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SirJohn85

Alpha Team Vanguard
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  1. Like
    SirJohn85 reacted to ATMLVE in Racing Gate Elements   
    Could you just keep the script for the timer and lap counter on each of the vehicles, instead of at the start/stop gate? And make it so that those driving can't edit the script; the owner of the track is the one that makes the script and puts it on everyone's vehicles (in the case that the participants are making their own vehicles).
  2. Like
    SirJohn85 got a reaction from Ripper in Racing Gate Elements   
    Definitely a challenge.
     
    But regardless of what players feel as important for an expansion, let's take a look at your actual situation. The first obstacle you already describe yourself. How do you deal with it? ATMLVE has already delivered you the solution. 
     
    To avoid possible fraud attempts, you will work with RDMS. The gates get superior rights while you create a driver group.
    Consequently, the hierarchical order would be: Owner > Gate > Driver
     
    The drivers are proactive = They automatically trigger the scripts at the gate.
    The gates are reactive = you react to the incoming driver.
     
    I do not know if you ever programmed a game. But to transfer data between two points (or levels), you should build a game state machine for your purpose. A separation of global and local variables becomes necessary. The drivers would be local and the start / end gate global.
     
    Study this link to understand the idea:
    Https://www.sitepoint.com/saving-data-between-scenes-in-unity/
     
    I strongly recommend that you join LUA programmers. It is a big hurdle to do it alone. Especially since the programmers can tell you what is possible and what is not. (Lua technically doesn't have OOP syntatically)
     
    And what you have to find out in the game as early as possible:
    - Are the results overlapping when several sensors are placed next to each other?
    - What is the radius of the sensor? Is a vehicle detected with speed X?
    - What is the radius of LUA? Maybe you can place a screen only at the first / last gate?
     
    These are 3 questions that come to my mind. But you will definitely have to start small. The others have made examples where the absolute lowest common denominator is.
  3. Like
    SirJohn85 got a reaction from Ghoster in "Probably After Release"   
    I was frightened for a moment. I have been playing mmorpgs since 2001. As I read it, the memories of Star Wars Galaxies immediately came up with the Combat Update and NGE. If you want to kill a mmorpg, take a look at SOE with this game.   Anything that changes the game style or turns around 180 degrees, in my opinion can not be released after release. The best examples are your survival elements. Everything that affects planetary changes can, in turn, be applied to the expansion of the universe with the new planets. Everything that expands elements or other things enriches the possibilities for new or revised projects. But Novaquark knows this.   One must not forget: in the end, we make only suggestions. They can be accepted or not. I may be unpopular with this opinion, but sometimes it is better not to listen to the community during development, but to wait for feedback on the PTR test.   I save the words to the alpha as they are self-explanatory. These are processes that are common in the business world.    
      I think it's good that you've written it down ATMLVE. Perhaps this also brings some people back to reality.
  4. Like
    SirJohn85 got a reaction from Warden in Feedbackthread - "Looking for Organization Thread"   
    Post should be pinned.
  5. Like
    SirJohn85 reacted to Warden in Feedbackthread - "Looking for Organization Thread"   
    This is the feedback thread for the thread: »☑ The (un)official "Looking for Organization" Thread

    Here you can share your thoughts, feedback, etc. If you think the form is lacking, add your suggestions here, too.
  6. Like
    SirJohn85 reacted to Warden in ☑ The (un)official "Looking for Organization" Thread   
    Recruitment should be easier - and it can be!

    With many if not endless amounts of organizations now and later on, trying to find the right place can become tricky. So someone in Vulture Corporation *shameless ad* sat down and thought: Let's make it easier for all. Based on another forum where a similar layout works well with mod support, here we are:

    Welcome to the (un)official "Looking for Organization" Thread that gets people results faster.
     
     
    How it works is simple
     
    ⛹ Organization seeker
    You simply use the form provided below as basis for your post, fill it out and post it in here according to your specifications and then wait for the messages and offers to pour in. If you found an organization, you edit your posting and indicate that you did to prevent additional, possibly unwanted messages - and maybe false hopes for some recruiters.
     
    ⛳ Organization provider
    You simply monitor this thread and respond to fitting requests. Please do not reply in this thread and contact recruits via the preferred contact method indicated by their posting only.
     
    ⚠ Forum moderators
    To allow for a good structure and overview, it is suggested that moderators delete fulfilled requests from time to time if the post was marked accordingly by the user. In turn users, upon posting, should automatically agree that their posting can be deleted, if fulfilled.
     
     
    Notice:
    For feedback about the form or other things, please send a PM visit the feedback thread found here: »Feedbackthread - "Looking for Organization Thread"
     
    This thread is just for those looking for an organization, not debate or organization ads. Thanks to Tal from the SC forums for the inspiration.
     
     
    Changelog: -
     
     
    ---------------------------------------
     
    Form
    (Remove the informational parts upon posting - Subject to change depending on feedback in feedback thread or sent via PM)
     
     
    Name:

    Desired role(s) you wish to play in-game:
    Ex. Pirate, Smuggler, Trader, Soldier, Mercenary, Bounty Hunter, Miner, Explorer

    Organization Membership Type:
    Do you look for a main organization or do you just intend to affiliate with others while you remain in your core organization?

    What type of Organization are you looking for?:
    Ex. Pirate Group, Trader Coalition, Corporation, Player Government / Nation, Military Organization, Cult, Mercenary Group, Empire etc...

    PvP or PvE Oriented?:

    Region/Timezone:
    Country or, ideally, timezone

    Language spoke/Written?:
    Here you can also indicate if an organization should speak a certain language primarily

    Roleplay Interest?:
    How mild or heavy you intend to roleplay - or if there is no interest whatsoever

    Are you looking for an organization that will focus heavily on Dual Universe or one that plays other games together?:
     
    Preferred organization size:
    Do you look for a rather smaller or larger organization?

    Other:
    List any other specifics here

    Preferred contact method:
    State how organizations should contact you, ex. Steam, E-Mail, Discord, Skype, private message on this forum etc.
  7. Like
    SirJohn85 reacted to Anaximander in SINGLEPLAYER?   
    Hi, welcome to the forums.

    The games main focus is MMO, it's server tech is built with a massively multiplayer ONLINE role playing game in mind. It's an MO
     
    Furthermore, the game's server tech is all about doing away with instancing and loading screens. Everyone plays on the same game world.
     
    The game is a subscriptino MMO, with expansions being free and the game itself being even possibly to play by paying for subscription with in-game money. That being said, making the game available for a LAN, is like asking the devs to kill their own revenue.
     
    Exposing the game to a wider audience, involves more variety in gameplay options. It doesn't involve LAN. It's an MMO. Massively Multiplayer Online. It's in every single poster they produced. It's the game's main selling point, having possibly 100K people on the same in-game city. It's not No Minecrafter's Sky to be a single-player game.
     
     
     
    Cheers!
  8. Like
    SirJohn85 got a reaction from Anaximander in SINGLEPLAYER?   
    Welcome to the forum.
     
    I do not want to write anything big, since the others have already done so. Now regardless of what the players want ... I have 2 things that I want to mention briefly.
     
    1. Demanding a singleplayer would mean that NovaQuark has to throw away their entire concept. The last 3 years, which they have invested in the server architecture on manpower and working hours - would be gone. The concept was clear from the start, where the journey goes. You should have caught JC (Head of NovaQuark) 3 years ago, even before he started the prototype to describe your idea.
     
    2. "Not everyone has Internet" - This is no longer an argument in 2017.
     
    Look at the growth (statistics):
    Http://www.internetlivestats.com/internet-users/
     
    The game is expected to be released in late 2018. And you can think for yourself that even more people get access.
     
    Do not get me wrong, I just want to tell you what the overall picture looks like. Sure, even today we still have countries in Europe with villages that have 2 megabits of internet. The expansion is now slow. But the possibilities are at least given.
     
    But, of course, it does not prevent you from playing as a lone wolf. There will certainly be opportunities. The question is: How creative are you?
  9. Like
    SirJohn85 got a reaction from Lethys in Who wants to be second?   
    America first, but who's second? I laughed so hard.  The countries will be released one after the other.
     
    http://everysecondcounts.eu/
  10. Like
    SirJohn85 got a reaction from Lord_Void in Who wants to be second?   
    America first, but who's second? I laughed so hard.  The countries will be released one after the other.
     
    http://everysecondcounts.eu/
  11. Like
    SirJohn85 got a reaction from Anaximander in Safe zone bubbles in space (nomad orgs in mind)   
    Safezones and bubbles at: 33:03 - 36:55
  12. Like
    SirJohn85 reacted to yamamushi in House of Leaves "Dual Universe" shirt   
    I came across this today and thought it was somewhat amusing. House of Leaves is my favorite novel, so it was a bit of synchronicity for me:
     
     

     
    https://www.etsy.com/listing/266064921/house-of-leaves-dual-universe-t-shirt?ref=shop_home_feat_4
     
     
    The text on the shirt says,
     
     
    Which I found somewhat fitting
  13. Like
    SirJohn85 got a reaction from AlexRingess in Rotors, pistons and similar movable elements to create unique buildings   
    Rotors (and pistons), please!
  14. Like
    SirJohn85 got a reaction from bastanold in Nomadic Life in Dual Universe   
    In my opinion, ATMLVE has said all relevant. I am also of the opinion, that it is an exciting playstyle. Nothing comes from nothing. In the end, you see what you have done. I think it is also a matter of time, when you get to the game. At the beginning, everything will still be under construction and the nomadic life will be a bit quieter. The later you get to it, the more difficult it could become. Especially when territories have formed as well as the characters with abilities. If you come later, I would be looking for an organization early to train the skill points before tackling a nomadic life.
     
    The only thing I would add for nomadic life:
    Each of your mistakes will be punished.
  15. Like
    SirJohn85 got a reaction from yamamushi in Goodbye Asheron's Call   
    This reminds me of this video, which took place at the beginning of the year.
     
    The video's uploader says they are trying to find a replacement game for their grandfather - a tall order for a game he's devoted so much time to. When the person filming asks if he thinks he'll be able to find something similar to play, he pauses and then replies with a smile: "No, everything now looks like crap compared to this game."     Edit: I should watch the video till the end... But anyway, here's the source for the 74 years old player.
  16. Like
    SirJohn85 got a reaction from ATMLVE in "Probably After Release"   
    I was frightened for a moment. I have been playing mmorpgs since 2001. As I read it, the memories of Star Wars Galaxies immediately came up with the Combat Update and NGE. If you want to kill a mmorpg, take a look at SOE with this game.   Anything that changes the game style or turns around 180 degrees, in my opinion can not be released after release. The best examples are your survival elements. Everything that affects planetary changes can, in turn, be applied to the expansion of the universe with the new planets. Everything that expands elements or other things enriches the possibilities for new or revised projects. But Novaquark knows this.   One must not forget: in the end, we make only suggestions. They can be accepted or not. I may be unpopular with this opinion, but sometimes it is better not to listen to the community during development, but to wait for feedback on the PTR test.   I save the words to the alpha as they are self-explanatory. These are processes that are common in the business world.    
      I think it's good that you've written it down ATMLVE. Perhaps this also brings some people back to reality.
  17. Like
    SirJohn85 reacted to ATMLVE in "Probably After Release"   
    There are always lots of questions about Dual Universe... Some of the same questions get asked a lot, but people are still always coming up with new ones. One of the most common answers to any question is... "Probably not at release." I realize there are a lot of things that can be pushed off for a time, but I am afraid that there are some features which may be initially neglected which will later become very difficult to implement.
     
    For instance, I would love for hostile environments/weather to cause wear/damage over time. Extreme heat, sandstorms, toxic rain, etc. requiring different materials and skills to be able to operate in these environments would be awesome (my opinion of course) for the game, but if I asked whether this will be added the answer would be "probably not at release." But how could you implement something like that later down the road? It would be difficult. You would have to wait for new planets to be generated and then give them those effects; after all, the developers can't just say: "Update 5.67: Surprise! All of your bases on sand planets are now being torn apart by sandstorms. You need a new material we've introduced to make anything that can last there now."
     
    Something like customizable elements is a great example of what can totally be added in at a later time, with little to no negative effects. But something like significant weather, or gas giants, or new materials, I feel are things that really either need to be in at the start, or it'll just be a hassle to integrate later. Some others might be:
     
    - Food: Spawn into the new update of the months-old game, suddenly you are hungry with no food. A whole new economy based around food now has to be created.
     
    - Farming: Farming requires land. If an org knows this from day 1, they may design their bases around providing themselves with land for crops or animals. If instead, they find out on day 100 that it's now going to be beneficial to have tons of open plains, and here they've built themselves a city with large flat one to two story buildings, now they're screwed.
     
     
    Of course NovaQuark can't add in everything at the start. They can't know what update they'll want two years down the road. But, to rephrase what I've said, I don't want features which would otherwise be awesome and good for the game, to instead hurt it because they were added in at a later date after the game had already developed around their non-existence.
     
    One thing I am suggesting is... You can lynch me if you want. But add in, especially for alpha and beta, add in features that seem like they would be difficult to implement later into the game in at least a buggy state, so that way players can at least somewhat adapt to their presence. Yes, I am suggesting cramming in features in a buggy state rather than having a mostly stable game. I think that, in the long run, it'll end up for the better.
     
     
    Please let me know if you agree or completely disagree. I know people will disagree; I'm sure of it! Maybe you can change my mind with brilliant logic or reasoning. Please, of course, let me know, but please understand that I am very open to being disagreed with.
  18. Like
    SirJohn85 got a reaction from ATMLVE in Nomadic Life in Dual Universe   
    In my opinion, ATMLVE has said all relevant. I am also of the opinion, that it is an exciting playstyle. Nothing comes from nothing. In the end, you see what you have done. I think it is also a matter of time, when you get to the game. At the beginning, everything will still be under construction and the nomadic life will be a bit quieter. The later you get to it, the more difficult it could become. Especially when territories have formed as well as the characters with abilities. If you come later, I would be looking for an organization early to train the skill points before tackling a nomadic life.
     
    The only thing I would add for nomadic life:
    Each of your mistakes will be punished.
  19. Like
    SirJohn85 reacted to ATMLVE in Nomadic Life in Dual Universe   
    A group of people can certainly try to live off of just a single ship, and indeed there are orgs that want to do that, like the Blue Moon. The issue is there will be other people that want those resources too. As you said, nomad tribes would sometimes fight with each other. You can bet that if a decently well armed ship trying to mine some resources stumbles across a less armed ship doing the same thing, there's going to be conflict.
     
    Undoubtedly there will be people that will spend all their time on a ship, never settling on a base. Perhaps a Migrant Fleet or a lone little cruiser. Either way, it's a cool way to play, and it might work out well, but if you have all of your stuff with you and you go out on your own all the time, there's a good chance you'll find trouble.
     
    It's a high risk/reward system... I'm sure some people wouldn't have it any other way.
  20. Like
    SirJohn85 got a reaction from Zamarus in Measurement standard   
    I was originally a trained draftsman (building construction) before I switched to computer science.   It does not matter now whether it is game industry, building construction or surveying. There are many ways to get something there and none of it is wrong. I am writing here a process which is common in different industries.     1. Concept phase Before you build something in real life, you make a plan. A conceptual drawing is the alpha and omega. It is the same for games. Why do you see drawings on the walls? So that people can get a picture. Since conceptual drawings are a lengthy thing, I have taken a finished picture and prepared it accordingly. (I do not want to present my work for DU) I can take the blocks as a guide for the survey. Here it can vary according to given industry. It could already be textured or not.   Here the link: http://imgur.com/a/ZScxE Example: 1 block = 1 meter     2. Sketch-based modeling These conceptual drawings are created in relation to the propotion. (Possible things: Up, down, left, right (if different from left), front, rear). I've chosen a video for you so you can see the technique behind it. The first two minutes are worth mentioning.   Https://www.youtube.com/watch?v=DiIoWrOlIRw     3. Texturing Last but not least: After the model has been finished, you can color the corresponding objects as you want.
  21. Like
    SirJohn85 reacted to Atmosph3rik in Measurement standard   
    This was a while back so things may have changed but Nyzaltar was asked this in the Voxel Tools thread here.  
     
    https://board.dualthegame.com/index.php?/topic/14-voxel-tools-pre-alpha-game-design/page-1#entry131
     
  22. Like
    SirJohn85 got a reaction from gyurka66 in Reseting/Downgrading Skills when dying   
    I liked the idea back in Star Wars Galaxies:
     
    When a character clones, their health and action statistics are reduced by 75% for a period of 10 minutes. There are three ways of healing the cloning sickness:
     
    - Waiting it out
     
    - Watching or listening to an entertainer (in a cantina, hotel, tavern, theater or any player structure).
     
    - Visiting the surgical droid in most major Cloning Facilities that will remove the cloning sickness for a fee. This fee amount increases with the level of your character (for a CL 90 character the fee is 5000 credits).
  23. Like
    SirJohn85 got a reaction from gyurka66 in Role play Tag   
    Greetings.
     
    I am a passionate role player. I see a small problem: A server for all players. I have no way to go to an RP shard to find like-minded people. It is difficult with strangers. I can not know who does roleplay and who does not.
     
    My wish:
    Give me a command to color my display name.
     
    Here's an example:

    Type /rp on
    to turn your name white(?) and signal to other role-players that you are ready for roleplay or are role-playing.
     
    Type /rp off
    to turn your name back to yellow(?) to signal to others that you are not role-playing.
     
    Type /rp
    to display your role-playing status.
     

    I am well aware that it is for a minority. Alone by this color change, I know if I can appeal to role play.
     
    And since we are on the subject:

    Add a /me command to the local chat.
    /me is the command used to describe an action that your character is doing. 
     
    Here is an example that you type in the local chat: "/me sits down on the bench, and yawns." 
    Output in Chat: "SirJohn85 sits down on the bench, and yawns."
     
     
    Cheers!


  24. Like
    SirJohn85 got a reaction from gyurka66 in Role play Tag   
    This is exactly what it should not be.   I do not want a safe zone. Why would you restrict yourself to hubs in a universe of possibilities? Role playing can always and everywhere take place. In my opinion it would also be wrong to hide behind an entry fee. Role play is what we make of it. And everyone is invited. And if someone is trolling, then he is expelled from the building.   It is frustrating when you approach people who are clearly OOC. - "lol, why are you talking so swollen?" - "Don't you have a real life that you want to be someone else?" - "Are you such an RPG freak?"   These and similar answers came when I spoke to someone IC. Sure, you ignore it, but do I have to "try" to find the role player?   The same is true in the vastness of the universe. If I meet another player in solitude, I could see by the tag I'm getting into.   - No rp tag? You say kindly Hello and look like your counterparts reacts. If he shoots first, you shoot back.   - RP tag? You signal with the tag you want to do some role play. You say friendly hello. If he rob you in the rp, it is your bad luck, but the bigger the reward is that it happened in the rp.   This RP tag lets both sides know what they are doing. On the other hand, you do not bother OOC people with RP and vice versa. The difference is that the role player can switch when the situation requires.
  25. Like
    SirJohn85 reacted to ForlornFoe in Measurement standard   
    I remember NQ stating that the smallest block size is 25 cm. 
     
    EDIT: Found my source, this early DevDiary video
     
    About astronaut size... If we assume DU does the familiar first-person thing of positioning the camera on about height of player model's chest/neck instead of true eye height, astronaut should be roughly 1,7-1,9 m tall since the 6 small blocks piled 1,5 m high are on the "eye" level. 
     
    Also, WIP character customisation video shows there is around 10 cm height difference between male and female player model. 
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