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Warden got a reaction from SimonVolcanov in How will you prevent people from getting harassed, trolled and griefed?
I have the impression (don't get me wrong or correct me if I'm wrong) that an abstract fear may be a driving factor for you at this time - despite a lot of gameplay or technical terms not set in stone yet and for some time.
If you have your doubts, continue to monitor the game as more is developed and decide later on, I guess. Griefing is relative, I guess, given the single shard. I'd rather speak about "potential PVP encounters" or similar - again, you can lower the risks or avoid problems. Or find shelter with the right people or in the right places.
I'd say this certain potential or abstract risk is what drives people here - creating something with some challenges, something that will possibly last for quite a time physically or in the minds of people - rather than having a building simulator with no obstacles whatsoever. To give an abstract counter-example anyway.
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Warden got a reaction from SegaPhoenix in How will you prevent people from getting harassed, trolled and griefed?
I have the impression (don't get me wrong or correct me if I'm wrong) that an abstract fear may be a driving factor for you at this time - despite a lot of gameplay or technical terms not set in stone yet and for some time.
If you have your doubts, continue to monitor the game as more is developed and decide later on, I guess. Griefing is relative, I guess, given the single shard. I'd rather speak about "potential PVP encounters" or similar - again, you can lower the risks or avoid problems. Or find shelter with the right people or in the right places.
I'd say this certain potential or abstract risk is what drives people here - creating something with some challenges, something that will possibly last for quite a time physically or in the minds of people - rather than having a building simulator with no obstacles whatsoever. To give an abstract counter-example anyway.
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Warden reacted to Cybrex in BOO - Band of Outlaws
Some people in BOO may not care about being lucrative, and rather having good fights. I can't stop them from doing what they want if they go out poking for some fun. One day I could be trading with you, the next I may be putting holes in your ship. Same for every other individual in our community. Fortunately, this style of playing is just as much valid as everyone else's, which only makes the game that more fun. Of course, we can honor agreements such as paying us not to attack you or your group, or paying us to attack others.
In any case, if you, or anyone else has concerns with our stance, PM me or join our Discord and we can chat.
Thanks,
Cybrex
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Warden reacted to Shynras in Space station hacking.
Before asking if hacking informations will be a thing, you should ask if informations storing will.
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Warden got a reaction from Wilks Checkov in Deleted
I can't help but admire the thoughts (and to some or equal extent, the work) put into this. It's just a bit or puzzle, but often that can say a lot for many other things.
Whether it is or rather will be practical I don't know and surely changes will come over time. But the core structure in place should be, I suppose. Regardless of the details, I think it is a good approach.
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Warden reacted to Lethys in German speaking Members around? :-)
Austria here, so maybe I start an organization followed by germans....oh wait
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Warden got a reaction from TannhainRP in German speaking Members around? :-)
From what I gathered so far there should be around less than half a dozen, at least if we go by who implied or proclaimed it.
Make that a hand full. It would actually be "funny" if one tried to recreate nations or cultural landmasses. Space-(country here) in essence. An interesting (social) experiment, too.
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Warden got a reaction from Halo381 in Celebration thread: AFW Milestone reached!
That is one sudden highjack and turn of events.
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Warden reacted to MasteredRed in Celebration thread: AFW Milestone reached!
Well well well. This is why you don't boast about your status until you double check, triple check, lock the back doors, make sure you turn the oven off, and then walk the dog.
Or, shall I say, you probably shouldn't brag at all.
I'm just joking of course. But you probably should have checked again. The TU merged with Hammer and Frog Swarm appeared out of nowhere. Really, it's quite the surprise.
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Warden got a reaction from Vyz Ejstu in How do we refer to dates in Dual Universe?
Easiest way to balance both the future date and easy reference to our real tjme without too much calculation:
Use our real time and date; add xxx years, ideally an even number to the current year however. Example: 3017 instead 2017.
This could also serve as galactic standard time while you can experiment with (or apply) planetary timezones.
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Warden got a reaction from Cybrex in What kind of city or base would you like to build.
You mention Black Mesa, aka places from games.
While that would surely be "cool", I like to think it is often problematic - depending on the game or plot, you often just see snippets of some area. Black Mesa is large and quite covered in the core game and two major addons (or let's say one major and one moderate addon) but even larger if you look at what's hinted at - major areas outside or at least installations and buildings dottet all over, a giant underground area (a lot is blocked or closed) and more. Meaning that if you really tried to build a copy you'd have to fill in many many blanks.
One can of course question how logical the design may seem afterwards. Then again I think it's a giant project in itself.
Having some kind of reference is helpful. I personally favor games where you can actually design areas or bases. "Prison architect" or "Rimworld" are good examples and somewhat tile-based, meaning that you can actually use those to design "blueprints" for bases or structures to some extend.
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Warden reacted to Peregrin in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]
Greetings Warden,
I'd like to run a small highlight on your organization on the Dual Universe Sleepers website; I just PMailed you the raw text, please feel free to check and let me know if you require any correction or information complement before publishing.
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Warden reacted to Anaximander in How will you prevent people from getting harassed, trolled and griefed?
Well, yeah, that's the jist of it really People can't expect to venture into areas that have NO security forces by any factions and expect it to be a good idea.
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Warden got a reaction from Toecutter in VOIP in game.
I think it is safe to say that, especially in sudden random encounters (if not in general),VOIP will be useful or rather the most useful tool compared to text. Text input is more clear and you can go back and read it. Vocal comms could be distorted or perceived as such (you did not catch something the first time).
But vocal comms are faster on average. You don't have use your hands to type while your attention can remain on a situation rather than the keyboard. In fighting it gets worse if you solely rely on text without any vocal comms.
Whatever your preference is, local VOIP will usually favor or encourage player interaction or even resolve certain situations - as some have stated. The benefits outweigh the possible come in my book.
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Warden reacted to Cavadus in VOIP in game.
Clearly you've never played games like DayZ, Rust, ARK, Miscreated, ArmA 3, et cetera. VOIP can be essential in resolving a situation quickly before shots are fired.
This is going to be a heavily PvP-based game. VOIP is essential. Will need local, common commo freqs for ship-to-ship hailing and ground contact, et cetera.
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Warden got a reaction from Vyz Ejstu in Did our Solar System survive the Nova?
--- Immediate alert: subject has awakened ----
+++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++
Prep covert retrieval team and perform memory wipe --- re-integrate into workforce
+++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++
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Warden got a reaction from ostris in Subscription model: Addressing the elephant in the room
I would not even compare it too much with classic MMORPGs. Because, from what I gather so far, the content will be vastly different and motivation determines what kind of people play, pay and how long. This here will be less of a theme park but let players actively shape a large universe or game space.
A massive emergent sandbox experience with MP on one large shard is worth some bucks per month. If it is really good or complex, then I can't see many complain. But that's just me.
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Warden got a reaction from Vyz Ejstu in Urbanization won't be a thing in DU?
A multi-organization or "independent" city would be ideal I think, if they remotely coordinate building efforts and zoning.
Because that would add some proper believable diversity in the makeup of the city inhabitants while a blow to an individual organization would not possibly risk the whole city. Small to moderate orgs would benefit from the increased traffic and accomplish something that only a large one could easily do.
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Warden got a reaction from lethak in Urbanization won't be a thing in DU?
I'd argue the other way around: if your (fancy) HQ is in the middle of nowhere and under siege no one may be in reach to help but you and your people. Attacking it in the middle of a policed major or moderately sized population center would be somewhat harder I like to think. It would be known by location but other than that could have the same security standards.
Let people put their bases or HQs, rather, where they want. But we will put it straight in some city. Getting in, I'm not sure. But getting out again with potential goods? Not as easy as potential trespasser or attacker.
So while having some installation or say HQ elsewhere may favor secrecy, I'm not sure on the safety assumption.
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Warden got a reaction from Anasasi in Urbanization won't be a thing in DU?
All should keep in mind however: the larger or bigger you build, the more likely it becomes that someone will eventually try to damage that. Even if it's just a small group.
Creators should therefore not just plan all their nice designs and whatnot but how to defend these when it really comes down, too. And even then calculate that a major or total loss could still happen. At least mentally prepare for that.
I expect some of the notable stations, settlements or cities to see war or lie in ruins over a prolonged time.
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Warden reacted to Peregrin in Civilian, Ecosphere and Infrastructure damage limitation pact
Enforcing this would be the real challenge, a delicate and ungrateful task, bordering on the impossible: the constant diplomatic and military effort will mostly be a discouraging endless chore, dismissed at best as helpless whiteknighting anyway.
However, it might prove fruitful in time, as such pact/ convention/ treaty would at least help give shape and tone to all Dual Universe organizations, by self-labeling those who openly sport it and those who disregard it. Communication, more than strength of arms, would be the key here.
Therefore, though neutral observers of the galaxy's colonization, D.U. Sleepers would be very willing to associate themselves with this initiative and help promoting it. Steve, Vulture Corporation and/ or anybody willing to lead along this windy uneven-stoned path can get in touch with me anytime.
(May I suggest the acronym "P.E.A.C.E." [Promotion of Ethics for Arcology, Citizentry and Ecosphere] ?)
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Warden got a reaction from Vyz Ejstu in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]
Greetings. The board informed me about the following [DU] changes that I share with you here now:
▶ A "pact entity" may be created to aid in mission goals and long-term stability
▶ Given the outlook on the future, "Vulture Corp Central" (this very entity) is permitted to create a police force or assign its security force personnel to any existing police force temporarily or for a prolonged time - in turn, contract work or outsourcing via the existing security force is also possible
▶ Specifications are to be handled by the Central entity itself. The Board reserves the right to revoke any rights associated with this update or demand changes at a later date.
Why this change?
Perception. While protection duties can in theory also be covered by private security forces, aiming for a professional and dedicated unit or entity seems preferable and the terms can help in how such a force is perceived, outfitted, trained or generally governed - and by whom exactly.
These changes now basically allow us to either create our own police force sub-unit or entity for our own public settlements or cities, should we ever create or maintain any, or outsource said units to willing groups, organizations or more specifically nations or alliances. In turn, another possibility is that we "lend" our security (or police) units to these groups and formally integrate them into their own public security forces. In this scenario, as they remain part of Vulture Corporation (unless they quit) they will be subject to the laws, protocols and rights of any existing force they join to prevent any unintended influence or conflict of interest.
This can be worked out in greater detail for any interested party. This step on paper basically allows us to either spearhead some kind of joint police force for specific areas or assist any existing (or to come) by adding / lending members to it that would, at that point, already have some kind of combat capability from other scenarios.
Details on how to accomplish or govern this in the future may be released over time.
For public inquiry or criticism, feel free to reply here or send a private message. If you generally consider creating or assisting a major player made public city, consider this offered support for it. CSYN I'm blinking at you here to some extend, too.