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le_souriceau

Alpha Tester
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  1. Like
    le_souriceau got a reaction from SpiceRub in RIP DUAL UNIVERSE   
    For me most of magic died out, when I realised, that (at least -- currently) game not about cool space empires/interconnected society, politics and wars, but about small groups (or even solo) of boring nerds, sitting on their factories and containers, bragging how much useless shit they producing, owning or building. Amazing creations.
  2. Like
    le_souriceau got a reaction from Supermega in RIP DUAL UNIVERSE   
    For me most of magic died out, when I realised, that (at least -- currently) game not about cool space empires/interconnected society, politics and wars, but about small groups (or even solo) of boring nerds, sitting on their factories and containers, bragging how much useless shit they producing, owning or building. Amazing creations.
  3. Like
    le_souriceau got a reaction from Noddles in RIP DUAL UNIVERSE   
    For me most of magic died out, when I realised, that (at least -- currently) game not about cool space empires/interconnected society, politics and wars, but about small groups (or even solo) of boring nerds, sitting on their factories and containers, bragging how much useless shit they producing, owning or building. Amazing creations.
  4. Like
    le_souriceau reacted to GraXXoR in I'm about ready to uninstall this game...   
    someone shat in his cornflakes this morning.

    TLDR at the bottom.

    YOU may think that pvp is the GOLDEN ticket but there are far more things that they could do (and IMO, should do)  first before introducing PVP considering this engine is really not up to the task.

    removal of ALL BOTS:  ore purchasers and schematics.
    Replace schematics with org research. research the schematics and horde or sell them.
    PROPER Tech tree with proper tiers that need to be studied AND USED to unlock. (Cyberpunk's xp system is great).
    Automated defensive structures, domes, forcefields, fortifications ala every single shooting since the 80.
    Energy generation and consumption and recycling, reclaiming.
    WATER as a resource needed for industry
    importing water to arid planets like Madis/moons.
    OIL wells for energy and plastics production.
    realistic resource distribution and extraction rates,
    Proper resources and farming
    Farming wood and other biological materials from trees and animals, not coal.
    Or grow them in reactors/vats.
    Tier Zero materials for land buildings like concrete, masonry etc.
    Proper terrain forming tools with undo like in core building.
    Requiring energy/time cool downs for local res nodes to function forcing players who repeatedly die back to earlier res nodes, further away.
     
     
    NOW we have valuable resources that need to be gathered and pooled, we have real reason for conflict and PVP.
    Once this is in place, remove the safe zones and allow air / air-ground PVP.

    Before any of this is in place, PVP is just grandstanding/ganking/willie waving and roleplaying. It has zero strategic value as currently implemented.


    TL;DR: PVP isn't the golden ticket, it is the icing on the cake, IMO
  5. Like
    le_souriceau got a reaction from blazemonger in RIP DUAL UNIVERSE   
    For me most of magic died out, when I realised, that (at least -- currently) game not about cool space empires/interconnected society, politics and wars, but about small groups (or even solo) of boring nerds, sitting on their factories and containers, bragging how much useless shit they producing, owning or building. Amazing creations.
  6. Like
    le_souriceau got a reaction from SirJohn85 in RIP DUAL UNIVERSE   
    For me most of magic died out, when I realised, that (at least -- currently) game not about cool space empires/interconnected society, politics and wars, but about small groups (or even solo) of boring nerds, sitting on their factories and containers, bragging how much useless shit they producing, owning or building. Amazing creations.
  7. Like
    le_souriceau got a reaction from JohnnyTazer in RIP DUAL UNIVERSE   
    For me most of magic died out, when I realised, that (at least -- currently) game not about cool space empires/interconnected society, politics and wars, but about small groups (or even solo) of boring nerds, sitting on their factories and containers, bragging how much useless shit they producing, owning or building. Amazing creations.
  8. Like
    le_souriceau got a reaction from Abilton in Dual Universe Today Magazine - Today's Issue   
    NMC Special
     
    Recent divisive and irresponsable actions of president Porco lead to widespread protests in tribal areas of Madistan. Local people who hold Phallus as most holy symbol (along with Salt) were deeply offended by so called "Dick Measuring Contest" organized by Porco. Desert shamans burned president effigies, crowds filled squares and streets in bitter anger and resentment, holding anti-porcan and anti-aliothian banners, chanting religious and patriotic songs.
     
    Betwen protesting madistani we see large groups of MLF (Madistan Liberation Front) resistance fighers, mostly from groups lead by brigadier general personality_matrix and prophet gentry -- their idealized portraits used by their men as shoulder patches.
     
    Young warrior with brand new Hyperion-made rail-rifle steps forward, his eyes burning with anger:
     
    - May coward Porco know, this perverted dog, that we make ground burn under his feet! Justice will be done, six pillars of hell crush upon him. By Salt allmighty! Madistan!
     
    - Madistan! Madistan! -- other warriors join in mighty roar, raising their weapons. Some start to fire in skies passionatly, wasting a lot of ammo.
     
     
  9. Like
    le_souriceau reacted to SirJohn85 in The Day that better communication is demanded by the community is the day NQ goes dark   
    I got 2 beta invitations with my pledge, which gives me 3 accounts. Each of these accounts has access to PTS. 
     
    So 6 out of 12 planets (not including moons) can be covered by me. I can log into an alt account on PTS while I am flying somewhere on the live server and use it to find ores. This alt account is of course skilled to get the best out of the scanner tool.
     
    Imagine you have a buddy who does the same. Or a few people in the org who you pay (later on the live server) to do it on the pts.
    You get to know the spots without using fuel or warp cells on the live server. And the whole thing is made easier on pts with the fact that instead of getting 100k quanta like on the live server, it's a total of 1,000,000,000 quanta per day. You are not interested in a territory scanner unit if you are much faster than waiting 15 minutes per tile. Above all, you don't even have to make a big effort. 
     
    That's why it's just plain ridiculous that your seed is freely available on the pts.
  10. Like
    le_souriceau reacted to GraXXoR in The Day that better communication is demanded by the community is the day NQ goes dark   
    For me the number one tell is the “lapsed subscriptions not actually lapsing” fiasco. 
     
    Have you ever heard of companies not charging for something they said they were charging for? Repeatedly and regularly? Imagine cancelling your mobile subscription and still being able to access the network for free. Nevagunnahappen. 
     
    A company that is regularly and repeatedly kicking their remaining paying customers in the happysacks is not long for this world. IMO. 
     
     
  11. Like
    le_souriceau got a reaction from SirJohn85 in Disappointed NQ lack of help in fixing our City   
    OMG guys, what you arguing about. Its quite clear.
     
    1) make logical mechanical hierarchy who (what entities) can ovveride ownership;
    2) when, via some timers of non-activity/subs end;
    3) write clear and detailed rules about it, put some warnings in game, e-mail system to warn;
    4) set it work automaticly! control bugs and unentended hard abuses;
     
    0) make it so from start of live service!  
     
    We even done this on amateur-unpaid-run MC servers without that much trouble, when dealing with territory ownership. All you need is clear head (1) and (1) semi-competent programmer who can establish semi-ok database. May even be same person.
  12. Like
    le_souriceau got a reaction from Lethys in Disappointed NQ lack of help in fixing our City   
    OMG guys, what you arguing about. Its quite clear.
     
    1) make logical mechanical hierarchy who (what entities) can ovveride ownership;
    2) when, via some timers of non-activity/subs end;
    3) write clear and detailed rules about it, put some warnings in game, e-mail system to warn;
    4) set it work automaticly! control bugs and unentended hard abuses;
     
    0) make it so from start of live service!  
     
    We even done this on amateur-unpaid-run MC servers without that much trouble, when dealing with territory ownership. All you need is clear head (1) and (1) semi-competent programmer who can establish semi-ok database. May even be same person.
  13. Like
  14. Like
    le_souriceau reacted to Elias Villd in RIP Naerais   
    We discussed with Naerais yesterday ...I'm suspicious ? Source ? 
     
  15. Like
    le_souriceau reacted to Demlock in RIP Naerais   
    It's safe to say that after seeing the gross negligence and poor management execution NQ has experienced that this game is better off getting sold off to someone who can actually get the job done. The absolutely fucking dumb restrictions of NQ putting on their public facing people thinking it's a great idea to withhold transparency THAT THEY PROMISED have just only added to the internal inherent issues going on within the company.
  16. Like
  17. Like
    le_souriceau reacted to ShippyLongstalking in CREATIVE PROTESTING: Build....don't BITCH! You have a building game, build CREATIVE PROTESTS instead of complaining.   
    So....whining about whining is fine, but don't whine about the game because that's boring...?
     
    why would i post something in game...? so it'll get seen by even less people...?
     
    this idea that NQ somehow hasn't been given a fair chance is not founded in reality -- they squandered the last six years of dev and refused to empower a real game designer, instead listening to the dude that has never even worked in game dev, never mind leading the design for a complex MMO. 
     
    don't like the complaining? think it's boring? "hey, if you're not having fun, complaining about stuff is not very useful, so...." 
     
    personally, I find the newspapers boring...i mean you did a whole issue about comparing dick sizes...but i just shrug and don't read those threads. Not really a problem, is it? 
  18. Like
    le_souriceau reacted to ShippyLongstalking in Serious question. Did NQ give up on the community?   
    Automated? In what way is the forum automated? 
     
    Also...if she is leaving the company, she is likely finishing out the week, so could still have forum access. 
    0.23 was bizarre move motivated more by JC's arrogance and pride than a real game design or business rationale -- don't get me wrong, industry was getting a little crazy, but people were having fun.
     
    Instantly flipping the off switch on all those factories is a textbook "bad idea" in game development.
     
    Beyond the specifics of 0.23, I think it was symptomatic of NQ's lack of experience and their arrogant leadership that couldn't be bothered to understand the game from a player's perspective. The only perspective that ever mattered was JC and his weird "ready player one" roleplaying. 
     
    So I don't think NQ has "given up" on the community -- I think they never really cared to begin with. DU was always an expression of vanity and pride for its founder -- who was always going to do his own thing no matter how many voices in the community (or in his own damn company!) told him otherwise.
     
    That won't ever change, 0.23 just made it more obvious. 
     
    If you think DU's issues are obvious to us, they're even more obvious to the devs doing the work and vast majority of NQ's staff...hence the high turnover, low morale, and glacial pace of dev. 
  19. Like
    le_souriceau reacted to Physics in naunet stepping down, my fairwells to a great CM   
    Naunet will be greatly missed by EVERYONE 😔 She was a fighter for this community plain and simple. Naunet if you do read this, good luck on all your future endeavours ❤️
  20. Like
    le_souriceau reacted to Revelcro in [Suggestion] Introduce a new mining talent for ore tiers   
    I one 1/2/3 months form now I think we will have mostly forgotten about all of this.  So don't let it get to you and just look beyond this idea. 
     
    The only important thing from DU is the connections you have made while you were here.  Fortify them and move beyond the game itself.  Because while the connections are real to the people you met, the game doesnt exist, never has and very likely never will.  It was always just a collection of ones and zeros imprinted in magnetism, and before you know it....it won't even be that.
     
    It is almost time to let go,  you will be ok.  There's always another beta. 
     
             -Always.
  21. Like
    le_souriceau reacted to ShippyLongstalking in Serious question. Did NQ give up on the community?   
    i don't blame anyone for giving up at this stage -- i think a lot of people working at NQ are waiting for the layoffs rather than quitting.
     
    it's pretty obvious even from the outside that the tech is a complete mess and even the game's design is barely half-baked. 
     
    I mean....they had one high-profile hire, Hrafnkell Oskarsson (Eve's original designer). He left or was let go after about 8 months. In his last 20 years of professional life, he's always spent at least 2 years at any company...NQ is the only exception. 
     
    not exactly a great sign when your best talent no longer believes in the project or can't get along with its leadership. 
  22. Like
    le_souriceau got a reaction from ELX987 in naunet stepping down, my fairwells to a great CM   
    Shame they not even allowed her (?) to make farewell post or something! 
     
    Its super sad, that Naunet actualy tried for short while be our real, so much needed CM, but then was put in chains and muted of, I guess, to conform to "internal way of doing things" (doing nothing!). Its mind bogling, that hired CMs actualy not allowed to do their CMing thing for some twisted reason.
     
    Yet, she leaving such company likely for best in professsional way. Less time wasted.
     
     
  23. Like
    le_souriceau reacted to Daphne Jones in Serious question. Did NQ give up on the community?   
    They've clearly abandoned their users. My guess is they're looking for a buyer for the tech and they'll be closing the game down soon. They just aren't acting like they intend to build a game anymore.
  24. Like
    le_souriceau reacted to Honvik in Disappointed NQ lack of help in fixing our City   
    We just had a reply from one of your support ticket GM's
     
    Whilst I wont share the screengrab from it I'll write what they said.
     
    'I'd suggest you make a new org and build a new city'
     
    Are you for REAL???????????  NQ what planet are you on lol
     
  25. Like
    le_souriceau got a reaction from IvanGrozniy in Disappointed NQ lack of help in fixing our City   
    Ironicly... some of Minecraft fan-made plugins for managing territory gameplay done endlessly better job in actual runnin of city/clan/nation (or other complex public entities) then clumsy abomination of NQ RDMS for "civilization building MMO".
     
    They were so easy and intuitive, that I seen even 9-10 yo kids were able to effectivly handle them on basic level after some figuring out.
     
    Just check it this out for comparison:
     
    https://github.com/TownyAdvanced/Towny/wiki/How-Towny-Works
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