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GraXXoR

Alpha Tester
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Everything posted by GraXXoR

  1. Wow, what an idiot I've been. I've been using my steel to build shiny bits of my base.. from now on I'm just going to sell to the bots. 5kkℏ for 100k of ore.... sweet
  2. are there any records, anecdotal or actual of people being penalised for exploiting? Or are they going to wait a year and then punish them retroactively (which would be delicious, but evil at the same time)...? In all likelihood, the fact that they are asking the players to come forward in an ostensible amnesty is likely because they can't/don't want to go through all the records and undo all the exploits. Or they can't figure out a way to punish the "miscreants" fairly.
  3. Remember, it's far better when only a certain subset of the players get to use an exploit. That way it maximises the differential and disparity caused by the exploit so that only those in the know get to benefit from it.. If the news of the exploit became widespread then everyone would benefit from it and the sudden player parity and fairness would destroy the status quo. /s IMO, if NQ has no intention of winding back the earnings of players who use an exploit then the only fair course of action is to give everyone access to the exploit until it is fixed. Otherwise NQ are just entrenching the winners and condoning the behaviour as a valid machanism to get ahead of others.
  4. While I completely understand the need or at least desire for a reset, I wouldn't stick around for it. The game is glorious, but it's also gloriously incomplete and mostly still broken... from physics, to RDMS to PVP to the "economy".. And especially the economy, which is beyond a joke... So many designs choices and conscious decisions that can only politely (and I mean this politely) be considered completely retarded have allowed players to skip entire segments of gameplay (the one month voyage to space, anyone?) and create a vast, nay inconceivable amount of wealth (200 L containers frivolously left open to a subordinate?)... NQ have allowed exploiters to roam Scott free and it's very likely they have no idea the full extent of the abuse their systems came under... Even offering information fishing expeditions to find the miscreants disguised as "armistices". I have recently been looking back at my efforts so far and got to wondering, what has it all been for? It's a question many more people would ask if they were told a full wipe was in the works.
  5. I can't even... just... What? That is perhaps the worst definition of PVP I've ever read. In fact, all the definitions you've mentioned in this thread... including value and profit have been rather... curious.
  6. oh dear. That was perhaps the worst example to deny your original point you could have made. I have never met a person who was not part of an organisation. If you use money, you’re part of the financial organization of your country. Have you ever been to a hospital? Have you ever eaten food you didn’t grow yourself? Have you ever walked down a road to a supermarket rather than cut through a swath of bushes to get to the billabong? Have you ever communicated electronically by a device you didn’t fabricate from raw materials? There’s a lot of people (especially recently and often in the US) who seem think to think they exist as an individual entity free from society and social organisations: off the grid, if you will... whereas The actual number of people truly living individual lives, completely off the grid is vanishingly, vanishingly small.
  7. Upload the log file from the session during which the mats disappeared with your ticket to NQ. Get on DU discord. see whichever NQ*** is online, drop them a line with the above post and your ticket number. You will likely get your mats back.
  8. I suggested an RDMS fix in the long exploit thread... But nope, they have to bludgeon a perfectly working feature of the game into the ground. I swear they did it as a middle finger to the players.... "You guys keep complaining and making noise so f--- you..."
  9. flying my mini constructs is not working... Here's my rant on this topic. Basically, flying the child construct doesn't work... I've tried voxel legs on the child constructs and the landing pad is pure voxels.. When I get out of the cockpit, the ship continues to move, jump and slide around for another 30 seconds or so. if I use a ship with landing gear, it just slides off ever so slowly like it's on oil. Here's a bunch of ships that no longer dock with the medium freighter on the left.
  10. What? You can vote multiple times? That's not like NQ to implement a useful feature and then make it worthless by leaving it open to abuse... ?
  11. If this is official NQ, it's even more fscked than I thought. This is completely unenforceable without a FOIP enabled camera also running under EQU8. Without access to a camera in the house, how will JC know if someone's daughter/wife/gf/partner is actually playing or if the dad hasn't stood up, walked over to her computer and taken control...? ludicrous. There is no way to prove someone is or isn't multiboxing, let alone enforce it. but yeah, running two instances on the same computer, if EQU8 or whatever it's called can't handle it then that should be verboten.
  12. I can fly or manoeuvre the ship over the host, but when I get out of the cockpit, the ship continues to bounce and move around after I get out. If i attempt to move the host, the shuttle stays motionless and the host bolts away from it. The host landing pad is solid voxels so there are no elements touching.
  13. None of my shuttles dock any more: If I just manoeuvre, of course that doesn't work... but even if i get in and get out, the ship starts to bounce around and jiggle. after a minute or so, it will stop moving or fall off entirely. However, moving the host leaves the smaller ship in place, undocked. My usual playstyle of heavy interplanetary hauler/local shuttle is no longer viable... For me, it is completely broken. Well, my fault for playing an alpha, I suppose. But damn, some of dem edgelord comments on dis thread, doe... talk about defensive. LOL.
  14. NQ. Just want to say an insincere thank you from the bottom of my heart for making all my small personal shuttles useless... I specialise in and have build dozens of one man dockable shuttles and recreational vehicles since starting DU. My ships are known for being ridiculously compact... And I have NEVER used the glitch exploit to achieve any of my designs by placing elements through each other... But now that you've gone and completely fudged up docking, not a single one of my ships can actually dock with any of my host vessels any more..... Even in the earliest alphas, docking was basically a lottery but now NOTHING works. I knew that the manoeuvre tool was now no longer able to do it, so I decided to try fly some of my smaller ships onto the landing pads. Biiig mistake... This is REALLY annoying with your game since your code seems to be incapable of even calculating the hit boxes of the elements and voxels with anything approaching finesse or accuracy. So it's a complete crapshoot trying to actually fly using VTOL in proximity to the host vessels because something with an invisible hit box will invariably collied with something else and leave the vehicle floating in mid air. Worse, once I get out, they all continue to bump and jiggle around on top of the parent vessel as if possessed by the souls of disaffected DU players and invariably end up sliding off the side and dropping to the ground. So a big thank you for yet again using a sledgehammer to crush an entire, useful and unique function in your game. I can't help feeling that the programmers got pissed off by people abusing the bugs they left unfixed in their code and exploited with impunity knowing no punishment was going to be made, so they just removed the whole function as a middle finger to the players; cutting off the nose to spite the face, at it were. I'm now going to consider a new career that doesn't include building micro, slot-dockable, ships since no body will use them now docking is such a massive pain in the rear. OK. Rant over... I feel much better now ?
  15. Hypothetically, how would one warp a ship around the system for a single warp core? Asking for a friend.
  16. So you’re saying that if you have a construct with no use elements rights and then assign only put in or take out rights to the element, it doesn’t work? what about if you have a construct with use elements rights, but then on the containers remove parent inheritance on RDMS and just add deposit items or retrieve items locally? also, 2 does not “obviously” include the right to see container content. At least it wouldn’t in a Windows or Linux ACL.
  17. Damnit. Now I have to redesign all my personal shuttle craft. They are tiny and land on their hover engines/VTs or VTOL atmos! They are all too small to use landing gear. so now I have to have janky looking voxels sticking out the bottom to land them on. Eww.
  18. SO, FINALLY, THERE YOU HAVIT: NQ official response.. TBH, I’m equal parts surprised and not. Surprised they wrote their rules so clearly. Unsurprised that it will incur a manual solution rather than technical. Walls must not be placed with the intention of interfering with neighboring players. When players can not agree, the final decision on what is and is not acceptable is decided on a case-by-case basis by Novaquark staff.
  19. So in this case, there's no such things as actionable exploits, as such, right? If it can be done in game it's legal... So that means, If you can dupe, it's legal until the game rules change. If you can teleport goods from one end of the system to the next, its allowable until patched, if you can destroy a sitting ship in the safe zone or fly floating cubes of voxels and see through 10m of steel, its cool... until it doesn't work any more. While that would be the ideal situation, NQ have already made it clear that (in the first two cases, at least) that this is not how they intend to handle it... But true, thought, NQ are already showing those signs of inconsistency in handling things you mentioned. No. the actual exploit the OP was talking about here was the late razzing in of the altered voxels, often too late for an incoming ship to spot.... Bang, a wall suddenly appears right in front of them, destroying their ship. But they are also just basically antisocial and make the game look cheap and nasty, like abandoned Second Life tiles. There was a similar case which NQ explicitly declared griefing and that was where a player was digging under other's bases, making the bases impossible to reach on foot and also damaged the carefully constructed aesthetics. No, but they did subsequently release one of the only clear decelerations they have made so far on what they considered griefing. Undermining NG's base was done before any declaration on what was and wasn't acceptable gameplay and any "Punishment" they gave out would have rightly been deemed arbitrary and would not have helped. and I used to live in the UK as a child, and the government spent good money cleaning up our shithole of a city... They put down clean paving stones, spruced up dank town squares with statues, saplings and lighting and improved the infrastructure for the ageing population by covering bus stops with roofs and glass windows to keep the rain off elderly passengers while they waited. it suffices to say that a small minority insisted they wanted to live in their former shithole, so they found that using a steel ballbearing they could easily crack all the paving stones and that with a crowbar, they could bend all the statues and snap the trees and then with marker pens they could draw penises and write c**t on all the lights. And if they timed their kicks just right, they could break the toughened glass on all the bus stops in town without using a tool. So I moved to Tokyo. Thankfully, people in this city are more conscientious than they are in my hometown, vandalism is all but non existent. And it is the digital version of vandalism, plain and simple. And I'm sure there's a psychological reason why vandals exists in some societies and most games.
  20. The problem comes where there is only a single, limited meta... There are infinitely more ways of building a "nice" or just even a "proper," real-world-physics-complient ship than there are of exploiting the game's physics engine's obvious naïveté, so in the end there are droves of similar, functionally "efficient" but physically "questionable" flying around like the identically kitted FDLs of old on the ED open server. And make no mistake, these cubes ARE exploits to some extent... floating elements and multiple layers of non-contiguous armour, just like using 3rd person camera as a magic view through 4m of solid gold and .. creating flying boxes that somehow work in atmosphere despite having occluded elements _is_ an exploit, and arguably, using the game in ways it was not intended is a bannable offence ? Also, that last sentence comes across as preachy or even (imo) risible given that nobody (not even JC) knows what the shape or even size of that finial "world" will be. Heck, JC's future decisions may even ignore these exploits and make the game entirely unsuitable for pure PVE/builders, leaving the PvP cubes wandering aimlessly around pinging other cubes in an ironic return to 80s style space video games... but more importantly, unable to find any seals to club and sate their IRL inadequacies.
  21. It is also my experience in games that there is always an absolute best meta. In ED for a while it was FDLs against all comers. Then with engineers, the boat was shaken for a bit but play soon gravitated around the new meta of engineered weapons. there ended up only being a couple of viable PvP ships out of the 40 odd ships in the game. same for weapons only one or two out of the hundreds were useful... same for the engineering buffs... same for the commodities for trading. Same for the activities for making money. one or two key meta activities. The rest relagsted to pointlessness by the sheer gap in effectiveness between the “top tier” and the rest. all PvP play in ED (against non pvpers) comes down to: can you get the first shot in before they can warp? If you can, your win is all but garanteed. (I’m simplifying, but the point stands) And if you were not PvP you have to warp out immediately before they can one shot you. the fact is, the PvP meta ships are honed to perfection and are unbeatable by anything not explicitly playing the same meta. I agree with the commenter above. Players are ingenious and focused humans in general are very, very good at optimizing at the expense of any variety at all.
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