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PeteComma

Alpha Tester
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  1. To start id like to say i doubt that NQ is going to listen but the problems that will arise with planned updates can be completely avoided and I also apologize if i show some people think they didn't know. 1. Durability will kill PvP. The point of PvP right now is to kill the other guy and take his ship. the battles my not always end in a win or loss but when somebody loses, the elements you recover are enough to cover fuel and ammo and maybe the voxel damage that happens to your ship. with elements being completely destroyed after a fight what do I get for killing my opponents ship? i'll tell you what you get, parts that can never be used again! for those who have ever fought in real PvP you know that parts a destroyed way more than 10-20 times.The already low reward of PvP will be reduced down to nothing. 2. The "rebalancing" of PvP can be easily bypassed with little to no effort due to the docking mechanic. (This one is multi faceted so please read the whole thing before you rage reply, also if you haven't done any PvP this won't make sense to you but if you know you know) Currently the list of PvP rebalancing actions will be. Bound weapon sizes to core sizes energy consumption radar lock ranges unified Hit-Miss formula changed to account for cross section instead of core size. To bypass all of these all i would need to do is follow these steps. 1. Use a L core to build a ship with the same cross section of a Small core and use all of my energy allotment for engines only 2. Build M cores that are only Large weapons and dock them to the L core. 3. Go shoot anything that moves because i have more guns. Ways to fix these problems. Stop docked ships from firing weapons Have better rewards for Killing enemy ships combat (quanta or skill points) constructive criticism is welcomed but disrespect will be ignored.
  2. To start id like to say i doubt that NQ is going to listen but the problems that will arise with planned updates can be completely avoided and I also apologize if i show some people think they didn't know. 1. Durability will kill PvP. The point of PvP right now is to kill the other guy and take his ship. the battles my not always end in a win or loss but when somebody loses, the elements you recover are enough to cover fuel and ammo and maybe the voxel damage that happens to your ship. with elements being completely destroyed after a fight what do I get for killing my opponents ship? i'll tell you what you get, parts that can never be used again! for those who have ever fought in real PvP you know that parts a destroyed way more than 10-20 times.The already low reward of PvP will be reduced down to nothing. 2. The "rebalancing" of PvP can be easily bypassed with little to no effort due to the docking mechanic. (This one is multi faceted so please read the whole thing before you rage reply, also if you haven't done any PvP this won't make sense to you but if you know you know) Currently the list of PvP rebalancing actions will be. Bound weapon sizes to core sizes energy consumption radar lock ranges unified Hit-Miss formula changed to account for cross section instead of core size. To bypass all of these all i would need to do is follow these steps. 1. Use a L core to build a ship with the same cross section of a Small core and use all of my energy allotment for engines only 2. Build M cores that are only Large weapons and dock them to the L core. 3. Go shoot anything that moves because i have more guns. Ways to fix these problems. Stop docked ships from firing weapons Have better rewards for Killing enemy ships combat (quanta or skill points) constructive criticism is welcomed but disrespect will be ignored.
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