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Yezar

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  1. Like
    Yezar reacted to NQ-Wanderer in HOW TO PREPARE FOR PVE MISSIONS   
    Hello, Noveans!
     
    Update 1.4 is just days away, and we’re excited for you to experience the new PvE feature, where you'll battle against mysterious foes emerging from an unknown gravitational signature on the system's outskirts. As you fight to counter this sudden onslaught, you'll also buy time for scientists to identify the threat. The update’s narrative will progressively unlock through server-wide milestones as you complete combat missions.
     
    But how can you prepare to engage with this feature on day one? We’re writing to share some information to assist you.
     
    First, how can you take missions?
     
    You’ll discover a new tab in your missions overview (F8) labeled Alien Warfare.
     


    From here, you can choose the difficulty tier you’d like to tackle, specify the planet near which your mission will commence, see the restrictions (more on that below), accept your mission, and review the narrative as it unlocks!
     

     
    Remember, there is no collateral needed for combat missions; you can take them on for free.
     
    Once the mission is accepted, you can navigate to the mission entry portal, and when in proximity, click the button to teleport you, your passengers, and your ship to the mission site.
     

     
    Should you wish to abort a mission, navigate to the beacon within the mission site and press the teleport button again in your mission interface (F8). If, for any reason, you can’t find the beacon, you can also set your waypoint there from the mission menu.
     
    There are restrictions on what you can bring into each mission Tier
     
    Forbidden in all Tiers:
    Resurrection nodes Surrogate Pods Surrogate Stations Repair Units Warp Drives Core Units (Your ship’s Core Unit doesn’t count, but you can’t bring any additional cores into the mission, such as undeployed ones in your inventory.)
    Very Easy Missions:
    Reward: 260,000 quanta Max Mass: 50t Time Limit: 15 minutes Max Crew: 2 Maximum Ship Core Size: Extra Small Forbidden Items: Small, Medium, and Large Shields; Small, Medium, and Large Weapons  
    Easy Missions:
    Reward: 900,000 quanta Max Mass: 150t Time Limit: 25 minutes Max Crew: 3 Maximum Ship Core Size: Small Forbidden Items: Medium and Large Shields; Medium and Large Weapons  
    Medium Missions:
    Reward: 2,500,000 quanta Max Mass: 400t Time Limit: 30 minutes Max Crew: 4 Maximum Ship Core Size: Medium Forbidden Items: Large Shields; Large Weapons  
    Hard Missions:
    Reward: 5,000,000 quanta Max Mass: 1500t Time Limit: 40 minutes Max Crew: 5  
    Very Hard Missions:
    Reward: 7,000,000 quanta Max Mass: 2000t Time Limit: 50 minutes Max Crew: 6  
    Tips on Completing Missions
     
    The objective of the missions is to eliminate enemy forces that spawn within the time limit. You can monitor mission progress and remaining time here:
     

     
    Bear in mind that enemy weapons will target you upon entry and are accurate. They will spawn and remain relatively close to you, and they will maintain range with your ship should you decide to kite.
     
    We recommend equipping your vessel with potent close-range weapons and the highest tier of shield you can afford. You might also find it beneficial to vent your shields periodically when there's a lull in the combat. Experimenting with ammunition types and shield resistance settings will help you find your most effective setup.
     
    While the standard piloting controls will work, you could explore player-made piloting and combat Lua control programs. These can enhance your effectiveness and ease your engagement with the enemy. DU Creators, a player-run website and Discord server, is a great place to start looking for new ships, buildings, and Lua scripts. However, if you don’t want to use custom Lua scripts, the game’s regular controls are still effective, especially with the use of the Tactical Map:
     

     
    Lastly, consider planning your logistics. Mission portals will spawn near the planet you designate, and you’ll need to fly to it and return to resupply after the mission. Would a static ground base, an orbital station, or a larger carrier ship minimize the time you spend between missions rearming, refueling, and repairing? The choices are yours to experiment with. 

    Update 1.4 is launching on the 20th of June 2023. Servers will go down at 08:00 UTC, and we aim to reopen them at 12:00 UTC. Prepare for a fight, Noveans!
     
  2. Like
    Yezar reacted to RugesV in HOW TO PREPARE FOR PVE MISSIONS   
    Can you guys add Aegis as an origin location?
  3. Like
    Yezar reacted to DemonAn9el in HOW TO PREPARE FOR PVE MISSIONS   
    I agree with RugesV above, Aegis should have an origin location as well. 
     
  4. Like
    Yezar reacted to NQ-Nyota in GETTING READY FOR 1.4? Dev Q&A Summary   
    Hello, Noveans!
     
    During our most recent livestream, NQ-Deckard and NQ-Entropy joined us and answered questions about upcoming features in update 1.4, which will be coming soon to Dual Universe. We know you have many questions, and to make it easier for you to stay informed, we wanted to summarize what was shared.
     
    PvE Missions
     
    We are excited to add PvE Combat missions in update 1.4, where players participate in missions against NPCs using familiar PvP mechanics. Here's an overview of what to expect in PvE Missions:
     
    Difficulty Levels: Missions will have various difficulty levels, from very easy to very hard. Players can solo the lower tiers, but as the difficulty increases, players will need to team up to complete the missions using ships with a crew equipped with multiple sets of guns.
     
    Challenging Gameplay: Even for experienced players, the higher-difficulty missions will be tough. Players will need to strategize and optimize their ships to achieve victory.
     
    Customizable Mission Ships: Players must build their own mission ships within the parameters set by each mission. Restrictions may apply, such as not allowing large battleships in easy missions. Players can choose their preferred weapons, shields, and variants for their ships.
     
    Instanced Battles: Missions will be instanced, using similar technology as VR challenges. However, players can now bring their own ships and enter the same instance alongside multiple other players. You must also supply your own ammunition, scrap, and fuel; any lost elements during the mission will be your loss.
     
    Rewards: Completing missions will earn players quanta, addressing feedback requesting more ways to make in-game currency. PvE Combat provides an alternative method for players to fund their gameplay, similar to hauling missions.
     
    Scaling Difficulty: The intention is for very easy missions to be accessible to new players with a few days of talents without requiring perfect equipment. As players progress to higher difficulties, missions become more demanding and require precise strategies.
     
    Loss Consequences: We are currently finalizing what happens when players lose a mission, with the goal of not being overly punishing. One possibility is allowing players to salvage their ships if they fail a mission.
     
    Mission Retreat: If players find a mission too difficult, they can retreat to the entry point to save their ship and resources. Completing the mission isn’t needed to escape.
     
    More information about PvE Missions, including specifics on the consequences of losing a mission, will be provided as we develop and refine the feature.
     
    PvP Changes
     
    We are implementing significant changes to our PvP mechanics, including:
     
    We’re changing the tracking formula that runs hit or miss calculations, especially the impact of ship cross-sections on the formula. We expect this to shift the meta away from lighter ships with small cross-sections by removing the protection they currently enjoy from the low probability of being hit by medium and large guns.
     
    We’re also adjusting most parts of PvP, with changes to systems such as base weapon stats and removing debuffs from weapon variants.
     
    Shield venting is also being changed, and stasis weapons are being buffed to make them more powerful and relevant to their role, for instance, in tackling small ships that get caught.
     
    We are also investigating server issues and lag in PvP. To help us address these problems, please submit detailed reports with player names, ship names, times, and any other relevant information when lag occurs. These issues are difficult for us to replicate on our end, and being specific in your reports will enable us to analyze our logs better.
     
    Planets
     
    In Update 1.4, we aim to reintroduce two planets, each with exciting new features and locations:
     
    Sicari: Retaining its original feel but visually enhanced with more interesting elements and a new location.
     
    Sinnen: Completely reworked from the ground up and placed in a new location.
     
    Following player feedback, we are experimenting with closer positioning for the new planets. Stay tuned for upcoming images showcasing these planets in the coming weeks.
     
    Additionally, Update 1.4 will introduce three new Alien Core Units, enabling access to all types of plasma in the game.
     
    LUA Changes
     
    We are implementing several updates to the Lua system, which may cause temporary disruptions but are essential for long-term improvements. Some changes include:
     
    Update Lua version to 5.4.4 Slightly improve the syntax highlighting Fixed the boolean type to return 'true' or 'false' instead of 1 or 0. Seeking faster solutions for JSON encoding and decoding.  
    We've taken the opportunity to introduce some minor changes to radar to help filter signals.
     
    We will have more detailed information coming on the Lua changes soon.

     
    Joystick Support
     
    This feature has taken significantly more resources than we had anticipated, but it does look like we’ll have full joystick support in update 1.4.

     
    Thanks for reading, Noveans. If you have any questions about the PVE Mission System, you can submit them to our upcoming PvE special episode of Ask Aphelia using this form and we’ll do our best to answer them.
     
    The Novaquark Team
  5. Like
    Yezar reacted to NQ-Nicodemus in Luv Me DU Event   
    Greetings Noveans!
     
    February is here and love is in the air! 
    We think it is a great time to show our love for our players by offering the chance to get some free goodies with the “Luv Me DU” event.

    “Luv Me DU” Event Details:
     
    Stop on by and get your free gifts from the “Luv ME DU” Event dispenser, which is located in the center of the Alioth Exchange, in front of the Red Hall, here:
     
    ::pos{0,2,24.3790,99.3714,123.9987}
     
    The “Luv ME DU” dispenser will be available until Monday February 20th 2023 @ 18:00 UTC.
     
    Along with the free loot, there will be the makings of your very own Luv ME DU Decoration construct.
     
    We would really LUV to see your best screenshots, of you and your Luv Me DU construct, in your favorite location or interesting situation.

    You can share your screenshots here in this thread, or send them along to the Community Spotlight.

    We want to send our appreciation out to our players, and thank you all for being part of Dual Universe!
     
  6. Like
    Yezar reacted to Vtreka in Luv Me DU Event   
    All the Luv!!

  7. Like
    Yezar reacted to Talmin in Starlantis Trade Station's "Market Road" is now open!!!   
    Be one of the first to call Starlantis home. A brand new space station for trade, community, and luxury living. M-Core properties on Market Road are now available. Don't miss the chance to be a pioneer in this exciting new development. Send LeeRoy#4334 a message on discord for more info. "Starlantis Main Entrance" in VR

    The station is located perfectly between Alioth, Haven, and sanctuary. In the LaGrange point where there is zero gravity. Perfect for parking your large and small ships.
    **The first of three rings is sold out (19 people)! The new middle "Market Ring" is now open for property sales**

    Discord server:
    Click here to join the Starlantis Discord Server (Over 100 members)
     
    100% of all sales go back into the station's expansion/infrastructure. All properties are tokened to owners.



  8. Like
    Yezar reacted to Dargoth in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    personally i have stopped playing already due to i cant sell my ore for any value worth it. and i dont like missions. and unless i can get somthing to play for or hope for the game is dead to me. not being able to aquire anything except t-1 ore and then not being able to sell it to even pay for tile rent and blueprints ? seems like the developers want to have a small server.   very small....
  9. Like
    Yezar reacted to Dakanmer in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    You've got some serious delusions about non-PVP players that you think "check the problem from all angles" doesn't also apply to you. There are SOME who do as you say, making throw-away ships to slip in, mine a node and leave for massive profit; my friends have toyed with the idea, even, because of how you people force us to think about it just to get resources we need to build the stuff you think we've all got in spades. There are far more of us who CANNOT AFFORD TO DO PVP, and CANNOT GET ENOUGH PEOPLE TOGETHER TO DO IT. This isn't a full-time job, where everyone in an org is expected to always be online at the same time because they all live in the same time zone range. Scheduling time to go mining even inside the safe zone is rough for many orgs. If we're lucky, the people I hang with have only a few on at any given time because of work and time zones, and I know we're not the only ones.
     
    For us, our mining ships aren't built the way they are "because we're lazy and don't want to defend ourselves," but because we CAN'T defend ourselves; we don't have the people, and without one of our guys running tons of missions with alts to get money fast (which shouldn't even be a thing, but neither should many other things that are), we wouldn't have the money AND ore resources to build even basic defenses...and if we did, PVPers would just do what PVPers do and work slightly harder for easy money.
     
    See, for YOU, there's a reward to PVP. For EVERYONE ELSE, there is only risk, with no reward. You are out there (be honest with yourself, and us) hunting down ships that you then loot and fix, and try to sell back to the original owners. My feelings about that kind of behavior aside, you get all of the reward for almost zero risk. And yes, you people DO focus on ships that can't defend themselves. I don't know how many times I've been told that you guys tend to ignore ships that have guns. It's not about PVP, but easy loot. YOU may believe that it isn't, but it always was, with people wanting actual PVP fights with the actual threat of losing being the minority.
     
    And that brings us to PVP for everyone else. There is no reward, only risk, which is why you don't see orgs dedicated to pirate hunting, doing escort missions, etc. There is no reward worth the massive amount of time wasted on the majority of the trip, or the resources spent on the ships to do it. We're not searching people to kill and loot to make up for the costs. We're not swimming in resources as you originally claimed, either. Many of your ships are just as throw-away as ours, just as minimally geared as ours, which is also why you lot tend to avoid fighting solo ships that run armed (maybe YOU don't, but a trend is a trend, so don't deny that "put a gun on your ship, even if there's no ammo" is legit advice to avoid PVP). For many of us, that's all we can really afford to lose if we want the game to be at all enjoyable. Because we do other things than PVP, and those other things cost.
     
    And then there's the flight time. You've flown PVP space. You know how long trips can be between planets. You may not know that many of us miner-types don't go to asteroids to mine them for a few minutes before leaving to avoid you, but prefer to spend time eating the asteroids so we can use the ore to build better ships (you're geared towards PVP, so you focus on getting that. We're not, because we've got so many other things to do than just PVP). Do you SERIOUSLY think that REAL PEOPLE with REAL LIVES want to spend several hours watching their radar while twiddling their thumbs when they could be doing something more interesting? (For mining runs in PVP space, there's always got to be someone on the ship ready to flee because of what you're complaining about losing. Do you really think there are infinite numbers of us with nothing better to do?) "Just warp, then" isn't an option anymore because of the schematics time/costs...and because we don't have access to nearly the quantity of the necessary resources you seem to believe we've all got.
     
    And how much do you think that kind of escort service is worth, that non-PVP players can easily afford it? Just how much do you think we ACTUALLY make from just existing? Again, without mission runners, the economy would be much weaker simply because the costs for making schematics, paying territory taxes, buying ore/parts, etc etc etc, is so high, and only the super-orgs would have any resources to speak of. Nearly ALL of the risk and cost is on the side of the non-PVPers. It's not because we're lazy or coddled. It's because there is ZERO REWARD for PVP for most of us; only risk. For you, it's almost all reward with very little risk, unless you have a rival org or are a loner...but as a loner in PVP, you still have far less risk than non-PVPers, and far more reward, and even with rivals, you still get your jollies by ganking us and funding your own efforts...meanwhile, those of us who aren't the minority you describe have to use throw-away ships just so we don't lose a month of progress.
     
    You complain an awful lot about how PVPers are being wronged, meanwhile showing you have no understanding of what non-PVPers deal with. This game is a huge open world/solar system, where spending 2-8 hours of mindless travel isn't unheard-of, where not everyone is part of a super-org that can afford good ships that they can have spare personnel to defend at all times, where resources have to be split between multiple outlets (if you're a big org, you have many demands for spending that aren't PVP), and where the threat of losing a ship to PVP can be equivalent to a week or even a month of game time lost for people who can't play as a full-time job.
     
    There's obviously a lot of work that needs to be put into the game to make its PVP better, but you seem to be laboring under the delusion that this is unique to DU. It isn't. This is a genre-wide problem, because you PVPers MAKE IT ONE. It's a problem in literally every MMO with piracy that I've ever played or heard of. When there is no real reward for fighting pirates (how do you think an economy like that would function? Have you ever actually thought about it beyond "well, people would pay taxes..."? Have you thought about WHO would do it beyond "well, PVPers would do it for money..."? I doubt you have), but plenty from being one, people stop wanting to bother with PVP...except for those whose entire purpose for playing is piracy. And again, be honest and admit that that's the vast majority of all PVP encounters. Not legit PVP, but as someone else said, PVE with extra steps. And then PVP becomes what it is in DU, just as in other games: a pirate's paradise, with almost no opposition besides other pirates, and when other opposition does show up, an enemy to rally the rest of the pirates to wipe out and discourage others from trying.
     
    Rather than whining about how unfair it is for gankers who can't have easy marks with easy strategies for ganking, complain about the PVP system being massively unbalanced so that easy ganking is even a thing (yes, you probably believe that it's strategy-intensive, which is why you insult the rest of us as being dumb and not using our heads to avoid you), that there is no incentive for non-gankers to bother with PVP, that the system itself is garbage for various reasons (like line of sight not being necessary to shoot stuff), etc etc etc. Complain about the system that makes PVP so unbalanced in YOUR favor (the safe zones give us all a place to not deal with the craptastic system which, without the safe zones, would STILL favor you, because we're not pirates who drool over more piracy), not the people who don't have any interest in being target practice and breakable piggybanks for gankers.
  10. Like
    Yezar reacted to Jinxed in When the White Knights turn Black (an open letter to the community and NQ)   
    There was a guy (presumably, don't want to be gender specific, LOL) on here saying..."why do you losers need bot ore sales? Once they started to run out, I simply turned to missions... I only have FIVE alts, nothing silly... and I'm made a 100 million..."
     
    Five... Nothing silly.

    This is the the sort of players this game is catering to, currently.
     
  11. Like
    Yezar reacted to Jinxed in How to bring T1 bots back   
    What bothers me is that a player can say "only 5 characters, nothing silly"  and keep a straight face.
    FML.
  12. Like
    Yezar reacted to NQ-Nyota in What happened to ask Aphelia?   
    Hey there! Why yes, Ask Aphelia will be returning soon just as promised.  Expect some details real soon!
  13. Like
    Yezar reacted to NQ-Wanderer in NEW BLUEPRINT TOOLS AT LAUNCH   
    Rebuilding Helios will be easier with our enhanced Blueprint Deployment Tools.
     
    bptoolv3.mp4  
    You can omit any element, swap missing honeycomb, and soon after launch, snap blueprints to deployed cores.
     
    What will you build first, Novean?
  14. Like
    Yezar reacted to NQ-Sesch in A big THANK YOU to our community   
    Hey Noveans!
    You are an amazing community. I would like to thank each and everyone of you for helping make this launch announcement such a major success! Internally, we had some goals for our wishlist on Steam, which we thought would be enough to help us get visibility on the store when the game launches (that's how Steam rolls...). We are just so happy to report that we are about to reach that goal IN JUST THREE DAYS!!!! This is incredibly promising for the launch of Dual Universe and we know we couldn't have done it without you, our awesome community of dedicated and passionate players.
    It’s time to double our Stream Wishlist goal! Let's make DU the surprise hit that we all know it can be. Please continue to spread the word about the wishlist to show our love and passion for this game. Together, we can DU it!
     
    Again, thank you SO MUCH from all of us here at Novaquark.

  15. Like
    Yezar reacted to NQ-Wanderer in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    Are you ready for Dual Universe launch and its coming on Steam, dear Noveans? 
     
    Let us know your thoughts below 👇
  16. Like
    Yezar reacted to Msoul in Will You Stay After The Wipe?   
    I am not going anywhere. Hope to see you all post release.
     
  17. Like
    Yezar reacted to Novean-61657 in New: Albatross HUD public release   
    Nice! Thanks for your work!
  18. Like
    Yezar reacted to CodeInfused in New: Albatross HUD public release   
    Update to 2.1.0 with new antigravity control widget, brake toggle option, and a few more options.

    https://github.com/codeinfused/Albatross-HUD-Community
     
  19. Like
    Yezar reacted to CodeInfused in New: Albatross HUD public release   
    A new piloting HUD is available to everyone. It's not an autopilot however, just a more advanced skin to replace the flight controls, including customizable color. Read the instructions for how to set up
     
    Albatross HUD
     
    Known current issues:
    AGG support

  20. Like
    Yezar reacted to Wyndle in Will You Stay After The Wipe?   
    Take my love, take my land,
    Take me where I cannot stand.
    I don't care, I'm still free,
    You can't take the sky from me.
    Take me out to the black,
    Tell them I ain't comin back.
    Burn the land and boil the sea,
    You can't take the sky from me.
    There's no place, I can be,
    Since I've found Serenity.
    And you can't take the sky from me.
     

     
    G'luck no matter what you choose.
  21. Like
    Yezar reacted to Zarcata in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    I didn't buy any wrong schemes, I don't have any twinks and I didn't do any other irregular things. So I worked out everything myself, spent many hours collecting ores, whether on planets or on asteroids. Then I always traded, bought cheap things, sold expensive on other markets.
    And now? I am also against a wipe.
  22. Like
    Yezar reacted to Novean-61657 in From today's newletter .. NQ seems to not even know what DAC is about   
    Win what exactly? DU, like EVE, does not have a 'win' condition... Pay to do What?
     
    What this does is give people who are space rich and RL poor the ability to keep playing the game. And folks that don't want to grind, the option to not do that. Besides that, it means money for the developer, the RL 'rich' pay more so the RL 'poor' can play as well... Money for the developer means that the game keeps on existing and has room to develop... Theoretically....
  23. Like
    Yezar reacted to Geo in Animated Neon GIFs for Orgs & Ships, Signs & Screens   
    Recently, I've been working on a photography art series called "Art of the Metaverse" 🎨 
     
    The images were all filmed in-game during 2020 & 2021 and re-imagined with Adobe Lightroom (mobile edition) to enhance and/or colorize the content within the screenshots. Photoshop was not used. The series does not represent how the game looks (now or then). Rather, all pieces in the series are intended to be an artistic interpretation of Dual Universe.
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     


     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     
    Hope you enjoy these. 
     
    Sincerely,
    Geo
  24. Like
    Yezar reacted to Owl_Superb in Why "alien" cores? Wouldn't such a revelation come down the road?   
    Your post is a triumph, I'm making a note here - HUGE SUCCESS!
    It's hard to overstate my satisfaction!
  25. Like
    Yezar reacted to Aaron Cain in 50 Game-crashes a day, keeps playing away.   
    Wow, you improved something, the amount of crashes after any patch or update excitingly is better then Keen.
     
    this week alone i get crashes at about every teleport i use or shuttle from alioth to sanc. And alot more.
     
    No idea what you changed but beside DU crashing the whole pc crashes, internet crashes, anything you are doing crashes. what kind of programming are you using that interferes not only DU and the graphic card but also the rest of my pc?
     
    And this is not the first time i posted something like this. DU after today's maintenance, not playable, du after last mayor patch, barely playable but this maintenance made it worse. and since i have no clue what causes this a new tickit is useless, even the du logger crashes and data is not even sent, as that crashes too.  Any idea what is going on?
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