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CyberDay

Alpha Tester
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Everything posted by CyberDay

  1. EAC does this by default, I can tell you how it knows your in a VM if you would like me to reach out in some way. I've had to get around this before in other games.
  2. The test servers have always had different seeds for random generation. That's not really the issue. People getting information about what's going to be in a patch 3-4 weeks ahead so they can plan/buy out markets is an issue.
  3. The seed is randomly generating the tiles. NQ doesn't even know where they are until the planet itselfs been generated. You are giving them too much credit on what they know as far as the tiles go.
  4. Ah, you must be relatively new and/or out of the loop. Its almost common knowledge at this point certain groups get several weeks of heads up of upcoming changes. People knew the calibration charge change was coming, that 100% bots were not coming back, etc. You can't really post evidence as that generally ends up with a ban on your account. Its out there though. People had weeks ahead of the official announcement to get time off, set up scanning schedules, move large amounts, 100+, scanners out to the area a day or two in advance, buy out the scanner market. There are a ton of red flags on their own with almost every patch that by themselves might make you think that something weird was happening, but when it happens every time, well, when there is smoke, there is likely fire in this case.
  5. If someone doesn't keep a TU on it at all it should just roll over eventually imo. They are not even mining from half the ones they are keeping locked up.
  6. I still find it hilarious the same people generally getting information early are the ones on discord calling me a "conspiracy theorist". As if half of the guys locking up most of the t2+ ore are not botting missions as the same time to be able to afford all the land they are claiming, then not using.
  7. They will never be helpful. They want you to take 20+ people out with you to mine a pvp asteroid. Unfortunately PvP isn't even remotely close to fair or balanced. The aggressor has all of the power in most cases and there is no counter play to how most people fight. Its generally an S core with rails and/or cannons. With an alt in another seat with the stasis guns to make sure you have 0 chance in getting away. The whole thing might take 30 seconds to a few minutes depending on how your shield is tuned, but its just terrible. You can be on a roid sub 1 SU from the safe zone, get a ping that someone is in range, get back on you ship and start flying but because of how much damage is done so fast, your dead anyway. There isn't much if any skill in the PvP, the guys like to act like it is, and will go crazy when you tell them there isn't. A good chunk of the "hard" work like keeping the correct distance, facing the right direction, etc is and can be done by lua. Sure there are a few open source pvp huds out there now, but nothing as good as the stuff they use. They have all the good tiles, they have the numbers (they are the only ones still playing for the most part at this point). It should be pretty obvious by the changes that keep being made that they have some pretty large sway for some reason in what patches come and the overall toxic nature is a fairly large reason why the new players we did get didn't really stay around. People never want to take a L. Sure, some of the dudes in those orgs are not all that bad (VMMO) but their overall attitude is that they want to be #1, even if it ends up killing the game.
  8. Once again, thats cool and all, but it still seems like the vast majority dont agree with this or the bot change. Especially considering how rush they were with no real notification, or them outright lying to us in discord about what was going on. We get it, the PvP bois got there way. You win, have fun in whats left of the game. They seem to care much more what a small percentage of the population wants because they are all buddy buddy with them, rather then what would help them retain new players and keep the bulk/majority of them around.
  9. It sure seems like the majority of the player base saw this as a way for them to be even remotely relevent compared to the orgs that have already scanned out planets and got the pick of the litter of tiles. As the player population drops more and more, you can keep telling yourself how great these changes are. There is no new blood coming into the game, and we are slowly losing vets who are tired of updates being catered to the large orgs.
  10. People wouldn't of sunk millions into buy and setting up tiles for specifically this?
  11. So screw everyone, we are going live with a major mechanic change, without any warning at all that we would get in other games? Fun.
  12. Haven follows the same rules as Sanctuary.
  13. Unfortunately this is not the first time. Most of us have had this happen. Even during beta, a lot of what we said was ignored or treated as "not productive". When your dev wont even enforce the rules that we have had for years then people start getting more and more bitter/disheartened. The only reason I even play at this point is because the people I know here.
  14. Correct, he specifically said trial accounts so that's why I referred to that. The 2 week free for people who have paid but are now lapsed will be on the main server.
  15. You realize the free trial accounts are not going to be in the same server right?
  16. Looking at your other replies, you may not understand the main issues here. The biggest issue is consumables are now a super premium. Some schematics take too long, may be a bit too expensive once a economy reset happens. The other big issue is there is no real removal of elements aside from PvP, which lets be real, its a REALLY small portion of the community that pvp regularly (whats left). Fixing the overflow of elements and what will eventually be a lack of fuel and warp cells is some of the core issues aside from server stability that needs to be looked at.
  17. Not that it matters. In most major releases that went through the PTS, a majority of the large bugs/issues were not addressed for several weeks after it hit live coming from the PTS unless it was an "easy fix" or was something that "accidently made it to the PTS build" IE the brake changes.
  18. They should be able to be competitive though, as a function of cost of materials v cost of products. You just wont make the volume that someone in a large org is making unless you can afford to keep enough MUs running to keep a massive factory running at 100%. An energy system like he mentioned is an artificial way to make the divide between solo players/small org and large org players very very skewed. Once again, non of this matters if there isn't enough people to actually even simulate an economy playing and if schematics are removed, a lot of things change a bit as well.
  19. That's not how that works. The big guys with the largest factories who would get "energy" from alts and people in their group would produce everything, and would undercut everyone else's pricing due to "free" ore coming in from those same alts and group members. It's nigh impossible for a solo player to compete in a system where you artificially stop/slow down industry by tying it to an account/accounts. It just makes whaling even more profitable than it already is (new mission system + cores). Energy systems were something they were talking about in the alpha on a per core basis, but has long since been scrapped like a lot of other things. We are not going to see "huge" game changing releases post launch, as they wont be able to have any way of wiping post launch and this last patch was the last major patch per NQ before release. We may see some small changes and some "added content" post release along with whatever scale wipe they plan to do + the pseudo lua wipe.
  20. 100%, still not sure why people think anything that happened during beta was any different that stuff that happens on other mmos during the games life cycle. Exploits happens, dupes happen, systems get changed. Nothing that has been done is anything any different than any other MMO. You take care of stuff when it happens, or you suck it up and move on. Post release there can be 0 talk about wipes in any context. Your already forcing those who were not original backers to pay a monthly sub to something so "releasing" really isn't anything different, just removing the beta tag, that's literally it. We know stuff like schematics and industry can be changed without a full wipe, its been done when it was added. Tell us what we know has already been locked in at this point and stop pretending the community is full of 5 year olds who actually believe otherwise.
  21. Ah yes, another post announcing there will be an announcement in the future, I'm sure that will calm everyone's hearts.
  22. Your assuming that only one person is doing missions. There will be multiple(5+) orgs that are unrelated/not on good terms with each other doing this sprint. People already tried the "evil space empire holding everything" thing, it gets REALLY boring REALLY fast because eventually no one cares. There is no "bonus" or giant gain from pvp. Sure plasma exists, but if we are going to be real, no one but the 1% that actually pvp really care for exotics. Sure people will want beacons, but supply of plasma is more likely to be way over exceed the demand. No one buys anything off the market because our ore requirements are filled by our own autominer fields. If the dude next to me has 100 warp beacon schematics, honestly, it has 0 effect on me. I bought 1 at full price and between me and some friends, we make enough for our network. We go out and shoot at people. I throw ore at people because my autominers containers fill up. There is no consumption. That is the issue, not some evil top 1% wanting to keep the people down. There is no end game loop. Wiping only pushes the issue back a few months, that's it. Until they have a loop that can hold people's attention and not totally rely on player made "content" that now we cant be sure is ever safe, they won't succeed. Everyone's goals are different, some people don't care if someone has 100 warp beacons in deep space so they can be anywhere. Its a sandbox, there is no real "end game". Your goals are what you set for yourself. Kinda sucks in a way though because there is no real bite to stay for anyone but creatives, and most of them would rather play something that give them the resources they want to use, although some do like the "survival" type of games as well.
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