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le_souriceau

Alpha Tester
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  1. Like
    le_souriceau got a reaction from Zeddrick in Summary of changes that could help increase player population   
    Considering my experience here for years, only way to be marginaly relevant with NQ is to sneak your way into "inner circle", by some extensive simping or someway courting one of employees for him to introduce you into some higher levels of feedback existence.
     
    Everyone else pretty much just speaking to void anyway. Like poor fools still posting "ideas" into idea section. 
  2. Like
    le_souriceau got a reaction from Namcigam in Tiles aren't worth paying taxes for <Full Stop>   
    I think there is 2 fold reason for it.
     
    1) We need not forget, that game legacy is from... like 2014 -- soon will be like decade ago, quite a lot of things changed. Both in gamedev trends and, to extent, players. There is obviously some expectations risen, while DU kinda becomes more and more oudated on disign and tech (ironicly before it even released).
     
    2) As consequence, all this AFK-miseries is just mechanism to somewhow keep players busy (even by tormenting them) to cover lack of actual content (with such slow and small updates).
  3. Like
    le_souriceau got a reaction from PleiJades in Summary of changes that could help increase player population   
    Yes. Lack of fast, easy and cheap PvP pretty much degraded/killed game to current sad state. 
     
    Building/Lua fanatics not even nearly enough to produce sustainable population. Too little of them.
  4. Like
    le_souriceau got a reaction from PleiJades in Summary of changes that could help increase player population   
    Considering my experience here for years, only way to be marginaly relevant with NQ is to sneak your way into "inner circle", by some extensive simping or someway courting one of employees for him to introduce you into some higher levels of feedback existence.
     
    Everyone else pretty much just speaking to void anyway. Like poor fools still posting "ideas" into idea section. 
  5. Like
    le_souriceau got a reaction from VandelayIndustries in Why I'm Leaving DU...   
    Well, honestly I find sickeninly boring alternative (current) situation.
     
    Like our ex-marines were sometimes (totaly) overboard, but at least they projected some life/drama into tapestry of collective space opera. War decralation here, spying scandal there, endless bragging with deadly cringe concentrations... Sure! 
     
    Yet. Since funny guys died out, scene dominated like nerdy middle aged IT people, so boring with their "oh i built another voxel shit no one needs" or "this speed can be impoved 0.0000001% by replacing this element here", "i made 1 trillion quanta in 1 hour, but i need 10 trillion more to not be poor" -- plants likely dying in one room with them.
     
    World story totaly castrated with such demography. DU now like some crippled bastard of Landmark thrown into far corner of space.
     
     
  6. Like
    le_souriceau got a reaction from VandelayIndustries in Tiles aren't worth paying taxes for <Full Stop>   
    I think there is 2 fold reason for it.
     
    1) We need not forget, that game legacy is from... like 2014 -- soon will be like decade ago, quite a lot of things changed. Both in gamedev trends and, to extent, players. There is obviously some expectations risen, while DU kinda becomes more and more oudated on disign and tech (ironicly before it even released).
     
    2) As consequence, all this AFK-miseries is just mechanism to somewhow keep players busy (even by tormenting them) to cover lack of actual content (with such slow and small updates).
  7. Like
    le_souriceau got a reaction from VandelayIndustries in Why I'm Leaving DU...   
    I think DU/NQ proves that concept of "open world fully player driven mmo" (no NPCs) is currently beyond reach of mediocre indie studios and lead only to capital failure.
     
    Because NPC in reality is like ultimate insurance tools against any flaws in disign or tech limitations (mostly by giving players endless hours to to grind something kinda "dynamic", keeping them busy and entertained). If you remove such vents, its many fold harder to keep players attention/interest.
     
    So its probably idea challenging task even for titans of industry. You need at least:
     
    1) huge stable population 
    2) deep pvp/political layar (something like in eve)
    3) rich and varied tools of world building and meaningful interaction between players;
     
    DU currently lacks all of those.
  8. Like
    le_souriceau got a reaction from BlindingBright in Why I'm Leaving DU...   
    Population is obviously main problem of game, that outweights anything else like 99 to 1. 
     
    I think only way to save game at this point  is to add NPCs for some quick action hook, both for old and new players. Anything else, like all this Panacea or Euthanasia, while it looks like improvment on paper, it not change global attractivness of game even within niche -- something it desperatly needs to survive.
     
     
     
     
     
     
     
  9. Like
    le_souriceau got a reaction from CptLoRes in Why I'm Leaving DU...   
    Population is obviously main problem of game, that outweights anything else like 99 to 1. 
     
    I think only way to save game at this point  is to add NPCs for some quick action hook, both for old and new players. Anything else, like all this Panacea or Euthanasia, while it looks like improvment on paper, it not change global attractivness of game even within niche -- something it desperatly needs to survive.
     
     
     
     
     
     
     
  10. Like
    le_souriceau got a reaction from Namcigam in Why I'm Leaving DU...   
    Population is obviously main problem of game, that outweights anything else like 99 to 1. 
     
    I think only way to save game at this point  is to add NPCs for some quick action hook, both for old and new players. Anything else, like all this Panacea or Euthanasia, while it looks like improvment on paper, it not change global attractivness of game even within niche -- something it desperatly needs to survive.
     
     
     
     
     
     
     
  11. Like
    le_souriceau got a reaction from VandelayIndustries in Game Lacks Commitment   
    Thing is, DU long time ago passed point when it was some kind of seriously social game.
     
    Now its mostly about invidual nerds making some shit alone, running 5 alts, spamming 25 orgs to contain their useless crap only they need. Tordan is like typical example of answers you can expect in this on ground reality.
  12. Like
    le_souriceau got a reaction from InvestorStallone in Suggestions for making mining more useful/exciting/worth playing   
    Fundamental problem is not "mining is boring" (while it is). Because it always be, no matter how its made, if not boosted by higher goals.
     
    Real problem is, that in wider picture there is no interesting to do with all this resources, if you not some hermit intersting only in building (for sake of it) or making factory for sake of factory. There is no big players political entities (beyond some PvP bands), intresting community interactions and larger macro play of initially promised civilization building.
     
     
     
  13. Like
    le_souriceau got a reaction from VandelayIndustries in Suggestions for making mining more useful/exciting/worth playing   
    Fundamental problem is not "mining is boring" (while it is). Because it always be, no matter how its made, if not boosted by higher goals.
     
    Real problem is, that in wider picture there is no interesting to do with all this resources, if you not some hermit intersting only in building (for sake of it) or making factory for sake of factory. There is no big players political entities (beyond some PvP bands), intresting community interactions and larger macro play of initially promised civilization building.
     
     
     
  14. Like
    le_souriceau got a reaction from Verliezer in Wipe the damn servers!   
    Well, its bit more complicated.
     
    There is larger context, its not only about economy.
     
    If NQ plans to pretty much stay in current paradigm of how game played/planned to progress, wipe is meaningless. I agree, its just destroy "fun" of current stubborn [last] surviving players achieving nothing. Its generaly story of allowing to die quitly, without too much stress.
     
    If NQ (unlikely, but who knows) will be about to turn it around risky agressive way, do some serious, fundamental changes, to make game something attactive for sustainable audience number-wise, new hype-boom, then complete wipe is nessesary step of this huge "new era" reboot. 
     
     
     
     
     
     
  15. Like
    le_souriceau got a reaction from Maxim Kammerer in Wipe the damn servers!   
    Well, its bit more complicated.
     
    There is larger context, its not only about economy.
     
    If NQ plans to pretty much stay in current paradigm of how game played/planned to progress, wipe is meaningless. I agree, its just destroy "fun" of current stubborn [last] surviving players achieving nothing. Its generaly story of allowing to die quitly, without too much stress.
     
    If NQ (unlikely, but who knows) will be about to turn it around risky agressive way, do some serious, fundamental changes, to make game something attactive for sustainable audience number-wise, new hype-boom, then complete wipe is nessesary step of this huge "new era" reboot. 
     
     
     
     
     
     
  16. Like
    le_souriceau reacted to Zeddrick in PANACEA UPDATE ADDED TO ROADMAP - discussion thread   
    Will there be a wipe on release?  I know it's slightly off topic but it is the big question we were hoping would be answered with the roadmap update ...
  17. Like
    le_souriceau reacted to blazemonger in PANACEA UPDATE ADDED TO ROADMAP - discussion thread   
    A lot of vague, much of the same, some interesting but mostly a lot of vague.

    Good to read NQ, again, realizes they are not listening to their community which they once more find were not wrong on many counts after the fact. The repeat of the "we heard you" message in this post as well as yet another promise of doing better is all well and good, but it's really time now to actually show NQ can and will do so. That would be a great change of attitude and IMO a big leap ahead. So, here's hoping it's not just words this time.
     
     
    Something I'd really like to have a better clarification on is this:
     
     
    How is this more complex than it appears and give us a clue of what plays into this. I'm serious here, this is actually interesting and good insight in what goes on and into making these choices and would help the community to better understand.
     
    What role do ATC or MC teams play at this point? hwo active are they in providing feedback before you go public. Or is NQ there no sounding board with a chance to adjust before going public which will only lead to a level of feedback NQ may well drown in it again and fall back to their previous ways.
     
    NQ, you need help in getting these things out, there’s plenty here who are able and willing to do so.. Maybe you should actually start using your community as a resource before putting in the time and effort to then find a lot of it simply is not working.
     
     
     
    There have been some signals of NQ getting better, I can only hope though that this "we heard you" edition finally and actually brings changes and is not just a paragraph of words without weight or meaning.
     
  18. Like
    le_souriceau got a reaction from Mordgier in the vocal miniority   
    Well, its was several waves of "typicals".
     
    1) KS people interested in social/political gameplay -- absolute majority quit after its become very clear game nothing like they waiting (+ tired of waiting). Quite a lot of people actually, many with expensive pledges.
    2) KS people who become gradually more and more disapointed during alpha over lack of progress;
    3) People who started playing with Beta and quit in several weeks (in simple terms -- over lack of content);
    4) Infamous JC last gift of 0.23, knocked out a lot very sturdy people, who survived all previous BS.
    5) Ones who expected Starbase will be better (its not exactly, but many will not return to DU anyway now)
    6) ? 
     
    What is systematic, that expectations of each generation so to say are less and less. Romantic people from "1)" expected best game ever (funny), current 6) just beg NQ anemicly to make MU less annoying, in most other things they pretty much reached fatalistic acceptance. Well maybe they want some laser balance fixed or other little pvp nonsence, but its very minor things.
     
  19. Like
    le_souriceau reacted to Honvik in Market bots   
    You do realise the main issue is that it doesnt have a playerbase ?  If we had more players the demand for ore would be far greater plus removing armour from ships literally killed the need for voxels too.
     
    If we bring back for example armour, element destruction (Or decay) ore will be needed without tweaking industry significantly.
  20. Like
    le_souriceau got a reaction from Mordgier in the vocal miniority   
    Actually, while OP author somewhat misses what is why, thing is, that some players have much more "kings ear" and sway over desicion making is pretty much fact (also important info leaks about changes). I seen it by my own eyes. Extent of their influence is another question, but they at least have % over 0.
     
    While I can't drop hard proof here to not burn names I still kinda not want to do harm, its up to you to believe me or not.
     
    As a pleb you can only make like useless forum topics no one ever cares. Or troll simps in Discord just for pleasure.
  21. Like
    le_souriceau got a reaction from Zarcata in ORGS need a boost.   
    Macro social component is kinda more silent (then other issues) but very important casualty in whole mess.
     
    To illustrate: we still (after 2 years?) do not have community page, where orgs were able to post adverts/news/communicate. No any meaningful social tools (minus wallets). No ways to seriously influence world. DU started with quite healthy macro-org life, rpg, ambitions (just check all drama in first 2 years, it was great) and ended up shrinking to pretty much solo/small band of nerds experience.
     
    I sometimes wonder why to even bother with all expensive one shard shit, if its totaly not used. DU pretty much be same with some 30 people sessions.
  22. Like
    le_souriceau got a reaction from Mordgier in ORGS need a boost.   
    Macro social component is kinda more silent (then other issues) but very important casualty in whole mess.
     
    To illustrate: we still (after 2 years?) do not have community page, where orgs were able to post adverts/news/communicate. No any meaningful social tools (minus wallets). No ways to seriously influence world. DU started with quite healthy macro-org life, rpg, ambitions (just check all drama in first 2 years, it was great) and ended up shrinking to pretty much solo/small band of nerds experience.
     
    I sometimes wonder why to even bother with all expensive one shard shit, if its totaly not used. DU pretty much be same with some 30 people sessions.
  23. Like
    le_souriceau got a reaction from VandelayIndustries in ORGS need a boost.   
    Macro social component is kinda more silent (then other issues) but very important casualty in whole mess.
     
    To illustrate: we still (after 2 years?) do not have community page, where orgs were able to post adverts/news/communicate. No any meaningful social tools (minus wallets). No ways to seriously influence world. DU started with quite healthy macro-org life, rpg, ambitions (just check all drama in first 2 years, it was great) and ended up shrinking to pretty much solo/small band of nerds experience.
     
    I sometimes wonder why to even bother with all expensive one shard shit, if its totaly not used. DU pretty much be same with some 30 people sessions.
  24. Like
    le_souriceau got a reaction from VandelayIndustries in PVP Sucks   
    And who are you to tell me what to do? Let me guess -- nobody.
     
    They took my money, not delivered what promised. So I having fun on forums at least, much better then actual game.
  25. Like
    le_souriceau reacted to XKentX in PVP Sucks   
    Another poor soul figured out that NQ pvp ad videos are complete fake.
     
    I feel you.
     
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