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Forodrim

Alpha Tester
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Posts posted by Forodrim

  1. I think this is the wrong way of doing it. The game needs money sinks to get the economy going, not hurdles that will scare new players away.

    The industry is already very complicated to setup for a new player, hitting them with more roadblocks that need to be overcome by grinding is not helpful. 

     

    Why do this for all items? Why not keep basic stuff free? 
    Make the special item like Military Engines require a schematic. Introduce new Industry Items that are slightly better and use the researchable schematics for that. 

     

    This change will have no impact to larger, already existing orgs, but will punish smaller orgs and news players massively.

    I know this is a MMO, but not everyone wants to be part of a large corp. And not everyone will be from day one

     

    Currently the best part of the game is the creativity and ability to create all sorts of stuff.

    This change will seriously reduce that and all that will remain is a mining / grind simulator.

     

    This game need proper game mechanics, not just grind.

  2. 1 hour ago, Aetherios said:

    Would you rather that all elements of PvP be removed from Dual Universe and replaced with NPCs?

    No, not at all. 

    1 hour ago, Aetherios said:

    However, seeing as you support a balance in both PvP and non-PvP activities, I must be missing something here - because I fail to understand exactly what makes PvP a touchy topic, as you said. Could you offer a little more explanation on this? 

    I think it is a touchy topic, because first that balance is easy to miss. If one side feels the other is at advantage, they will complain. The forums of multiple games are full of threads with these complains. Look into the forums of Life is feudal MMO for example. In that game the PVP crowd feels that PVP is to hard and not worth it, so the forum is filled with bitter threads. 

    Secondly, players will have different viewpoints when it comes to that balance. Something one player thinks is fine another player will think of as overpowered and unfair. 

  3. 18 hours ago, Aetherios said:

    PvP is not a touchy topic.

     

    18 hours ago, Aetherios said:

    Make no mistake, I do not support glorifying the ego of players in Eve who want CCP to push out all the new players from high sec so that they can populate their killboards.

    But exactly because of this, PVP is a touchy topic. All Sandboxes I have played so far are torn between the two player bases. The non-PVP people (miners,crafters etc, often dismissivly called "Carebears") and the PVP crowd. If you don't get the balance right, and make both sides welcome, feel like they have a place in the game and their playstyle is viable this can tore the game apart. I think more then one sandbox failed because of this. 

     

    18 hours ago, Aetherios said:

    CCP did not create bumping, or griefing, or killing sprees.

    but they created the environment which makes this possible and even encourages it. You mentioned killboards before and those are a perfect example of this. There are players who only want to boost their killboard, they do not care if their target is worth it, has good loot etc.. They just want the kill to boost their killboard-ego

     

  4. 9 hours ago, SimonVolcanov said:

    One possible solution to the "destruction of matter though x" could be reintroducing the destroyed matter via an asteroid belt that forms around the starting planet. 

    No, it is not needed, as other already pointed out: 

     

     

    there are plenty of resources on the Planet, by the time they will get scarce a lot of other planets will have been colonized and can be used for resources. An artificial "replenishing" is not a good idea. 

  5. 7 minutes ago, MookMcMook said:

    The LUA scripts on screen for bespoke player-made tutorials?

    You can create SVG graphics with Lua and according to the Lua Tutorial you can import pictures as well. So I think it might be a good project to create a "DU-University" in game. Which would include advanced topics. Depending on the Lua scripting you might be able to do "tests" in game. 

  6. 9 minutes ago, MookMcMook said:

    Who knows perhaps Alioth itself could have zero mining, regulated building (imported materials) and zero pvp and expand the whole starter zone ; newbie experience to the entire planet (in time)?

    Mining will most likely be one of the first professions a new player will do to earn some quanta. Also Building is one of the core feature of the game, so I think it would be bad to limit it for new players. 

  7. 38 minutes ago, MookMcMook said:

    So how do many veteran players get to play for free via PLEX? Doesn't that lead to CCP losing revenue from these players?

    Every Plex that can be traded in Eve got bought with real money. So while the veteran player might buy the Plex with ISK the guy he buys it from has bought it with real money (or someone down the line if the Plex got traded multiple times.) For every Plex in existence in Eve, real money has been spend.

  8. Generally NQ stated that you will need multiple crew members to control the ships guns. So no one man Battleships. 

    see dev blog here: 

     

    The details of that are not yet published. Also as far as I know there are also no Informations yet about front facing "fighter style" weapons. 

    However since a lot of the in game elements (engines, thrusters etc.) will work with Lua Scripting I think you will be able to program the weapons to a degree (no full automation). 

     

    If I had to speculate, I would guess that they will limit the number of connections you can make from a control station to guns. 

    So a normal fighter cockpit might only be able to connect to 1-2 weapons, while a specialized "gunner control station" might be able to control more. Perhaps even depending on skill / tech level. 

     

    But again, there are no details about the specifics of this available yet. 

  9. 1 minute ago, Felonu said:

    I am waiting for some discussion by NQ about the weapons systems and how they will be applied before I make up my mind. 

    I'm waiting for the Beta (or when ever combat will be in the game), then we can see how it will work in practice. Also the way scanning and solar system travel will work will be crucial. However the Eve-Crowd should keep two things in mind.

     

    First, the playfield is vastly different. There is no way of claiming a whole system or even a planet in DU, this will change a lot compared to Eve. The Playfield is also much, much larger. A system is tiny in Eve compared to DU which will have the whole planet surface. 

     

    Second, the crafting/ building playstyle of DU will attract a different kind of players then Eve. And those players are needed to make the game a lasting success. 

  10. 50 minutes ago, Lethys said:

    There may be some individuals who want to grief.

    I think this is where we disagree and why this is such a difficult topic. 

    I'm more pessimistic, I don't think there will be "some", I think there will be quite a bit of those. And those players will have a huge impact. I would bet there will be players sitting outside the Ark Safezone hunting for new Players who want to explore the game world. Not because the new Players will have valuable resources, just because they can. This can reduce the number of players who will subscribe to the game after such an experience. 

    Also there will be players who simply love to destroy stuff. A Hermit Player spent a week or more to built something fancy? Just blow it up and laugh about it. And DU will have those hermit builders, unlike Eve. If you tell them to HTFU you will again reduce the playerbase to the usual Eve Player. 

     

    Those are things that can have a huge impact on the number of players in DU and a game like DU will need quite a playerbase. 

     

    But most of this is pretty much theory, I guess we will have to see how thing turn out. 

  11. 1 hour ago, 0something0 said:

    There are binary star systems where a planet orbits a star and another star orbits the planets.

    given the difference in mass, that is very doubtful. 

    there a P and S type binary star systems.

    P type = planet orbits both suns

    S type = planet orbits only one of the stars 

    (https://en.wikipedia.org/wiki/Habitability_of_binary_star_systems#/media/File:Planets_in_binary_star_systems_-_P-_and_S-type.svg)

     

    1 hour ago, 0something0 said:

    There also are moons around planets reflectung light accomplishing the same effects, which all can lead to nights not being pitch-black

    most nights are not pitch black,  moons and even stars do give some light. Today that is hardly visible since in most cities you see very few stars due to light pollution but when you are in remote areas it is quite impressive to see. 

  12. 4 hours ago, Lethys said:

    besides the fact that NQ doesn't want any NPCs (for now) in the game which could recon for you - so I guess that name is only that. A fancy name

    yes, and that is perfectly fine. I would love however elements as a "base" element for drones. Especially the leg elements, both two an six legged ones. Then you can use them to create and program your own drone.  

  13. 13 hours ago, Lethys said:

     

    If pets would add some kind of bonus to smth, it would be p2w, and noone wants that

    yes, I hope they stay purely cosmetic. Although,  I must admit the recon drone looks very cool, a walker element would be nice and the recon function then can be done with lua i guess :)

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