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Caprikel

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  1. Like
    Caprikel reacted to CyberCrunch in AI for President! (a coders dream)   
    Finally the exam weeks are over! Time to get back to the real important things...
    I'm sorry for being inactive for the last months, but you should not assume I will ever abandon this project!
    Luckily we still have some of time before the release, and I think real "ingame" features of the AI should be developed when the game is actually playable.
     
    For now I have more trouble to come up with some short term usage for this chatbot.
    I think one thing that is always relevant for DU are the forum posts. So the AI should learn to parse the forums RSS-feeds and store them in a database. When a new announcement is post is created, the bot automatically posts it in the chatrooms, or reads it out via TTS. An easy way to make sure all members are up to date.^^
    This will be my next step for the chatbot.
     
    During the last weeks we (at Vulture Corp.) also played around with the TTS-functionality, and found a possibility to use a voice distorter on the virtual microphone so it makes the default google-voices sound more like computer voices. Very important for immersion and RP!
  2. Like
    Caprikel reacted to Lord_Void in This is what I will build   
    I like the sound of that.
     
    As a side note, I hope there is some sort of advanced tech in the game that would inspire the creation of "secret labs" to produce. Something akin to tech 2 stuff in EVE.
  3. Like
    Caprikel reacted to Saul Retav in How are you going to play the game?   
    I may start an underground terrorist cult that actively works to dismantle society from the inside out, preventing interstellar colonization at all costs...

    "Humankind is a plague. They were a plague back on Earth, ravaging the planet, polluting the water and the air, bringing thousands of species to extinction! And they'll continue to be a plague. First, they'll strip Alioth of all her beauty, mining, burning, and pillaging until there's nothing left but a dead husk. Then, they'll move on to the next Alioth and do the same. Again and again and again and again! Their appetite for destruction is limitless and they will continue to consume the galaxy until there's nothing left. Unless... we can stop them."

    "FOR EARTH!!" 
  4. Like
    Caprikel reacted to LynkxDev in ! Better elements !   
    I think the element should be "a script obj" and the graphics a voxel sandbox mesh
     
    so a builder can design what his imagination think it looks like an "Landing hydrogen engine" ,
    than he attach all parts and attach the blueprint (that can have a look of a microchip ingame,
    but in fact is a script that tells how the game engine treat that voxel how to behave as a "Landing Hydrogen Engine" for the game engine). 

    As this any player can create any visual mesh for his engine and use this chip (script) his creation will have the same characteristics of default  "Landing hydrogen engine".  But the variables saved at moment of creator attached the script could be composed of something like:
     
    Default script values for a "Landing hydrogen engine":   Acceleration, weight, fuel consumption, push strength, resistance   and so on..
     
    All should behave something like this model: (lets use Acceleration as example)
    Default acceleration value for "Landing hydrogen engine"............................................... =  100
    Engineers skill level bonus  .............................................. ................................................= +25 (depends of skill level)
    Material rarity or refinement bonus .....made of duraluminum (tier 2 mat)...... ..................=  +10
    Random generated value at time of creation bonus......... .................................................= + 27
    (if get a random 95+ the item will be considered a rare master work)
     
    Final "Landing hydrogen engine" created by player X will have acceleration power  = 162 

    Like this no metter all player of the game create "Landing hydrogen engines" not a single one will be the same, some will be better than the other and all will be unique creation, if your ship needs a "Landing hydrogen engine" you can buy or craft a basic one or travel arround the galaxy looking for the best of the best.
     

    See yah Space Cowboys  !

    - W. Lynkx

     
  5. Like
    Caprikel reacted to Warden in Dual Universe Radio Network   
    This is a fitting addition and will likely have a major impact once this game is more fleshed out.
     
    With one word: immersion. Some probably can't hear that word anymore, but just think of mining or flying somewhere while listening to actual ads with a relevance to the world, community, etc.
  6. Like
    Caprikel reacted to yamamushi in Dual Universe Radio Network   
    Hello Dual Universe Community,
     
    We are bringing you today a new idea that is in the works and we want your opinion. The Alioth Broadcasting Corporation invites the content creators of Dual Universe to take part in creating a 24/7 live audio streaming network of content focused around Dual Universe.
     
    We envision a platform that allows anyone from the Dual Universe community to apply and DJ/host on this station, creating their own shows or podcasts based on Dual Universe in some way or another. DJ Hosts are allotted time slots that work with their schedule where they can play music, talk to players, run radio games, talk DU news and more.
     
    At the moment we are still in the early phases of testing our streaming platform and trying to integrate player ads and DJ interfaces in a cohesive manner so that it is as seamless and automated as possible.
     
    We're asking that any organizations that may want their ads played to send us (on discord preferably) 30-60 second ads based around your org (think radio ads). For now, just come up with short, simple ads for the community to hear. We are going to be using these ads to test airspace and control.
     
     
     
    In addition to ad content, we are also looking for people who might be interested in being a  DJ, whether live or just pre-recorded content so that we can start running through a beta schedule. That also includes talk shows or broadcasts centered around your organization. If you would like to be a DJ or want to try it out, let us know and we will start testing with multiple people. Requirements for becoming a DJ are a clear microphone (if you're going to be speaking) and you must be able to download (install and setup) the appropriate streaming software onto your own computer. You must also have free time(s) available sometime during the week for about 1-2 hours minimum.
     
    Over the next couple of weeks we will be running through a beta schedule, and while we don't expect much content to fill the air until at least alpha launches, we wanted to get this up and running now with a sane scheduling system and enough content-producers lined up so that we can launch the complete station all at once.
     
     
     
    If you would like to be a part of Dual Universe Radio Network, let us know by sending us a message through discord or the forums (this forum). As this is a new idea, we would love any input the community has, so let us know your thoughts or questions below.
     
    We want to stress that this is being built as a neutral, 3rd party group that will take no bias towards any other organization. Our goal with this network is simply to keep it operational and to keep it fun for our listeners. We don't favor one group or another, however, individuals on the network are free to represent their own thoughts and opinions under certain guidelines we will have in place.
  7. Like
    Caprikel got a reaction from gyurka66 in Some Ideas Relating to PvE   
    I'm sure there have been previous posts about PvE, but I want to share some of my ideas as to how PvE could work in Dual Universe. 
     
    So in one of the early Dev Blogs, JC mentions NPCs in this quote: "
    At this stage, it is not clear if we will have enough time until the alpha to implement NPC animals to come and bother you during the night, as well as serve as hunting preys. But that’s the idea, because you will need to feed yourself, and the nanoformer cannot make wood-based lunch for you!"
    So based on this, it's clear that JC plans on the game to have a survival aspect to the game at some point, where hostile creatures will bother you in the night, like in Minecraft. I thought about how the PvE system would work if it was the same as it is in Minecraft, but the system of monsters spawning anywhere the light level is low wouldn't fit well with Dual Universe at all. Having monsters spawn in your skyscraper just because it's a little dark would be a huge annoyance, and would ruin the immersion that Dual Universe creates. 
     
    So instead, I was thinking that hostile creatures could instead only be spawned in certain locations where a specific monster spawning block is generated. For example, this could be a giant nest that spawns a wasp-like creature that attacks players if they get too close to the nest. I think it would be interesting if these creatures behavior varied based on the species. For example you could have creatures that are extremely territorial, but are neutral otherwise. For other creatures, they could roam in packs like wolves, and attack anything they find. 
     
    I think hostile creatures could become pretty important in various aspects of the game. For example, it creates an incentive to build shelters to survive the night, to build cities with walls protecting it, to create turrets to defend from monsters. It could also create a whole new profession, monster hunters. Maybe the game could spawn a nest of hostile monsters every couple weeks that creates a problem for a vulnerable settlement. These settlers don't have a group of powerful soldiers to eradicate the monster nest, so they hire a group to hunt these monsters and destroy them. (It could also create situations where you find abandoned towns due to monster infestation, which I think is pretty cool.) Also monster nests could be used as a rare material that's desirable, so monster hunter groups could also just hunt monster nests for the sake of getting the rare resource from it. (And of course the monster themselves could drop something somewhat useful, like food to help sustain the hunt.)
     
    Of course, many issues arise from this system. For example, there needs to be a system that prevents a planet from being covered in monster-spawning nests, so maybe it could be limited to spawning within a certain radius of players. Maybe the higher the density of players in an area, the more powerful of a monster spawn-nest is created. Another issue is making sure there isn't too many monsters, so you obviously don't want the monster nest to continually spawn monsters that flood up the game, so as long as the monsters despawn when players aren't around, it should be fine.  
     
    So what are your guys thought? Assuming there will be monsters eventually, what kind of system for monsters do you want Dual Universe to have? Also, what kind of hostile creatures do you want to see that would fit well with the lore of Dual Universe?
  8. Like
    Caprikel reacted to Anaximander in Griefers and how they will be handled.   
    No, the problem with that kind of thinking is the general problem with the community that doesn't understand sandbox.
     
    This kind of thinking is the "I want to build a golden palace in the middle of a warzone and be protected" kind of tihnking.
     
    Outposts are a military asset. If you are on a MILITARY ASSET on a border, you are ASKING for trouble. There's a reason there are borders and players will have to guuard them - mainly, an excuse for PvP. So you, who doesn't like trolls and griefers, can just build in piece deep in your faction's border, where nobody will harm you, as your faction could kick them out of the TCU / Protection Bubble as a retaliation.
     
    This kind of thinking is on the same level as " I don't want my WARship to be blown to bits by trolls ". First, it's a warship, it's meant for WAR, and all the missiles will go its way. Dock it in a space station with a powerful shield - that's an outpost or a staging waypoint station.
     
    Likewise, you guys are argueing " I want to be living in the midst of a place that RAIDERS will attack, but I don't want to be oblieterated and trolled by them.
     
    That's not how the sandbox works. There's a reason safezones exist.
  9. Like
    Caprikel reacted to yamamushi in Should Dual Universe Be Social Media?   
    Absolutely it should, and I think that there are some very exciting things on the roadmap to that end ;-)  
     
    My lips are sealed, though. 
     
     
    I firmly believe that the social aspects of Dual Universe will be very similar to Second Life, maybe not as extreme as some people take SL, but there will most certainly be room for the type of social interaction that Second Life allows for. (ie the nightclub thread that was up earlier).
     
    There will be a metagaming aspect as well, similar to Eve Online's metagaming (the social interaction outside of the game), but the freedom that DU is promising would seem to lend itself more towards the SL aspect. 
     
     
    In many ways there's already a social media aspect to Dual Universe, I mean I spend easily 40 hours a week on Discord hanging out and generally complaining about my work life  
  10. Like
    Caprikel reacted to Lethys in Asteroid Gas-stations   
    I like this idea - truck stop at the end of the universe with a diner
     
    Maybe those gas stations are only viable for some time because eventually raw fuel will run out on that asteroid and it's too much effort to carry it there. So you could end up with abandoned stations which probably will be used as military staging points or something.
     
    I don't think the devs go for a 'realistic' setup of the universe because it wouldn't be fun - resources would be scarce and everyone would just be fighting over that little what is in the ground or on asteroids. Let alone the huge nature of the universe, even when scaling down by a factor of 100000, is too big. So compromises have to be made in order to make this game fun for everyone
  11. Like
    Caprikel got a reaction from MinerMax555 in Asteroid Gas-stations   
    Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station.
     
    So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). 
    In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). 
     
    In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 
    I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. 
     
    So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) 
     
    I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! 
     
    I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  12. Like
    Caprikel reacted to Anaximander in Trauma Mechanics and Emergent Gameplay Consequences.   
    Well, as far as reputation goes, NQ could core a very simple thing, enagement, lifespan and KD ratio.
     
    Example :
     
     
    Cpt. Twerkmotor
     
    Days Awoken (from lore's cryosleep) : 76 Days (this is the character's age)
    150 Combat Engagements
    Average Lifespan : 15 days
    K/D : 15
     
    That means, that every fifteen days, I kill 15 people, and die once. It's an average approximation.
     
    But my 150 Engagements, means that I attack a lot of people or ships.
     
    The game has no "NPC reputations", i.e. the Arkships give zero Fs as of if you are a pirate or not .
     
    Also, you need to understand the bounty system. It's not a "one time off". If anything is to be taken out of the Devs interviews, is that they have been inspired by EVE on many things and I'd say they CAN use the EVE bounty system, which in itself is brutal if someone has a lot of in-game money and a really serious grudge.
     
    I.E. I place a bounty on your head. My bounty on a kill, is 500,000 SpaceBucks on you BUT, the total pool of money, is 5,000,000 SpaceBucks, meaning, that people have to kill you 5 times in a row to get the full bounty pool.
     
    BUT, to not be exploited, the Bounty per kill, is equivalent to how expensive a ship / total gear destroyed is. If I kill you and you got 1,000,000 worth of gear on you that I destroyed, the Bounty adjusts, since you were a tough fight - supposing that 1,000,000 worth of gear is a very powerful gear combo, numbers may vary - so a bounty may be 500,000 but it may sky-rocket to higher than that in possible loot the other guy will drop.
     
    Now add the repetitive system of being farmed by bounty hunters, and you can see, pirates can't have a penatly on their head for "being rogue". It's the open seas and there's no International Law in DU's space. There is no rogue status, since nobody is actually there to dictate what's right or wrong.
     
    However, an alliance may "tag" you with a "Target Has Terrible Standing" tag (something that's right out of EVE) and everyone in the alliance, depending on their rules of engagement, may actually go after you on sight, as in EVE, there's two forms of Rules of Engagement, NRDS (Not Red Don't Shoot - the asks questions first guys) and the NBSI ( " Not Blue? Shoot it " the guys who will attack ANYONE who's not in their allliance, or is tagged as a positive standing merchant that's out of the alliance itself.
     
    And this is where it's at. Pirates in EVE WELCOME bounties. It's a badge of honor to have a ticker going to 1 billion bounty in reward. And some of those pirates, ENJOY the bounty on their head, as people come after them and they don't have to go out looking for a fight.
     
    Tell you what, you may think Bobba Fett is a badass, but at the end of the day, he's wearig a storm-trooper modified armor and he's a clone meant to be a canon-fodder. And most bounty hunters think they are Bobba Fett.
     
    Although, the idea of "extra trauma" damage, can be exploited, if a person specialises into a skill training like "Assassination Training", turning the player's bounty kills to cause a target more Trauma, thus, assassins can be hired to go after a certain person, in order to cause them severe downgrading in skill training times and combat efficiency, like a faction's top officers, who will be crewing the bridge of a ship. Reduce their skill efficiency, you get them to waste resources on a doctor - if there are any at all near you.
     
    So yeah, the bottom-line is, reputation is some relevant. You can get a vague idea of a person by the dossier or personal info they got on display, but not much else. Sure, your alliance may have a person on Red status (enemy / hostile) but the guy is not an NPC, you can talk to them and be like "yo, listen, I got a gun, you got a gun, we can fight and waste 15 minutes dancing around each other while firing non-stop, OR, you can just go your merry way and I do the same, 'mkay?" . So, reputation, is something very very relevant.
     
    There could be a system, where "single tags" add up on a counter. I.E. I got tagged as hostile by 100 people, while 500 have tagged me as friendly, so my ticker is 4:1 ratio, thus I get a "blue" Status when people who are neutral to me check my info.
     
    Talk about conginitvie dissonance, when an alliance has a person, who has Excellent Status, tagged as "Hostile" .  If a guy has 10:1 ratio on Positive to Negative individual tags, then you know your alliance may be full of bullcrap
     
    I may actually make a thread about it.
     
    Cheers!
  13. Like
    Caprikel got a reaction from Kuritho in Asteroid Gas-stations   
    Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station.
     
    So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). 
    In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). 
     
    In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 
    I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. 
     
    So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) 
     
    I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! 
     
    I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  14. Like
    Caprikel got a reaction from ForlornFoe in Asteroid Gas-stations   
    Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station.
     
    So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). 
    In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). 
     
    In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 
    I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. 
     
    So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) 
     
    I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! 
     
    I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  15. Like
    Caprikel got a reaction from ATMLVE in Asteroid Gas-stations   
    Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station.
     
    So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). 
    In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). 
     
    In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 
    I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. 
     
    So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) 
     
    I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! 
     
    I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  16. Like
    Caprikel got a reaction from Zamarus in Asteroid Gas-stations   
    Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station.
     
    So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). 
    In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). 
     
    In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 
    I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. 
     
    So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) 
     
    I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! 
     
    I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  17. Like
    Caprikel got a reaction from Code24 in Asteroid Gas-stations   
    Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station.
     
    So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). 
    In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). 
     
    In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 
    I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. 
     
    So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) 
     
    I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! 
     
    I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  18. Like
    Caprikel got a reaction from Halo381 in Asteroid Gas-stations   
    Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station.
     
    So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). 
    In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). 
     
    In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 
    I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. 
     
    So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) 
     
    I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! 
     
    I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  19. Like
    Caprikel got a reaction from yamamushi in Asteroid Gas-stations   
    Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station.
     
    So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). 
    In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). 
     
    In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 
    I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. 
     
    So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) 
     
    I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! 
     
    I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  20. Like
    Caprikel reacted to Lethys in Black Market, Illegal goods, Drugs, etc...   
    Because people are LAZY AS FUCK
     
    I was the prime seller of drones in Dodixie (~3,5million isk) in eve online for some time. I squelched all other players, diminishing their profit and got my own drones sold. 5 Jumps away those drones were 2million isk cheaper (travel time ~5min). I charged them DOUBLE the price and they happily paid me.
     
    In every game at a certain point when people stop caring about money because they have enough people get lazy. They don't want to waste gametime on getting a gun cheaper when they buy those in a nearby system. They want that gun NOW and they want to get on with it. That's why Black Markets will prosper if some org has a fierce grip on economy. Bring those goods to the players and they will pay you (because as you said: people are greedy little bastards and always want the best price) but yet again are lazy.
  21. Like
    Caprikel reacted to Kuritho in WAY TO GO NOVAQUARK!!! (thrusters & physics model)   
    Well, it already surpassed Space Engineers.
  22. Like
    Caprikel reacted to Violet in WAY TO GO NOVAQUARK!!! (thrusters & physics model)   
    Yes, I was so happy to see that. All the previous videos made the vessels seem kind of magic and fake. That fighter design they did in earlier videos would never get off the ground in reality.
     
    It makes me wonder what their plans are for in atmosphere vessels are going to be, are we going to have wing elements to generate lift like planes or are we going to need to add massive thrusters to hover in the air?
     
    Obviously as anyone who has played ksp knows realistic engines and gravity are harsh as hell, I can except magic science fiction thrusters that can produce huge forces to make the game fun but it would be cool if we could save money and fuel by having wing elements for producing lift.
     
    Also is there going to be drag in space? Or a speed Limit?
  23. Like
    Caprikel got a reaction from bastanold in Some Ideas Relating to PvE   
    I'm sure there have been previous posts about PvE, but I want to share some of my ideas as to how PvE could work in Dual Universe. 
     
    So in one of the early Dev Blogs, JC mentions NPCs in this quote: "
    At this stage, it is not clear if we will have enough time until the alpha to implement NPC animals to come and bother you during the night, as well as serve as hunting preys. But that’s the idea, because you will need to feed yourself, and the nanoformer cannot make wood-based lunch for you!"
    So based on this, it's clear that JC plans on the game to have a survival aspect to the game at some point, where hostile creatures will bother you in the night, like in Minecraft. I thought about how the PvE system would work if it was the same as it is in Minecraft, but the system of monsters spawning anywhere the light level is low wouldn't fit well with Dual Universe at all. Having monsters spawn in your skyscraper just because it's a little dark would be a huge annoyance, and would ruin the immersion that Dual Universe creates. 
     
    So instead, I was thinking that hostile creatures could instead only be spawned in certain locations where a specific monster spawning block is generated. For example, this could be a giant nest that spawns a wasp-like creature that attacks players if they get too close to the nest. I think it would be interesting if these creatures behavior varied based on the species. For example you could have creatures that are extremely territorial, but are neutral otherwise. For other creatures, they could roam in packs like wolves, and attack anything they find. 
     
    I think hostile creatures could become pretty important in various aspects of the game. For example, it creates an incentive to build shelters to survive the night, to build cities with walls protecting it, to create turrets to defend from monsters. It could also create a whole new profession, monster hunters. Maybe the game could spawn a nest of hostile monsters every couple weeks that creates a problem for a vulnerable settlement. These settlers don't have a group of powerful soldiers to eradicate the monster nest, so they hire a group to hunt these monsters and destroy them. (It could also create situations where you find abandoned towns due to monster infestation, which I think is pretty cool.) Also monster nests could be used as a rare material that's desirable, so monster hunter groups could also just hunt monster nests for the sake of getting the rare resource from it. (And of course the monster themselves could drop something somewhat useful, like food to help sustain the hunt.)
     
    Of course, many issues arise from this system. For example, there needs to be a system that prevents a planet from being covered in monster-spawning nests, so maybe it could be limited to spawning within a certain radius of players. Maybe the higher the density of players in an area, the more powerful of a monster spawn-nest is created. Another issue is making sure there isn't too many monsters, so you obviously don't want the monster nest to continually spawn monsters that flood up the game, so as long as the monsters despawn when players aren't around, it should be fine.  
     
    So what are your guys thought? Assuming there will be monsters eventually, what kind of system for monsters do you want Dual Universe to have? Also, what kind of hostile creatures do you want to see that would fit well with the lore of Dual Universe?
  24. Like
    Caprikel got a reaction from yamamushi in Some Ideas Relating to PvE   
    I'm sure there have been previous posts about PvE, but I want to share some of my ideas as to how PvE could work in Dual Universe. 
     
    So in one of the early Dev Blogs, JC mentions NPCs in this quote: "
    At this stage, it is not clear if we will have enough time until the alpha to implement NPC animals to come and bother you during the night, as well as serve as hunting preys. But that’s the idea, because you will need to feed yourself, and the nanoformer cannot make wood-based lunch for you!"
    So based on this, it's clear that JC plans on the game to have a survival aspect to the game at some point, where hostile creatures will bother you in the night, like in Minecraft. I thought about how the PvE system would work if it was the same as it is in Minecraft, but the system of monsters spawning anywhere the light level is low wouldn't fit well with Dual Universe at all. Having monsters spawn in your skyscraper just because it's a little dark would be a huge annoyance, and would ruin the immersion that Dual Universe creates. 
     
    So instead, I was thinking that hostile creatures could instead only be spawned in certain locations where a specific monster spawning block is generated. For example, this could be a giant nest that spawns a wasp-like creature that attacks players if they get too close to the nest. I think it would be interesting if these creatures behavior varied based on the species. For example you could have creatures that are extremely territorial, but are neutral otherwise. For other creatures, they could roam in packs like wolves, and attack anything they find. 
     
    I think hostile creatures could become pretty important in various aspects of the game. For example, it creates an incentive to build shelters to survive the night, to build cities with walls protecting it, to create turrets to defend from monsters. It could also create a whole new profession, monster hunters. Maybe the game could spawn a nest of hostile monsters every couple weeks that creates a problem for a vulnerable settlement. These settlers don't have a group of powerful soldiers to eradicate the monster nest, so they hire a group to hunt these monsters and destroy them. (It could also create situations where you find abandoned towns due to monster infestation, which I think is pretty cool.) Also monster nests could be used as a rare material that's desirable, so monster hunter groups could also just hunt monster nests for the sake of getting the rare resource from it. (And of course the monster themselves could drop something somewhat useful, like food to help sustain the hunt.)
     
    Of course, many issues arise from this system. For example, there needs to be a system that prevents a planet from being covered in monster-spawning nests, so maybe it could be limited to spawning within a certain radius of players. Maybe the higher the density of players in an area, the more powerful of a monster spawn-nest is created. Another issue is making sure there isn't too many monsters, so you obviously don't want the monster nest to continually spawn monsters that flood up the game, so as long as the monsters despawn when players aren't around, it should be fine.  
     
    So what are your guys thought? Assuming there will be monsters eventually, what kind of system for monsters do you want Dual Universe to have? Also, what kind of hostile creatures do you want to see that would fit well with the lore of Dual Universe?
  25. Like
    Caprikel reacted to DarkTemplar in Some Ideas Relating to PvE   
    I like this idea. And certainly hope there will be some PvE aspect in the future. As we know, it most likely won't be implemented at launch, probably a year or two later. And because of that, players will be set up with resources guns, ships, whatever. I think the monsters spawned should be difficult to take down, and a proper challenge (for moderatly geared people). This means there is a need for well equipped players to actually go out and take down these nests.
     
    Regarding the nests, I don't think there should be something limiting a planet getting overrun by these monsters (please be bugs). This will mean you can't just leave the nest. The only proper way to stop them is to take out the nest. Although there should be a limit for how close these nests will spawn. My thoughts is have a pretty large distance between nests, but have their nests zones/territory intersected.
     
    Lore wise, I definitly think we need monsters. Unknown planet with completely new ecosystem? Gotta be guys on the top of the food chain before we arrived.
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