I have firsthand experience with the initial implementation of instances in MMOs, so I understand their history very well. However, I believe there was some misunderstanding in our previous conversation. Specifically, my point was not about why instances are included in games, but rather how they should be incorporated as part of the game world.
In my opinion, instances should be integrated into the game world seamlessly rather than feeling like separate, disconnected content, . For example, PvE spots could be found while exploring the open world, and players could encounter roaming fleets or NPC pirates while traveling between different areas. Additionally, hidden structures and caves on planets, asteroids, and moons could offer exciting exploration opportunities.
By incorporating PvE content directly into the game world, players would feel more immersed and engaged in the overall gameplay experience. This approach would require a focus on improving the game's world building, rather than simply relying on instances as a separate game feature.
If instances are necessary for server stability, it does not necessarily mean that they have to be disconnected from the game world. Even if instances are needed, they can still be integrated seamlessly into the game world. This would allow players to access instances in a way that feels natural and immersive, rather than feeling like a separate gameplay experience. By incorporating instances into the game world, players can still enjoy the benefits of both stability and seamless gameplay.
I want to clarify that I never stated that Dual Universe would have all the features I mentioned quickly, nor did I suggest that they would be available soon. I love DU in its current state, but I also believe that the game needs more content and a revitalized world to achieve commercial success.
There is a common joke among players that NQ will only begin adding content after the game's release, instead of focusing on the basics during development. However, if NQ continues to work hard and not give up, the only reasonable way forward is to enhance the game's world-building and add meaningful content over time. This approach could ensure the game's long-term success and player engagement.
If NQ adds substantial content and revitalizes the game world, they could potentially transition to free-to-play and regain success. However, I find it disheartening to suggest that players should not expect too much from DU because NQ has not prioritized the game. It seems like a resignation or acceptance of mediocrity.
Instead, I believe that players should continue to express their desire for a better game and push NQ to fulfill their promises of improving the game. With dedication and hard work, NQ could make DU a truly exceptional game, that last a long time, with a vibrant community of players.