Jump to content

Lord_Void

Alpha Team Vanguard
  • Posts

    1439
  • Joined

  • Last visited

Posts posted by Lord_Void

  1. Eh. I think the idea of having some advanced copyright protection mechanism in the game would be a bit dumb. Once the game starts people are going to start creating a wide variety of designs and after a year or two, many of the most common designs will already be 'taken'. Anyone who joined after would be at a disadvantage since they have to try and create something new or lose most of their income to someone else. 

     

    I think some people overestimate exactly how creative they can be as well. You're not going to create some innovative design that will change the face of the game and no one else thought of so everyone will want to copy :o its not rocket science to figure out that reducing mass makes the ship faster, or adding more thrusters makes in more maneuverable. No one is going to 'discover a way to make engines perform 30% better that no one else thought of'. The game may not have predefined ship types but general ship classes will emerge anyways. The point of blueprints is less about protecting you intellectual property than it is about facilitating production.

     

    Succeeding at industry will be less about 'having amazing designs that no one else has ever thought of' and more about delivering the right quantity ships to the right locations at the right price. 

  2. 8 minutes ago, RightBigToe said:

     

    To add to @Kael, don't forget that you could always chuck a bunch of Screen Units together to make a bigger screen, even if they only come in pre-defined sizes.  It will be interesting to see if the kind of interactions we saw in the DevDiary like the game would be usable by players if the owner of that element is not nearby to activate it.

     

    That might require some interesting scripting if there is not some basic support for that

  3. Orgs don't belong on the wiki, yet. 

     

    Until the game launches, no orgs can really prove themselves or even demonstrate that they will survive more than a week in the game. Some might not even make it to launch. There is no point in cluttering up the wiki with potentially transient material.

     

    That said, eventually after release some orgs will become very influential in the game, and that is important information. You can teach people every mechanic in EVE but they won't be able to properly navigate the game unless they have a basic understanding of who and what is where. So eventually, I think there should be some basic info on the wiki about the larger and more influential groups, but it should be separated from the mechanics and carefully curated. 

  4. 34 minutes ago, maxZZzzz said:

    I still can not :'(

     

    I fact I can not reply to any toppic in "Rules & Announcements ".

     

    How can I tell if a Toppic is locked? I can't spot any Indicator telling me.

     

    I believe the entire rules and announcements section is locked. Generally, you can tell it's locked because you can't reply to it. Also, sometimes there is a little padlock icon.

×
×
  • Create New...