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Alpha Team Vanguard
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Everything posted by Haunty

  1. My RAM used to spike to near 100% usage and then crash, but ever since I increased the page file size to 1.0 - 1.5x physical RAM size, I haven't had that happen. That was a long time ago though so I'm not sure if it's the same issue.
  2. Are backers going to get steam keys or how does that work?
  3. I'll stay as long as I'm enjoying the building and community and feature updates until something else comes along that I enjoy more. I have nothing to lose but even if I did have to subscribe to play I still would after launch.
  4. I'm glad NQ didn't decide to try to compromise with everyone and do a convoluted selective wipe. The reasons make sense, one last chance to get things right for 1.0 launch, because I don't think there will be any more chances after that.
  5. Not a huge deal, but would still prefer some sense with material masses of the light materials listed. Make concrete, marble, and brick heavier like 25/unit with same low resistance, and lump Plastic in with carbon fiber and wood.
  6. .23 wasn't really a big deal after schematic prices were lowered, if that's all it takes to lose you interest in the game then don't bother. Even if .23 never happened, people would've gotten bored with everything else and left. There still lacks an incentive to stay in the long term, other than the creative building part
  7. Yeah, I don't plan on playing until after release or after a wipe. Plenty of other games to play in the meantime.
  8. I don't think DU has anything to do with NQ's metaverse other than being a stepping stone. Until a standard platform and client comes about, there will only be a bunch of universes.
  9. Maybe it would be handy for new players, but it's pretty exclusive for vendors/service providers.
  10. Who cares about wipe, I was just glad to see power system and TW mentioned
  11. I don't see a good reason to completely remove and replace warp cells when it could just be added on to with efficiency talents or warp drive variants or something.
  12. I don't think they're that ugly, but it doesn't matter, I put them on the outside because that is where they belong due to possible obstruction. It's nice having future proofed constructs that I don't have to redesign much.
  13. I don't think it would help NQ generate much cash in the short term, there won't be much reason to buy DACs and sell them for quanta because of the high volume that are held by backers, the quanta price could be relatively low at first. But that might be good for players who do want to sub using DACs.
  14. Unless NQ is insane they would wipe first before releasing DAC feature (in-game trading). No it's just another option in addition to paid subscription. Backers wouldn't need to use them until after release.
  15. If weapons really do prioritize radars, what if you buried a bunch of small inactive radars in voxels?
  16. Or just make the achievements give a decent amount of talent points instead of a few minutes, they're just one-time things and new players need a better talent jump start. A new player should be able to gain a few weeks of talent points fairly quickly to set their initial specialization.
  17. $500 here, though I don't feel like I am owed anything other than what was listed in the pledge description and only if it made it to release, I knew it was a gamble and basically a donation. My expectations were very conservative because it didn't blow up like Star Citizen, they had meager funding to work with for an mmo. If another developer can do it better down the line I'll happily jump on that, but I'm kinda done with alphas and betas.
  18. If they choose not to decide, they still have made a choice
  19. We should be able to toggle unique ID, ship name, and pilot name by default.
  20. I like the FTUE. I noticed some of the achievements wouldn't trigger or don't work. And the number of talent points the achievements give out are peanuts, they should give out maybe 500 at the very least, or enough to train one basic talent to lvl 1.
  21. I think bots buying T1 ore on starter planets is fine, but can get rid of everything else.
  22. People argued against the old way of mining too and suggested ideas like mining units, so who should NQ listen to? Right now they have both, mining units and asteroids. They don't need to get rid of schematics, they need to make them easier to use. Instead of physical items you buy off market and manually plug into each machine. They could be a researched based schematic bank or something, but not the way Starbase does it either. There should be more things to do in the safe zone. I wish there was energy/power system, and more functional things. I think it will be more of a building sandbox than a game for a while.
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