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Grizzly45

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  1. After spending a lot of days on the production of the plant and now abandon the ore? This is tantamount to leaving the game. It is not possible to exclude the extraction of ore completely, pay for tiles and produce elements for your creativity, and all this requires ore. I want to be independent of the market and players. I collected the ore myself, processed it myself, produced the elements myself. And already the end result could offer the players and the market. The number of tiles that I need for production exceeds 30 pieces. I'm not even talking about the extraction and sale of ore on the market, it all goes completely into my production of elements. And I am stopped by the realization that I spend a lot of my personal time on routine work that does not bring pleasure from the game. I would like to reduce this time as much as possible and engage in the creation of new bases, ships and other objects. You can consider creating a turret for the ship, which will be controlled by the player to collect ore by area for example
  2. Maintenance Unit is able to replace damaged blocks with new blocks
  3. Add to the tool the ability to collect ore after calibration by area and not piece by piece. Otherwise, it takes too much time and discourages the desire to play further. It takes me more than 2 hours to collect ore after calibration. After that, there is no desire to engage in creativity. And more and more desire to leave the game ((
  4. We need to create a switch to magnetize the voxel vertices. To facilitate construction by voxels. When you need to place two voxels side by side without changing the shape
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