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GraXXoR

Alpha Tester
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Everything posted by GraXXoR

  1. The creativity of some players is off the charts. Awesome.
  2. Blaze is correct. best balanced performance if you want Ryzen balance would be a x570 m/b with a 5900 or even “just” a 5800 with a 3070/ or ti~ Or 3080 GPU. A minimum of 32GB RAM is recommended for peroformance and reducing SSD wear and tear. DU chugs goats with just 16GB and will use a lot to swap space. of course you’ll be using an SSD… NVMe are higher performance than SATA.
  3. While I love your enthusiasm, I can’t help but feel that your “I’m X AirForce therefore…” stance followed by a complete lack of investigation into some of the finer aspects of the game before coming over as highly critical will likely not work in your favour here. the tutorials are under developed for sure although I’ve never done them. Instead I spent several months learning the game with the help of new friends I made in game, chatting on discord and watching YouTube. I sometimes feel that players these days expect to master stuff within a week or feel like giving up. I call it the iPhone effect. In about the year 2000, I remember an iMode (internet capable) mobile phone I used came with a 350 page manual. I remember pouring over it for several weeks learning all the capabilities of my device. It was insanely powerful but built from chunks of disparate technology and thrown together. (Sound familiar?) the iPhone nowadays, however, comes with a three “page” folding leaflet, if even that. That about the limit most people are unfortunately willing to invest to get started. but I digress, as usual. As mentioned. The control method complaints you have are all addressable in game with a simple right click menu selection… …and LUA…. Have you tried reprogramming the performance of your vehicles to match what you’d expect from a real plane? it’s doable to some extent -minus sonic barrier mechanics. investigate Arch HUD. You can down load it and install it on your controller and it will give you a much more aeroplane like experience. this game is actually far more advanced than its early 2010s period graphics would suggest.
  4. I’m honestly surprised nobody has pulled the “what part of static don’t you understand?” Line on you yet, given some of the… colourful… characters on this forum. A “right click: disassemble core” tool has been requested since the dark ages but unfortunately to no avail. currently the only way to move a static factory construct is: empty, double cut & paste, link, refill: empty all of the containers. cut the elements one by one. paste the elements one by one. cut the voxels section by section. paste the voxels section by section. link the elements back together again. refill all of the containers with their stuff. now if there is DRM you’ll lose the voxels and the LUA on any controllers. But as mentioned above, there is a bug which allows you to get a dodgy copy of the blueprint... However, tho I haven’t tried that particular method myself.
  5. YeahX I noticed a ship on a marketplace with a 70-sth day timer. What was that about? seemed a bit weird to me. I presume alpha and beta backers have no timers for their stuff other than the usual aphelia 7 day timer.
  6. taxes do not help with cleaning out inactive hexes because everyone and their dog got five automatically assigned HQ hexes from NQ that are gumming up prime regions around the market places and player bases with stuff that hasn’t been touched since Demeter dropped. NQ’s tax isn’t achieving its main goal of cleaning out unused tiles or even sinking much revenue because most players don’t even play any more or even have to pay taxes in the first place and this will continue until KS/Alpha/Beta accounts are turned to paid accounts or deleted.
  7. One thing I do respect CIG and Star Citizen forums for is that their moderators are consistently pretty strict when it comes to insults. There are a list of terms that are just not accepted. Among them are carebear and murder hobos/PKers etc. the number of ultimately productive threads that include those terms in any posts is so vanishingly small that CIG just tend to nip those threads in the bud. on these forums however, it’s always funny watching presumably grown adults getting riled up about other people’s play styles. especially odd watching those whose in-game demenour is that of the battle hardened tough guy but who then resort to throwing their toys about when someone says they don’t want to play PVP with them. Please delete this thread it will serve no positive purpose.
  8. you lost me at “Trust me”. LOL. Dragon board also goes 2k in atmo… But why buy one when you can just build one, tho?
  9. I agree with removing the detritus from around the market places. But NQ's approach is once again somewhat disconcerting. Please watch this amusing 50 second scene from Monty Python. Basically, nothing regarding player constructs has changed for years and years apart from some amusing platform juggling which everyone and their dog told NQ would be pointless... and it was... And then... boom... 7 day timer literally out of nowhere taking everyone by surprise.
  10. If no body took it, it would degrade and disappear in 48 hours anyway regardless. It was a poorly executed idea. Probably a post-beer “spur of the moment” type thing.
  11. [quote]This is a slow moving poo is what it is & the pun was very intentional and hopefully it made you frown as you read it...and you're a towel...[/quote] what does that even mean? It’s almost impossible not to make a profit in this game once you’re set. I have 3 personal tiles with about 500 l/h T1 ore each and am making millions. the thing is, to get to this point you have to do a number of lower end things and get yourself set up to do things like scan for high yield hexes, place a TCU, place a construct, set up the MUs and output container and come back to it twice a week to calibrate/harvest. And as a beginner, you can’t just suddenly say, “where’s my money?! I want it NAU!” Well you can, but it’s not very reasonable to do that. Before that, you need to do some early game stuff: by doing asteroid mining, it is possible to make enough to fund the TS ship to scan for ore before setting up camp and plonking down some MUs. Thus, when you factor in the scanning requirements, proper MU mining in high yield tiles is late or even borderline end-game activity; you’ve effectively got infinite money by this point. but you need to have set up a LOT of infrastructure to get here. I.e. you need to actually play the game rather than write on the forums . Here’s an example of a typical T1 mining yield. 500 is l/h over 24 hours gives 12,000 L per day. That’s 84,000 L per week. selling at the cheapest prices to the bots 25 ℏ per litre nets you 2,100,000 ℏ per week or 1,600,000 ℏ per week profit per tile after taxes. (If you’re not in a rush you can obtain 30 ℏ per litre by setting up sell orders!) As I mentioned, I have only 3 personal non-org tiles and with full skills and adjacency bonuses and mini-game ground ore collecting once a month or so, and even this tiny farm nets me about 10,000,000 ℏ a week for an hour’s effort if I play the mini game. It’s a lot less stressful than seeing repeated “pending operation” messages. it seems you’ve reached some kind of personal impasse where you are unable to see the road ahead and are feeling frustration.
  12. I like the new mining. TBH. They halved the tax! Increased the charge capacity to 50, increased the calibration buffer to 72 hours and allow you to skip the tedious animations. I really don’t see what the fuss is about. If you add a VR station you can forgo physical travel to get there but still benefit from you charge capacity skill. personally I fly out there, calibrate and come back 3 days later to 2 or 3 L containers full of ore. no power or recharging needed. Almost No time to complete and zero risk of theft or damage. and absolutely no rage inducing “pending operation” what’s not to like?
  13. I still find it funny that they are the ones who choose to check their own check boxes. Even more hilarious is when they check trivial boxes that weren’t even on the roadmap just to make things look a bit more fleshed out.
  14. We have our organization set up in such a way that any one person could only access one aspect of our org. personally I think the whole trust vs risk aspect is very interesting overall and being backstabbed by a new org member is always at the back of our mind. Each of our OGs is SL in one org and legate in the central org. We transfer assets to and from the central org from the outer orgs as needed any new players we add as members or legates of the outer specific orgs. That keeps our main coffers safe form pillaging. of course if an OG turns coat then we’re potentially FUBARed.
  15. I always wonder if the people making decisions at NQ exist in a parallel world to mine where common sense means a totally different thing. I am in the Japanese time zone (UTC+9) which made the whole “event” unavailable to me.
  16. Been out to Utopia station several times this month. Saw zero people every time... I know that was the case because I counted twice and took an average. Did see people for the first time at several marketplaces; but they were tellingly only vultures picking over the remains of the former player base. Ahh, that smell of carrion in the morning.
  17. Personally, I think rather than each element having three lives, it should lose a rank when repaired and only be permanently destroyed when it reaches basic rank and is destroyed So a rare engine when destroyed and repaired can reach advanced rank. And if *that* is destroyed and repaired, uncommon rank. if *that* is destroyed the device can only be repaired to basic performance. If a basic component is destroyed: the end. basic components are so cheap that they should just die when destroyed.. Then there should be some kind of junking mechanism, which converts those broken elements into basic components or even back into materials. It’ll of course have some loss factor involved. some kind of tiered recycling engine that can recycle elements placed into their input container and recover components or materials from the element up to and including the tier of the recycler.
  18. First they need to just get rid of the obnoxious hand tool effects that literally go so far as to actually obscure the work area. then maybe they can look at adjusters. ?
  19. it’s a “circle” with a major and minor radius and an angle offset for the major diameter. not all eclipses are horizontal or vertical. addElipse(layer,x,y,h,w,angle)
  20. Ah. Ok. I misunderstood. I thought I could do the mini game without the tedious animations. just click and the circle appears. Select final point and immediately get the 97-98% or whatever. I do know though that as soon as the final location is chosen and locked in and the %age appears you can press escape and don’t have to go through three screens of nonsense by clicking the close buttons. Even the drop destination is correctly set.
  21. Nah I disagree with that statement. It sounds cool as a sound bite but is actually just not true. They could have cleared the crap off all the market place landing platforms years ago. Instead they jumped through all sorts of ridiculous and intricate hoops requiring a relatively large amount of effort - redoing all the markets. Some of us said it wouldn’t work and in the end, as expected, their efforts achieved nothing. Moving the institutes away from the markets merely added inconvenience to players trying to do their tutorials and adding extra landing platforms and spacing out the ships is a great example of patching the titanic with gum tape. Yesterday, cores on aphelia property started to be abandoned and within 48 hours they will all be gone. Thus “if they could have, they would have,” is not correct. clearly abandoning cores could have been done a year ago when people were initially complaining about marketplace trash but they chose not to. I believe “they can but they choose not to” Is a more accurate statement in this case.
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