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DarkHorizon

Alpha Team Vanguard
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Everything posted by DarkHorizon

  1. By that train of thought, it almost sounds like the bodies of those that died won't be removed from the game... Hey, who wants a job removing bodies from outer space!? Need someone to keep space looking nice and pristine.
  2. Once alpha starts and ends, then beta, then eventually the final release... I'm just curious what NQ plans to do with the forums during those times. This is the first time I've been a part of any pre-alpha community and I really want to know. Ever since I started taking part in alphas and betas, I always figured that the forums would be archived in separate pre-alpha, alpha, and beta folders, but strangely I've never seen this in any other game I've played. Sure the game has moved into a new state, the old stuff is no longer relevant, why delete it though? Maybe I'm just appealing to my inner historian, but some of the stuff we discuss here on the forums impacts where the game goes in the future. Wouldn't it be awesome to just dig around in some of those pre-release threads and laugh at some of the ridiculous (and sobering) discussions and ideas that we've had and be able to compare it to the current game? It might be inevitable that what is discussed here would be deleted at some point in development or lost in some unorganized jumble post-release, but I'd really love to see some organization and sorting away done with these pre-release threads when the time comes later next year. Hell, I got 6TB of drive space, I could archive some parts of this on my own if it comes to that. Thoughts?
  3. Script a battery of guns to follow the aim of a central, player controlled gun and fire when the player fires?
  4. I smell a power struggle. Sounds like someone trying to gain relevancy around here?
  5. While the idea does have some merit, learning from a master and such, the potential for great abuse has already been pointed out so I won't elaborate further on it.
  6. Tis exactly what jesus would say... "Who among you twelve apostles is a rich tax collector? Does it matter, it does not, for I love you all equally." According to the KS page, it says 6 people picked up that particular pledge, though who knows, more could have upgraded to that level since then.
  7. I like this thread. c: Getting back on topic now, no, I don't think that orgs should be limited. While it could make a very small amount of revenue for DU (as a means of controlling one man / not serious orgs), it would be insignificant in value since it is only a one time cost, especially if it's a small fee like $5. Not only that but it could be easily seen as greedy by the player base and that is never a good thing. Also, they don't impact the gameplay, it's just a few words of text, maybe an icon, description, and a little more clutter in the org list; but other than that it's nothing major that would require any sort of limiting by NQ imho.
  8. Shhhhh, just let it be. I'm a scalie (technically still a furry, but I digress, see my avatar), and even I don't know what's going on...
  9. If this is the case then I'd be a bit concerned... People who "multibox" or run two separate accounts at the same time can do two different things at once. Sure they wouldn't be controlling both at the same time since each requires manual input, but what worries me the most here is the distance that might be between the two. Say one avatar is out mining ore while the second is on the other side of the galaxy manning a turret of a warship. Yeah looking through the crosshairs into empty space is boring, and the mining fulfils that boredom, but now you're doing two things that I as a player with one avatar can't do. Either I can man the guns, or fire the lasers. if both of your avatars are working towards a goal they share, then I'd see that as an unfair advantage since your two players avatars are just me split in two. I don't recall anything specific, but honestly, imho, one person would control only a singular avatar at a time, no switching between two or more. At what point do I wonder that this would become something akin to (dare I say) "pay to win/do more" since one human is acting behind two avatars? Maybe it's just the gaming environment that I come from, but this is something I really don't feel is right.
  10. Excuse me, I might not always be on the front lines but if it involves raining steel hell on an enemy from a mile away, sign me up!
  11. Very interesting stuff, I can't wait to see how this historical element comes into play.
  12. Just a passing thought, but I cant wait to see how urban farming turns out in this game.
  13. Hinges are too expensive, first, lets see what you can do with this bar of chocolate... On a separate tangent here, one elevator I formerly used would have a voice-over that would give the floor number it was currently at and the direction it would be going for its next call. I wonder if we'd have the option for such for elevators we create here? It then spirals into the another idea, can we have player controlled intercoms (with a text to speech system or that uses an actual player voice), perhaps radio, satellite communications that could be terrestrial or between ships etc.
  14. I'm split on the issue. Personally, I just ignore the post count and turn the other cheek, but then again as you've stated, the number can have its implications. On the opposite side of things, however, do we even need a post count visible on our profiles? As someone here stated earlier, quality, not quantity. If people are posting rubbish just to artificially inflate a meaningless number, as others have said, that can bring the entire forum community down. Aside from removing the post count entirely, I think it could be more beneficial to make post counts a private thing where only the member can see their own post count in their own posts and on their profile. If we're going to give a person a value, we should look at what they post on an individual basis. If people want to be known, valued, and respected here, then post good stuff and good stuff should follow. TLDR: I like to fall back on this...
  15. I'll let the higher-ups speak for themselves but as I see it, there's your answer twerk. A "massive cooperation" needs a longer line of officers.
  16. I doubt territory units (TUs) could be claimed under an anonymous status, if TUs will be claimed then they must be tied to a name of some sort, almost like renting the land you plan to build a property on in real life or at least that's how I see it. Who knows, maybe you could, I haven't seen anything that suggests otherwise. Per my knowledge, you don't need to claim land to build upon or mine from it. Owning territory just gives you exclusive rights like possibly restricting construction/destruction, who can and can not enter and so forth through the Rights and Duties Management System (RDMS). You can find more info on TU's here and details on the RDMS here.
  17. Hmm, interesting, I always thought the innermost planets had spun much faster due to influences from the sun... Guess I'll have to dip back into my early childhood and reread that 300-page book on astronomy! I'd be curious to see how many real life things are brought into the game, not that I'm expecting a simulation game out of this, but then again we are talking about "another universe" (my interpretation of the "dual" part in DU).
  18. All the more incentive I need to move away from the arkship the first chance I get.
  19. Hmm, seems like we're missing a few years in that equation? I bet sooner or later there will come an org that specializes in reclaiming the environment. Heh, that's emergent gameplay for ya. That's why I think I'll be loving DU.
  20. Well seeing as you're in alpha, give it to a friend then have them return it to you when you return? I don't know if there are rules against this, but perhaps you can share the account of the other person likes the game?
  21. Never truer words spoken... *stands up and proceeds to slow-clap* I wonder if Capt'nCrunchTwerk will start up again with some zany antics.
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