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Mncdk1

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Posts posted by Mncdk1

  1. The implementation we're going to get of recycling, seems to be - at the same time - both the laziest implementation they could have done, and also, a needlessly complicated implementation.

     

    The needlessly complicated part is the need to rightclick on everything that I want to recycle. If I crash a ship a few times, and take the parts off when they reach one life each, then I now have a ton of parts that I need to rightclick>recycle on each one individually. You know, you could have just made a random machine that had an input box, and an output box. And players would have been fine with that. The machine only needed an "on or off" state; "Recycle the contents of the input box, yes/no?". Instead it was made pointlessly tedious to do.

    At least that part feels familiar.

     

    Secondly, the way the output seems to be chosen, at least according to NQ Riply and what was shown on the stream, the recycling process just picks a random input material, and gives you all of it? What kind of nonsense if that? I've destroyed and repaired an element X numbers of times, but every single piece of Y input materials that went into making it, is perfectly fine and the lot will be recycled?!? COME ON. At least make element lives matter. Give all of the materials, but some percentage of each, which is then reduced as element lives are reduced.

     

    Sorry, Deckard wants balanced feedback, so I should say something nice. The tower with the colored lumi-glass rings looked kinda neat.

  2. Quote

    may give the feeling that the team doesn’t listen to the Community

    Maybe this is because you pretty much never interacted with the suggestions!? Couldn't even be bothered to leave us on read, you gave us actually nothing.

  3. 4 hours ago, Taelessael said:

    EVE Online is also a vaguely similar game where you can get pvp'd everywhere and there isn't a safe-bubble, and it is still going after almost 2 decades.

     

    In fairness, EVE Online actually has content, other than "go get shot at"

  4. Other good examples atm could be lights, screens, etc.

     

    Vertical Sign L takes a Tier 2 L Element schematic, and it is being crafted in a extra small assembler.

    Vertical Light L takes a Tier 2 L Element schematic, and it is being crafted in a small assembler.

    Modern Screen L takes a Tier 2 L Element schematic, and it is being crafted in a small assembler.

     

    If you look at the input materials of these elements, they are clearly not "L Element" items, they are smalls at best. Vert Light L takes up to 5 of each input material, per element crafted, Modern Screen L is the same, Vert Sign L takes ONE OF EACH input material.

     

    Please FIX your broken schematic groupings. :)

  5. 10 hours ago, Daphne Jones said:

    Do Alpha players get the two weeks? I don't see anything about it under my products.

     

    As far as I have understood, the free 2 weeks is contingent upon you having purchased game time before launch. Any amount, at any point. So if your account didn't need to buy game time to play during alpha/beta, then it wouldn't be eligible (unless you chose to buy game time anyway).

     

    I could be wrong, but that is my understanding.

  6. Quote

    our state-of-the-art server infrastructure, which powers our single-shard universe.

     

    You mean AWS, that grinds to a halt every other time there's a new patch, or every time there's a wednesday in the week.

     

    Also what Zarcata said. You're gonna charge full price for half a game? What a joke.

     

    Edit:

    Quote

    Obviously, the game won’t be in a beta state anymore when it launches on September 27th.

    And this is a flat-out lie. The game is barely out of alpha, every bug fix introduces new bugs. "Won't be in a beta state" my ass.

     

  7. 20 hours ago, NQ-Node said:

    Hey guys,

    For those of you who have experienced higher crash rates with DLSS enabled, I urge you to try it again now that 0.31.9 is here. As you may have seen in the patch notes, we identified and fixed a major source of GPU crashes. We are hopeful that it will dramatically reduce the rendering crash rate, especially DLSS-related crashes.

     

    And, if you do still see a lot of crashes with DLSS, please make sure to submit a report.

     

    Thanks!

    Thanks, I enabled it after the update, and so far I haven't had any crashes. It also seems to have addressed the flickering I used to see after loading in.

  8. On 8/30/2022 at 7:02 PM, NQ-Ligo said:

    As explained in your stream this afternoon, the currentProductAmount is the amount of products produced by the industry since the last startup.

    However, there does seem to be a problem with the numbers being too high.

    I will check this with the server team.

    Will we get schematicId and schematicsRemaining before launch? Currently they return 0 on live server - the latter returns 0 until you update the bank, which shouldn't be necessary, if I have understood those properties correctly.

  9. Some schematics are in really over-simplified groups. The most obvious example for me, is Detection Zone L. It's a tiny little electronic doo-dad that apparently needs to take as long, to make a schematic for, as an advanced large engine. That's honestly just stupid.

     

    There are probably many other good examples (gates maybe), but generally, items seem to be grouped around their naming schemes. It would make more sense to me, to group things around which machine size is needed to produce something.

     

    Please fix the groups. A detection zone L shouldn't be considered a large element.

  10. 8 hours ago, Msoul said:

    It has actually been awhile since I experienced a memory related crash so I suspect the devs have already plugged the majority of leaks. Do keep in mind that the minimum system requirements for DU currently state you need 8 GBs of RAM and 3GBs of VRAM but as with most things, more is always better.

    Yeah I was using 64 GB when I wrote OP, but I have not seen memory related crashes for a little bit.

     

    On 8/21/2022 at 11:06 AM, Hirnsausen said:

     

    But how to turn it off, if it is not even turned on? Maybe, however, I should do the opposite and turn it on, o see if this makes the game crashing less.

    My bad, I assumed it was DLSS related, because what you described is what the game does for me when I use DLSS.

  11. 11 hours ago, Hirnsausen said:

    For me, I have each time I start a series of 3to 6 full game crashes, after which I then can play the game for a longer time. Eventually, maybe after some hours of gameplay, the repeated crashes return. This is, when I restart the computer before playing and do not use Mozilla Firefox Nightly (MFN) until I ended to play.

    If however I do not restart, and MFN was running or is still running, then the game crashes more than 20 times at the begin, before I can play. And play time is short, as the crashes soon return again, and again in big numbers. So frustrating, that I often give up playing (that was before I found out that a restart and avoiding the web browser helps).

    These game crashes seems to be happening when loading new environmental (geographical) data, like when my game avatar enters a differently looking region of a planet, or when the sky changes.

    Other programs running at the same time do not seem to cause game crashes, interestingly.

    This situation with the many many many game crashes started only after one of the last four patches/updates, I never before had that. I must have sent in more than half a thousand "Bugsplat" game crash reports already. NQ is aware of that, and based on a GM, they identified the cause but fixing it is the difficult part.

    They better do, as if the game is sold as full version and more people encounter this problem, it will certainly give a very bad reputation. And DU needs everything else than that. It deserves better.

    Turn off DLSS.

     

    DLSS is broken for some players, and causes constant crashses.

  12. NQ, thanks for completely ignoring the input regarding tier 1 pures, specifically regarding aluminium doubling in mass.

     

    Could have been such a simple fix, just swapping two materials of the same tier, and it would make a lot of builders happy.

     

    You even adjusted some of the decorative materials, you could have easily made this entire change a 'meh' thing, but instead you stuck to your guns about doubling aluminium. It's so stupid.

  13. @Ravenis Thanks. I couldn't find anything named super sampling in Nvidia CP, but I don't have any of the DSR settings enabled.

    I've since  played around with the settings a little bit, and it seems that lowering the how many cores are used for voxel rendering gave me more headroom for DLSS to give an uplift. (which doesn't make a lot of sense to me, since it should be using the GPU?! Oh well.) I still turn it off, because it gives me tons of crashes every day, but at least it works a little better when the client isn't busy crashing.

     

    I could have worded parts of my first reply poorly though. I wasn't only seeing 5-10 fps, but only a 5-10 fps uplift. With fewer threads assigned to voxel rendering, I can see bigger uplifts. Like if I just look up at an empty sky, I can get double the FPS.

     

    NQ please fix the crashing. At least acknowledge that you're aware of it happening, and is working on it.

  14. 7 hours ago, Endstar said:

     

    This all goes back to the basic question...

    Can NQ look at all new features and simply ask is this adding or subtracting fun from the game. Everything else a feature is trying to achieve means nothing. Bottom line if you take the fun out of a game no one will play.

     

    Fun seems to not be relevant to NQ. Only server costs matters.

  15. I wish I saw the same results as some of you guys. I get maybe 5 fps when I turned on DLSS. 10 on a good day.

    5800x, 3070, 64GB. I go from mid-40 to about 50. A bit more more empty areas.

      

    15 hours ago, Deathknight said:

    Has anyone noticed any crashing issues with DLSS enabled? I am still trying to determine if the issues I have been having are just related to this patch or specifically when I turned on DLSS.

    Yeah, when they first introduced it, I turned it on and then experienced like 50 crashes in ~2 days.

    I turned it off again. It's too unstable for me atm.

     

    On 7/25/2022 at 3:32 PM, Ravenis said:

    Quality settings would be nice at some point.
    Currently it is making some elements very blurry and textures on them are looking like 90' quality voodoo level.
    Could be also DU's current way to handle texture filtering and DLSS is just making blurry effect worse.

    -Rav

    I have been experiencing that for about 2½ weeks, even without DLSS, so it seems unrelated. Must be some dynamic LOD that's not working properly, because I'm also seeing it in areas that are not very densely populated.

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