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ThatAlex

Alpha Tester
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  1. Like
    ThatAlex reacted to Astrophil in Hey everyone, I'm Alex   
    Hey Alex, I'm Astro.
     
    That's all. Welcome.
  2. Like
    ThatAlex reacted to MasteredRed in Hey everyone, I'm Alex   
    Welcome to the community! Since you have been stalking the game and us for a year, I assume you know a lot of information. Anything you want to ask us while we're on your radar though? Some of us should be able to answer a question that you have.
  3. Like
    ThatAlex got a reaction from Ghoster in Hey everyone, I'm Alex   
    Hey there! I'm Alex, I actually joined the forums a little over a year ago and have been silently observing ever since.
    I just bought a new computer so I can run the game and I'm really looking forward to actually getting to play in the beta but until then ill probably continue stalking everyone around here .
     
     
  4. Like
    ThatAlex got a reaction from Astrophil in Hey everyone, I'm Alex   
    Hey there! I'm Alex, I actually joined the forums a little over a year ago and have been silently observing ever since.
    I just bought a new computer so I can run the game and I'm really looking forward to actually getting to play in the beta but until then ill probably continue stalking everyone around here .
     
     
  5. Like
    ThatAlex reacted to ATMLVE in Hey everyone, I'm Alex   
    Welcome to the community! What are you most looking forward to in Dual Universe? What made you back the game?
  6. Like
    ThatAlex reacted to Lethys in Hey everyone, I'm Alex   
    Hey there and welcome to the community! Have fun stalking
  7. Like
    ThatAlex got a reaction from ATMLVE in Hey everyone, I'm Alex   
    Hey there! I'm Alex, I actually joined the forums a little over a year ago and have been silently observing ever since.
    I just bought a new computer so I can run the game and I'm really looking forward to actually getting to play in the beta but until then ill probably continue stalking everyone around here .
     
     
  8. Like
    ThatAlex reacted to Anaximander in Novaquark Monetization     
    They see me flippin', they freakin''.
  9. Like
    ThatAlex reacted to Soarnir in A year and a day. What an experience   
    Hello fellow conscious being,
     
    As of the writing of this post, I’ve been a part of the DU community for 366 days (since 12th September 2016) (allowing for time dilation), the early Kickstarter days of DU. Although that is certainly not an achievement compared to many others of this community who have been here for two years or more, I have seen the good the bad and the ugly of this community, the former of which has been the most prevalent to me. I’d like to take a couple minutes of your time to both finally introduce myself on the forums, and to provide a commentary on my experiences with this awesome community.
     
    My name in this virtual universe is Soarnir, I found Dual Universe through the Kickstarter campaign while casually browsing through the games section of the website. The name was catchy and the goal was interesting, one click later and I’m reading through the entire page, enthralled by the prospect of a video game dream coming true. I wanted to know more, see how far the game had come, what the community was like. A couple seconds later and I find the forums and the community site. Impressing me was the development so far, that the meta was so evolved was astounding to me, especially for a game that no one would be able to touch for several months (in regard to the planned Alpha date then). I create an account on the community site on the 12th September 2016, and it really just escalates from there.
     
    Perhaps I should introduce parts of the real me as well. I'm a gamer, through and through, I've hardly lived long enough to have experienced every type of game there is, but to say I have little experience would be a lie. I started fiddling with computers and hardware before I was 10, and built my first PC not long after that, all the while starting to learn the basics of programming by sitting in my school library reading through giant textbooks for different programming languages. Attempting to keep up my interest ever since, I've now got a fairly broad, yet limited at times, experience covering Java, web development, databases and server management. I have run several communities over the years, including old minecraft servers back in the beta days, helped manage forums and administrate/moderate several discord communities. I'd hardly argue I'm great, but I'm good at what I do, and I do my utmost to be approachable and attentive (even when people refer to me as the devil) of server chemistry as people grow to enjoy being a part of it. Now I'm in the midst of my gap year after graduating, and sleeping to 9+am for over a few months really does make you incredibly relaxed. But that's enough of that, let's talk DU and my experiences with the community.
     
    Having used discord for over a year prior to finding DU, I was pleasantly surprised to find that there was an unofficial community one already up and running, and it becomes the first DU oriented discord I join, in the midst of the Kickstarter, no less. As you can imagine, and most of you recall, it was hectic. Nail biting, chart checking, the continuous discussion in every discord every day. The amazing contributions from many community members already being prevalent during this time, people reaching out to friends and contacts, getting people hyped more and more. New creations, videos, art, content, and more. It was absolutely stunning and thrilling at the same time.
     
    In the midst of all of this, I find Cinderfall, or rather, their recruitment message on the unofficial DU discord, and the community site. Seeing that it was already fairly established, as well as connected to a large number of orgs, I decided that if I wanted to get into the proper political meta of the game, this is where I should start. I send an application on the community site and join the discord to be greeted immediately by Neopolitan and Astrophil, the directors of CSYN at the time. What I see is a truly impressive sight, over 10 organizations already established, taking part in an organizational umbrella, months before any kind of game will be released. A couple weeks later after several discussions and interviews, I'm one of Cinderfall's new magistrates, in charge of diplomatic action and the Grand Assembly. Being a part of such a politically involved entity and helping it grow has been a remarkable experience. Allowing for a couple events that transpired afterwards, like the ever famous Battle of Poolamoo (#neverforget) and some pretty hefty changes to the way CSYN operates, as well as several mistakes and learning experiences thrown into the mix. Cut to a few months ago, when I officially become Cinderfall's newest Director, an achievement for me, and a promise to continue to work to my utmost in all situations.
     
    Alongside my work in CSYN, I've helped moderate and administrate the unofficial community discord since March 2017 as well as worked on a discord bot which was released in a new form less than a week ago. 
     
    I'd like to end on a tribute to the developers, NovaQuark, for helping foster this absolutely amazing community. I thank you graciously for showing the world that transparency truly is the key to winning over your players' hearts and that despite what other companies decide to do, you've proven that it is a healthy and sustainable model for developer-player interaction. I want to thank you for your incredible perseverance in a post-no man's sky world, and I applaud you for the way you've handled everything that's come in your way so far. I look forward with even greater enthusiasm than ever, to your continued support of the community.
     
    Thanks,
    Soarnir
  10. Like
    ThatAlex reacted to TheBlender in Will ALPHA (not pre) servers be up 24/7?   
    *makes excited blending noises*
  11. Like
    ThatAlex reacted to Sir_Rat in A Massive Project   
    Hello, all!
    I am proposing a project for a rather massive structure, gargantuan in scale, design, and function. This project, at its core, is to complete a large, multipurpose space station designed for public utility and financial success. It is, on a higher level, more than a structure, as it is intended to be a realistic effort at achieving a realization of our ideas and projects for grand structures in DU.
     
    In keeping with the same spirit of fairness that is displayed by Novaquark with the game itself, the decisions of this space station's purpose/function, as well as its economic produce, will lie in the hands of those who brought it to being: Its builders and investors (hereafter referred to as shareholders). The net profit of the entire station after its completion will be split among its shareholders, either equally or according to merit, with percentages depending on the number of people who end up getting involved, whilst allocating away 10% of the net profit to leave room for future investors and expansions of the station.
     
    In regards to the station's architecture: the aesthetic design of the station will be ultimately decided by a consensus of its shareholders, as ideas in this area are not lacking. Certain aspects, such as material availability, cost, and architectural practicality, however, may prevent some design proposals from being possible.
     
    Financially, the station will survive on taxes, rent, payments, and/or fees. None of these are requirements, the only requirement being the profit needed for the station's upkeep and the profit desired by its shareholders. The station will allocate 40% gross profit towards physical security (shields, ships, etc), 5% gross profit towards maintenance/repair, and 10% gross profit towards salaries for those who run, guard, and maintain the station, with the remaining 45% being net profit. (These numbers are not final; they only reflect the general idea: security first, then dish out the rest)
     
    While the ultimate goals of this station are to be left up to its shareholders, a few key principles accompany this proposal, namely:
     - The Station must remain politically independent
     - The Station must not act as a military factory for any one organization
     - The Station must not provide refuge for trolls or griefers
    A few important distinctions: Political independence is not neutrality, the station can not side with any one org in a conflict but very well may militarily aid multiple orgs. A difference has been assumed between pirates and troll/griefers. Whether the station will be unconditionally neutral or politically active, aid many orgs militarily (through manufacturing, supply, and hangar space) or aid none, or provide political sanctuary with no questions asked, is, of course, left up to the consensus of the shareholders. 
     
    The name of this station has also been left undecided, as this really is a project for everyone. The decision for naming will be put to a vote.
     
    Of course, everyone has many ideas for grand things they want to see in the game. Therein lies the problem: it is very unlikely we will all get opportunities to have our own huge stations and ideas realized and even more unlikely that we will get them exactly as we want. Ultimately, I too want to see some very beautiful and magnificent creations in DU, and I hope that each person or organization who climbs aboard this project can contribute a few of his/her best and most passionate ideas and we can create something that, out of compromise of personal opinion of perfection and mutual contribution of effort, will make future DU players gape at in awe and behold with wonder. I hope we can impress NQ, inspire the rest of the DU community, and fulfill some of our craziest personal space nerd dreams.
     
    My role in this project will be to facilitate the discussion (should anyone take interest) and guide the consensus toward practical options if necessary, as well as manage the upkeep of the physical structure upon completion. This project may be my idea, but the idea of this project is to realize ideas from everyone. The economic and political control of the station will remain with the shareholders.
     
    The blueprint for the station will (hopefully) be completed before release and I plan to take full advantage of the god mode building in pre-alpha as I'm sure some of you do as well.
     
    Let me know what you think of the idea and if you potentially would like to help make it happen! 
     
    Thanks for reading it all
     - Sir_Rat
     
     
    Outside of the proposal, I personally would love to see the station to serve multiple purposes including, but not limited to, manufacturing, refuge from space pirates for newbies, personal material and ship storage, residential/luxury housing, trading and market hubs, refueling, and hangar space for imperial class vessels, military fleets, and industrial haulers and freighters.
     
  12. Like
    ThatAlex reacted to DarkTemplar in Gamescom insights   
    I think this is the most important piece of knowledge we can take away from gamescon
  13. Like
    ThatAlex reacted to ATMLVE in Basic LUA tutorial   
    Also for those interested, there is a very highly acclaimed book written by the same people that made the language itself, called "Programming in Lua". The latest edition is the 4th edition. You can also find the last versions for much cheaper.
     
    WARNING: Do not search for a pdf version of the book. There is a pdf version available for free, but of course it is illegal. Again, do NOT search for the pdf version of the 4th edition, or you will find the free illegal version.
  14. Like
    ThatAlex reacted to Lethys in (Discontinued)   
    1. In-game title
    2. Your name
    3. TBA
    4/6/18. You don't need DACs for alpha/beta. Later, even with lifetime sub, you can sell them for in-game money
    5/8/9/10/12/13/14/17. Fanart and rl items (as clearly stated on the site)
    7. Character customization is at launch. How deep - tba
    15. Not everyone will buy this. And yes it can be recorded
    19/21/23. Wtf
    20. If you pay that amount you won't leak it. And if you do, they just kill that secret you developed and move on and ignore you. As this is a SECRET, no-one will get informed besides the ones developing it.
    22. Kyrium is the metal the arkship is made of
  15. Like
    ThatAlex reacted to StoneLegionYT in (Discontinued)   
    I don't know if this a info post, a question, a complement, a insult, ... IDK what is going on here. 
  16. Like
    ThatAlex got a reaction from Veln in im not a pro eve player so this topic is invalid   
    In my opinion it would just be highly ineffective and expensive, first you would need enough territory units to claim all the way around the other persons territory then you would need enough resources and people to build a cage around them before they noticed and tried to escape, even if you have a bigger army thats still going to cost a lot with very little reward. Plus, if they manage to escape then you just claimed a bunch of territorys and built half a wall for nothing.
     
    Too many risks in my opinion but i guess its possible that somebody might try it 
  17. Like
    ThatAlex reacted to Lights in Copy Right Infringment   
    NQ shouldnt do shit, it should be the players community which decides how to deal with copyright infringement
  18. Like
    ThatAlex reacted to SquidGun in How are you going to play the game?   
    I'm going to use my keyboard and mouse
  19. Like
    ThatAlex reacted to ATMLVE in Core Units   
    With all due respect, I have no idea how that was the only information you were able to find. This is the very first result when googling "dual universe core units":
     
    https://dualuniverse.gamepedia.com/Core_Units
  20. Like
    ThatAlex reacted to DevisDevine in Higher Grade Materials   
    It is almost a gaurentee that different materials will have different stats such as weight and health. I dont recall any exact statement of such, but if there wasnt, why not build the structure out of dirt.
    In ome of the last 2 dev diaries we can see him crafting steel feom iron and coal, I dont recall if there were stats showing.
     
    As for how valuable each is, Im sure rarity will have an impact, but demand will be the largest driver.
    Heres an example.
    Lets say iron is used in everything, but its also everywhere so prices stay low.
    Trinium is rare, but not used much in components, people use it because its light weight keeping demand, thus prices, high.
    Diamonds are really rare, but have no real use except decrotive. So while costly, prices may be low for a rare resource.
    Titanium is another fairly common element, but not as common as iron. However it is used in all components including weapons and engines, regardless of tech level. This drives a huge demand for it and drives the cost to that or tritiums.
     
    This is a made up example but you can see how in a player driven market, rarety wont be the only cost factor. You can see it in eve, some minerals are harder to come by, but since demand isnt high, prices stay lower.
     
     
    As for collisions and piercing, it had not been decided how that will work in DU. It could be as simple as bumping with no damage, having only weapons destroy constructs. Or maybe damage is delt to the ships overall HP based on material strength of each ship. It has not been stated yet. But what is almost certain, due to system resources it takes, you wont see Space Engineers style collisions.
  21. Like
    ThatAlex reacted to ATMLVE in Dual Universe May 2017 DevDiary   
    Theres a comment on the video where they basically say that that re-entry will damage your ship if you move too fast.
  22. Like
    ThatAlex reacted to ATMLVE in about the tile ownership   
    "How the heck can you ever control an entire planet", you ask? With tons and tons of work and teamwork. Which is how it should be. One man cannot control a whole planet; 10, or 100 people cannot control a whole planet. You would need a huge group and team effort to do so, which I personally feel is exactly how it should be, and I'm sure many others would agree.
     
    I'm not sure what you mean by the second point. You only need one territory unit to control that section of territory, so with tons of planets it gives the opportunity potentially for that lone wolf to own and control their own little section of the universe. After all, the objective of the game isn't to control land, this isn't the middle ages.
  23. Like
    ThatAlex reacted to SeptimusCaine in Infinite possibilities   
    I have to say that I don't think I have ever been looking forward to a game as much as this. I had high hopes for Destiny when it was first announced, but that turned out to be a very different game to the one that I imagined. The same goes for No Man's Sky.
     
    But Dual Universe, from all that has been revealed so far, is shaping up to be the game that I (and most people on here I'm guessing) have always wanted to play. I think the scope for role-play is going to be incredible. Example: I was watching a documentary on the development of the SR-71 blackbird, and realised that having an underground research and building base, that is only accessible to a select group, is totally possible in Dual Universe. Keeping the development secret could be done by flight testing the constructs at night, and then perhaps only selling the blueprints to select people within a specific organisation or those with a particular political leaning. Only a small example, but the possibilities seem endless at this point!
  24. Like
    ThatAlex reacted to Lord_Void in stars in the night sky   
    Expensive to build, but worth it in the long run. And who doesn't love hot covfefe?
  25. Like
    ThatAlex reacted to Zamarus in Suggestions for release day experience   
    A good launch day experience for me is.
     
    1. Everyone appears at the ark-ship over a few hours.
     
    2. Chaos, some leave the safe zone right away, some stay for a bit.
     
    3. ???
     
    4. Profit! You got a player run world.
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