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  1. Neue Orga sucht frisches Blut zwecks Aufbau einer lustigen Truppe. Hauptfokus liegt im Bau von Schiffen und Gebäuden, sowie der Aufbau einer möglichst gut funktionierenden Produktionskette. Jeder Spieler behält natürlich seinen eigenen Besitz. Zusammenarbeit an gemeinsamen Projekten wäre natürlich wünschenswert. Verpflichtungen gibt es allerdings derzeit keine, es soll alles ganz zwanglos laufen. Nichts MUSS, aber alles KANN. Teamspeak ist auch vorhanden Man sieht sich im bestimmt mal im Spiel. Bis dann.
  2. Honeycomb is the Major game content of DU which pretend to let players build what ever we want But as it is now, it is tooooooo constrained and limited, buggy, and never looking as we wished, specially in between updates where dev dont know which numbers to tweak for better render results The resources needed for making honeycomb: Some honeycombs such as concrete / brick / wood / glass(panels) should require more simple recipes, not requiring mined and refined ores, but raw stone, sand or wood, directly from the planets grounds and trees Those could be conside
  3. Fellow Noveans I would like to start this letter by saying ,the size and depth of DU has been breathtaking. I became interested in DU because im a builder . I was involved in Everquest Landmark from beginning to end and what we where able to build there was amazing and the UI for DU is sooo close to Landmark I jumped right in and started building. That being said there are some handy tools that seem to be missing or not working properly. when using the voxel tool if moved with control keys can longer be used as a delete tool making it difficult to do precision
  4. Three years and half after pre alpha launch, the best period ever for DU, everything got overcomplicated, heavy and excruciatingly laggy, especially at the introduction of industry 2.O which has changed till now fps, lag and loading times for everyone, but since the developers aren't testing nor playing their own game, very little have been done concerning the content and game mechanics. Since the beginning JC pretends that he wants to control the visual aspect of the game, but look at the thousands of player made atrocities and piles of elements scattered everywhere For th
  5. To have a somewhat imersive experience in Dual Universe we definitely need to see cities. But why exactly would people create cities in DU if just use a vast amount of resources without any real benefit except for showing off? Normally city planning depends on a lot of different factors, like the environment, available resources, especially food, the condition of the ground, expected industries etc. Those are mostly things that wont work in DU. On the other hand, building cities in DU has quite a lot of disadvantages, like being target for raiders, warmongers or just griefplayers.
  6. After completing several ship builds over the past few months and really digging into the voxel editor, I've found that the biggest limiting factor to my creativity has been the checklist of elements that are required for any ship to function. The Problem: I'll use engines as an example. All basic atmospheric engine L's are the exact same size. They all output the same thrust. Same fuel consumption, etc. There is a distinct number of them that I will need on my ship if I want to lift a Container L. But what if I want my ship designed with only one massively powerful engine instead of twel
  7. This ship building contest was hosted by YouTube creator Shams. It gave me some inspiration for some ship creations of my own!
  8. A thought that came to my mind when Cube PvP became a plague. Why not make so that Elements that you can place on Dynamic core must be about the same size. For example on M core can be placed elements of S, M or L size. On S it is then XS, S or M. By doing so, The big ships will require a small ship assistance for small targets. Ships will eventually vary on there construct design and purpose in battle.
  9. What is the point allowing us smooth the terrain when we can't do it... After spending over 6 hours of building a ship using voxelmancy ( because the in game voxels do not do what they are told) I have decided to take a break and terraform the area around the base. Unfortunately for me, it lasted 5 minutes. I flattened some area out and decided to use the smoothing tool to make it look a bit smoother but instead got a never ending error in red seen in the Title. I am honestly tired of these minor issues that should have been fixed prior to "BETA". Maybe you (Devs) have a different
  10. Hello all. I am writing this thread to see if we can have the Devs change some core(s) mechanics within the game. We know that there are 4 different cores and that each core is doubled as we move from XS to L (512^3, 256^3, 128^3, 64^3 L M S XS). As a builder, I would like to see the ability to change the core shape without intruding on the order of the cores. Let me explain this. The smallest core (XS) is 64x64x64 but due to it being a cube, it has a downside. The downside is the building potential within that cube. If we were allowed to change the core to let say 64h
  11. To build a large space city for an org it would require massive amount of space cores to restrict other random ppl of placing a core and building a cube in between their assets. And if there will be some defense mechanics like planned with regular TUs (only the most outer ones can be attacked) this will create an opportunity for big orgs to build a somewhat-safe trade/military/other outposts in the wild space
  12. Entstanden aus der Anziehungskraft von Zusammenhalt und Miteinander... dies ist Black Hole Sun. Ausbeutung und Verrat formte und fügte uns zusammen. Wir werden zeigen das es auch einen anderen Weg gibt eine starke Gemeinschaft zu bilden. Lerne uns kennen... lerne was es heisst ein Teil des Ganzen zu sein und erfahre wie gegenseitige Unterstützung und Freiheit in unserer Gemeinschaft gelebt wird. Entfalte dich selbst und werde nicht durch Zwänge geknebelt, nur weil DU die Ziele anderer unterstützen sollst. Hier bist DU im Mittelpunkt und nicht machthungrige, geldgierige möchtegern
  13. Entstanden aus der Anziehungskraft von Zusammenhalt und Miteinander... dies ist Black Hole Sun. Ausbeutung und Verrat formte und fügte uns zusammen. Wir werden zeigen, dass es auch einen anderen Weg gibt eine starke Gemeinschaft zu bilden. Lerne uns kennen... lerne, was es heisst, ein Teil des Ganzen zu sein und erfahre wie gegenseitige Unterstützung und Freiheit in unserer Gemeinschaft gelebt wird. Entfalte dich selbst und werde nicht durch Zwänge geknebelt, nur weil DU die Ziele anderer unterstützen sollst. Hier bist DU im Mittelpunkt und nicht machthungrige, geldgierige
  14. Heyho Novark Builders, I’ve got a little problem and I cannot find a good answer, so I would like to suggest a little something: This topic is not about core alignment, but about rotating cores. To be more precise, the rotation function where you hold R and Scroll with your mouse-wheel is far to unprecise. As far as I can judge this, equipping a Static Core will show you were you are able to place the core on your plot. This position is not “loose”, which means you can not rotate it by changing the direction your character is looking, but it is simply fixed. And sadly, it is not
  15. Hi NQ, a really good idea for the quality of life, would be an indicatior that marks the cores direction when you set it down. As they are basicly mirrored and look the same on both halfs, but have different length in each x, y, and z axis ( btw whats up with that? one direction 254,5 voxels the other 255,5???). So to align them all in the same orientation it would be wonderfull if when placing them, we would get a sweet nice marker, like on the dynamic cores. That one can be gone after we place them down and outside of buildmode. But to build very large buildings its really nasty
  16. Hallo any one know how the fuel intakes work ? I can open en close them but not link them to a fuel tank and placing them directly on the tank does not seen to do anything either ? Are they just decorative ?
  17. Just out of general interest, is there any cities which have been built? Also how would a city even function? Could you sell apartments by using the permissions function or is the whole concept still WIP?
  18. What is Aesthetic Shielding? It is the art of building a ship so beautiful that tears form in the eyes of the aggressor making it difficult for them to go through with firing. Even if they do, they will inevitably re-evaluate thier life choices and become better people. Joining ASL means having a commitment to creating only beautiful constructs. Not for us the brutal cubes and boxes of simple minds. Everything we make, from simple cargo craft to huge manufactories, will be pleasing to the eye and mind. Everything we write and proclaim will adh
  19. I want to be able to select a voxel construction with the selection tool and save this selection permanently as a blueprint for further use. This way you can construct your individual elements like "a voxel bottle" or "a voxel chair" and place it everywhere you like using the blueprint. Currently you can only save a complete core construction, but not single voxel elements.
  20. In a attempt to help me haul around cargo while mining I have built a storage barge with Hovers and Vertical Atmospheric Thrusters. My issue is that even when I am not inputting my craft to go up the vertical thrusters activate and attempt to hold me at a certain altitude just like the hovers when I just want the to be off unless I input to them to output thrust. It is a complete waste of fuel to be hovering via engines and not hovers so my question is how do I go about fixing this issue or changing things on my vehicle to make this work other then removing the thrusters entirely. Any feedback
  21. It would be useful if construct owners could permit specific players to build only in specified zones of a construct via RDMS. This would be especially useful in, say, an apartment complex, where you could allow a resident to edit and furnish their apartment and not any other part of the complex. Construct owners wouldn't have to find workarounds like splitting it up with multiple core units, for example.
  22. As with all empires, they start with little more than a spark. And so the spark has been ignited, giving birth to the Gaveen Empire. We aim to be known throughout the cosmos, focusing on all aspects of life ranging from simple mining expeditions to complex territorial wars. We aim to explore, gather, create, build, fight, and conquer. There is no limitation to what we will be able to accomplish. There is no time like the present. Though the empire is in its infancy, it will be in its infancy only once. Not is the time to join and be here from the beginning. Learn with t
  23. What is the current best Voxel Editor to practise on so that when it comes to building in game, you have least transition problems?
  24. Using the hand to build and edit the terrain is great, but good be improved by a realistic solution. A tool, which could have multiple version, one to build, one to edit the terrain, which could be free for every player, but could break over use. Satisfactory’s tool is a great example.
  25. DISCORD: https://discord.gg/CYNYpT9 PORTAL LINK: https://community.dualthegame.com/organization/tortuga Tortuga City is a building project of immense proportions looking for builders and residents to join in this great undertaking. Tortuga aim’s to be a community created, neutral player hub for all players in Dual Universe. As Alpha/Beta are now underway, Tortuga’s evolution as a community and city will progress up through launch. We will be testing, making blueprints, and finding out what we really need to keep a city going strong. At it’s heart, Tortuga is a city
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