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norab7

Alpha Tester
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Everything posted by norab7

  1. I don't know about wearing suits of armour but i do know that Mechs are confirmed, I would link the thread with the confirmation but i can't seem to find it. It was confirmed by Nyz as he was asked about the possibilities of the game and if Mechs would be possible. Basically he said that anything you can think of creating would be in some way possible if you can manage to get it to work with the ingame tools and lua, and he continue to list a bunch of things that were thought to be already possible and that included mechs. For the other parts i'm unsure about. However, Overgrowth, really, has that game not come out yet?. I bought that game like 5+ years ago and it didn't seem to make anything of itself even though it boasted all the nice things that people would want at the time, like climbing, dynamic character reactions and such. Shame it didn't turn into anything and was more of a glorified tech demo nora,
  2. Welcome to the DU community. You seem to have a similar play style to me, but i tend to eventually go into the stealth spy taking people out before they see me route after a while. Like you've said in your post, you have the devblogs on the list, i would suggest that first for anyone wanting to know about DU, devblogs will be where the most 100% confirmed information is, then it's the forum posts about the devblogs. Usually there is a snippet or two around the forum devblog posts that have been pulled out by the forum posters after publishing But yes, i hope you enjoy your stay with us in DU and i look forward to see you in game. nora,
  3. Welcome TBagger... Hmm, remind me to never lose to you in a gun fight, i have a feeling of what might happen after Your right about DU being a collective hive of all the other space games out today, and do you know what the nice thing about it is.. That's just the things we know about currently. Think of all the wonderful things that the devs have planned for the long run or the things they have done but havn't even mentioned about. Oh DU will be incredible i think, and i can't wait to see what everyone makes of it but yes, welcome to the forums and the DU community, enjoy your stay with us. nora,
  4. Welcome to the DU universe, by the sounds of it you will make a fine addition to the community that is being created here on the forums. You're in luck for the exploration side of things, as the universe is supposed to be infinite so there will be plenty of nooks and crannies for you to look into, however we don't fully know what will be in the little pockets of the universe so you'll have to hold out a little while to find that out. There will be alien things we know but how massive or game changing they are is still unconfirmed also. I feel like i've just give you a list of unconfirmed things to welcome you into the forums.. hmm.. i should work on that.. Anyway, welcome Enjoy your stay.. nora,
  5. Well i have to have my uses somewhere .. I only wish i had the time to properly reply to all the people who have found us from E3, I need to do my duty! Also, my holster is full of nice things, like: This: https://board.dualthegame.com/index.php?/topic/523-ark-spawning/ and: https://board.dualthegame.com/index.php?/topic/311-dual-universe-lore-part-5/ nora,
  6. Welcome to the forums, nice long post for your first post However, I don't see a point in the post, it feels to me as a description of what the real world works like and not a method of applying that to the DU universe. Unless you mean adding in methods to manage different sections of politics and economy above what is described which would be in an effort to match what the real world is?. I just feel that your post is requesting limitations to the proposed system of DU's emergent game play. Currently if i want to set up any kind of politics and laws in a region i simply have to dictate that that is the way i want this region to work, and if you decide to go against the laws then i will offer you punishment in return. That in essence offers enough freedom to run any kind of political agenda that you want. If you want all ships to be green, then police it and force people to make them green. If you want everyone to pay for items in Stone Blocks, then make it so in your area. I feel that putting in a way to manage any political system or economic system in the game would restrict it to what the devs decide to put in and not allow people to create there own methods and systems. Yes you could still do it, but why do it different that what is already decided by the game itself ? Why would i try to follow 'Route B' when 'Route A' is already paved ? I don't know if i might have understood your post correctly, but that is my two cents. If i've misinterpreted anything, just let me know and i'll adjust my response Other than that, welcome to DU, i hope you enjoy your stay here. nora,
  7. Apologies, but in my opinion using discord has just killed my interest in your organisation. I have used it and I despise it in comparison to Teamspeak and (dare i say it) skype. The community i belong to used it on the launch of Black Desert because there were issues with out teamspeak host, never again will i use it if there is a available alternative unfortunately. I do stick by my original comment though about your organisation looking good and having a interest in it, but I just can't... not discord. Apologies. nora,
  8. Don't have time to reply to everything.... ARRGHHH

  9. Interesting post. But i must decline your idea of 2 types, i hope that there are several types of storage not just for different types of items/materials but for different amounts. Like your idea there could be a trade off of size, capacity, power, ect for different storage devices. But instead of their only being two there could be several (or infinite) where you can have: A small cargo hold that has high capacity but requires a MASSIVE amount of power to do anything and is expensive. A large cargo hold that has high capacity but requires a Small amount of power because it's bigger in size and would be cheaper. So basically like a procedural cargo hold, you dictate it's size and power consumption and it throws back out a capacity that it can store. Once placed or designed it is a fixed element or it could be a variable element. If you supply more power than it requires then you could get more capacity out of a cargo hold than you would normally. Not really sure if any of that makes sense, I went through like 6 different ideas in my head all at the same time. But yeah, i hope that there is more than just a handful of ideas, that is if the KadPaks aren't infinite, i don't think we have a confirmed 'max capacity' of the kadpak only that it's on your belt and you store things in it. Time will tell though nora,
  10. Not quite the same thing to implement i think. You have to understand that it is a universe game, not just a galaxy, not just a solar system. Each part of the universe will have some influence on another part of the universe (if it follows real life at least) so what i mean is that: Players are on Planets/moons Moons Orbit Planets Planets are parent to Moons Planets orbit Stars Stars are parent to Planets Stars Orbit the Galaxy Center Galaxy Centres (might) move around teh Universe Then with the Quantum Devices proposed we could have a multiverse, like being able to hack into the RN's ect You have orbital planets, moons or anything with a player or player made construct on it, then you need to incorporate that into the calculations somehow. If there is orbiting mechanics that do this, then that would be awesome both for trying to find your way around the universe and that trying to land on a planet becomes more than simply 'point in this direction', you would need to plan your route to the planet and know where it's going to be (leading to better systems of navigation or tracking, but that's a different topic), heaven forbid if you want to change solar system. Not even kerbal has that kind of game play. There is some discussions on the forums about it, the following is one of them. But like the others said, we just don't know enough about how the game would work to answer and orbital physics at the moment. https://board.dualthegame.com/index.php?/topic/412-a-couple-of-questions/ nora,
  11. Maybe we could choose from a selection, so we choose from a group of 'people from our earth lives' to be in the AI voice that we can change whenever we like
  12. But who would voice a AI that has the ability to have any voice you want it to have?..... "“Do you desire a change in vocal register? We can offer you the voice of your mother, your brother, seven of your Terran friends, or a star of your choice. Do you have a preference?”" Link: https://devblog.dualthegame.com/2015/08/07/dual-universe-part-2/
  13. I don't know about artifacts that tell of previous explorers or colonies but i know there will be monuments or monoliths from a ancient race that could give you items and loot if you find them. Although its not 100% confirmed but it is written in the lore of DU so i would assume it has a good chance of making it into the game DevBlog Lore 1: https://devblog.dualthegame.com/2015/07/31/dual-universe-part-1/#more-481 DevBlog Lore that has the Alien Constructs in: https://devblog.dualthegame.com/2015/08/28/dual-universe-part-5/#more-505 nora,
  14. Welcome to DU, I'm also part of a community outside of DU full of gamers, but like yourself I choose not to promote it either. Not that there is anything wrong with it, if people want to know they are more than welcome ... I'm from the UK, so nice to know that DU is reaching all the way over into the states more and more.. But yeah, I'm waffling, Welcome to DU, Enjoy your stay.. nora,
  15. I'm not wanting to shoot down your post or anything, but you picked a bad time to post this. There was the announcement of a standalone section of the website or a website by itself that would be used for organisations and clans. So you can recruit and manage your organisations using that instead of the forums, that was the announcement during E3 that Nyz was mentioning also, I can't wait to find out what it's like. Standalone organisations website would be very handy, specially if it had private forums for each organisation and potentially a voice/text instance chat nora,
  16. Well them two seem to have wrapped up the whole topic nicely and now i feel like the only thing left to do is to Welcome you to the forums. So, Welcome to the forums I would like to add though that when you claim an area using a TU you can not only claim the areas on the planet surface, but you will be able to claim space. So there is nothing stopping your from taking your idea of having a large bustling city on the planet to just simply creating your own planet (near enough) that you can control and develop over time too. Just think of building a cybertron or curosaunt.. (damn spelling).. you will be able to do that once you are in space. Which i think is awesome, especially when you consider space stations and constructs are one and the same, so you would be able to fly your planet base around, and settle it into a new orbit if you like. Moon Base one doesn't just have to orbit earth if you make it yourself nora,
  17. I know that thread, and i still stick by what i said in it, that there should be no method to import and works into the game via third party programs. It gives people a unfair advantage as they have better tools to design and create there ships and can do it using professional tools like blend, autodesk, ect ect ( I don't know many tools).. I just can't seem to find the thread, and this annoys me, usually i can find any thread. Bah, i might just be tired, if i think on i'll have to come back and link it, but there is a thread out there somewhere that has a discussion on the importing objects into DU and peoples suggestions on why we should or shouldn't do it
  18. I would hold off on any Clan creations for the moment, as was said during E3 there will be a dedicated DU place for Clans to be formed and maintained either on the DU website or a standalone website. I wouldn't say no to organising it, but i would hold off on any websites or teamspeaks till we know more about what NQ are planing to do with their 'clan/organisation website' thing
  19. I'm going to be a dear and add to your link here by showing a tweet of emotes in action. Yes it's only a screen shot but it shows that emotes are 100% in the game already.. Link: https://twitter.com/dualuniverse/status/738077235211538432
  20. That's because 'I AM THE FORUMS'.... I told you about my sneaky sneaky side though didn't i, and you seem surprised by my being everywhere
  21. Welcome, I know what excitement you share, we all feel that way about DU, I think we all share that desire for the true space game that you share a universe with players. Other games have come close, like Eve, SE, Elite ect ect, but none i think give you the freedom of building and flying that DU is described as going to give. The universe is your playground But yeah, Welcome, and enjoy your stay, you are now one of us and will never leave nora,
  22. Well given that there is confirmed FTL and StarGates, I'm betting that the possibility of having a uncapped speed limit are quite possible. Especially that the constructs you make are solid, not separate parts like what SE had, once it's made it is a single entity in itself so that it can travel at top speed i imagine. But like you say, we'll have to wait to see what NQ come up with, I'm hoping that the speeds are not limited at all, acceleration depends on your thrusters and topspeed is infinite (in game terms).
  23. Ha, I'm just loving that they are totally speachless during the trailer. I agree with them on that part. I couldn't think of any words fitting to use during it myself
  24. The planets are made from the same voxels as what your ships will be made of, giving you the same destructibility that you will have on any of your ships. The planets however will be procedurally generated, given that there is a suspected infinite amount of planets that you can visit from Alioth, having the devs create each and everyone one would be a nightmare So to answer your question, the universe will be infinite and the planets will created with on point manipulation/destruction procedurally and have different biomes that you can visit. However there has been notes of the centres of planets being off limits. The way they are able to do this without lag is by allocating server performance to the areas that need it most, so if there is only 1 person in a solar system that solar system will not get a solar system size portion of the server, but if there is 10,000 people in one building that building itself will get a solar system size portion of the server just to run the building spreading out from there to the surround area. I don't know if i answered your question correctly, but there is a bunch of information in a DevBlog about some of this and on the forums nora,
  25. Well I'd like to address each of the things you pointed out in your post but I will simply say that it would be quicker and more accurate for you to read about it yourself through the devblogs, there is almost a devblog about each of the issues/points that you have raised, so i would suggest looking through them and then if you have any more questions i'll be more than glad to try and assist you with them, as will others on the forums .. But yeah, the Devblogs are the place to find information about DU if you can't find it on the forums Link: https://devblog.dualthegame.com/2016/06/10/dual-universe-at-e3-pc-gaming-show/ This is the latest DevBlog, i would suggest just going through them either from the start as it contains some lore that might be odd to read backwards nora,
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