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GraXXoR

Alpha Tester
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Everything posted by GraXXoR

  1. The wrecks were community designed ships and the one that was worth nearly 100M was apparently made by someone in our group.. His massive ship had an AGG and 12 AG pulsars plus a whole bunch of gear that you could repair with scrap and take home. LOL.
  2. But that’s pretty much what every designer does. Imagine if a designer never used subjective ideas to design something...
  3. I wanted to like your post but alas all ten have been used. Sorry.
  4. You’re new around here... so you might want to take a rain check on the unbridled umbrage on display there... Physics on the other hand knows the game very well and more importantly knows how NQ goes about fixing bugs (or not... which is the problem). So how about taking a bit of a chill pill and try to read a bit more closely before shooting from the hip?
  5. Yes. I have. It seems that sometimes there is a kind of build rectangle around the construct’s voxels that stretches out from the most protuberant voxel along the axis. I had the same problem with a “train” track we built at the end of the alpha. it was a 16m wide V shape track and the ship was supposed to sit in the V and move along the length. Only problem was that nothing could enter the V itself... It was as if there was an invisible layer of voxels covering the top of the V. for some reason a week or so later, this no longer occurred and the 8km long track worked fine!
  6. Only one ship per area? Even area 9? that’s a little bit sad for people (like me) who have created a matching themed ship collection ranging from XS to L. I suppose I could “cheat” by docking all the ships on the L core like Russian dolls.
  7. Agreed. People are paying to play now. If they wiped skill points they would surely have to reimburse all those players considering they said they wouldn’t wipe again. I have a love hate relationship with this game. I love the freedom and creativity and even though the graphics aren’t the best, there are some gorgeous locations. this so of course hampered by the need to “waste” mining resources on simple, literally Stone Age things like glass, wood and clay for bricks. I (on the whole) love the physics and in atmosphere flight mechanics, though air resistance is a bit too simplistic. And even the brown sky of Sanctuary can look beautiful at sunrise and sunset. I honestly don’t know if I could handle another wipe. Unless it came with magic blueprints for every core.
  8. Agreed. NQ’s arrogant (or just willfully optimistic) comments in their release notes always make me smile.. I’m working from memory here, but one of them was something along the lines of, “fetch tool removed because it is no longer necessary since we fixed the bugs.” Hahahaaahahhhahaha funny stuff.
  9. Semi-finite? ...as in half-pregnant? ore is either finite or is not. It is absolutely finite. There are very few Pristine tiles left. Meganodes are being auctioned at higher prices than before or are being silently and efficiently hollowed out by orgs with fleets of triple scanner ships. market prices have bottomed out and we are currently in the golden age of expansion. but this will not last. Drop into a random hex on Madis, say... Dig down 10 or 20 meters and bump your head through the voxels. You WILL see a filigree of tunnels, as if made by voracious termites burrowing into the world’s interior everywhere you look, eating it from the inside. Remember: this game’s beta is still just 1/4 of a year old. And there isn’t even element destruction or widespread PvP yet. There will have to be a renewable resource if NQ ever wants to see even any vestiges of a civilized world realized and not just have random abandoned factories and square slabs of cheap grey voxels dotted over an ugly, pockmarked surface every 1.2km. And they can’t just keep adding solar systems or the ridiculous nomadic nature of the game’s insane rate of resource consumption and nomadic locust-like plague mentality will merely drive the population to thinner and thinner densities in a game where I can already play for a month on Sanctuary without meeting a single other player. Yes, actually a month, 6km from a market without seeing a single soul. there needs to be an impetus to remain in any area for any length of time and if the new system(s) cause everyone to depart then this game will -as I’ve said many times before- just end up a hunter-gatherer, nomadic caravan simulator. This is the game, after all, where you have to synthesize marble from limestone and coal and convert coal from underground into wood while trees sit intangibly on the surface and dig down through miles of sand to reach quartz from which to make glass.
  10. Did you add 1m^3 to every material type required ? bloops amusingly round down volumes of mats required.
  11. This was one of my suggestions when I melted my old 4770k/1080Ti rig with this game in early spring this year. You could be sitting still and suddenly the cpu would spike to 100%... Strangely, when I removed all OCing from the 4770k the machine ran silently and I noticed no actual performance difference, even though temps went down from 95+ to about 65... which is why I suggested that they might be using all spare capacity for bitmining. I then made a slightly less tongue in cheek comment that they might be handing off physics or telemetry sanity checks by offloading server tasks to random clients' machines. This would explain why even in an empty area there is about a 1 second lag or even more between my main and alt account. p.s. I'm currently running 3900x and RTX3080 and when I set the graphics to 2160p the RTX3080 is maxing out at 100% and several threads of the CPU are at 100%, too. Thankfully, it's a Zotac, so it's still quiet, temps are in the low 70s and its still playable. And that's just when staring into emptiness. Considering the "quality" of the graphics, this makes no sense... Even Star Citizen has better frame rates. LOL
  12. Sees an Anderson Williams comment.... Scrolls riiight on by... (already knows pretty much 90% of what he'll say...) Probably taking a dig at "carebears" or builders... Hell, even DU voxelmancy and mining a supernode are more interesting. Speaking of voxelmancy and mining: Here is an anecdotal case I just experienced yesterday. I have spent about 10 hours building a medium core, light and efficient freighter for short range Alioth/Sanc duties. 6 hours of that, I swear, was just trying to neaten up the corners between two diagonal planes. We REALLY need some way to neatly reconcile two different surfaces in this game without magic and joss sticks! The finicky stuff is just too cumbersome and apparently needs some kind of blood sacrifice (or mood altering chemicals) to achieve perfection. Speaking for myself (I don't like using "we" when I have no idea how others feel) It only takes one or two frustrations like this to put me in a sour mood... if I can't line up the vertices in this game between two different faces at odd angles, the whole construct looks pants and if I try and use the abomination that is the smooth tool, I end up with something that looks like a child's playdough creation. As for mining, the other elephant in the room... TO NQ: Can anyone in your team honestly say that mining is going to become more sophisticated for the actual release? And by sophisticated, I don't mean reducing the sensitivity of the angluar detector or making it slower. I mean actual new mechanics to make mining more engaging. Is there going to be anything that will make hexes actually valuable other than proximity to the Seven Eleven?
  13. All they needed to do was make glass clear and disable glass-glass collision. Let glassbe intangible to other glass. Basically allow glass to overlap or be placed completely through other panes of glass and the problem goes away —- i stopped playing for a few months but just came back last week because I have built a new computer. For me, it’s the few, nonsense decisions in the physics/chemistry of the crafting that gets me concrete is T2 building building materials as opposed to requirements for spacecraft building materials are insanely expensive. T-zero building materials should be a thing. stone, rock, wood. Basically all the shit people used to build stuff with from the 20th Century BC should be mineable in open cast quarries. glass should be craftable from sand. mining coal for wood is just so, so stupid I’m inclined to use the r-word when I think about it. seriously, just no! let us farm or plant renewable patches of land for wood harvestables. you can harvest renewable iron, coal, aluminum, chrome, sodium and others but trees and flowers are not harvestable... ffs!! Mining is an abomination. but for me, one of the biggest wtf moments is: rockets are higher tier than Space engine.... what the actual... fudge!!?!!
  14. So that means all the planets have the same season period.... since... skybox.
  15. Concrete is also T2. I’ve given up trying to reconcile all the ... stuff... chemistry that NQ come up with in this game. I’ve said from the outset that hover T1 atmo T1 rocket T2 space T3 Kergon type fuels (let’s call them K1-K4) should have been rocket fuel not space fuel and X1-4 or even 8 or whatever Should have been Xeron and come in various tiers. that would make rockets more usable and much much cheaper and space engines more pricey to operate.
  16. I’ve had this issue for ages for n loads of my vessels. I will try using nanopack.
  17. And this is why bots are broken. Sucking the few ores we actually have into oblivion. If the ores found their way on the market again it wouldn’t be so bad... but they don’t. They just get devoured and disappear. Basically creating a false inflationary pressure by injecting money into the system and making ores more valuable than they should be at this early point in time.
  18. Seriously! Thanks for that tip. I’m off to get some... what was it? Iron and Carbon? I have an alt with L4 and L5 skills in all the T1 ores pures products and honeycomb. cool...
  19. I just think the game assumes monitors will be 16x9 or wider... My monitor is actually an ancient 4K 16:10 monitor with 3200x2400 resolution. Even at that resolution the container boxes overlap. It seems your 1440 width monitor has no unscaled “standard” 16:9 resolution associated with it. it would need a vertical resolution of 810p (45 pixel bars top and bottom) to achieve a 16:9 ratio. I don’t know if there is any software for Windows that would allow you to set up custom resolutions.
  20. I’m the opposite. Our base is as thee North Pole of sanctuary and it was always completely dark and depressing. But sometime in the last week, the sun has started to rise above the horizon. im sure they haven’t implemented seasons , so it seems something with the lighting has changed. also. No pictures.
  21. I run at 1920x1200 (16:10) and have the same problem. The. Only way I’ve found to fix it is to run at 1920x1080 and have black bars top and bottom.
  22. I think element destruction beyond repair should be a thing... Two ideas I had were: 1) There could be a salvage skill.. When you pick up a damaged item, instead of it being destroyed, a certain percentage of the value in elements/materials is recovered just like the recycler above. 2) IMO this more nuanced version would be better. XS and S sized T1 components can be recycled in the Nanopack as above, but with dynamic attributes now being a thing, there should be no reason why we shouldn't be able to pick up damaged and broken elements and take them back for salvage. Obviously, unless completely 100% broken (Dull red in repair view and not smoking), they won't stack in the container slots but we should still be able to pick them up at least. These could then be transported to the currently under-used recyclers which could turn them into a collection of elements or pure/product materials for reuse. In any case, as someone mentioned above there is definitely room for a decently detailed salvage skill tree, but it is contingent on NQ introducing a "damaged components cannot be repaired to 100%" or "destroyed components are actually destroyed" type rules. This would make salvaging a valid and tenable career path in game. Personally, this is something I would love to do, since the Reclaimer is my favourite ship in Star Citizen.
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