Jump to content

TheLongWorm

Alpha Tester
  • Posts

    44
  • Joined

  • Last visited

Profile Information

  • backer_title
    Gold Founder
  • Alpha
    Yes

Recent Profile Visitors

820 profile views

TheLongWorm's Achievements

Newbie

Newbie (1/14)

3

Reputation

  1. Yep Think this would be an Good Idea to force a bit more Interactions. But to Balanced that i think that Pirats should not be alowed to go to the Safe zone and Trade on markets.(Doesent make scence from story perspektiv and a Logical perspektiv.) SO they would need to form a kind of black market and force even more fun interactions. So we would have Players Hunting Pirats. So if you start you are in an arc Org that Protecs you from other players in the same Org and then you could leave and start your Life as a Pirat. If you Die and have no Respawn Point all your stuff gets Abanded and you could start back in the arc org and are protectet again. If you are in an ORg you can Declear war on other orgs and even if your still in The arc ORg you could attack ships from the Org you decleard war on. Normal Player Trying to get cheap stuff from Pirats with great risk to them self. Ect. Would be awesome! I think PVP kinda sucks at the moment to be honest. There needs to be an Better Implementation.
  2. I think the Problem For the low pricec is that the Currency is way to much worth RN BP just Destroy so much of it that if you Buy ore on Alioth the best Use is it to GO to a Bot on Sanct and sell it. That is the Problem in a Nutshell . If you Try to do Basic stuff Where T1 Ores make up more then 50% of the cost you are mostlikly better of selling the T1 ore because of the Bots. At Least as long players not Realize that T2 and T3 is basacly wothless at the moment. Im Littarly making Milions by just buying Ore and selling it on Sanct which is Really Bad The Economy at the moments is just Bots Selling and Bots Buying that is where i think the problem is, not that Large Orgs outperform evryone else.
  3. Those some of the solutions are Very Easy to Implement in to the Crurrent game. Pls Upvote if you see this as A Prolem as well. -------------------------Price Per unit to Produce with L4 skills------------------- ------>/Product Nitro Fuel/---------------------------------Market Price----------Gewinn -627kh per 6M investment in ores At the moment most people just Mine Ores sell it to bots and Buy BP Because at the current state of the game thats the fastest way to get BP. The Problem with that is if they Buy BP's Money get destroyed, if they sell Ore Ore getsdestroyed. So in a Nutshell they do nothing to the Econnomy, even worse they dirft more and more away interacting with players. So The stuff they do is completly Meaning less. So more and more People becomme less intrested in the game. new players have a very hard time starting and probebly Leave Early. Economic Perspektiv The in game currency is now worth way more then it was before Update that would not nessearly be a Problem there is allready a way that new Money gets generated in the game: daily reward. But as we all now this is not the only change that happend, at the same Ore Bots where Intreduced to Put more Money back in to economy, Essentialy Allowing players to do Useless work by selling stuff to Bots. Yes those players will one day after Houres and houers of grinding have all the BP's and Ore Pricec will go Obove the Bot level Again. 2 Problems with that 1. You will have Huge Economic Monopoles because once Ore pricec Rise players will have a very hard Time getting Industrie them self. They need Months to get industrie runnung and to get the investment on Industrie back. 2. not evry one Likes Farming Ores and its very hard to do somting else (with no Kapital) New Players how start mining at Alioth they have no other choice then selling at 10-16 on Alioth so what do the Big players do they take this Ore take it to the Huge Hauler and Destroy it on sanctuary Profit 15-10h/l So those new Players do not even Help the Economy, they are just being exploited for Money. And Yes i know some Elements are Below the 24h/l ore Buy Value so at the moment Elemets are sold like ore Pricec would be 20h/l or Below but that wont last long when they Realize instead of selling stuff at the market i could just as well direktly sell evrything to bots would bring more Money. Luckly most didnt seen to Realize that or they may just dont want to sell to bots. All Solution Eliminated The Need for Ore bots / Avioding money skings / Compensate money sinks Soluations for Eliminating that gigantic Money sink called BP's Solution 1 BP gets Distrubuted daily rewards So all players get a Random BP which they can sell To the Economy instead of Bot deciding the price Players do now and Learn how to Interact with the Economy Solution 2 BP Get Distrubuted by Mining if you dig you might find BP by Diging Underground. Solution 3 Daily rewards get way bigger to Compensate to money loss from BP's Solution 4 Have smaller Taxses on Markets. Solutions to Destroying Material in a more Fun way / Creating better Resource sinks / Compensate Resource sinks Solution 1 Elements just have 2 lives now Solution 2 Elements Get used over Time Solution 3 You Creat bots that Set Pricec (Minus 1-5) of the Highest Buy Order from the player Solution 4 PvP gets More Relevant Solution 5 Recepies get changed depending at the State of the Economy(Hard to Implement) https://upvote.dualuniverse.game/suggestions/143304/better-economic-stabilization-methods
  4. When new player join later in the game i see a Little problem with the Spawning system, other players how are a head in the skill tree will make new players how try to start from nothing Useless. I think it would be a Good Idea when Players could take a Class they Like and get a Little adv in this specific area(Items, ahead in the skill tree or just some free blueprints), so much that they are at least not useless in the beginning. This would give a players some orientation how this function works and give something with which they could start.
  5. Well i think the game offers some very good solutions to this, there will be big organisations so there will be just Organisation where you can Park your Ships and let them get protected for you, if you're not a port of an Large organisation i mean that the plan of the game to interact with different players. That's no single player or Co-op game. so now the ship and station should not Vanish when players log off players should always look that the constructs are protected while there off, every body need to be part of an organisation and be able protect them self.
  6. I think an Radar system to detect Different Constructs would help the Gameplay a lot. It would cause that unknown ships can be detected. This would mean that Pirats can be detected and prats can detect other ships. That would just add an other Job to the game players how try to communicate with the Unknown ships and request help by they're organisation or others that are willing to help. I didn't saw this Idea anywhere so i just post it.
  7. No, they're clearly not, but if they have no better offer the only thing they can do is farming the stuff by them self and if there are no other Miners you can just find an other Buyer.
  8. There will be like zones places where Ores are more expensiv to buy and places where they are very cheap to buy--->if its expansiv/dangerous to travel between solar systems and on and off planets. The cost in games are Time so you get Money for time you invested in the game but of cores you can just do it if you have a Job in the game if you don't your time is worth nothing so buying the Materials just allows you to do other stuff. Agree, they have to look how every thing works out and how cheap or expensiv resources in the end are, and then may balance it over the time of Alpha and Beta.
  9. Yea, but the price will be the result of different factors implementiertet in the game mechanics. The price will be the time people need to do that stuff if it needs less work it will get cheaper, if more people want to Mine and less people want to build it gets cheaper. So if we make Mining more interesting more people want to Mine if more people want to mine and its easier to mine people will mine more and the market will get flooded causing the Price to go down extreme for those Ores. No i don't want to have a certain price i just want don't want it to be to expensiv and to control that that's no problem at all, there are so many ways to do that.
  10. Well if your able to do it in Huge groups you will be able to do it in small groups the question is just the time, so yes for sure a small player should not be able to build a Gigantic city or a Death star with out an absurd amount of time, but that was not my point. My point of reference was if a good build Spaceship should building a ship should be more expensive or less expensive then the Resources and materials it is build with. You have no point of reference i don't what very expensive means to you yes for sure huge buildings/ships are gonna be expensive i fully agree with you on that. my point of view is just that the build ships/Building should be more expensiv then the Resources they are build of. I don't want a Minimal Price or an Maximum price that would not work. We will have a very interesting market the price of Resources will be decided on where you are.
  11. I agree, im wondering if they already planed adding systems like that before.
  12. Well you can still balance how much you risk by the size of your ship and the cargo ship that will be the defining factors of how much you can win or lose but it should be on you with how much you go in, you should be able to risk not so much by using small ships but you wont be able to attack large cargo ships with it and you will get smaller reward. But those mechanics must be looked at when they are implemented in to the game to getting balanced like much of the other points as well we have to look what players like to do.
  13. You have to under stand under High Cost i under stand ----> you need a Lot of time to get that So the problem with that is simply we want to build stuff ----> Citys that is the reason why i meant that it would be a good thing when there would be 1 Ressource that one planet have way to much because on that planet it would be cheap and if it is cheap i can build Citys and huge static structures with out any problems and that is something i want to see from this game Buildings, station and stuff going on every where and most impotent stuff that matters to other people. I don't know what the plans for Refining are but it would be cool if those could be build in huge Factories. But what i already told is that Mining should not be slow it does not make more fun if the minerals take Ages to Mine it would be better if the Ores would have less Concentrations of the actually refined stuff. So rather you standing a Lot longer staring at Stone it would be more fun flying instead of that several time to the station or you can do like not perfekt refind stuff so you have 50% of that what you wanted to mine from the beginning and give that to the Refining station.
  14. You need an Specific amount of different materials in real life as well to build Cars and Plains but that is not what im talking about is how much should the material overall Cost to build Spaceships etc good now Space Ships an station could have different prices because they would need different materials but that was not the point as well i was just talking about Cargo ships and Fighters. You're right im a little bit to early with that stuff, but the point was to set the motivation to test those different settings to get the best possible game experience for all and for that i think its not to bad to know what people want.
  15. How fast Mining will works will be the Key factor in the game to how easy and fast Player can Build constructs and fight in PvP Fights. Its impotent that Resources are not completely worthless but at the same time not way to expensiv, that is an very impotent factor on how the game will play. I think the mining it self should go pretty fast so that the main cost of Resources will be the transportation and the Risk of transporting the Minerals and not the Minerals it self. So The main cost of Resources should be decided by the flowing factors: Risk for Mining, Risk of Transport, Defense of Transport, Finding Minerals, Claiming/Finding the Areas for Mining And not the time you need to Mine the Minerals, that would be boring farming that no one or most people do not want to do. What would be a Healthy for the Gameplay experience from my point of view. 1. Not every Resource should be found in masses on all planets, every planet should have a Resources the have way to much and such they have way to less. 2. Mining times should not be a problem, this gets annoying very fast. The problem on mining should be Finding the Resources not The process of Mining them. 3. Resources should be Cheap as possible not to cheap but so cheap that people don't risk a Lot of time/Money by Fighting in PVP.
×
×
  • Create New...