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Alpha Tester
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  1. They should be able to be competitive though, as a function of cost of materials v cost of products. You just wont make the volume that someone in a large org is making unless you can afford to keep enough MUs running to keep a massive factory running at 100%. An energy system like he mentioned is an artificial way to make the divide between solo players/small org and large org players very very skewed. Once again, non of this matters if there isn't enough people to actually even simulate an economy playing and if schematics are removed, a lot of things change a bit as well.
  2. That's not how that works. The big guys with the largest factories who would get "energy" from alts and people in their group would produce everything, and would undercut everyone else's pricing due to "free" ore coming in from those same alts and group members. It's nigh impossible for a solo player to compete in a system where you artificially stop/slow down industry by tying it to an account/accounts. It just makes whaling even more profitable than it already is (new mission system + cores). Energy systems were something they were talking about in the alpha on a per core basis, but has long since been scrapped like a lot of other things. We are not going to see "huge" game changing releases post launch, as they wont be able to have any way of wiping post launch and this last patch was the last major patch per NQ before release. We may see some small changes and some "added content" post release along with whatever scale wipe they plan to do + the pseudo lua wipe.
  3. 100%, still not sure why people think anything that happened during beta was any different that stuff that happens on other mmos during the games life cycle. Exploits happens, dupes happen, systems get changed. Nothing that has been done is anything any different than any other MMO. You take care of stuff when it happens, or you suck it up and move on. Post release there can be 0 talk about wipes in any context. Your already forcing those who were not original backers to pay a monthly sub to something so "releasing" really isn't anything different, just removing the beta tag, that's literally it. We know stuff like schematics and industry can be changed without a full wipe, its been done when it was added. Tell us what we know has already been locked in at this point and stop pretending the community is full of 5 year olds who actually believe otherwise.
  4. Ah yes, another post announcing there will be an announcement in the future, I'm sure that will calm everyone's hearts.
  5. Your assuming that only one person is doing missions. There will be multiple(5+) orgs that are unrelated/not on good terms with each other doing this sprint. People already tried the "evil space empire holding everything" thing, it gets REALLY boring REALLY fast because eventually no one cares. There is no "bonus" or giant gain from pvp. Sure plasma exists, but if we are going to be real, no one but the 1% that actually pvp really care for exotics. Sure people will want beacons, but supply of plasma is more likely to be way over exceed the demand. No one buys anything off the market because our ore requirements are filled by our own autominer fields. If the dude next to me has 100 warp beacon schematics, honestly, it has 0 effect on me. I bought 1 at full price and between me and some friends, we make enough for our network. We go out and shoot at people. I throw ore at people because my autominers containers fill up. There is no consumption. That is the issue, not some evil top 1% wanting to keep the people down. There is no end game loop. Wiping only pushes the issue back a few months, that's it. Until they have a loop that can hold people's attention and not totally rely on player made "content" that now we cant be sure is ever safe, they won't succeed. Everyone's goals are different, some people don't care if someone has 100 warp beacons in deep space so they can be anywhere. Its a sandbox, there is no real "end game". Your goals are what you set for yourself. Kinda sucks in a way though because there is no real bite to stay for anyone but creatives, and most of them would rather play something that give them the resources they want to use, although some do like the "survival" type of games as well.
  6. Yeah, to be honest, a good chunk of us are just on other alt accounts in the forum RPing with ourselves and the other 25 people here.
  7. You confuse me. I have t1-t5 fields, split between the planets. You can warp to the planets and never be in any risk? Everything is cheap, flying in pvp zone has almost no risk once you have fields up because you can plop out a new ship...
  8. Yeah, at this point they almost need to launch to get the newest stuff tested with the current player pop lol
  9. 100%, we are 3 dev blogs in and not even a mention. At this point the amount of "testers" they will have for the next patch on "live" wont find any real issues even if there any.
  10. Why are you referencing games that are nothing like this? It makes literally no sense. What about "persistent universe" ,"soft launch" , and "you will keep what you have earned" do people not understand?
  11. Not really sure it can handle multiple times the current number of people without schematics and with autominers. Server lag is pretty bad not even with almost no one here.
  12. This discussion itself is a lot older than the 10 day old thread. As its been said before though, the writing was on the wall a bit when they didn't ban/remove exploiters and their gains.
  13. Because they don't want subs to drop till release Although honestly that ship has sailed for those who pay monthly.
  14. He says that because for some reason, it was decided it was ok to sell beta keys for quanta. The beta keys should of only had X time on them, and should of been used for their intended use (get a friend into the game and into a paying account eventually). They just ended up being used for alts for missions and talent points.
  15. The no wipe, life isn't fair, get over it. If you are not competitive now, you will never be. ...
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