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CoreVamore

Alpha Team Vanguard
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  1. Like
    CoreVamore got a reaction from ProphetZarquon in The Arkship Arkand   
    I think they were referring to sentient aliens; however animals of some type I believe will make appearances as development rolls on.
  2. Like
    CoreVamore reacted to Astrophil in Ark Central: The Latest in Dual Universe News   
    Ay ay ay! More *fascinating* developments (both NQ and otherwise) this month (July!).
     
    Get your popcorn ready.

     
     
     
  3. Like
    CoreVamore got a reaction from Kuritho in Imprisonment and Judicial Punishments   
    Wouldnt worry, I dont think its a thing anyone can enforce, its just an idea dreamed up by people with empires in their heads yet have empty hands...... for now anyway lol
  4. Like
    CoreVamore got a reaction from Ben Fargo in Imprisonment and Judicial Punishments   
    HI Ben, I removed that comment 45 min ago as I read the new info (and I dont have access to pre-alpha either).
     
    Cheers
  5. Like
    CoreVamore reacted to Lethys in Custom Quests   
    You don't need a dedicated questing system (which needs time to develop, costs money, isn't (yet?) an idea NQ might add to the trello) because you can do that with contracts "already" (once contracting is implemented). Set up a contract for ppl to kill Player x, awox/scam/spai in org x, get amount x of resource y for you and so on.
    You can ofc create mazes, relic hunts or other things like games/slot Machines (as seen in the dev diary videos) for other players. 
     
    Just make sure that ppl can't abuse your systems or that they destroy your hard work.
     
    So imho there's really No need for such a dedicated questing system until we see how it all works out
  6. Like
    CoreVamore reacted to Lethys in Little Poll about your intention to begin DU   
    In such games the first week is crucial. If you start learning the game or getting a team at launch, then you're at least a year too late...
  7. Like
    CoreVamore reacted to Warden in Imprisonment and Judicial Punishments   
    @supermega
     
    If you look at the context earlier, it fits well to the general topic in my book. If we ask how we can punish players, then debating alts and circumvention of punishments are related aspects because it could then allow you to question effectiveness of punishments you come up with in the first place. On that note: How could organizations detect alts (eventually), what do you think? I'll coax it out of you eventually!
     
    ---
     
    As for the "first step", I find most things people could come up with so far to be questionable. I tried to come up with some ideas myself when it became a potentially pressing matter for the future due to a police related side project. But unless the game mechanics end up like in first person shooters (which is relatively ruled out by now), classic mechanics like "stop, frisk, confiscate" are out of the picture. So is potential "imprisonment" unless the game, in its own frame, allows such mechanics to be forced on other players.
     
    If not, all I think you can hope for is "voluntary imprisonment" or "(voluntary) forced labor" - next to just excluding people from services, of course - or as a way to let them redeem access or reputation.
     
    In a nutshell, for me it's this for now, more or less:
     
    - Measures of punishment are relatively uncertain yet
    - Intrusive measures seen in other games or mods are likely out of the question until proven otherwise
    - Toughest punishments players could expect is being banned from membership or services as far as I know
    - Regaining access might be accompanied by fines or certain actions you have to go through, in which the incentive to do so would be regaining certain privileges or access to services, but forcing such measures may not be guaranteed
     
    Less abstract, someone f...s up in a city and you make it so that they perhaps can still run around in the city, but cannot use most services that are vital. Maybe you can also ban them from entry into the zone altogether via the right construction methods (needing to get through the right doors whitelisted or not blacklisted) or in general as it is a gameplay feature that bans entry automatically as soon as you try to step into the area in question, like an invisible shield.
     
    And that could be it in most situations. That would perhaps be already punishment (enough). And if some want to regain access, they have to do certain things, in which the incentive to do labor or sit in prison comes from the own players, which to me is like a "voluntary sentence".
     
    The question is, can you force this through other measures as there likely won't be any active gameplay mechanics for this? That would be up to how you do it as player (faction). You can also try doing the same by threatening bounties and making their life miserable if they don't go through with whatever you have in mind for them, like prison or manual labor.
     
    If that works just as well, I don't know. Probably not as well or often as when you, as banned person, develop the own incentive to basically get yourself unbanned.
     
     
     
  8. Like
    CoreVamore got a reaction from huschhusch in Hand Weapons   
    A thought....
     
    All characters have a very basic stun/minimal-damage gun built into their arm just like the mining tool is. This weapon is almost useless against anyone in a suit but handy at very close quarters and against wild life.
     
    Now here is the actual suggestion.
     
    The first gun level above the basic stun gun is large, power hungry and more powerful. As the gun performances increase the gun gets physically smaller, more efficient and more powerful until....
     
    It reaches the point of looking identical to the beginners basic stun gun.
     
    This would give newbies an extra level of safety as potential aggressors would have to second guess themselves.
     
    The only difference to the super hand gun would be the type of beam it emits. By then the attacker will realise the fatal error they have made....
     
    So, worth doing? 
     
    # Amendment: The thought of the basic gun only being able to stun has thrown people of my idea, lets just assume it can do damage, just very little damage compared to all the more powerful gun types.
     
  9. Like
    CoreVamore got a reaction from MookMcMook in Imprisonment and Judicial Punishments   
    Just pray they dont have lua access to their constructs etc or they might be able to do something similar to you.... for example if they were the builder that built your high security buildings and removed group access from all the doors.... or shuts down the power supply (or self destructs it).... or  turns the large city gun systems to raise the city to the ground....
     
    Just saying 
     
  10. Like
    CoreVamore got a reaction from Supermega in Imprisonment and Judicial Punishments   
    Just pray they dont have lua access to their constructs etc or they might be able to do something similar to you.... for example if they were the builder that built your high security buildings and removed group access from all the doors.... or shuts down the power supply (or self destructs it).... or  turns the large city gun systems to raise the city to the ground....
     
    Just saying 
     
  11. Like
    CoreVamore got a reaction from Excavy in Can we get space weed?   
    Wouldnt space weed space u out more?
     
  12. Like
    CoreVamore reacted to Warden in Can we get space weed?   
    I mostly think that unless "drugs" or certain chemical substances really bring downsides that could endanger other players, there won't be rigorous banning of said things.
     
    Most player factions and states likely won't ban a damn thing. My prediction is you'll see more rigid enforcement or banning of certain actions players can or cannot do - aka how to behave - than objects being banned. Most who opt for bans will likely do so for "fluff" reasons. For RP, immersive or ideological reasons. You could think it could attract players to "outlaws", but would there even be a need for "outlaws" if you can just go to another (player) state and freely obtain those things in malls, shopping areas, etc? Where their security or police forces might stop you for a vehicle check to see if it adheres to certain requirements, where they might look in the trunk or storage and not give any damn about "space weed"?
     
    You could probably stand in the streets (or corridors) and consume that visibly (assuming there is animations for this, whether short or longer) like eating a snack or smoking a cigar (inb4 "Non-smoking area").
     
    In short, anything is possible in that regard, the rest would depend on the people / player factions, their stance on it and how exactly such narcotics would work.
     
    People going for that "smuggler vibe" wanting to be a "criminal" who sells or smuggles that just for the heck of it might see huge disappointment if it doesn't end up banned or outlawed in many areas. But then again you could look for this in exactly those areas where the people in power decide to outlaw it. I'd only ever consider doing that if for some reason this is outlawed in some other area or faction, but retains a certain demand, implying increased prices. Then it's a risk and profit calculation. But ironically you could have your production plans visibly in other areas where it's not outlawed. Heck you could plaster big signs on your 'factory' while you can sell it there and sell it at a higher price in outlawed areas, if people 'living' or working there do not or cannot get into territories where usage is allowed or not restricted much.
     
    I, for one, was never fond of the whole vibe around (space) drugs and the usage or selling of those in many games, and I don't take any 'potentially questionable' in reality. You could say I'm generally not really interested in gameplay going into that direction and ironically I am organizing a police project for a notable community city project. While you could now think I'm opposed, on the other hand I say that I understand economic aspects behind it (and it's only a game) and in addition, if said city project management doesn't outlaw any substances, then I say: Less work for the 'cops' involved!
     
    You have to consider another aspect: Any player nation outlawing this and really declaring a 'war on (space) drugs' has a higher pressure to keep their areas clean. A certain black market could grow. You'll open up a certain "homefront" in a way, potentially, if it becomes a big issue. That can be fun and part of emergent gameplay, but at the same time you need to spend resources on enforcing that. Other player nations who do not outlaw this or that do not get to have that problem and can spend resources and time on other things. Heck they could probably benefit from the taxes, if they can be applied, if it's really a sought-out substance.
     
    But before I write more for now, I guess we'll have to wait and see. Time will tell. I'd generally find such 'mechanics' interesting to have potentially questionable substances that players just have to deal with somehow.
     
  13. Like
    CoreVamore got a reaction from Bambino in NEW STREET CODE [The Federation Alpha]   
    You say police like I would say 'army' 
     
  14. Like
    CoreVamore got a reaction from Bambino in NEW STREET CODE [The Federation Alpha]   
    Regulating traffic is a major thing in a space game.....  especially when that traffic can fight back..... as i said, sound like an army to me
     
  15. Like
    CoreVamore reacted to yamisniper in Hello Folks!   
    or just wont take off or uncontrolable XDDD
  16. Like
    CoreVamore got a reaction from Thokan in Eating, drinking and breathing   
    meh, this subject again.....
     
    I don't want any survival mechanic - life is going to be hard enough as it is in DU, besides, as a human I eat, sleep, etc etc in my real life, the game revolves around these real life demands, I already deal with them, I dont want to deal with them in game as well.
  17. Like
    CoreVamore got a reaction from Bacabab_ in Order Your Custom Ship Now   
    Then fly it into the sun killing thousands.... EPIC!
     
     
  18. Like
    CoreVamore got a reaction from Fredflintst0ne in New here   
    Who you calling a troll!
     
    Welcome aboard
     
  19. Like
    CoreVamore got a reaction from Firestorm in The Dyson Sphere Initiative   
    Oh look, a nice resource stockpile is going to be made, good luck protecting it all
     
  20. Like
    CoreVamore got a reaction from STEALTH7 in Hello Folks!   
    So true, DU will be soooooo much more. Cant wait to build my first vehicle
     
    (knowing my luck it will fall from the sky like a rock lol)
  21. Like
    CoreVamore reacted to yamamushi in Two-Factor Dual Universe Account Logins   
    I think that it would be prudent to enable 2FA across our Dual Universe profiles. Our game, forum and community site profiles are all one single sign-on, and considering the NDA under effect, I think it would be very useful to allow for 2FA for those of us who want it. 
     
    We don't get notifications for when we login to our accounts from new locations, so there's not really an easy way for us to tell if someone has our creds and logs into our accounts. 
     
    Please give us 2FA on the websites at least
     
    Invision Community even supports it as of January 2017 - https://invisioncommunity.com/news/product-updates/new-two-factor-authentication-r995/ 
     
    To clarify: This isn't about forcing people to use 2FA, this is about enabling it so that those of us who want to can use it for extra security on our accounts. It's 2018 and the realities of security on the internet these days necessitate that we have the option. 
     
     
  22. Like
    CoreVamore got a reaction from MookMcMook in What I will do when I get Dual Universe   
    Its doable   good luck as you wont be the only one doing this
     
  23. Like
    CoreVamore got a reaction from Bambino in Mobile Bases?   
    Just make a big 'ship' and cover it in dirt. This will be doable by the release of the game.
  24. Like
    CoreVamore got a reaction from Bambino in Creative mode?   
    Creative mode: Build a huge shed with force-field and semi-auto turrets on top, then go inside it and build your stuffs.
     
    Simplz
     
  25. Like
    CoreVamore got a reaction from blazemonger in Creative mode?   
    Creative mode: Build a huge shed with force-field and semi-auto turrets on top, then go inside it and build your stuffs.
     
    Simplz
     
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