Jump to content

CyberDay

Alpha Tester
  • Posts

    59
  • Joined

  • Last visited

Posts posted by CyberDay

  1. 4 hours ago, ColonkinYT said:

    This game already had a normal mining design. It was based on digging ore by hand. You invest time - you get a reward. But as we know it is quite expensive. Therefore, there is an easier task. Quickly staked the tile and sit on your ass exactly. And the mining units will get everything themselves. Just keep paying taxes.
    If you take a lot of things that were buried by "improving" the gameplay in 0.23 and later, then this is essentially a different game. And this game is more and more like offline grinding in a mobile game. Sit and wait for your farm to complete the cycle.
    I remember how on the beta there were ships with multi-layered sometimes composite armor. Tried different combinations. And it consumed a lot of high-level resources. Not to mention the fact that the thrust-to-weight ratio also had to be kept in balance. And now there is actually no armor. No need for voxels, no need for engines and loads of fuel.
    Nerf, nerf, nerf...
    All they could think of was a nerf for the sake of a momentary gain in server power.
    But it's all like playing jenga. He pulled the element without calculating everything and starts to crumble in another place.
    Let's be honest. When a game goes down the path of cost reduction, it is about the end of the development cycle. And by the end of the life of the project.

     

    P.S. Regarding the possible awareness of the distribution of ores.
    As in Occam's razor, everything has a simpler explanation.
    In any normal game, before going into production, there is a closed test. (or pts test).
    If you have access to the test server, then nothing else is needed. It is unlikely that there will be different planets on the test and in production.
    And it is enough to know the tile numbers. It seems to me that this is the simplest and most likely explanation. THIS IS JUST MY HYPOTHESIS.

    The test servers have always had different seeds for random generation. That's not really the issue. People getting information about what's going to be in a patch 3-4 weeks ahead so they can plan/buy out markets is an issue. 

  2. 20 minutes ago, Kezzle said:

    Sheesh. If it's that endemic, they probably get told where the Gud Tiles are going to be, too, so they can home straight in on whatever passes for the Mother Lode. I mean, if you're gonna do this sort of thing, why be half-assed about it?

    The seed is randomly generating the tiles. NQ doesn't even know where they are until the planet itselfs been generated. You are giving them too much credit on what they know as far as the tiles go.

  3. On 12/17/2022 at 7:44 PM, Atmosph3rik said:

     

     

    I don't really see what kind of advantage you're talking about.  I knew that more planets would be released, just like everyone else.  So i made sure i had three territory scanners, and a bunch of territory units ready and waiting.

     

    So what advantage would i gain from knowing when the next new planet would be released weeks in advance?  Assuming i already have the territory scanners, and the TCUs anyway.  I could request the day off from work, but other than that i can't think of any advantage it would give me.

     

    I found out when they were releasing the new planet at the same time as everyone else.  When i saw the teaser clip they released the day before.

     

    That was plenty enough time to fuel up a ship, load up the territory scanners and TCUs, and set an alarm for 5am.

     

    That's all the advanced notice i needed to give myself the same advantage as everyone else.

     

    Knowing weeks in advance wouldn't have gotten someone to Talemai any faster than me.

     

     

    20 hours ago, Atmosph3rik said:

     

     

    Not everyone has a traditional work week.  There are people playing DU during the day in the middle of a work week every day, that isn't out of the ordinary.

     

    It would be bad if NQ was leaking stuff like this, but there is zero evidence that they did.

     

    I think the real issue here is that NQ could have given more advanced notice.  And they didn't.  And people are frustrated about that.

     

    My feeling is that NQ holds back on sharing stuff like this ahead of time, with the intent of NOT giving anyone an advantage.  They think if they tell us ahead of time, the more serious players will have a larger advantage.

     

    But i think what actually happens, is that serious players predict when stuff is going to happen and are prepared anyway.  So all NQ accomplishes by holding back the info, is putting casual players at an even larger disadvantage.

     

    And i think by sharing info ahead of time, NQ would actually level the playing field by making sure everyone has the same information.

     

     

    Ah, you must be relatively new and/or out of the loop. Its almost common knowledge at this point certain groups get several weeks of heads up of upcoming changes. People knew the calibration charge change was coming, that 100% bots were not coming back, etc. You can't really post evidence as that generally ends up with a ban on your account. Its out there though. People had weeks ahead of the official announcement to get time off, set up scanning schedules, move large amounts, 100+, scanners out to the area a day or two in advance, buy out the scanner market. There are a ton of red flags on their own with almost every patch that by themselves might make you think that something weird was happening, but when it happens every time, well, when there is smoke, there is likely fire in this case. 

  4. 19 minutes ago, Jinxed said:

    This is the guy who thinks PVP solves everything.

     

    Yeah, nah. first thing is to make sure people cant sit on inactive tiles with T2+ ore on them...

    For example, if a tile goes inactive, it should allow someone else to come along and activate the tile by paying rent and take over the TU.

    It's ridiculous that orgs can sit on tiles paying 1/3 the asking price just to keep their competitors off of those tiles. 

     

    My daughter could have spotted that sort of loophole when she was 10.

    But it seems NQ devs are like... This is fine... I'm OK with this...

     

    raw

    If someone doesn't keep a TU on it at all it should just roll over eventually imo. They are not even mining from half the ones they are keeping locked up.

  5. 1 minute ago, Wyndle said:

    The issue isn't that we know there will be more planets coming online that we can prep for.  The issue is that a select few likely had a release date weeks in advance to organize and stage assets.  The issue is that NQ has been caught repeatedly giving a game breaking advantage to a select few in a game where resource scarcity is a feature.  The issue is that NQ released ONE planet despite it being plain to see that doing so would further advantage those who have already been advantaged even without insider info.

     

    I saw at least three people on the forums discussing these types of things prior to 1.1 (down from a dozen a year ago for similar circumstances).  If us whiners in the forums can see a problem with it then NQ cannot feign ignorance of the consequences of releasing one planet.  The right-click recycling killed my optimism for the collective dev skill of NQ.  Releasing one planet in an already imbalanced PvP focused game cannot be explained away in any manner favorable to NQ, it is completely unacceptable and moved me from neutral but skeptical to seeing a clear and demonstrable pattern of gaslighting and abuse.

    I feel like he already knew what you meant lol

  6. 5 minutes ago, Wyndle said:

    It is common for those engaged in gaslighting to confess via projection.  The more someone insists that another is engaged in conspiracy theories, the more evidence that they are engaging in actual conspiracy.  It may not be a smoking gun, but there's enough smoke to be cautious. 

    If you want a laugh, you can look at some of my past posts here and on discord. 

  7. 3 hours ago, Wyndle said:

    Looking around more, @Shredder was the only one to mention having seen a planet listed on the patch announcement and later the same day came the 'when will we hear about planets' complaints I recalled seeing.  The context for removing a portion of an official announcement that we now know for fact was a part of the patch is of the utmost importance here.  Just seeing Shredder's post with no direct response could create the impression that the planet was held back or not actually in the post.

     

    Two plus weeks of prep time versus two days is an uncontestable head start with a myriad of additional ways to ensure coming out on top.  Even a solo player with two weeks of insider prep time could buy up and build MUs and TUs while mission running to cover TU placement costs and blanket the planet in fast claimed tiles.

     

    @NQ-Wanderer @NQ-Nyota @NQ-Deckard  -  This incident has pushed the boundary past plausible deniability.  I can see the occasional slip or blunder leading to poor results but every patch having essentially the same effect of benefiting a few?  It is either malfeasance or ineptitude on a level that ensures the eventual collapse of the game and the fact the servers haven't already croaked takes credence away from the latter.

    I still find it hilarious the same people generally getting information early are the ones on discord calling me a "conspiracy theorist". As if half of the guys locking up most of the t2+ ore are not botting missions as the same time to be able to afford all the land they are claiming, then not using.

  8. 19 hours ago, Pleione said:

     

    Not helpful.

    They will never be helpful. They want you to take 20+ people out with you to mine a pvp asteroid. Unfortunately PvP isn't even remotely close to fair or balanced. The aggressor has all of the power in most cases and there is no counter play to how most people fight. Its generally an S core with rails and/or cannons. With an alt in another seat with the stasis guns to make sure you have 0 chance in getting away. The whole thing might take 30 seconds to a few minutes depending on how your shield is tuned, but its just terrible. You can be on a roid sub 1 SU from the safe zone, get a ping that someone is in range, get back on you ship and start flying but because of how much damage is done so fast, your dead anyway. 

     

    There isn't much if any skill in the PvP, the guys like to act like it is, and will go crazy when you tell them there isn't. A good chunk of the "hard" work like keeping the correct distance, facing the right direction, etc is and can be done by lua. Sure there are a few open source pvp huds out there now, but nothing as good as the stuff they use. 

     

    They have all the good tiles, they have the numbers (they are the only ones still playing for the most part at this point). 

     

    It should be pretty obvious by the changes that keep being made that they have some pretty large sway for some reason in what patches come and the overall toxic nature is a fairly large reason why the new players we did get didn't really stay around.  People never want to take a L. Sure, some of the dudes in those orgs are not all that bad (VMMO) but their overall attitude is that they want to be #1, even if it ends up killing the game. 

  9. 3 hours ago, Zeddrick said:

    Have you tried to calibrate ilmenite?  There were probably people doing it but:
    - the harvesting takes a looooong time compared with lower tiers

    - the calibration game drops a lot less of it

    - exotic mining units take a loooooong time to make.  The factory to make them is also expensive and takes a loooong time to make.  Buying them off the market is very expensive even if you only need one.

    - you have to fly all the way to a distant planet (Jago in this case) and back with the ore.

     

    I could have calibrated T5 (having access to tiles of more or less all types available) but I don't even own an exotic miner.  I was mostly doing T2 and T3 because that was the sweet spot.  T4 required more travel than I wanted.

     

    People were definitely doing this a lot and making a lot of ore.  I was doing it with 6 characters and I saw screenshots with a *lot* more ore than I was getting.

     

    It is also naive to think that what others have doesn't affect you.  We're playing in a shared market with supply and demand.  If people have 100x more wealth than you then they will bid up the price of things and you won't be able to afford them.  Sometimes this will be because something is in short supply, sometimes just because they are rich and can get richer by doing it.  Don't believe me, look at the garnierite market right now.  Why is it selling for 2x the price of the other ore types?  Someone with a lot of money is spending 100s of millions manipulating it to make garnierite 2x the price it was before calibrations were stopped.  For a while it was even more expensive than it is now.

     

    So you can just worry about your own things if you like, but I bet you'll end up complaining when someone with more than you breaks the game with their money.

     

    Once again, thats cool and all, but it still seems like the vast majority dont agree with this or the bot change. Especially considering how rush they were with no real notification, or them outright lying to us in discord about what was going on. We get it, the PvP bois got there way. You win, have fun in whats left of the game. They seem to care much more what a small percentage of the population wants because they are all buddy buddy with them, rather then what would help them retain new players and keep the bulk/majority of them around.

  10. 18 hours ago, Zeddrick said:

    But people had already done that before this change.  Just getting a warning wouldn't fix that.

     

    People would have spammed calibrations to death while they had the chance while at the same time complaining and asking for a talent reset and/or refund on their tile.  Ore and other items would disappear from the markets because speculators buy it all.

     

    TBH this was so obviously broken that everyone must have realised it would be fixed sooner or later.

    It sure seems like the majority of the player base saw this as a way for them to be even remotely relevent compared to the orgs that have already scanned out planets and got the pick of the litter of tiles. As the player population drops more and more, you can keep telling yourself how great these changes are. There is no new blood coming into the game, and we are slowly losing vets who are tired of updates being catered to the large orgs. 

  11. On 10/6/2022 at 4:25 PM, NQ-Nicodemus said:

    Hi, Danny_UK!

    Thanks for letting us know about this. What you described is not considered an exploit.
    This is a trade-off for an immediate chunk of ore that costs players ore in the longer term. It’s also limited by the number of available calibration charges.

    We’d also advise that you use our support ticket system when reporting potential exploits. Thanks!

    So screw everyone, we are going live with a major mechanic change, without any warning at all that we would get in other games? Fun. 

  12. 1 hour ago, JadeRode said:

     

    I can perceive that as being rude and uncalled for. Have we asked him to apologize and take down the post?

     

    Also, this guy is in NQ and definitely a representative, but he is only a single guy and not the whole company! Maybe he was in a bad mood too? Or maybe he is actually a jerk? Who can say for sure right now?

    Unfortunately this is not the first time. Most of us have had this happen. Even during beta, a lot of what we said was ignored or treated as "not productive". When your dev wont even enforce the rules that we have had for years then people start getting more and more bitter/disheartened. The only reason I even play at this point is because the people I know here.

  13. 20 hours ago, Wyndle said:

     

    The "trial" accounts will be on a different server.  There is also a gratis two weeks of game time being offered to prior players to get some of them to return. I suspect they will be on the subscription server at launch. 

    Correct, he specifically said trial accounts so that's why I referred to that. The 2 week free for people who have paid but are now lapsed will be on the main server.

  14. 1 hour ago, VrArchitect said:

    If 2 week free accounts at launch can start at the same time as all of us,  won't the free accounts take spots close to ports then high chance of quiting. Then we may have to pick spots farther away? How about letting us a 12-24 hr head start to select our first location? 

    You realize the free trial accounts are not going to be in the same server right?

  15. 7 minutes ago, Cobqlt said:


    If you read my message you will see that they can use the new consumable model of those schematic for create a lot of gameplay with them, by looting them in any activity/event/PVErandomthing.

    Imo you have fun with some other mecanic but not selecting the schematic. Or you just feel satisfyied and it's not fun.

    People just need to stop spit on an entire feature just because they are trigered, this feature can create some content/interaction SO JUST TRY TO IMPROVE IT. I'm a PVP player and we got plenty of gameplay deleted (repair/boarding/camping and co) I didn't saw ppl crying as actually for saved those gameplay, but when it's just for saved their goods even if it's a good change, they are here for cry.

     

    Looking at your other replies, you may not understand the main issues here. The biggest issue is consumables are now a super premium. Some schematics take too long, may be a bit too expensive once a economy reset happens. The other big issue is there is no real removal of elements aside from PvP, which lets be real, its a REALLY small portion of the community that pvp regularly (whats left). Fixing the overflow of elements and what will eventually be a lack of fuel and warp cells is some of the core issues aside from server stability that needs to be looked at.

     

  16. 1 hour ago, Msoul said:

    @kulkija Thankfully we have the PTS this time around so the whole playerbase will have the opportunity to comment before implementation and offer suggestions for improvement. Don't let it worry you too much, 0.23 was a learning experience for everyone and I think both NQ and we the players will be more vigilant as a result.

    Not that it matters. In most major releases that went through the PTS, a majority of the large bugs/issues were not addressed for several weeks after it hit live coming from the PTS unless it was an "easy fix" or was something that "accidently made it to the PTS build" IE the brake changes.

  17. 17 hours ago, CptLoRes said:

    I don't see why people expect that a small org should be able to compete with large ones. As long as a game use any resemblance of normal economic principles and risk/reward system, there is just no way to achieve that. So like in RL the only way for small to compete with big is to operate in niche segments, have better strategies and being more nimble and quicker to adapt.

    They should be able to be competitive though, as a function of cost of materials v cost of products. You just wont make the volume that someone in a large org is making unless you can afford to keep enough MUs running to keep a massive factory running at 100%. An energy system like he mentioned is an artificial way to make the divide between solo players/small org and large org players very very skewed. Once again, non of this matters if there isn't enough people to actually even simulate an economy playing and if schematics are removed, a lot of things change a bit as well.

     

  18. 48 minutes ago, Captain Hills said:

    I think it will

    its probably difficult to check what's requested on the market - and sometimes players have to adapt and add some fabricators to produce something else - but there's a chance to sell something if big players simply wont produce all themselves because they loose time 

    That's not how that works. The big guys with the largest factories who would get "energy" from alts and people in their group would produce everything, and would undercut everyone else's pricing due to "free" ore coming in from those same alts and group members. It's nigh impossible for a solo player to compete in a system where you artificially stop/slow down industry by tying it to an account/accounts. It just makes whaling even more profitable than it already is (new mission system + cores). Energy systems were something they were talking about in the alpha on a per core basis, but has long since been scrapped like a lot of other things. We are not going to see "huge" game changing releases post launch, as they wont be able to have any way of wiping post launch and this last patch was the last major patch per NQ before release. We may see some small changes and some "added content" post release along with whatever scale wipe they plan to do + the pseudo lua wipe.

  19. 2 hours ago, CptLoRes said:

    All those are 'normal' MMO issues that NQ MUST be able to handle without wiping the game.

    If they cannot, then it will only be a question of time until a new wipe will be needed after release. And another one, and another and so on..

     

    I mean we all know that the game will be unfinished when released right? And with major changes to the game coming after release, it means that those issues and worse are bound to happen again also.

    100%, still not sure why people think anything that happened during beta was any different that stuff that happens on other mmos during the games life cycle. Exploits happens, dupes happen, systems get changed. Nothing that has been done is anything any different than any other MMO. You take care of stuff when it happens, or you suck it up and move on. Post release there can be 0 talk about wipes in any context. Your already forcing those who were not original backers to pay a monthly sub to something so "releasing" really isn't anything different, just removing the beta tag, that's literally it. We know stuff like schematics and industry can be changed without a full wipe, its been done when it was added. Tell us what we know has already been locked in at this point and stop pretending the community is full of 5 year olds who actually believe otherwise.

  20. 3 hours ago, Cergorach said:

    Are you one of those people that, if they don't see it, it doesn't exist? You work in a nuclear reactor without any protection because you don't see the radiation?

     

    The 'reasonable prices' and the 'ore inflation is over' is a direct impact of the 'super rich' (in ore and quanta).

     

    Example:

    Let's see, if after the wipe I can produce 5+ million ore per week, that would pretty much flood the market when there's not much quanta in the economy. When I mission 100+ million in quanta per week, I have way more quanta then the regular DU player who is struggling to mine enough ore to make his starting stuff. You can easily control the ore market and with that, a lot of the element market. How exactly would you compete with me? So producing stuff would not be very profitable, if at all. You build a couple of containers to sell, I race you to the bottom with a 100 fold of your items, when we reach the bottom I buy your stock with all the quanta I have and reset my prices high again...

     

    Now imagine being one of the first corps to get your hands on the first DU weapons, you can control most asteroids, alien resource nodes, and probably the space routes. There goes all the asteroid mining outside of the safe zone (higher end ore), missioning outside safe zone becomes dangerous, etc. Being the first to Warpdrives and warp beacons, the first to alien resource points, etc. You don't see it, but it has a big impact on the game.

     

    Your first issue will be that things aren't as cheap anymore as you're used to. Some stuff might not even be available or in a price range you can afford the next year or so. Things like warpdrives... Good slowboating to another planet, especially if it's outside the safezone...

     

     

    Your assuming that only one person is doing missions. There will be multiple(5+) orgs that are unrelated/not on good terms with each other doing this sprint. People already tried the "evil space empire holding everything" thing, it gets REALLY boring REALLY fast because eventually no one cares. There is no "bonus" or giant gain from pvp. Sure plasma exists, but if we are going to be real, no one but the 1% that actually pvp really care for exotics. Sure people will want beacons, but supply of plasma is more likely to be way over exceed the demand. No one buys anything off the market because our ore requirements are filled by our own autominer fields. If the dude next to me has 100 warp beacon schematics, honestly, it has 0 effect on me. I bought 1 at full price and between me and some friends, we make enough for our network. We go out and shoot at people. I throw ore at people because my autominers containers fill up. There is no consumption. That is the issue, not some evil top 1% wanting to keep the people down. There is no end game loop. Wiping only pushes the issue back a few months, that's it. Until they have a loop that can hold people's attention and not totally rely on player made "content" that now we cant be sure is ever safe, they won't succeed.

     

    Everyone's goals are different, some people don't care if someone has 100 warp beacons in deep space so they can be anywhere. Its a sandbox, there is no real "end game". Your goals are what you set for yourself. Kinda sucks in a way though because there is no real bite to stay for anyone but creatives, and most of them would rather play something that give them the resources they want to use, although some do like the "survival" type of games as well. 

×
×
  • Create New...