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Leniver

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Everything posted by Leniver

  1. I really like your AR version. I am using a "NQ" like Gui with arrow that lead to the unit when selected. In beta the script was handling 7000+ unit without any overload. It's design to control all units but it's a pain to link all of them to a PB, so for now I am using it only as a information display.
  2. It would be nice if we could use nvidia filters in the game. https://www.nvidia.com/fr-fr/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/
  3. If we refer to what we have been told, blueprint in those location should have ended in your nanopack: - Core blueprint in player nanopack - Core blueprint in player owned containers - Core blueprint in superlegate organisation owned containers
  4. I found the game plan very toxic. Getting all the tiles in the market where people come to do their main mission as fast as possible and then building a tower there to make people crash into it, that can only attract hatred. Maybe we should question ourselves sometimes and consider the welfare of others instead of trying to stop it. I understand that as a streamer you have to create content and make people come to your channel, but the path of scandal and toxicity does not make the world a better place. However, this does not justify IRL attacks.
  5. Hello everyone, Now that we have the game in demo, I have heard everything and nothing about the state of the game at release. Would it be possible for us to have some clarifications? Those who like surprises don't have to read, for my part I prepared the release based on the game at the end of the beta and the surprise will be more unpleasant than anything else. Distribution of ores in the system: I've heard comments left and right about this. If we refer to "Ask Aphelia Episode Fourteen", it should be different than on the demo. Lua: We noticed a few differences between the demo and beta. Should we plan to revise our scripts or is this just a side effect? Recipes: Some recipes have changed. Is this just an adjustment for the demo version or something final? Prices: The prices are excessively low in the demo version, I guess to help players progress faster. My questions may be futile, but there are many players who want the game to succeed and the demo version is now the gateway for new players. Having some details about the differences will allow us to better advise/help these new players and thus have them on the live. Personally, I'm not going to play the demo and live version just so I can advise / see the differences. On the other hand, following the evolution of the two platforms is quite possible if you are informed and can pass on the information further.
  6. No, we have discord/guilded. And they plenty other things to work on.
  7. Hello, I am reacting to the new blueprint deployment tool. Great job on that! One small improvement you could do while you are working on that. Please sort the element/honeycomb alphabetically. Kind regards
  8. I don't think they are ignoring the forum. But I agree with you that they could more often respond to certain posts that raise the level and bring constructive discussion. I have done myself a big post with several QoL improvement, some of them have been implemented. Not sure if that was due to the forum post or if they had already some tickets opens about them. Thanks @Koffye for all those very precise points.
  9. For those who want to go deeper with that. Open a Powershell terminal and run the command powercfg /? powercfg /QUERY The first one will give you all the commands you can run. The second one will give you all your current power configuration with UUID.
  10. I'm trying to turn the news around to understand. And yet the only explanation is "make as much money as possible because the game won't work". By putting such a high price, we're just not going to get any new players. You have to be consistent. You just have to compare with the offers on the market: World of Warcraft: 12€/month Star Wars: The Old Republic: 13€/month Final Fantasy XIV Online: 13€/month The Elder Scrolls Online: 12€/month Eve online: 13€/month Black Desert Online: no subscription Destiny 2: no subscription Warframe: no subscription Tom Clancy's The Division 2: no subscription Space engineers: no subscription Starbase: no subscription .... All these games with monthly fee have much more content and are finished. How can I get a friend to come over to an "unfinished" game at 12€/month and tell them that they need to give NQ time to add content but that the game has potential. I wasn't a fan of the wipe, but I must say that it brought a bit of freshness despite the fact that some content had been removed from the game. But now, it just gave a big drag on the launch and demotivated a lot of players. I'm disappointed with this decision which goes against the interests of the game because an MMO without players is a dead MMO. 😥
  11. Hello, Despite the fact that making links in a factory is very slow and leads to freeze. Is there a way to make multiple links from a container to a production unit without having to reselect the container? Example: I have 10 smelters and I want them to retrieve all the ingredients from the same container, currently I click container then smelter 10 times. If they are right next to each other it's not too much of a problem, but if I have to go a long way in my factory it's already more annoying Now I move the container when it's the case, but it's still quite annoying. (btw the opposite would be awesome too, selecting the output container and being able to link to 10 output of smelter) Kind regards
  12. Hello, I know it's a detail, but why schematics work differently than all the other items? Its add more confusion. When you retrieve schematics they don't go in the selected container (nanopack or linked container) they go systematically in your nanopack. If you have a dedicated container for schematics, you have to push them manually. (boring gameplay to move stuff again and again + more operation on the server) If they were working like all the rest, you just have to select the right container before retrieving and the job is done. Kind regards
  13. Thanks @Koffye It's definitely not intuitive but at least I have the info. It would have been so much easier to have at least something like this
  14. Hello, I logged into my account on the website to check my subscription and see which package I was entitled to at launch. No information is available. Also, I cannot extend my subscription. Since you are going to reward players who have paid more than 13 months, you have this information. It would be nice as a player to know which pack we are entitled to. We had a history of our account on Ultima online 25 years ago. This seems to me to be an essential feature of this kind of subscription. Best regards
  15. You're welcome. I hope the server will handle the charge at launch and not blow up
  16. Hello, I went through most of the posts and announcements, but I didn't see anything about this. The way iron-gold backers are treated is very well explained. However, I have an account received by a friend via a beta key. I have it since August 2020 and it is impossible for me to buy game time for it. It is therefore impossible for me to receive the "advanced", "rare" or "exotic" pack. There is no point in getting excited about the beta keys. The subject is not there, I just want to know how this account will be considered. I don't think I'm the only one in this case.
  17. I have been playing DU on a 960gtx with low settings, SSD drive and 32GB ram. It was not perfect, but you was able fly and go to market 6. I think the 32GB is a requirement, I got so many crash because of "out of memory" when I had only 16GB.
  18. You are pointing a good point. I have been in contact in game with a lot of players that had no clue of what happening in the forum/discord. Some have no Discord account or just want to have some hour of fun in the game. But the interesting thing about doing a pool in game is that they will get involved in that topic.
  19. I don't think giving people the schematics of their creation is enough. A ton of people have not created construct but have supported creators by buying their creation and for that they have spend a lot of hours gathering quanta. These player will loose everything. That's also something against a full wipe.
  20. I am against a full wipe for many reason: The first thing we ear in the trailer is that this game is about building a new civilization. What sort of civilization can be created if every x time you are doing a wipe? Because doing one time open the opportunity to do it again. From the beginning we have been told that there would not be any wipe. We have spent time creating structure and cities that will never been recreated. I have multiple current project on which I have spent a ton of hours: Factory (1 month to build it, ~2 months to farm and increase it) Statue of liberty (25% done and already more than 1000h) Atlas Museum (at least 100h spent by Infidel and 20h by me) keep track of the incredible creations that have been made A wipe will not solve any issue, it will just delay the current issues by some months. A wipe will promote casual player ( I have nothing against them ), because why will you spend a ton of time in a game that can be reset anytime. A wipe will remove instantly all creation from https://du-creators.org/ All the history of DU (good or bad) will be reset. A lot of friendship will be lost, some people connecting time to time will no more connect. Content creator will have nothing to show on their video and so a lot of promotion for the game will be lost. "Unsatisfying for players wanting to discover the game and start with a more polished version of the game." Someone that want to discover the game always enjoy to see big thing that can be done in the game and if he become more advanced in the game, the game experience will not change from what we have now. "Does not allow to remove Schematics properly." You can remove them, no worry we will be able to handle our factories. I will make our life 10x easier. And for those people that have spend a ton of money (as me) in schematics, we have at least already our factory ready. "Does not allow to revamp the old planets properly." The old planets are OK like they are, just add more planet in between them. That will increase activity between the planets that are too far away from each other. (~4h travel time from Ion to Alioth who will become longer with the new speed mechanism for hauler ~6h) "Does not allow the rebalancing of the economy properly." You can remove all quanta it will not change the game mechanism, your mission system is broken. A wipe will not change it, it will still be broken. "Potentially keeping bugs related to very old Constructs." I am pretty sure that the quantity of very old construct that "bug" is limited, you should be able to contact their creator or put a timer on them as you do when we park in Aphilia tile. If a full wipe append I want to have an opportunity to be refund for all months I will not play (because I will not play the game anymore) King regards
  21. Thanks NQ to have listen to the community. I like this new concept, people that need more core will invest point for that. I think 100+100 is a good number, a single person will no more have to create an org and small group of friend will be able to have the core number they need. For creator, 200 cores will perhaps be a bit low but that why they have friend to help them with come additional cores. Kind regards
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