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Warden

Alpha Team Vanguard
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  1. Like
    Warden got a reaction from AzureSkye in Incentive and ability to build cities in non-protected areas   
    Does not have to be 8 hours, but generally yes, it can be expected. Maybe you would not do it, maybe - subjectively seen - many others would not like this.
     
    But for some it's fun. For some it's RP. For some it's thrill or just what they want to do, or at least do for a bit as they play and do other things. If you can't imagine this, there are easy examples that highlight that people exist that want to do this - at least a bit.
     
    Roleplaying games (online), such as MMORPGs. Or, more actively, games like ARMA III (and any version before) where people play online in some sort of "cops vs robbers" mode where civilians can do certain jobs, become criminals or where emergency services exist including police that drive around and patrol, respond to incidents, etc. Then there is private security, mercenaries, etc.
     
    It's all players doing this. So with those good examples, I think it can be said that it can generally be expected that people contribute to major projects once they come home, in whatever capacity that may be. And if that may be "menial" guard duty or similar, then so be it. Some people will sign up for it and at least do it partially, and with more people you can have shorter "shifts".
     
    Some games will simply be relentless. If no one watches your hide-outs, caches, etc, then someone might steal from them or someone might damage them. To prevent or lower this, you need to deal with better or more coverage.
     
    In an RP game (G-Mod, Half-Life 2 RP) I once stood at a subway checkpoint for what felt like 8 actual hours (or must've been between 6-8 hours). It's menial, it's repetitive at times or for many, but so is life. You would not believe how many citizens I kept away from the restricted area just by being there and showing presence, and I could do it all from a comfy control room that would control the doors if need be. For some it is boring, but it still served a vital job in the bigger picture.
     
    And if players can understand that those jobs can be very vital, their acceptance may rise notably.
  2. Like
    Warden got a reaction from Lethys in Incentive and ability to build cities in non-protected areas   
    Does not have to be 8 hours, but generally yes, it can be expected. Maybe you would not do it, maybe - subjectively seen - many others would not like this.
     
    But for some it's fun. For some it's RP. For some it's thrill or just what they want to do, or at least do for a bit as they play and do other things. If you can't imagine this, there are easy examples that highlight that people exist that want to do this - at least a bit.
     
    Roleplaying games (online), such as MMORPGs. Or, more actively, games like ARMA III (and any version before) where people play online in some sort of "cops vs robbers" mode where civilians can do certain jobs, become criminals or where emergency services exist including police that drive around and patrol, respond to incidents, etc. Then there is private security, mercenaries, etc.
     
    It's all players doing this. So with those good examples, I think it can be said that it can generally be expected that people contribute to major projects once they come home, in whatever capacity that may be. And if that may be "menial" guard duty or similar, then so be it. Some people will sign up for it and at least do it partially, and with more people you can have shorter "shifts".
     
    Some games will simply be relentless. If no one watches your hide-outs, caches, etc, then someone might steal from them or someone might damage them. To prevent or lower this, you need to deal with better or more coverage.
     
    In an RP game (G-Mod, Half-Life 2 RP) I once stood at a subway checkpoint for what felt like 8 actual hours (or must've been between 6-8 hours). It's menial, it's repetitive at times or for many, but so is life. You would not believe how many citizens I kept away from the restricted area just by being there and showing presence, and I could do it all from a comfy control room that would control the doors if need be. For some it is boring, but it still served a vital job in the bigger picture.
     
    And if players can understand that those jobs can be very vital, their acceptance may rise notably.
  3. Like
    Warden got a reaction from GunDeva in Sandbox vs Themepark MMOs - What do you think?   
    I'll have to postpone watching the video (mobile and / or time constraints) but in general (solely referring to the thread title and topic w/o the video), my general stance is that I prefer Sandbox over themepark.
     
    I will watch the video later and may comment on it specifically or separately, but for now this is my general view:
     
     
    ----------------
     
    I started off in themepark MMORPGs. You could think I'd be used to them. But in fact, I am not. I never was. My first one was Star Wars Galaxies, granted, a combination out of some sort of themepark and sandbox MMORPG. I am always a fan of immersion or living or going through a story and interacting with others, and building something for yourself. I want an experience.
     
    Themepark MMOs or MMORPGs usually had a few disadvantages that ruined that goal or wanted experience for me. Disadvantages because I saw subjectively "better" (more interesting) systems in other genres.
     
    "Themeparks" were usually associated with grind and artificial-feeling levels and appropriate zoning (level areas). I had to go through some chores and grind just to get to a point where I could enjoy the game or have the gear or objects I wanted. For many, it's the challenge or fun. I, for one, often or almost always found it to be and feel artificial, with no real meaning to the game world. It's like a hamster wheel. Of course, life and sandbox games can also be a hamster wheel, but often with more twists or freedoms than 'themeparks'. In addition I often found the combat system to be clunky-ish, and the item sharing to be limited as you always had to "trade" through windows. In other games, you can just throw something on the ground so another can pick it up. Less 'restrictions'.
     
    But maybe, in the end, I may simply favor or like a specific genre.
     
    And that are sandbox games where you can shape or influence your surroundings, whether physically or on a wider community sense. That is what I like. Today I might not even touch themepark for RP, which I like to do on occasion. It's not worth the grind and time investment when I can have more from any time investment in modern sandbox-like games that are also usually more "dynamic" or have a better pace, or more options.
     
    To recap, not saying themepark is bad - I simply dislike it and favor sandbox. More options and fun for me.
     
  4. Like
    Warden reacted to Agilulf in Novean Dreamers Almanac - issue 3 out now   
    Hello there.
     
    This is a magazine about the Dual Universe community.
    You should read it, like all the cool kids.
     

    (pdf, 2 mb)
     
    Contents of issue 1: Cities, the Press and intergovernmental organizations
     

    (pdf, 2 mb)
     
    Contents of issue 2: War on the Battlefield & War in the Arena, Non-English-speaking communities
     

    (pdf, 2 mb)
     
    Contents of issue 3: Espionage and Counter-Intelligence, the Service Industry, and a stupid map
     
    Website: Spaceship Drama
    Discord (Agilolfing#8694)
    Twitter
  5. Like
    Warden reacted to TheMasterArchitect in How to recruit! (and not be a nuisance)   
    This is a great point to bring up for people starting groups without anything to bring in.  It does certainly feel like a part time job at some points and I came from a large community with at least 30 members willing to signup right away with me.  Like I said earlier in my post, for me to be successful and fast at recruiting quality players, it usually takes around 2 hours a day on average to recruit just 1-3 members.  And that doesn't count the other time I put into planning and getting content made for the group.
     
    Good point
  6. Like
    Warden got a reaction from Tsunami in ...arrived and ready for Action   
    Hi Guowenn,
     
    Saarland, eh?
     
    I'm sure DU will become an interesting, great game.
     
    Speaking of German-speaking organizations, Hyperion (Corp) is likely one if not the biggest around, so if you don't mind larger groups you should perhaps take a look at them. (No, I'm not a member before anyone gets funny thoughts here :P)
     
    But of course, there might also be others that fit your bill. It's just that not many other German-speaking organizations come to my mind right now other than Fenrir Development and 1-2 others.
     
    And if you don't mind going international, there's even more choice.
     

     
    But, why go to organizations? Let them come to you!
    It could be a tedious process (possibly, not always), as soon as you intend to check more than a hand full of groups. So to bring use to another topic, why don't you utilize this thread?
     
     
    In this thread (thanks to the mods / NQ again for picking up the idea upon request cough or coming up with it themselves!), you can post and specify what you want to look for in organizations. You can bet the thread would be monitored by most organizations, or in other words, that your post would then be checked by most organizations. The advantage I see by posting in there is that you can, to great detail, elaborate what you want to see in organizations and not see in organizations, or you can describe what you can bring to the table and cannot bring to the table.
     
    This would in theory mean that depending on how you "filter" and describe things, you'd only get fitting organization offers.
     
    Why try to swim through the lake looking for fish when you can let the right fish come to you? Try it, lean back and see who replies, then look at those offers and pick the subjectively best.
     
    Now, you may not need to do this if you're already set and given that there's likely just a hand full of German speaking groups, you could check those yourself. But for anyone else, especially those with a bigger "target pool", I can only recommend you utilize this thread
     
    Anyway, have fun. Viel Spaß.
     
  7. Like
    Warden got a reaction from TheMasterArchitect in How to recruit! (and not be a nuisance)   
    Interesting, but in that topic I also would not just talk about how to approach recruitment, maybe. Now for the following I don't necessarily mean to imply you should add it to your guide of sorts because it could be seen as another topic on its own, detached from recruitment. I simply want to bring it up here for further discussion and to those "on the fence" about it.
     
    It's the question:
     
     
    Do you want to recruit (and in a wider sense, lead an organization or grow it with "strangers") at all and invest the time in the first place?
     
     
    Now, I realize the question or step would be clear to most asking themselves how to recruit, but I'll just throw it in here for all "on the fence" now or later about starting a group, relatively from scratch. If you start with a hand full of people, friends, prior infrastructure, media etc, it is easier.
     
    While luck of course also plays a huge role and doing the right things at the right time, I think on average the hardest part is starting from scratch:
     
    No (other) members No prior infrastructure to utilize (forums, websites, etc) No prior media work, branding, themes, organization concept (and then) Picking a style or approach that is not so competitive and covered too often or alternatively trying to pick a unique one (from scratch) that is competitive  
    I don't want to write an essay at this time, but wanting to start an organization anew, maybe from scratch, is usually not so easy and should (in my book) only be done if you really have a good idea on how to proceed and what to do and / or if you have that "spark" in you that almost compels you to do it.
     
    I would, however, not advise just "randomly" trying to start an organization and just throw time and money into something that may never pick up or be a good idea. If you do not approach that with some sort of basic plan and want to pour your heart into it, it'll likely just fail or never really "live" or "grow" as it could be with more "heart" in it.
     
    But no matter of subjective success, growing or not, in almost all cases it's basically apparent that maintaining or growing an organization takes time and work.
     
    In short, it's not for everybody and before you likely waste time, it might be better to join one of the existing organizations. It's what I do personally in other games. Of course, sometimes you might never know if it works unless you try, on the other hand.
     
    ----------------------------
     
    So in short, I'm not necessarily saying don't try to start other groups (from scratch). I simply mean to say:
     
     
     
    If you do, you better have a rough plan and are willing to invest time over the weeks, months, years. And acknowledge that setbacks might occur.
     
     
     
  8. Like
    Warden reacted to Vyz Ejstu in Group Management   
    '
    Hello, Talon Jade. 
     
    Organisations and Permissions were some of concepts Novaquark introduced and talked about last year. While we can assume that they are still under development and refinement, you can be sure that they will be somewhat mature for the Alpha. 
     
    For further reading, please consult the links below:  
     
     
     
     
     
     
     
    https://devblog.dualthegame.com/2015/03/20/organizations-build-your-corporation-faction-nation-or-empire/#more-437 
     
     
    https://devblog.dualthegame.com/ 
     
     
    Cheers.
    '
  9. Like
    Warden reacted to Talon Jade in Is solo play practical   
    I hope we learn from mistakes from games like Eve where 70% of the population plays solo and the other 30% bans together and does whatever they want while the main group of players plays with their head in the sand.
     
    One of the reasons I finally quit playing eve after 9 years was there was no way to break the major alliances. People dont want to make their own sandcastles anymore, they just want to play in the big premade ones or just craft or do whatever off on their own blissfully unaware of the greater game around them.
  10. Like
    Warden reacted to Lethys in Filtering explicit content   
    don't you dare to remove my dicks I build!
     
    giggles
  11. Like
    Warden reacted to Vyz Ejstu in The Outpost called Zebra   
    '
    Ben Fargo's a prominent member of Dual Universe and his latest article is one I find quite intriguing. He explores what he conceives to be the ruin of many MMOs. On the basis of his experience with Star Wars Galaxies, Ben argues that the 'boredom' of many games results from something very simple. 
     
    I found the article quite interesting and debatable. I'm sure many people stand to learn a thing or two. For you curiosity, here are some excerpts: 
     
     
     
     
     
    It's an exceptional and insightful piece, as usual with Ben's deep analysis. Head over to https://bit.ly/2ufipkM and read the rest. Perhaps you won't agree with some of his thoughts. Perhaps you would. 
     
    Thank you, @Ben Fargo! I look forward to seeing you soon!
     
    Oz. 
     
     

    '
  12. Like
    Warden reacted to Vyz Ejstu in The Outpost called Zebra   
    'Oz is still active and looking for content-makers (positive sense: there's no PvP as yet).
     
    Articles, non-NDA reports, fan art, fan fiction, videos and organisation propaganda are all welcome to be hosted at Oz. 
     
    As promised, we'll be giving every hosted article a shout-out on Twitter. If the userbase grows, we'll expand the social media coverage to Facebook (ahem). 
     
    Yama's pictures went online recently, and the majority of the content we've come across on Twitter has been given some more attention by Oz. Twitter Oz is always active, giving your organisations a second voice and your efforts for the game a little more of the attention you deserve. With a steady stream of content, Oz will never sleep.  
     
    Feel free to sign up and host your content by yourself here:  
     
    https://www.outpostzebra.com/ 

    Our Discord channel is ever open to all, through the HTX Discord: 
     
    https://discord.gg/XPj8EUc 
     
    When we have higher rates of participation from the community, our dear Outpost Zebra will get her very own Discord server.
     
    We look forward to hearing from you. 
     
    Oz Team.
    '
  13. Like
    Warden got a reaction from Vyz Ejstu in Hey there.   
    Interesting introduction, and who did not think of grand scenes when informing themselves about the game? 
     
    For me, it wasn't necessarily combat oriented, however. Not exclusively, at least. 
     
     
    I hope you have fun and start or find a fitting organization once that becomes relevant for you. 
  14. Like
    Warden reacted to CoreVamore in Reputation network   
    One persons villain is anothers freedom fighter. 
     
    I appreciate the energy of thinking this up, however Rep systems are worthless in games like this.
  15. Like
    Warden reacted to Vyz Ejstu in Reputation network   
    '
    I see. 
     
    Sharing opinions about someone through reputation points is a good idea, no doubt about that. I think you should consider proposing time-out mechanics. You see, I plan to play this game for years and years. Reputation points, unlike word of mouth will lose reliability the longer the character stays active. Say I was a bounty hunter in my younger years: rash, devious and fearless. I earned a lot, lost a lot, and undoubtedly got a lot of negative reputation, parting gifts from my victims. Was I 'bad' because I was a bounty hunter? By universal standards, no. But the people I killed had a negative opinion of me because I killed them. So, while my wallet grew, my reputation status dipped. 
     
    Two years later, older and wiser, I am industrialist, supplying both peaceful players and warmongers with elements. I trade on the market, so people rarely see me, or bother to thank the person who produced engines they bought. My reputation remains abysmal, but I have 'changed'. 
     
    You see, were someone to ask another player about me when I was a bounty hunter, they would no doubt be told to stay away, or keep their bounty low. Now that I am an industrialist, people will say the opposite, because my interests have changed. If they ask, they will know. If they don't ask they won't know. The new player that's struggling against tax collectors won't understand that I'm here to help via my combat experience. What he will see is a relic of my past behaviour: reputation points that are now inaccurate. 
     
    Stereotyping saves time, but getting to know someone always makes you the wiser and the experience richer. That's social content, understanding and judging people by direct interaction or by interaction through others that know people. 
     
    With the Forum, it is different. The forum is not a game: it's an extension of a game, but it is real life. I may have seven followers, but what is that out of several thousand players? Most people don't consider the follower count when talking on the forums, they consider the spoken words and attitude. I have followed people and I have forgotten most of the people I followed or when I followed them, but like the reputation system being proposed, I didn't bother to unfollow them. 
     
    There is a difference between an MMO and a Facebook wannabe. The Forums allow us to judge people based on what they say, not how they play. The reputation system judges people based on how others perceive them at that particular time, not who they are or they will be. Unless you give the reputation system a finite and short duration, its importance will fade with time. That aside, it is still subject to the manipulation through points discussed by other players above.
     
    The purpose behind your idea is a good one. I simply find fault with the way you propose to execute the idea. 
     
    Cheers.
    '
  16. Like
    Warden reacted to Orius in Hey there.   
    Hey there. I have had a continued presence on the forum for about 3 months, but I never properly introduced myself. 
     
    I'm Dr_Rhino. I came up with my name because I couldn't think of anything else to change my Minecraft name to, so I stuck with if. Some of my friends called me Rhino too. I have had my eye on this game for about half a year, although I'm not exactly sure when I discovered this game. It was sometime near the end of the original Crowdfunding period. I'm pretty sure I was looking for alternatives to No Man's Sky, or just space games in general, but that's besides the point. When I first discovered this game, I immediately started having fantasies about it and what you could do in it. I even made up an epic battle in my head. However, being that I wasn't ready to invest, the Crowdfunding date came and went with me not spending a dime. A few months later, I discovered the community portal with the forum, and saw the idea box. I posted my first idea, titled "Rogue Planets, Black Holes, and Rogue Stars (along other things)". I was excited to see that I had received my first comment, and the rest is history. 
     
    Wait a minute... who the hell is this guy? Well, I'll have you know I am a man of few words and also of many things. I play sports in my spare time like basketball and golf. I also am an aspiring musician. I also sometimes dabble in the science fiction world, and watch a lot of science crap from Youtube, like Isaac Author (he's really cool, you should go check him out) and other people like Ridddle. Ive also read and (attemped to) understand some of Stephen Hawking's work. I also have a passion for games that far exceeds anything else (I should probably go to therapy for that). To sum up, I love games as much as the other guy, and can't wait for Dual Universe to come out. 
     
    P.s. I changed my name to Orius because I have a better profile picture to go along with it. 
  17. Like
    Warden reacted to Vyz Ejstu in Reputation network   
    '
    That's the problem with assigning reputation with DarkHorizon's method. Don't get me wrong. His idea is a good one in theory, but if we're judging people based by reputation assigned by other people, there are good ways to 'grief' players like that. 
    '
    '
    Frankly, I can't but agree with you here. What's the point of the reputation system? Punishing bad behaviour? Birds of a feather flock together. All the player needs is to find a SomethingAwful group in DU and they will be nasty, rep points or no. Last year we went through something similar like this on the forums: the bounty system. A year after, it seems like people have forgotten...or they never knew. Ultimately, bounty doesn't stop people from killing you. Some people enjoy having large bounties on their head, because it's a kind of trophy. You see someone with a 200 Quanta bounty on his head: you're probably going to relax a little or panic a lot less. You see someone with a 3,000,000 Quanta bounty on his head coming for you and you know without knowing that you're in trouble. 
     
    The same thing will apply for the reputation systems being discussed on this thread. -10rep? Possibly, a new player who decided to get his hands dirty, or some casual player that did one too many 'wrong' things. -767 rep? Panic mode on. For the lone low rep player, the threat posed might be less. But, when low rep becomes haute couture for players, you will find bands of 50, 100 players with reps below -70. And some of the 'good' guys will definitely join the band because the cool kids are doing it. Unlike Eve, there is no CONCORD in DU, to enforce the penalties of low security status. Through interaction with certain players, organisations can tell apart the good bad guys from the bad good guys and the bad bad guys. I doubt there'll be many good good guys for obvious reasons. Someone who is -999rep can still make an awesome mentor and there will be people like that in DU. A +189 rep player can be a total jerk - he may play by the rules and be a scammer, have a flock to bring is rep up, or know how to 'farm' rep points. 
     
    What is the point of the reputation system? To ascertain the character of players? Again, the reputation system - like the bounty system - stands little chance of great improvement. If I'm bent on bypassing the bounty bar (no pun intended) I can let myself get shot and have the bounty eliminated. Then, I'll go hunt again. When the bounty gets too high, I allow myself to be caught and reset it to zero. Is my rep getting too low? Well, I hang around new players showing them how to get around the game. Then, I come for you. Angel at day, devil at night. Or, I join an org that helps me farm my points. Problem solved. You may imagine the yammering we will hear about this system anyway:
     
    'I did good to you!', says he. 'Why won't you give me good rep? I made up for my wrong!' 
     
    'Get away.' says you, feeling smug. 'Cry all you like.' 
     
    Then, you get a negative rep yourself, and because this is emergent gameplay, you'll get negative rep by 50+ people you never knew. Because this is emergent gameplay, he can pay others to negative rep you, at a rate as low at 50 Quanta per rep. If quest boards get implemented, I pity you. You've never seen what -1000 rep looks like until someone with cash pays 500Q for each - rep. But, now, you're one of the 'bad' guys or bad good guys for a sin as little as refusing to withdraw your negative rep from a disgruntled player. 
     
    So, what is the point of the reputation system?
     
    Cheers.
     
    '
  18. Like
    Warden got a reaction from Vyz Ejstu in Reputation network   
    First off, hi!
     
     
     
    Sitting here thinking it over, my first impulse or question was: What's with the good old days where you would judge reputation by yourself, with your mind instead of, say, abstract values and numbers.
     
    I also think too many aspects that may play a notable role in judging people or making up your mind would be over-simplified or "washed away" in a simplified +/- system where it's kinda like trying to judge something based solely on simple "likes" or "dislikes".
     
    Now, if I get this right, you ask for an implemented system rather than people just doing this "somehow", e.g. making notes for themselves or rating things for themselves. You may likely guess what I'm about to refer to at this point: The implementation effort and whether NQ can or wants to cover this at this time, or the near future (not counting if the larger community wants it or not, that is).
     
    Of course "it takes resources" cannot be a universal argument or explanation to possibly shoot down ideas that may be interesting or useful for the future, no doubt, but so far I simply think my mind (or manual notes) can cover what you suggest so far. While it might be easier to track a few things with such a system, with a bit of inquiry you could do the same. The possible downside I see is that, eventually, some people or many might rely on it too much. This could, maybe, lead to false conclusions solely based on + or - values.
     
    In short, even with that system you'll likely can't stop thinking or inquiring. I can get that it might be a good idea or useful at times, but on the other hand I currently think it can't be "too reliable" in the end.
  19. Like
    Warden got a reaction from AzureSkye in Reputation network   
    First off, hi!
     
     
     
    Sitting here thinking it over, my first impulse or question was: What's with the good old days where you would judge reputation by yourself, with your mind instead of, say, abstract values and numbers.
     
    I also think too many aspects that may play a notable role in judging people or making up your mind would be over-simplified or "washed away" in a simplified +/- system where it's kinda like trying to judge something based solely on simple "likes" or "dislikes".
     
    Now, if I get this right, you ask for an implemented system rather than people just doing this "somehow", e.g. making notes for themselves or rating things for themselves. You may likely guess what I'm about to refer to at this point: The implementation effort and whether NQ can or wants to cover this at this time, or the near future (not counting if the larger community wants it or not, that is).
     
    Of course "it takes resources" cannot be a universal argument or explanation to possibly shoot down ideas that may be interesting or useful for the future, no doubt, but so far I simply think my mind (or manual notes) can cover what you suggest so far. While it might be easier to track a few things with such a system, with a bit of inquiry you could do the same. The possible downside I see is that, eventually, some people or many might rely on it too much. This could, maybe, lead to false conclusions solely based on + or - values.
     
    In short, even with that system you'll likely can't stop thinking or inquiring. I can get that it might be a good idea or useful at times, but on the other hand I currently think it can't be "too reliable" in the end.
  20. Like
    Warden got a reaction from MookMcMook in Reputation network   
    First off, hi!
     
     
     
    Sitting here thinking it over, my first impulse or question was: What's with the good old days where you would judge reputation by yourself, with your mind instead of, say, abstract values and numbers.
     
    I also think too many aspects that may play a notable role in judging people or making up your mind would be over-simplified or "washed away" in a simplified +/- system where it's kinda like trying to judge something based solely on simple "likes" or "dislikes".
     
    Now, if I get this right, you ask for an implemented system rather than people just doing this "somehow", e.g. making notes for themselves or rating things for themselves. You may likely guess what I'm about to refer to at this point: The implementation effort and whether NQ can or wants to cover this at this time, or the near future (not counting if the larger community wants it or not, that is).
     
    Of course "it takes resources" cannot be a universal argument or explanation to possibly shoot down ideas that may be interesting or useful for the future, no doubt, but so far I simply think my mind (or manual notes) can cover what you suggest so far. While it might be easier to track a few things with such a system, with a bit of inquiry you could do the same. The possible downside I see is that, eventually, some people or many might rely on it too much. This could, maybe, lead to false conclusions solely based on + or - values.
     
    In short, even with that system you'll likely can't stop thinking or inquiring. I can get that it might be a good idea or useful at times, but on the other hand I currently think it can't be "too reliable" in the end.
  21. Like
    Warden reacted to NovianCitizen19482897 in [Reminder] About NQ staff impersonation   
    Dear community members and visitors,
     
    It has come to our attention that someone has recently impersonated Novaquark staff and especially the company founder (Jean-Christophe Baillie) to harass other gaming communities on Reddit and Discord. First, we want to clarify that no official Novaquark staff would do such a thing, and the whole team totally disapproves and condemns such behavior. 
     
    We take this very seriously, as Novaquark has in mind to nurture a healthy, fun and welcoming community. That’s why we have rules and if one or several have been broken, this will call the appropriate sanctions.
     
    An investigation has been opened. If someone in the Dual Universe community is responsible for the said behavior and we acquire the necessary proof, this/these person(s) will be banned without further notice. It has been stated clearly in our policy that presenting yourself as Novaquark staff when you are not, especially when adopting a toxic behavior, is an offense that triggers the highest sanction possible.
     
    Harassing players from other gaming communities to play Dual Universe is not OK. Harassing players to join a DU Organization is not OK. Spreading false information is not OK Impersonating other DU players or anyone else is not OK Presenting yourself as Novaquark staff toward players in other gaming communities when you’re not is not OK.  
    If you have been targeted by such behavior, and you want to help with the investigation, you can always contact us at support@novaquark.com. We will also get in touch with Reddit Mods and Discord staff if necessary to get to the bottom of this.
     
    Best Regards,
    The Novaquark team.
     
  22. Like
    Warden reacted to MrShaw in Project Tortuga   
    Tortuga : Your new Home !
     

  23. Like
    Warden reacted to MinisterPhobia in I was told that I should introduce myself.... HI THERE!   
    So, I'm MinisterPhobia. To my knowledge, I'm the only one out there. I've been using this name for what feels like decades now (gods I feel old).
     
    I've been an active gamer almost all of my life, and have been an MMO player since the UIltima Online beta way back in late '96. Maybe '97, it's going back a ways. If any of you played on the Sonoma server (post-launch), I spent a good 4 years or so milling around on there.
     
    Since then, I've played a wide variety of online and offline games, both MMO and otherwise. I spent a full decade with EVE Online, and 5 years or so on Dark Age of Camelot. For the last 2-3 years, it's Survival games like Ark and Empyrion that have held my attention the longest. Right now, I'm hooked on Rimworld and wishing there was a way to multiplayer it (everyone on the same map, but not on the same tile).
     
    I've backed some rather big names over the last few years, well, games that became big or have lots of controversy around them. Mechwarrior Online, Star Citizen (triple concierge, for those who know what that means), Kingdom Come Deliverance, and now, Dual Universe. DU isn't as big as I'd like to see it be, but, I'm sure it'll pick up as it gets closer to launch.
     
    Professionally, I've done a great deal of work in Data Centers setting up, maintaining, and wanting to go postal on, servers, in racks. These days, I've got lots of time and not much to fill it with other than gaming.
     
    I'm not really looking for an organization or anything, just friends for now.
     
    That's all for now! (I type too much!)
  24. Like
    Warden got a reaction from Stig92 in Human effect on planets   
    Nice idea, realistic, but maybe a bit too costly in regards of time and effort, given what NQ has to work on all in all. 
     
    Different idea, less effort: have some sort of planetary or region-wide visual effects, shader, whatever the right term is, to show "pollution" or other negative effects after a while, or bind such effects to certain simple conditions such as certain objects that would produce waste (simplified, production units) if there are many on a planet or in a wider area. 
     
    You can then check how "industrialized" or populated, say, Alioth is by hand or automatically and apply the moderate or big visual changes when it becomes believable. And maybe remove or lower them when applicable. 
  25. Like
    Warden reacted to DarkHorizon in Is the game going to be multi-language ?   
    I can't exactly answer your question, but it's quite inevitable that non-English speakers will show up at some point. How this will work out when it comes to in-game chat, I have no idea since I've never played on a multi-lingual server (as a guy in the states, I feel bad for all you across the pond).
     
    I just can't wait for these folks to carve out their own space. Some pirates will pick you up and threaten you, you don't oblige and they'll drop you off in the middle of Russian owned space and leave you floating. No one can help you because, well no one can understand you.
     
    You know it will happen. 
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