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Kurosawa

Alpha Team Vanguard
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  1. Like
    Kurosawa got a reaction from le_souriceau in Mission Rewards   
    I think NQ has giving up on DU a long time ago, it is now a side hustle then can do when the other games compile and for shits and giggles of cause. nothing more nothing less.
    The cost is properly absorbed in other project as they share resources, other wise it would just be a waste of resources.
     
    conspiracy theory: It is test to see how long they can string players along and still make them pay, but even that fails as most left in 0.23
     
    edit:
    oh stop posting, we almost got to 14 days with no posts again. 3 times the charm for sure
  2. Like
    Kurosawa got a reaction from SirJohn85 in Mission Rewards   
    I think NQ has giving up on DU a long time ago, it is now a side hustle then can do when the other games compile and for shits and giggles of cause. nothing more nothing less.
    The cost is properly absorbed in other project as they share resources, other wise it would just be a waste of resources.
     
    conspiracy theory: It is test to see how long they can string players along and still make them pay, but even that fails as most left in 0.23
     
    edit:
    oh stop posting, we almost got to 14 days with no posts again. 3 times the charm for sure
  3. Like
    Kurosawa got a reaction from SirJohn85 in Only a return from one player among others   
    We sure can, we have 8 years of experience with NQ/DU, plenty of time to see how they operate. On top of that the game IS finished, they did a launch and it is sold as finished on Steam.
     
     
  4. Like
    Kurosawa got a reaction from Captain Hills in Only a return from one player among others   
    We sure can, we have 8 years of experience with NQ/DU, plenty of time to see how they operate. On top of that the game IS finished, they did a launch and it is sold as finished on Steam.
     
     
  5. Like
    Kurosawa got a reaction from le_souriceau in Only a return from one player among others   
    We sure can, we have 8 years of experience with NQ/DU, plenty of time to see how they operate. On top of that the game IS finished, they did a launch and it is sold as finished on Steam.
     
     
  6. Like
    Kurosawa got a reaction from CptLoRes in Only a return from one player among others   
    We sure can, we have 8 years of experience with NQ/DU, plenty of time to see how they operate. On top of that the game IS finished, they did a launch and it is sold as finished on Steam.
     
     
  7. Like
    Kurosawa got a reaction from le_souriceau in Tool for collecting ore from the surface   
    1. no troll posts here, you might not like it but The reality is that:
    - NQ CEO and staff has confirmed that they have other priorities.
    - Lack of updates and and improvements over 8 years
    - Lack of follow through on errors and exploits
    - Not talking to and/or insulting the community with weak stuff
    - Crating there own game in 0.23 0.24 and so on despite plenty warnings
    - Blind coping EvE with out understanding the deeper reasoning EvE does X
    - Not finishing what they do and leave countless big and small errors, it a dangerous attitude that will come back and rip you arms off
    - reducing server power.
     
    These are just some of my observations, you can dislike it and call it a troll post but it is based on facts collected over time.
     
    What i dont is why NQ doesn't just fold and cut there costs.
     
  8. Like
    Kurosawa reacted to CptLoRes in How would you have fixed DU ?   
    This is the only part I slightly disagree with in your post. And the reason is that NQ never even came close to finish the tools we need to make proper content. So all they really proved was that a game with subpar content creation tools, will fail when they are supposed to be a content creation game.. Duh!
     
    But I do agree that unless the players are given so much freedom that they could script fully interactive content (and we disregard all the potential exploit issues), then yes there must be some PVE elements to make a game fun and interesting for normal players.
     
    And this is part of the problem. It would appear that the only players NQ have been listening to, are certain PVP focused org players who have gotten a foot inside the door. And the interests of those hardcore org players does not even remotely represent the needs and wants of the majority of normal players in DU who has a life outside the game..
     
  9. Like
    Kurosawa reacted to Hagbard in plasma is only for the elite?   
    I think risk reward is OK, but as the system is designed, it leads to a monopoly in the long term. currently most of the alien cores are usually in possession of just one group.
    It should be possible as well for individuals to have a chance to get plasma, even if a high risk is involved. sure, the most powerful group should be able to have the best supply of it, but it should never be an exclusive thing. especially if then that brings with it additional power that makes it harder again to ever change the situation as it is usually.
    and honestly. i assume it must be boring as .... to sit on the honeypot. 😉
    this does not encourage people to challenge the current distribution of force. it mostly just keeps people from even thinking about getting involved in PvP, and showing some will to go out to the PvP zone
  10. Like
    Kurosawa got a reaction from blundertwink in Idea: Abandon Inactive Tiles for Unsubbed accounts After two weeks.   
    it is irrelevant because you are moving attention away from a post and on the the poster.
    you have the same phenomenon around post count and forum join day, where some people put those i high regard when they are not.
  11. Like
    Kurosawa reacted to blundertwink in [Suggestion] DU Needs Food   
    Not really -- I articulated why it's bad design, why it's utterly unfeasible for NQ, and how there's an infinite number of far easier mechanics that would be much wiser choices for NQ. 
     
     
    I don't "need" to do anything, and showering NQ with "more positive messages" won't help anything. As for subs and funding...that ship has already sailed, and it has jack to do with anything anyone is saying around here.
     
    No one cares. If criticism on this forum that so few people view is making the difference between success and failure, that only underscores how poorly the game has scaled.
     
    Criticism helps the game more than glowing positive platitudes. This idea that "if only people were more positive about the game, they'd have oh so much funding to hire devs" is just not grounded in any shred of reality.
     
    This idea that they might merely be "one dev away" from fixing things makes me think you haven't had much experience working on large technical projects. That's just not how it works. One dev can't retool 8+ years of legacy code or fix the fundamental scaling challenges that come with a single-shard implementation.  
     
    To say it again: criticism is not the same as toxicity. 
     
    Toxicity is doing what you are doing: making claims about personal motivations that you know nothing about. When you spend your time talking about a person whose opinions you don't like instead of discussing their opinions on their merit, that's being toxic.
     
    I'm not saying I'm perfect, but when I have something critical to say, I try to explain why I have the opinion I have.
     
    Trying to assert that every opinion I've posted is just "hate" and "bashing" is what toxicity is -- it's conjuring up motivations about someone you don't know and implying those motivations are "wrong" because you don't have the patience or civility to allow for the possibility that people might simply have different opinions. 
     
    For what it's worth: I've explained why food isn't a good design choice, how there's an infinite number of better and more simple design choices, and how implausible the laundry list of random features you've compiled is considering NQ's 8-year history of development velocity. That isn't merely regurgitating "food is annoying", but whatever. You do you. 
  12. Like
    Kurosawa reacted to blundertwink in [Suggestion] DU Needs Food   
    Got it. So you're yet another boring "I don't have anything to say about the topic, so I'll presume things about people I don't know and imply they are the ones being toxic". 
     
    If you aren't interested in engaging further with the topic of the post in a civilized manner, you're the one that is bringing this to some weird personal level and should go. 
     
    Criticism is not the same thing as toxicity -- you aren't obligated to agree with my opinions just as I'm not obligated to agree with yours...but you are obligated to stay on topic, remain civilized, and not resort to calling people "toxic" just because they express opinions you don't like.
     
    You asked for actual criticism of your "idea" of a hunger meter...instead of engaging with that criticism (which again...you asked for) you're ranting about how "toxic" I am...? 🤷‍♂️
  13. Like
    Kurosawa reacted to blundertwink in [Suggestion] DU Needs Food   
    That's...an interesting theory of game design.
     
    The challenge with motivating gameplay "by virtue of necessity" is that in general, players dislike being "forced". 
     
    Consider a classic game like Mario, because it's often used as an example of quality game design.
     
    You can complete the level as quickly as you want or barely finish within the time limit...you can care about points or power-ups or ignore them. The only thing you're "forced" to do is complete the level without dying. 
     
    This is what creates engagement -- if you were forced to stop and eat every now and then, it might "give you something to do", but in the same way as busy work. It isn't something you want to do, it's something you have to do. 
     
    Having gameplay or activities doesn't automatically mean those activities are engaging, which is the core goal of good design...not fidelity to real life. 
     
    There's an infinite number of ways to create feature depth and engagement without having to force people to eat or starve.
     
    It's easy to brainstorm about all the little things they could add "if only food were a thing", but this would be a huge undertaking for a studio with very limited resources that has shown very little willingness to introduce new features in general...
     
    You can list some of the same integration points with something like energy production -- how it could encourage x/y/z dependencies between players and create new markets or promote "civilization" if done in x/y/z way....but no matter how you boil it down, it's a pipe dream because NQ doesn't want to make new features. 
  14. Like
    Kurosawa reacted to blundertwink in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    It can easily not be beneficial.
     
    For example, if sub money is being spent on other projects because they know DU isn't going to work out, that's clearly not beneficial to DU. 
     
    I'm unclear why you would think that NQ would develop a "more commercial" product just to support a product that's bleeding revenue...their goal is to make money, not to do commercial side projects just to burn money on a product that has not worked. 
     
     
    It's up to the developer to tell us that the game is alive by communicating about the future.
     
    On one hand we have a small dev using resources on other projects, on the other we have an MMO with zero traction that's only bleeding players. What else are we supposed to think? 
     
    I'm not saying the "game is dead", NQ is. That's what this announcements means to me, anyway. 
     
    Regardless, I disagree with this idea that talking frankly about the state of the game is "not helpful" because it's negative. 

    It's certainly helpful to new players that think this is a good game to invest their time and money into.
     
    Even the devs would rather invest their time and money elsewhere, apparently. If that isn't a sign, I don't know what is. 
  15. Like
    Kurosawa reacted to blundertwink in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    This idea that no matter what someone will complain, so therefore all complaints are moot is boring and pointless. 
     
    Anyone that whines about "complaints" on a forum where the stated goal is to collect feedback doesn't seem to understand what feedback even is...opposite opinions don't cancel out like maths, they are just different opinions with different reasoning.
     
    The existence of opposite opinions doesn't mean anything other than this is a forum where people have opinions, so I really don't get what your point is with this. 
     
    This explanation of "the game isn't empty" is that the larger markets "almost always" have "a player" there.
     
    That...kind of proves my point, if anything. The game is empty and you have to go out of your way to maybe see a player...never mind actually interacting with them, because there's few ways to do that. 
     
    If the most recent example of players interacting in any real meaningful way is a pre-arranged PvP event from weeks ago...that's not helping to show that DU is not an empty game. 
     
    Having less than 10,000 people online at a time during peak means it is an empty game, especially with DU being so new (when it's supposed to be riding its height of popularity as a sub-based game). 
     
    This is just an undeniable fact of the MMO genre: a few hundred people playing at a time during peak isn't an MMO.
  16. Like
    Kurosawa reacted to Kezzle in T1 fuel market effect opinions.   
    It's not much of an addiction... I'm feeling zero pangs, or urges to log in... 
     
    These forums tho'....
     
  17. Like
    Kurosawa reacted to CptLoRes in Salvage >:(   
    If the economy is so fragile that salvaging some wrecks can break it, then I am sad to say that it is already broken..
     
    And having a healthy economy at the expense of players being able to enjoy the game is a fallacy. I mean the entire reason for a game is to entertain for f**** sake!
  18. Like
    Kurosawa got a reaction from GraXXoR in Salvage >:(   
    oh and if you plan does not work, you acknowledge it, regroup and make a new plan strengthen by past knowledge.
    you do not just continue on the same track.
  19. Like
    Kurosawa got a reaction from CptLoRes in Salvage >:(   
    You do not need hundreds of coders, you need a solid long term plan and directions and management that are not insane and go around changing the plan every 2nd day, or spinless and just say yes all the time to upper management.
    Mapping out your project is ½ the coding.
    Maintain good structure and dont add little hack fixes all over the place, make sure it is cleaned up.
     
    There is a good amount of evidence in NQ/DU that show they just slap stuff together hoping for the best
  20. Like
    Kurosawa got a reaction from Rokkur in Salvage >:(   
    oh and if you plan does not work, you acknowledge it, regroup and make a new plan strengthen by past knowledge.
    you do not just continue on the same track.
  21. Like
    Kurosawa reacted to Rokkur in NQ is Killing "Casual Gameplay"   
    Maybe they mean careers, since DU is already like an unpaid job. 🤣 Definitely feels accurate given the grind to reward ratio here compared to even other tedious games.
     

    If it was any other company other than NovaQuark, both Territory War and Power Systems would excite me. Based on NQ's past performance it is the stuff of nightmares atm.
     

    Never been one to usually care about where I am at vs. others, having the most currency isn't winning to me.
    What does matter is NQ blaming their broken economy on casual players using mining units to make enough to sustain play,
    whilst allowing whales to alt mission run billions!



    I REMEMBER VERY SPECIFICALLY BEING TOLD IF YOU WANTED TO PLAY CASUAL
    AND JUST BE A BUILDER STAY ON SANCTUARY AND USE THE MINING UNITS...
    THIS IS WHEN THEY IMPLEMENTED TILE TAX TO "FIX THE ECONOMY"

    So we do that and now after launch they are saying... we never intended for you just to login
    and just enjoy building with the meager passive income from MUs!

    I am sorry 112 million quanta a month isn't that much for playing every day to calibrate 5 tiles of MU compared to BILLIONS from alt mission runners.
  22. Like
    Kurosawa reacted to NQ-Nyzaltar in KICKSTARTER DIGITAL REWARDS ARE COMING! - discussion thread   
    @Serula @Wyndle
    Our apologies for the late reply.
    If you haven't seen it already, the monthly subscription is back since launch to its original planned price during the Kickstarter campaign, as mentioned in this news:
    This is why the number of DACs for each backer won't change.
     
    @Crash
    If you're refering to the DACs contained in the Supporter Packs (Contributor, Sponsor and Patron), yes, it is the same than for the Founder Packs.
     
    @Physics
    You should have received your Resurrection Node skin at launch.
    If not, please reach out to the Customer Support by writing a ticket on the CS Portal here:
    https://support.dualthegame.com/hc/en-us/requests/new
     
    @Zeddrick @Celestis
    Everyone (Backer players and non-Backer players) spawn on Haven with a normal Territory. Backer players will have a small number of STUs depending on the Backer Packs tied to their account. You can read the details in this announcement:
    If you are among those who have some missing STUs, please reach out to the Customer Support by writing a ticket on the CS Portal here:
    https://support.dualthegame.com/hc/en-us/requests/new
     
    @DutchEasyGamer
    The Character Design tokens are not yet available, as they will be usable once we have a more advanced character customization system in the future.
     
    @NeXaMo
    It depends. Some Ruby Founder Packs had only the Lifetime Subscription (Ruby Founder Packs with Physical rewards) and some had DACs in addition (Digital & Boosted versions of the Ruby Founder Pack)
     
    @KinG_BigJerk
    There was a choice during the Kickstarter campaign (and even during one year after) to choose/swap between Physical or Digital versions of the Founder Packs. Today, it's not possible to change the version: Kickstarter Physical rewards have all been produced, and we're making good progress to fix the last issue of a long serie (finding a new partner to ship them to all the eligible backers), and we hope to be able to ship them before the end of the year.
    For Supporter Packs, there was never an option to exchange the physical rewards for extra DACs.
     
    @mghtyred
    For the question "when will I have my rewards?" you have a first reply there: 

    You should have received some of the Digital rewards at release, last Tuesday.
    If you haven't received the ones planned in the announcement mentioned above, please reach out to the Customer Support by writing a ticket on the CS Portal here: https://support.dualthegame.com/hc/en-us/requests/new
    Other Digital rewards will be released as soon as possible.
    Kickstarter Physical rewards have all been produced, and we're making good progress to fix the last issue of a long serie (finding a new partner to ship them to all the eligible backers), and we hope to be able to ship them before the end of the year.
     
    Is this a con?
    No. It would have been if you didn't get anything, and that's not the case: as a Ruby Founder backer, you should have at least your lifetime subscription activated and at least 2 STUs right now. If this is not the case, please reach out to the Customer Support. We mean it. The other rewards will come.
     
    Is this taking way more time than expected?
    Yes, and we deeply apologize for it as we completely understand your frustration.
    Digital rewards took way more time than expected and the dev team had to focus on game polishing as top priority, so we're delivering them progressively, with a few starting at launch. Physical rewards took also way more time than expected, as we had several important issues during production (among them, the statues, which were done twice from scratch, as the previous versions were not to the standard we wanted for our backers), then we had a logistic issue during the pandemic, to gather all the physical rewards in one place, then we had our partner supposed to ship the Physical rewards that cancelled his commitment a few months ago. We understand that the number of years you had to wait until now made the wait incredibly long and again we apologize for that. But we haven't dropped the ball for the Physical rewards, if this what you think. 
     
    @cerveau
    The fact that you have the STU on your account with a Supporter Pack and not the one on your Founder Pack confirm what has been uncovered during the ongoing investigation: There shouldn't be any missing STUs coming from the Supporter Packs, as it was a reward included in those packs by default. However, there are some groups of founder backers which seemed to have not received the gift promised at the Supporter Packs release (1 or 2 STUs for Founder backers, depending of the Founder level, starting at Silver).
     
    @Cmdr_Matthew
    If you pledged a Ruby Founder pack during the Kickstarter campaign (or during the year after the campaign), the fact that your ruby founder status isn't showing might be because of 2 scenarios possibles:
    1) Your kickstarter pledge is not linked (yet) to your Dual Universe account. 
    2) Your kickstarter pledge is linked to your Dual Universe account but you activated your profile on the forum not long ago, and it just doesn't show up on the forum. 
    If it's the first case, please reach out to the Customer Support by writing a ticket on the CS Portal here: https://support.dualthegame.com/hc/en-us/requests/new.
    If it's the second case, let one of CMs knows (Nyota, Nicodemus, Rubicon or I) and we will fix it quickly.
     
    @SirRichardTheFirst
    Inflation has nothing to do in the story.

    First, you compare two things that are not the same: Months of subscriptions and DACs. 
    Months of subscriptions have a lower value than DACs.
    Months of subscription can only be used for your play time.
    DACs can be used for your play time as well, sure, but they can also be gifted to a friend and later, DACs will be also tradable in-game for quantas (in-game money).

    Second, the original value for a month of subscription is 13€ and the original value of a DAC is 18€.
    For 20 months of subscription, the total value is 260€ before discount and could go down to 200€ if you're under the biggest discount.
    For 20 DACs, the total value is 360€ and there is currently no discount available (as they're not purchasable at the moment).

    @Aaron Cain
    We totally understand the frustration and the ticket of your friend is not ignored: the team is working as fast as possible to solve the issue. We hope to have a fix for beginning of next week that will work for everyone having this issue. However, we can't start giving STU individually as it would create another problem: the fix will not be able to detect if the already existing STUs on each account targeted are coming from packs which worked properly or if it has been added manually from the Customer Support. That being said, would it be possible to have the number of the ticket of your friend, to make sure his account impacted by the issue that will be solved by the fix and not another (like his DU account not properly linked to his Kickstarter pledge)?
     
    Best Regards,
    Nyzaltar.
  23. Like
    Kurosawa reacted to GraXXoR in Are there different starting moons for Baker and new players?   
    Must resist bun. Must resist bun. 
  24. Like
    Kurosawa got a reaction from CousinSal in Dual Universe should change it's target audience.   
    @Elitez you are the one that seems unable to handle peoples feedback if it does not align with you viewpoints. sometimes the truth hurt but it must be said, questioning peoples right to be here is bonkers and very negative.
  25. Like
    Kurosawa got a reaction from Wyndle in Dual Universe should change it's target audience.   
    what kind of food, personally i am trying to eat a big cake so it doesn't go bad... yep that is, must prevent it from decaying
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