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GraXXoR

Alpha Tester
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  1. Like
    GraXXoR reacted to choxie in Let us "thumbs up" constructs we encounter   
    It would just be wholesome and community-like. Let us right-click any construct we see and have the option to give it a "like". Maybe have the option to "like" anonymously, but being able to see who gave your construct attention would feel pretty cool. And yet another flex-metric, naturally
  2. Like
    GraXXoR reacted to Wyndle in Dual Universe "Economy" by the Extraction Cartel   
    I have not been one for playing markets but I respect both the work you put into this and having clear data.  Thank you.
  3. Like
    GraXXoR got a reaction from Aaron Cain in Mission system solution   
    That’s a good idea. But seems like more than a dozen lines of code would be required so…
     
    how about limiting to one mission per ship with no ship docking allowed? That would be a fairly nice compromise. 
  4. Like
    GraXXoR reacted to Novean-61657 in Thinking of quitting Dual Universe? Stop by here first   
    #1 If you pay per year, it only costs $144/year...
    #2 An that is cheap compare to what you need to pay a mistress/master to get stepped on! 😉
     
    People seem to like a little pain in their lives, why people drink, get hammered, and wake up with a hangover for a lot more per year has me confused, but it happens every Friday/Saturday....
  5. Like
    GraXXoR reacted to Aaron Cain in Is this how you fix the current scenario of game loop deprivation? Short term...   
    agree on 2, or even reduce it more.
    On point 1, just kill schematics or bring in the option to research versions that are persistent. 
     
    The current government-based tax system is just shit and is even worse than that since we are taxed to about 90% of income for those who are not running missions, and keep in mind that the npc missions were once added as placeholder. but since their exploits only serve a small group that seemingly are free to do so, they are still there.
  6. Like
    GraXXoR reacted to Pleione in Death of ore market?   
    Yes.  Frequently in the past.
     
    Every time that has happened to me exiting the market and going back in fixed it.  Its too the point that I use J and create a fake sell order to figure out what price I want, then exit and use the actual market terminal to place the order.  That always works clean.
     
    Oh, for what its worth, had ores sell around 9 overnight.  Hardly a celebration event, but still over 7. 4
  7. Like
    GraXXoR got a reaction from MadSlapper in When the White Knights turn Black (an open letter to the community and NQ)   
    Playing this game since first alpha is like being that jaded barman who watches all the fresh young ladies turn up at the bar giddy with hope of finding their “man”…
     
    Five Jack Daniels and Rufie later and he knows exactly how their “romance” is going to end. 
     
    So he sighs and just polishes another glass, trying to turn a blind eye to the emotional carnage and heartache.  
  8. Like
    GraXXoR reacted to Aaron Cain in When the White Knights turn Black (an open letter to the community and NQ)   
    Hope is a curious thing, lets one man cry and the other man sing.
  9. Like
    GraXXoR reacted to Vulpayne in When the White Knights turn Black (an open letter to the community and NQ)   
    Hello everyone,

    here is a lengthy impression from a noob, who has not followed the game prior to "release", not been in beta.
     
    I actually joined this game by chance because I was frustrated with Star Citizen being not a playworthy game after 10+ years of development / funding campaign and a budget of a frecking half a billion dollars. In a rant about SC someone mentioned DU, I pictured it as a mix of minecraft and space engineers (with simplified physics though) but as a MMO.
    The possiblilities for constructions and on top of that a seemingly powerful scripting layer sounded amazing. Good enough for me for starters, even if subscription-based.
     
    The first worrying thing I noticed (apart from bugs), people asking in the help channel for an admin and being told, those are not reading this channel and the only option to get your problems fixed ("maybe" and after a period of "days") is to file a help ticket. Customer support seems non-existing or only in a homeopathic dosage. On a game that allegedly has been released AND is subscription-based, I want to point out again!
     
    The bugs I and others encountered (on my side primarily regarding the daily challenges) seem to be around for years according to people that played the game from the start of alpha.
     
    Now don't get me wrong, I had a lot of fun in this game, even though I did little more than building up an industry, moved to Alioth after six weeks I spent wasting to build a mediocre space ship, found a nice org, moved to their HQ and rebuilt my industry again. I have not been to other planets apart from Haven and Alioth, no T2+ mining bases, no PVP, etc
     
    What I conclude until now is, that this game is not much more than a sceleton of game content around mining, industry, construction and ship building. Everything feels not fleshed out, rather prototypical and quite incomplete, at least when judging from the perspective of "ordinary" games. The features that stand out, are the possibilities to create constructs and I dont know any other game that offers that to this degree (even if much more is imaginable). And that part gave me a lot of fun. I totally understand, that for someone who is not interested in that at all this game is devoid of worthwhile content.
     
    In my personal game experience so far, the greatest challenge is to earn money, especially since the challenges are broken and the air delivery challenge got removed, which by the way I enjoyed quite bit, it tought me how to fly and was my main source of income (the space challenge is much less fun and even more bugged and less profitable so I skipped that most of the time). This is another observation I made: it seems to happen quite often that if a feature doesn't work in the game, it is not being fixed, it is not being improved, it's just being removed making the game even more bland.
     
    Since it is hard to get money (maybe I am just too stupid, but it seems to happens to a lot of new players), game progress is even slower. I have a hard time to pay the rents for my 2 territories on Alioth and the schematics I need to build stuff. The only worthwhile mission is the 180k delivery on Alioth, which for me takes around 20 mins (though I frequently effed up my atmospheric reentry and damaged my ship so this mission becomes a loss, but of course this is on me). I would like to build up my base, but I can't afford an L-Core (not to speak of territory scanners and other 1million+ components), I would like to build ships, but I need to spend a lot of my play time to  get money by doing missions and produce the few articles that can be sold on the market with a margin, get my mining bases going, ferry around ore and products, etc.

     
    What worries me a lot from a game development perspective, is the slow progress. And this seems to be the case for a long time, according to alpha veteran players.

    In all honesty and of course my view is highly subjective, but at the moment this game feels like a disregarded bastard child that has been cast out to the streets in rags by its step-parents to beg for money in order to pay the debts of its dead father.
    I am a SW developer myself and daresay, I have an idea what can be accomplished in a certain timeframe with a certain manpower. What has been anounced for the next patch, given the time frame of MONTHS is - again I feel sorry to say it - just outright loughable, close to customer fraught.
     
    I have not followed the game development, I don't know what has been promised over time, what has been changed, who got fired or replaced and how that affected the development.
    For now the game is enjoyable to me, especially since I found a nice org. We have great plans and want to build a city (no, not to rent apartments to people and nonsense like that) just for the sake of the challenge.
     
    What I am worrying the most at the moment, is that NQ might not even have the ambition to bring this game further and make it successful. It _feels_ like it is being run on a sceleton crew just to get some subscription money to cut the investor's losses until it runs out of subscriptions and then is being shut down for good.
    And these worries demotivate me to actually creat some awesome stuff in the game, because this takes a huge amount of time and effort. Who wants to do that when he is afraid that it all might be taken offline in a couple of months?
     
    And that would really be a shame, because I see the potential.
     
    DU is not the first game that has been thrown out to the market unfinished (not just unpolished) (No Man's Sky anyone?) and with technical difficulties. Most of these issues could be solved with further development.
     
    A small example:
    The problem with the delivery challenges not registering my delivery, therefore making the quest stuck forcing you to repeat it in total, could _probably_ be solved by giving the player a button on the progress screen (beside the container for the delivers) to activate a function that recounts the content in the container and set the mission progress accordingly. Or reset the progress and allow me to empty the container and fill it again.
     
    A large example:
     do believe this game needs PvE as an additional game loop for players who shun PVP but want some action. From what I have seen so far, what is possible with scripting (like archHUD) to steer the behaviour of ships, this is not a far stretch from having automated ships that could act as NPCs. What else would be required
    - a possibility for ships to function without player control. Maybe via an additional AI core, which makes the ship functional and fulfills some basic decision making (fly to a location in space, scan for targets, attack targets until destroyed, fly to next location, rince repeat until either dead or "finished with the patrol/out of ammo" fly back to the spawn point or end of mission point - reset ship)
    - with the scripting possibilities the behaviour parameters can be randomized so that not very ship flies the same route, behaves the same, etc
    - it would require a mechanism to spawn those ships, shouldn't be too hard, it works for asteroids, already
    - We already have ships, there is not even a need to design new ones, they just need to be able to act as NPCs, a huge range of variants could be created
    - I would strongly suggest that these NPC ships should also be able to fight and be thought in the protected zone not just in the outer PVP zone. NOf course not within the small zone around the celestial bodies and maybe not between Alioth, Haven and Sanctuary, to have a real peaceful area for new players. But in the outer region and around the planets at the rim of the protected zone it should be possible. Therefore this requires the possibility to activate your weapons and target NPC ships.
    If PvE was only possible in the PvP zone this wouldcause rampant ganking issues of PvPers that hunt PvE-players, so there should be an PVE-only zone. But this does not rule out to have more challenging and more rewarding NPCs in the PvP zone which add another level of action and conflict and give PvPer an incentive to defend these areas against the cowardly "Inners" to have an edge in resource income.
     
    This would give players the possibility to have some action, risk their lives and ships, and gain loot on success. For noobs like me having the chance to loot some Tier 3+ elements or voxel material (and maybe even other stuff in the containers) that would be enough incentive to play this game loop and in a later stage to go to the PvP areas and risk more for more reward.
     
    Ok, so now some desicion makers at NQ might say, "we do not have the DEV resources to do all that". Well, let the community help you! There is an insane amount of creative talent out there. Make a community challenge out of it!
    - Provide the basic mechanism to create an autonomous ship (like an AI core element that acts as a control unit)
    - Provide the scripting API to control that AI core. It can be rather basic at the start, we are in space! We don't need navmeshes and expensive AI libraries and stuff like that!
    - Organize it as a community challenge, hand out the AI cores (start with XS only, and limited number), let the community build and design, observe what works and what is too performance straining, what functions should be optimized into C++ routines, etc.
    - Provide prices for successful designs or let the community decide.
    - Finally proclaim, which NPCs shall be taken into the game, have them spawn.
    - Rince repeat the whole thing with S, M, L, XL, maybe later with expanded AI.
     
    If it is undesirable, e.g. in terms of griefing, to have a lot of autonomous ships in player hands, or too performance-intensive, have the AI cores removed from players completely (which would be a pity, really), or have them limited, by supply, on a per player/per org base, or disallow armed ships in player hands, or all of it together. Personally, in the long run I would probably be satisfied with having an autonomuous  taxi/ferry ship, that can fly on its own to my outposts, where I can un/load it via VR, to ease the resource gathering. I dont need a personal USV noob hunter craft that rampages through the inner zone and griefs people without me even witnessing it.
    Though it would be cool to have a carrier ship that can spit out lots of combat drones.... yeah the possibilities are endless, at least in theory...
     
    Long story short: this game has a lot of issues, but even more potential. It would be reassuring if NQ would demonstrate some long-term commitment. I don't see that at the moment not even ideas. Be honest to your community. We dont want this game to fail!
     
    I for myself do not need a "Ready Player One" or "Metaverse" vision. This movie's story was about a dystopian, virtualized but totally disfunct and impoverished society that went astray big time. Who the hell wants that?
    Not me for sure! I just want a decent space-themed MMO with a great degree of creative freedom that is FUN to play and enjoyable after a hard day of real-life work. Should be doable...
     
    Regards, Kaine Vulpayne
  10. Like
    GraXXoR reacted to Rokkur in Death of ore market?   
    Makes the schematics fees even more painful, but I figure this is what NQ wants innit?
  11. Like
    GraXXoR reacted to Kezzle in Death of ore market?   
    It was, but then someone brought up the other factors that need considering. Who was it now? Oh, there we are:
    Which is simply untrue. Element prices have to include the schematic cost which certainly does not decrease as the income a beginner gets from their ore production plummets through the floor.
     
  12. Like
    GraXXoR reacted to Rokkur in NQ is Killing "Casual Gameplay"   
    Meanwhile Alt Mission runners in discord be defending themselves like:


  13. Like
    GraXXoR reacted to Maxim Kammerer in NQ is Killing "Casual Gameplay"   
    Sorry, my fold. I didn't realize that you excluded docking.
  14. Like
    GraXXoR reacted to Novean-61657 in Forum Changes!   
    Yeah, and there isn't an appropriate Steam Awards category this year: I'm missing the "Biggest pile of Steaming..." or "Best work simulator" categories... 😉
  15. Like
    GraXXoR got a reaction from Novean-61657 in Forum Changes!   
    Zero loss... The ideas section was where suggestions went to die, anyway. Like those catholic church Confessionaries we often see in movies, ("Forgive me father, for I have sinned") they are there purely just to help you get something off your chest rather than having an actual tangible effect on the person/game/world.

    You could probably count the number of suggestions that NQ actually implemented from that forum's multitude of posts on one hand... and still have your middle finger spare.
     
    If anything they warn NQ of what the players intend to do with the game and thus enable them to predict likely use cases so as to implement strict limits and downgrades BEFORE server load increases and also likely help NQ dissuade new players from damaging the servers by signing up for subscriptions.  

    Hence the "Steaming" 150 concurrent players on... erm... steam.
  16. Like
    GraXXoR got a reaction from Kezzle in NQ is Killing "Casual Gameplay"   
    “I’ll get my coat” sometimes written as “I’ll get me coat” is a British euphemism for recognizing the futile / ironic nature of one’s own action or comment even while doing or making it.
     
    popularized on UK TV in the 90s by “The Fast Show” and later online in the early noughties by the likes of majority-British tech site, “The Register” and certain choice message boards. 
     
    TLDR it means  “tongue in cheek” or “in jest”… a joke. 
     
    You can also use it as an alternative to “I effed up” or even “spoke at far too much length about something trivial and it’s likely that everyone is by now just staring at me as if that last line of Bolivian marching powder I snorted was a couple of inches too long.”
     
    Ahem.. I’ll get me coat. 
  17. Like
    GraXXoR reacted to Hecticus in Change is Good   
  18. Like
    GraXXoR got a reaction from Cabana in NQ is Killing "Casual Gameplay"   
    “I’ll get my coat” sometimes written as “I’ll get me coat” is a British euphemism for recognizing the futile / ironic nature of one’s own action or comment even while doing or making it.
     
    popularized on UK TV in the 90s by “The Fast Show” and later online in the early noughties by the likes of majority-British tech site, “The Register” and certain choice message boards. 
     
    TLDR it means  “tongue in cheek” or “in jest”… a joke. 
     
    You can also use it as an alternative to “I effed up” or even “spoke at far too much length about something trivial and it’s likely that everyone is by now just staring at me as if that last line of Bolivian marching powder I snorted was a couple of inches too long.”
     
    Ahem.. I’ll get me coat. 
  19. Like
    GraXXoR reacted to Rokkur in NQ is Killing "Casual Gameplay"   
    Well thank you for educating me on my cultural ignorance.
    I just don't know where I would be without at least one more person waiting for opportunity to talk at me so they could set me straight.

    On these forums I think all of us could get our coats, and should have been wearing two or three layers of them since the beginning of beta.
  20. Like
    GraXXoR got a reaction from Yezar in When the White Knights turn Black (an open letter to the community and NQ)   
    There was a guy (presumably, don't want to be gender specific, LOL) on here saying..."why do you losers need bot ore sales? Once they started to run out, I simply turned to missions... I only have FIVE alts, nothing silly... and I'm made a 100 million..."
     
    Five... Nothing silly.

    This is the the sort of players this game is catering to, currently.
     
  21. Like
    GraXXoR reacted to Zeddrick in Change is Good   
    Reminded me to buy NMS while still on sale.  Thanks!

    IMO this has always been the problem with DU, that things get taken away at the same rate as they get added.  Only since release things have been taken away and nothing was added to replace them, which is even worse.  I was hoping that after release we would get an exciting 2 year roadmap by now with big and interesting things to motivate us to keep playing.  Perhaps genuine territory warfare, some form of interactable life on the planets to make them interesting, NPCs or other content to make cities worth building, AvA combat so you can go shoot the person who killed your ship while you were mining on a roid, etc.  Also space whales.  Space whales would be cool too.

    We're all just waiting on those dancing avatars to save the day I guess!
  22. Like
    GraXXoR got a reaction from Rokkur in Change is Good   
    LOL. Those are certainly (positive) words, OP. Believe it or not, I used to be positive back in the first alpha during the NDA period.  
     
    but then i took an arrow to the knee. 
     
    here are my experiences with the games I (con)currently play. 
     
    NMS: can do MUCH more in game than a year ago. 
     
    Star Citizen: can do much more in game than a year ago. 
     
    Elite Dangerous: Can do a bit more in game than a year (well, Odyssey, 18 months) ago. But lost features such as VR and working resource gathering. 

    cyberpunk: can do more in game than a year ago. Mostly massive numbers of bug fixes. 
     
    stellaris: can do more in game than a year ago. Extra races features storylines. 
     
    Cities Skylines: can do more in game than a year ago. New DLC every six months or so. 
     
    DU: can do less in game than a year ago. Mining gone, whole planets gone… no DLC no new features, but we did get XS space fuel tanks. 
     
    Spot the fundamental flaw in your argument yet?
  23. Like
    GraXXoR reacted to Maxim Kammerer in What Happened to Market Bots?   
    This! They made an MMO sandbox building game that forces players to run mindless NPC missions! That makes no sense at all. I have once more the impression that DU is in fact not a game but a psychological study and we are the probands.
  24. Like
    GraXXoR got a reaction from Novean-61657 in Latest Patch 1.0.14 discussion thread.   
    I think the height restriction changes are a step in the right direction.
     
    Can no longer play the game unfortunately, since I cannot actually install it..
    My game goes into an update game loop... click  update game... click allow changes... installer disappears without even an error message.
    reload only to see the update game button again.
     
     
    FWIW, my machines are as follows, two similar :
     
     
    Windows 11 Pro 22H2. Gigabyte X570, 5900X, 64GB DDR, Zotac AMP RTX3080, Intel Optane 960GB + 2TB PCIE4 SSD. 
     
    second PC,same thing.
     
    Windows 10 Pro 22H2. Gigabyte Z97 4770k,  32GGB DDR3, Zotac AMP GTX1080Ti, 1TB SATA SSD
     
     
    Prognosis; NQ's server load reduction protocol 100% operational.
  25. Like
    GraXXoR got a reaction from Maxim Kammerer in What Happened to Market Bots?   
    That's just a bloop creating an L CORE schematic costs 725,000... A single core.
     
    CREATING any L size LIGHT schem costs 37,500 JUST FOR A FKKN LIGHT!!! plus you have to make the T2 parts.
     
    Given the atrocious lighting in this decade old graphics engine, we need about a dozen lights or more per core to keep things cheerful, which bumps a core price up by OVER 50% JUST FOR FKKN LIGHTS.
     
    Basically the 100k daily stipend will pay for 2 lights max.  Imagine that!!! Lights in a game set 12,000 years in the future of matter replication and teleportation are a fkkn premier product.
     
    This game is blowing more by the day. Any remaining respect I have for the creators of this debacle is rapidly heading south.
     
    Also, speaking of fkkn joke income, 85 Tonne payload planetary missions with 600 ℏ per kilometre payout are a fkkn joke, too.

    THIS IS NOT SUPPOSED TO BE REAL LIFE!!! THIS IS SUPPOSED TO BE A GAME.
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