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Skeeter

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  1. Greetings from the Stratum Corporation. We are a business that specializes in mining and the extraction of raw materials. As the chairman of the Stratum Corporation I am officially extending the offer of our services to you. If you wish to procure them please let me know through PM. Thank You, Stratum Corporation
  2. This is a really cool idea. They could also add in special big killing weapons like poison, traps, and flamethrowers for when it gets really out of hand. It would be really cool to see players whose play style is just being a pest exterminator.
  3. Hopefully there will be a reasonable speed limit. I can't stop thinking about space engineer's 100 m/s speed limit that really ruins a lot of fun in the game. I'm pretty sure that sublight speeds will be determined by what the physics engine can handle. Space engineer's top speed is so low because their game's physics engine will cause collisions to freak out if two objects collide going any faster than 100 m/s.
  4. Welcome to the game! It seems you share most of the same sentiments I do about it. I'm a long time space engineers and EVE player and this game is appearing to be a combination of the two.
  5. My hope is that the matter compression technology only eliminates the size issue and not the weight issue. It would make since considering the matter is compressed and still extant (I.E. the same weight with less size).
  6. As a regular player of Stellaris I can confirm that the rock paper scissors approach to weaponry would be very smart. It would mean that people would have to build fleets that are well balanced in all areas as opposed to fleets that are entirely focused in one field of combat.
  7. I hadn't even thought about high gravity environments. This is a very good point.
  8. I think anyone would choose to commute to work in a proper hovercraft. The problem then is that the sky becomes populated with hundreds of thousands of people commuting in these commercially available hovercraft. Without some kind of automated flight control system on each hovercraft that communicates with other craft and an organization like the FAA the sky would quickly become incredibly dangerous. Roads are safe and easy as you can easily set up lanes and rules on a two dimensional plane. It would be much harder to do so for a three dimensional plane. I suppose you could create lanes in the sky with posted speed limits through technologies like augmented reality though. I suppose all of this would be up to the players to create in game though.
  9. You could rival me but you need to consider the fact that my corporation is only a corporation. We aren't a governing body and won't be claiming land and will go out of our way to avoid politics at all. It would be like China declaring Microsoft their rival. You should also probably wait until launch to choose your rivals as undoubtedly they will be chosen depending on geopolitics, aggression, and opposing ideology.
  10. Whoa Ripper, That's really cool concept art. Is that new or did I just miss it on the site? From this concept art though it is obvious there will be many options to consider for transportation of freight and cargo.
  11. It's about time we had a faction with questionable ethics. Most factions on here are only concerned with being peaceful.
  12. I think that wheels and rails could be very useful in a non rp way. In today's world everyone has the ability to fly. I could go to an airport right now and fly anywhere in the world. For long distance travel flight is ideal but it is horribly inefficient for short distance travel. For instance do you take an airplane to work everyday? You don't because the cost of an airplane, fuel costs, and maintenance are all horribly expensive. Not to mention the large amount of area and labor you need to operate an airport to land that plane. That said the hovercraft in this game doesn't appear to have many of the problems an airplane might encounter (Mostly due to VTOL ability). But I think they should still be at a disadvantage for local travel when compared to wheels. Not to mention a three dimensional plane of travel (the sky) could be much more dangerous than a two dimension plane of travel (the surface). This would become especially true depending on how populated the sky would become with hovercraft travelling at high speeds. I also think that a lot of people on here are underestimating the abilities of railroads. Freight trains using today's technology are more than capable of carrying thousands of tons of cargo over vast distances and are very energy efficient. I couldn't imagine what trains in this game at this level of technology would be capable of. Imagine if each car was a giant kadpak able to compress matter and the train was running on an engine powered by a fusion reactor. I wouldn't consider wheels and rails to be 'lesser technology' or 'primitive technology' just because hovercraft exist.
  13. You're hired! I'll PM you with more information.
  14. The Stratum Corporation The Stratum Corporation is Dual Universe's first corporation with the sole purpose of mining and extraction of valuable minerals. Our corporations mission is simple: To meet the needs of raw materials required by contractors and get paid to do it. If you are looking for a straight forward and bare bones operation then you've found it. As far as roleplay goes we will feature certain light elements such as corporate hierarchy, promotions, and corporate bureaucracy. That said, there are many different positions available for players of most playstyles. Our company doesn't just need miners it also needs administrative staff, researchers, engineers, marketing, prospectors, armed escorts, and many more positions! Feel free to inquire about any position you might be interested in. Since we are a corporation we will strive to be neutral to all established governments and go out of our way to avoid conflicts. The Stratum Corporation is entirely PvE based and will only PvP to defend mining operations from pirates and thieves. What We Can Offer You We can offer you a safe avenue of accumulating wealth and growing economically in dual universe. You will also be eligible to work your way up the corporate ladder snatching jobs that pay better and better. We will also help all of our new employees get started by supplying them with basic supplies, tools, and a means to work. Corporate Structure Our corporation's structure consists of three tiers. Tier 1: Administrative Tier This is where the most experienced members of the corporation sit. Among the members of this tier are the Chairman, CEO, COO, CFO, Chief Administrative Officer, Chief Information Officer, Chief Engineering Officer, Chief Marketing Officer, and Chief Protection Officer. These members are in charge of managing the entire corporation. Tier 2: Managerial Tier This is where intermediate members of the organization are. Among the members of this tier are the divisional managers of mining operations, engineering, information, politics, protection, and marketing. These members are in charge of making sure all operations run smoothly. Tier 3: Worker Tier This is where new hires go and comprises most of the labor force. Among the members of this tier are the miners, engineers, researchers, prospectors, protectors, and any job the corporation needs. These members are in charge of conducting operations. Positions Available All positions are subject to promotion! Chief Operations Officer - Responsible for handling and managing the daily operations of the corporation. Chief Financial Officer - Manages finances for the organization. Chief Administrative Officer - The manager of managers. Chief Information Officer - Responsible for gathering and overseeing data from prospectors and scouts. Chief Engineering Officer - Responsible for overseeing the R&D branch of the corporation. Chief Marketing Officer - Responsible for finding and securing new contracts. Chief Protection Officer - Responsible for Protecting all of the companies assets and organizing armed escorts for dangerous operations. Miners - They mine things. Engineers - They design much needed blueprints for the corporation such as new ships and mining equipment. Scientists - They research the best methods of conducting an operation. Prospectors - The prospector is responsible for finding valuable minerals and aiding in the mining process. Protectors - Protectors are responsible for ensuring the safety of all workers during the operation. Now Hiring! If you feel like you are interested in joining all you need to do is submit the following application to this thread. Application for Employment Name: Age: Native Language: Preferred Playstyle: Requested Position: Why do you want this position: Why are you qualified for this position: A Message to Governments of the Stars If you are in a position of power in a certain government and would like to request our services in the future please let us know in the comments below. I will add you to a list of corporate friendly governments. Additional Information Preferred Language: English Timezones: Any Voice Client: Discord Feel free to give me any input on the corporation!
  15. I imagine if the planets are voxel based it would be quite easy to make underground structures. In the Devblog the devs have also mentioned building things underground such as Territory Control Units.
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