlement? Clearly this could broken if attacked hard enough but something basic to protect whatever is inside. Only authorised people could be allowed in etc. My thought would be to have a semi-safe zone for areas that aren’t aligned to an organisation and are meant for entertainment/social instead of PvP or resource mining.
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