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Tordan

Alpha Team Vanguard
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Everything posted by Tordan

  1. no. if you want to INVEST in a game, there are methods for that. this is spending the equivalent of lunch money for the ability to help test an unfinished product. Your ROI is limited to what they offer.
  2. The reason you don't see any discussion on any of these topics, or any other similer questions, is that the game is currently under NDA. The official posts from developers to the general forums are the only information available to the public.
  3. While there may not ever be servers physically located in one country or another, it is false to assume that a server cluster can't use multiple physical locations to establish the single shard virtual space.
  4. voxel farm does indeed already have flowing water, gravity effects on constructs etc. atmosphere is just thin invisible 'water' from a programming point of view. but the processing power to bring that into the game is probably cost prohibitive at this time. just speculation of course. I know nothing official.
  5. I agree, and think you are making the correct choice. All the games I find myself going back to after years of play are the subscription model games.
  6. unfortunately, due to the NDA, the most anyone can do is point you at official threads of information.
  7. it seems you will at least be able to repair it yourself if you don't like it. https://trello.com/c/An55IeZO/27-terrain-smoothing-tool
  8. each area will indeed have a certain look and feel. some will be planned, some will be a hodge podge.
  9. one would assume that there will almost certainly be 'space only' ships that carry fighters, landers, and other types of specific use ships. So booster rockets will just be one ship carrying another ship into space.
  10. by the time there was enough money flowing to afford this kind of programming time, there would be enough players that this would be counter productive.
  11. For what it's worth I can already offset a vertex by 1/2 a voxel more than I could in landmark
  12. Tordan

    In-game voice.

    yes. discord actually has an api specifically to allow it to be embedded. they may or may not want to do that, but it is possible.
  13. Tordan

    In-game voice.

    in-game voice is absolutely essential. to not put it in the game would be in my not-so-humble opinion completely asinine. call it Quantum entangled radio so there's no excuse for it to not be instant. Frankly I want to be able to fly through space with music on belter pirate radio, a scanner scanning the national channels for important news, and be on a private com with my wife
  14. I'm sorry, but I strongly disagree. I am however in favor of a reputation mechanism. which could achieve the same result without the religion overtones.
  15. discordauth:gTGp4rLCINfM2MI7LtgC5e38-2Q4TScmojzN7KA-V9k=

  16. GDPR run amok I'm guessing.
  17. Citations please? Case studies? Comparative analysis? What about the large player bases who use and enjoy the role play features in WoW and LotRO for instance. I would perhaps argue that Role Players avoid games where there are no penalties for negative, oppressive, or anti-social behavior.
  18. I miss Landmark too. I'm of mixed mind on this. while a voxel editor would be useful, I do sort of like being able to do unique stuff. This was my grid of vertices from landmark. Every point at 1/16th intervals.
  19. A wood chuck wouldn't chuck wood, because though a wood chuck could chuck a wood chuck would rather just go out for a beer and a pizza.
  20. Elkay!!!!! Good to see you man. Tordan <= Tyim Looking forward to seeing you in game. oh, and yes, there are some landmark Voxelmancers here. /grin there are some interesting new constraints here though, and while i can't discuss, 'cause NDA reasons, I can point you at a publicly available Dev Post: https://trello.com/c/KDZBff3I This is slightly mitigated by this one: https://trello.com/c/CSNbKxq3
  21. Curves are just polygons. Example from my Landmark Workshop.
  22. mostly useful data, but I'm going to quibble. A Voxel is not the corners. it is the space defined by the eight corners. It is far better to think of a voxel as a center point with 8 corner points. The center point does not move relative to other voxels. each voxel is exactly the same distance from it's neighbors. Each voxel shares each corner point with the relevant adjacent voxels, so when you change the location of any corner point you effect the corner point of 7 other adjacent voxels. There are air voxels. they have the same corners but no fill map. visible voxels are filled with some texture/color map
  23. Tordan

    Cloaking Tech

    This is why true stealth should be based on 'real' physics. Do your burn from a long way away, in a small, dark ship, kill all power and lights, and drift silently by among other debris. If you do this you are almost invisible. If you do anything at all to generate heat or light or alter your trajectory you're going to be noticed.
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