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JohnnyTazer

Alpha Tester
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Posts posted by JohnnyTazer

  1. 6 minutes ago, aliensalmon said:

    Yeah, perhaps.

    Its a great suggestion tho, ask anyone who plays games like DayZ.  The proximity chat is amazing for player interactions.  Its 100x easier to get peoples tone, and demeaner thru voice than chat.  I remember my early days in alpha.  I would see people in the market occasionally, and be like "hey" in local.  Then "nice ship".  and we would both be standing there, and then it was like "bye".  But sitting there talking instead of typing out all the things I could or would want to ask (if the other person also wanted to talk) would be amazing.  Obviously need to be able to have quick hot keys for mute, and be able to perma mute people that are annoying or whatever.  But it would add soooooooooooooooo much to the game imo.  I know jack shit about coding or servers, but the fact NQ hasnt to my knowledge ever even commented on proximity voice chat makes me believe it would lag the servers even more or something.  Just my speculation.

  2. 1 hour ago, GraXXoR said:

    Absolutely not true. We just sold a building for 100,000,000h. 
     

     

    So like, one fucking person sold a building?  The exception does not prove the rule.  So just tell poor people "Look im a CEO of a company, so obviously everything is fine!" 

  3. 29 minutes ago, SpiceRub said:

    On the topic of camping markets, of course if they’re just a 1 tile safezone. Considering they should be abolished, and markets become player made owned and run, legitimate markets would often find themselves nested in larger player made safe zones.

    You mean a city with a function and a purpose?  One that is dynamic and player driven? One that can also change over time, or be conquered? Or successfully managed and defended?  

     

    OYY4VcP.gif

     

  4. 2 minutes ago, Sawafa said:

    If you live on Lacobus, than what does you stop from coming to Lacobus market? If someone produced any item on Lacobus, what does stop him from making the sell order on any Lacobus market? How will player markets help here? You have Aphelia's markets on planet, why not to use them?

     

    Introducing (replacing, as you suggest) player markets will introduce massive decentralization... I am not sure if it will be good move for now from Novaquark. Maybe later, but not now.

    because i thought this was a civilization building game.  Arent we suppose to want players to decide things. have markets come, go, power struggles over them.  Build cities with citizens.  No i guess we got bot markets, and bot items, and bot bots and bot missions.  

  5. 7 minutes ago, Maxim Kammerer said:

    The game loop "mine, refine, produce, sell/use" wouldn't be a problem. The problem is that "mine, sell" is more profitable due to overpriced bot buy orders for ores. Additional over- or underpriced bot orders don't fix that problem.

     

    None of these markets are in pvp zone. The surface of planets are safe zones with the possibility for a local economy.

    The OP is asking for something completely different. The very idea of a market in pvp zone makes no sense.

    they should remove ALL markets outside alioth/sanc and give us players markets like they teased for years now.  That way markets in pvp zones absolutely make sense.  If i live on lacobus, and I can come to your city/market to buy something, ill gladly pay more than alioth so i dont have to go there. 

  6. 4 minutes ago, Musclethorpe said:

    No it likely won't, as per the CEO himself. It was lauded from the very beginning of the beta that there was very likely not going to be a wipe. Why this would be the case is a foreign concept for me in the world of betas, but this is what we were told. At release what we will probably see is the introduction of a fresh new star system, which will act as a soft wipe as we will all likely be enticed to migrate there.

    RIP alioth we hardly knew thee.

  7. 1 minute ago, XKentX said:

    This is what we are talking about.

    PVP is not just about "go there to PVP" there should be a reward. Something you can only get when you PVP. High tier ore is what in most games does it but NQ foolishly allowed every noob to buy a 1mil warp drive and be king of T5 with the only downside is that the mining circle grows slower... That's dumb.

     

    Its funny, for all the bitching you see on the forums in EvE, what you dont see is people questioning why the good ore and sites is in nullsec, or why you need null sov to build titans/supers.  Like everyone agrees that, that is good.  Imagine if in eve, you could have a Rorq in highsec, and hit a "warp button" that transported you to Delve, and were able to mine it without any risk, then "warp back to jita" to sell it.  Its the fucking dumbest concept, yet thats exactly what happens in DU.

  8. 1 minute ago, Aaron Cain said:

    There is no profit, there is only risk for either side. No reason to PvP for anyone as it is now. Too many safezones indeed and I am not one of the PvP side, Im one of the be whatever you want side. But to have civilizations, and wars between star nations there has to be PvP. Du was promoted to be like eve and minecraft and infinite, dreamers could build whatever they wanted. But thats not where we are now and that concept is ditched halfway alpha already and frankly what wories me most is not lack of pvp or lack of anything to do but grinds of mining is the infinate abundance of lag at the markets with the low numbers of players we have now. No way this will support a growth in the 10 folds or even doubling the nummers at peak times. As long as we cannot land at an overcrowded market and have No lag there is no point in releasing DU to the general public. Any groundwar will be fought with approximately 10 to 100 people max or there will be lag crashes. i have fought abyss battles in Aion with  thousands and those there was not even a trace of lag. Before we argue amongst ourselves we best look at the elephant in the room, the server cannot handle the Beta people and that needs to be fixed first. Not cleaning up shit, making the shit not count in lag and having even more shit and still not having lag.    I should be able to crash a size super stardestroyer right in your base and run out with few hundred people and there should be No lag what so ever.

    Thats what worrys me too.  That subject is touched on, but perhaps not enough.  Like its been 6 years of development, and ive never been in a "working" pvp engagement other than shooting a hauler that died quickly because the person used a glass cockpit.  (even then I had many misses, but could be because of ingame reasons, sometimes not tho).   And on the non-pvp side as you said, Markets for most people are just fucking a shit show.  But like, they shouldnt be if they want "potentially millions of players".  The markets SHOULD work as they are now.  But they don't.

  9. 1 minute ago, Maxim Kammerer said:

    Of course not. But with bots buying and selling at prices that make no sense it will have no economy at all. That's pretty much what you are asking for. Your suggestion only works with bots that buy at high prices and sell at low prices in pvp zones. In a realistic economy it would be the other way around because there is neither supply nor demand in pvp zones. Even you idea of invulnerable market places doesn't fit inito a game where everything works with the same mechanics.

     

    I see two major reasons for the lack of pvp in DU:

     

    1. there is no proper pvp mechanics and

    2. artificial save zones have been implemented to compensate for 1.

     

    In order to have more pvp, 1. and 2. need to be fixed (in this order). Instead you are asking for additional artifical placeholder mechanics just to have pvp for the sake of pvp. That would make it even harder to turn DU into something that fits to the original vision.

    Its why so many people are clamoring for asteroids and Atmo pvp, so high tier ore becomes harder/riskier to get.  And then creates a bigger demand for it.  Thus raising the prices.   And if NQ then can also make smaller cores legit viable and meta in real pvp engagements, it can lead to more orgs "throwing their hat" into the ring, to try to accumulate those profits.  

  10. 4 minutes ago, CptLoRes said:

    That is your version of the truth. Mine is that the kickstarter promised a "be whatever you want" open world building game with voxels and scripting.

    Ya, lets look at the reality of that.  "Be Whatever you want".  Well what if I want to be the dictator of Alioth?  Cant can I?  But what we can look at, is the multiple times it talked about Sanctuary being the only true "safe zone".  How the game is now, its made it kinda pointless to be there.  I can claim a tile on alioth/madis/Thades and no one can do anything about it, as it will remain there...

     

    giphy.gif

  11. NQ definitely takes the blame for this.  But Im really curious as to why they are making such horrible decisions.  The people that come into this forum that try to bash the "pvp" crowd for wanting what was originally promised definitely share some blame too, and there mentality is toxic as fuck.  For the carebears out there I can give you a break down ok so pay attention.  We were promised by kickstarter that DU would have "emergent gameplay" (cant have that unless I can effect your gameplay, positively, or negatively depending on your POV).  There was also suppose to be a heavy focus on PvP (there hasnt been, its still not here a few months from official release, and doesnt even work when u try it).  Sanc Moon was suppose to be only safe zone.  Yet you carebears come in wanting this to be "landmark 2" or whatever, but you are actively trying to be vocal against what was pitched at kickstarter. 

     

     Now for me, and other pvpers, who are well adjusted adults, you dont see us going into other games to change what they are.  Take for example, Fort Night.  Game is terrible for me and my tastes.  But you know what? Im glad it exists, and i'm glad its there for people who enjoy that and get to play a game and play with friends and have a great time.  What I dont do is go to that games forums and make posts like "wtf why cant a kill someone in a lobby, why cant I have a team of 20 and everyone else only a team of 2.   Thats essentially what the carebears are doing when they say "Why should I let you shoot my hauler!!".  GO PLAY ANOTHER GAME.  Not every game is for you,  And a lot of us are fed up, because we respect other games that want to be what they are, but when we want a FFA space pvp game (which was pitched to us in Kickstarter/Alpha) of course we are gonna rage when it shifts away from that.  And of course we gonna be pissed.  But hey, the proof is in the pudding.  Look at twtich, or any other metric and you will see how many people actually currently play the game while its a "build only safe haven".  EVERY single person that a recommended to play and try DU since last 2+ years has quit.  I've persaonlly got over 10 of my gaming friends to buy an alpha pack or to sub a beta.  Not one is left.  

  12. Just now, XKentX said:

    NQ at Kickstarter to get money from players: There will be PVP everywhere other than sanct moon

    Players: Throwing money at NQ to fund the game

     

    NQ at beta start: PVP will be "limited", Madis/Alioth/Thades will be safe forever, no idea what we need sanct for. In practice, you don't ever PVP as there is no reason too.

    Players: Fck this

     

    NQ: Hmm, why player numbers are falling, didn't they want to rebuild their Star destroyer for the 123rd time with 2 left voxels painted with the new tool now ? That's content !

    There is a reason EvE is still running after almost 2 decades, and Landmark was Axed before it even lasted 1 year.  People aren't going to pay a sub for literal years/decades to sit and build.  There are other games that let you do that that are a one time purchase, such as Space Engineers.  

  13. 15 minutes ago, Wadiss said:

    Dear NQ,

     

    I was having a wander through PVP space the other day and casually thinking about all the weird and wonderful things you might find in space; alas the odds of getting anything blip on my radar left me feeling sad and defeated. 

     

    But suddenly I had a epiphany.

     

    How cool would it to be able to overload your radar to long range mode,

    This mode may:

    - only give you a 20su2 area of another radar signal within a 100SU radius of your position 

    - however, it also pick up abandoned / destroyed constructs (salvaging gameplay loop)

    - it may only last for a set period of time, or better yet, drain warp cells to use?? (this is the part where i pat myself on the back)

     

    My brilliant idea was followed with an immense sense of dread that no one would ever know how smart I was. 

     

    Well, now you all know. 

     

    Sincerely,

    Wadiss 

    We have been suggesting Ideas like this for radar to add better gameplay loops and reasons to go into deep space for exploration for at least the 2.5 years ive been around.  Maybe longer.  NQ is on a "imma do me" kinda vibe.  And it shows with their dwindling player base.

  14. 4 minutes ago, IvanGrozniy said:

    There were literally pages and pages written by ATV to NovaQuark not to push the .23 patch. There were pages and pages and forum posts galore by ATV folks about game mechanics and things not to avoid. Not to say ATV didn't have problems. But it seems like JC and / or the other people in charge don't give a damn. Literally every stupid thing that happened at beta launch (market bot orders being one) people warned NQ against. The whole thing can be summarized like this:

    ATV and community - here's a nail, don't step on it!
    NQ - ow look, a nail, I wonder what happens if we step on it!

    At this point probably the best hope for DU is if it gets sold off. And whoever comes in completely cleans house. Even getting rid of JC. And hopefully the new people have actually worked on a game before.

  15. 18 minutes ago, NQ-Naerais said:

    But it has a twist? 

    @jeenah I definitely can feel your frustration, and I appreciate you taking the time to leave us the feedback.  The same reminder however that I use a lot is we are still in testing, and the game is not final state. I hope you'll circle back later and give us another go.  All the best. 

    Can you guys at least stop lying to us and calling this a "beta". This game, if you can call it that, is about as featureless as can be.  So we are really in alpha.  If you would be upfront and tell the community this they would be more forgiving and understand we are "testing". 

  16. 7 hours ago, Hexonymous said:

    Actually, if you recall, I almost didn't play the game, and it was you that convinced me to try it. And what did I say was the reason I almost didn't play ?  "That DU channel is toxic". And your reply to my was "Ignore them, they are just bitter.".

     

    The exception doesn't prove the rule. 99% of the people who play DU or give a try will look at YouTube and twitch before any forum.  Ask around.  When looking to play a new game I use word of mouth of friends from gaming communities, watch YouTube, and check out streams.  The "community" is the last thing I would look at, and 99% never look at. 

  17. We've seen nothing that indicates 0.24 will be any "savior" patch.  Or any real new content.  The org wallet will just get people to get their Quanta stolen now instead of assets.  The mission system isnt even close to being fully implemented.  Unless they are hiding something, but even if they are does no good when the servers literally dont work in a 1v1 pvp situation. 

  18. 2 minutes ago, Demlock said:

    It's safe to say that after seeing the gross negligence and poor management execution NQ has experienced that this game is better off getting sold off to someone who can actually get the job done. The absolutely fucking dumb restrictions of NQ putting on their public facing people thinking it's a great idea to withhold transparency THAT THEY PROMISED have just only added to the internal inherent issues going on within the company.

    Its almost like people dont like being lied too. Who would of thought. 

  19. 9 minutes ago, Burble said:

    Naunet was the epitome of self control and diplomacy when dealing with a nest of vipers such as we are. Full respect deserved form the community and I hope that future employers know how lucky they are.

    Ya she gave me a 30 day ban. I respect her for that.  Now I can tell people they are fucking idiots with impunity on the forums.  In the end its probably best she left this sinking ship anyway, and will be on to bigger and better things. 

  20. No support in game. No support on weekends. Dev blogs about jetpack toggle button that would only be a footnote in ANY other game. High turnover rate at NQ. And last but definitely not least, literally MONTHS where you can log in without paying the sub, and NQ radio silent on it. I'm rarely a doomsday sayer but jesus fucking christ it couldn't look any worse if they tried.

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