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fiddlybits

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Everything posted by fiddlybits

  1. A few reasons people choose to live on others tiles: To be part of a community. To have other players around you and to interact with while your playing. You want a well designed base, but don't want to spend time building it yourself. PVP will hopefully add a lot of interesting aspects to the game. There are a lot of players who do not want pvp in their civilization building game though and see it as more of an annoying inconvenience than a beneficial addition to the game. The best thing for the game is a good balance and a range of pvp/limited-pvp options.
  2. In many areas the game isn't empty. There are just too few in-game reasons for us to gather in one place.
  3. Thinking about this more, I don't think org taxation makes much sense. In the org wallets devblog they mention that organizations can be parties to sales. Once you have that, Organizations can earn money through industry, sales, and taking missions (maybe?) rather than taxing members directly. Especially with the multiple org model DU has, a per org tax model seems unnecessarily complex when there are other methods of earning income at the org level.
  4. What would you want to tax? All member income or some specific subset of player income?
  5. If you just want to have LUA generate html you can have it write to a file and open it in your browser. It would be similar to the setHTML function for screens in game. If you do want to support some DU functions you could use the du mocks project: https://github.com/1337joe/du-mocks .
  6. Sure, I'm fiddlybits on the Infinity Corp discord, feel free to message me any time. The downside with this method is that there is a 50KB limit on the size of html you can have in a screen. So you have to set the image to a fairly low quality level. Here is the general technique: 1. In an html page you can embed an image that is base64 encoded. 2. Go to a site like https://onlinejpgtools.com/convert-jpg-to-base64 and convert your image to base64 encoding. 3. On a screen in game, right click and select Advanced->Edit HTML content 4. In the html page you can put the following tag to include the image <img src="data:image/jpg;base64,..."> 5. Replace the ... in the above line with the Base64 encoded text from your conversion in step #2. 6. If the size of the image is too large you will get an error that the size is larger than 50KB. The way to fix this is to reduce the image quality or scale it down so that it's smaller. In my experience if your jpg image size is ~35KB or less the resulting base64 will be small enough. 7. You can use other HTML and CSS tags as well to center your image or resize it.
  7. Have you tested that the distance is 3k rather than a height limit above the surface? For example, if it's a 3k max scanning distance then scanning at 2.6k above the surface should only show ore that's 400m below.
  8. You can display images by embedding them in the screen's html directly rather than waiting for the approval process. That might work for these it depends on their size. If you're ok going that route, I can post an example of what you would add to a screen to display the image.
  9. Given the scanning rates, any guess on what percentage of the T5 planets are scanned by the larger scanning groups? While NQ has said that it should be awhile before the planets are mined out, the scanning rates are more important, since the tile can be claimed whether or not it is mined yet.
  10. It is odd that there are multiple bots per market, but having the same items spread across different markets is nice.
  11. I stand with Alioth. Who really needs Madis anyway? A war between two planets in the safe zone! What could go wrong? I'm practicing my scowling and harsh looks.
  12. That makes it seem like there's mechanics that enforce and require collateral, but nothing for rewards...? I took this to mean that negotiating the reward outside of the one set in the mission system is non-binding. For example, if the mission offers 1000 quanta for a delivery, but the description says they'll give you 10 engines as additional payment when you arrive, then the only payment guaranteed by the system is 1000 quanta. Whether you will get the engines or not is non-binding. The part about escrow specifically mentions both rewards and collatoral, so I think this part is just a warning to only trust what is guaranteed by the mission and nothing negotiated outside of that. This is a good point. I like the idea of having a review system, but all IRL review systems need some sort of appeal mechanism to prevent this. It was mentioned in another post that you will be able to view an employers mission history to see if they have a lot of suspicious missions that seem like review farming. For example, 50 missions to deliver items for 1km with 5* reviews or something like that. The only guarantee is that people will try to abuse the system for fun or to get an advantage. Hopefully we have the tools to identify the abuse.
  13. db.hasKey(i) returns 0 or 1 rather than true/false. In lua 0 is a true value, so this while loop never ends. It should work if you change this line to: while db.hasKey(i) == 1 do ...
  14. Unfortunately, no. You'll have to move all of the elements forward to make room. Elements do not have copy/paste, but for voxels you can use cut/paste to move them in bulk.
  15. This is a fun idea. It would provide a way to meet the locals when visiting.
  16. I've only had it happen twice personally. I don't know how common it is.
  17. Just to be specific: Stock Control -> Container optimization - This skill reduces the mass of the cargo placed in the container as Fra119 mentioned above. Inventory Manager -> Container proficiency - This skill increases the volume of items that can be stored in the container.
  18. I haven't had this issue at market 17 specifically, but have had issues logging in at a certain location. Here are some options: 1. Clear your cache using the upper right menu in the login screen and try logging in again. 2. You can ask NQ for a teleport to a different area in discord or the in game support channel. I think they require tickets with logs now for teleports, so make a ticket first and reference it in your request in chat. 3. If you do not have anything in your nanopack, another option is to select Force Respawn from the upper right corner menu on the login screen. If successful it will kill your character, clear your inventory of all items other than blueprints, schematics, scan results and compacted ship), and send you back to your nearest resurrection node.
  19. This happens in most games that I've played with markets. A lot of the time items are sold below the cost of ingredients because people are impatient and want their items to sell quickly. For example, you can't deconstruct an engine back into the ore to get the ore price. So if you need money and what you have to sell is engines, you list them at the lowest price. In DU demand is low for most items, so people will keep listing them lower and lower to complete the few sales available. The other reason is that , it's just a game and quanta doesn't mean much. You have players who just enjoy making things through industry. They mine their own ore and like to make items with it and sell those items. It doesn't really matter if it's the optimal way to make the most quanta, it's fun for people and they do it.
  20. Thank you for the list, this is really useful. I noticed that the last several releases on discord no longer include the 'Known Issues' section. Perhaps a list like this can be included instead.
  21. I'm not a ship seller, but what RDMS settings are you trying to add to your sold ships? When I've purchased ships in the passed, the sellers would just use 'Construct token' and then trade the token to me for the sale price. As far as I know, it wasn't necessary to have special RDMS settings on the ships. Another option is to just use a dispenser to handle the transaction. Using the dispenser you can set the price, include a blueprint and all of the materials needed to build it. Then just have buyers purchase the blueprint/parts and deploy the ship themselves.
  22. Space markets with public beacons could be a good way to bring in business. Even without the warp beacon, I would expect this to exist for higher grav planets like Alioth. Just do business for a slight markup in a nearby space market rather than dealing with agg or hauling to the planet.
  23. This isn't currently true. There are too few ways for players to exert control over each other, the ore that most players have use for is still plentiful and the player base isn't large enough for a group to rule over large portions of the economy. There's some market manipulation currently, but it's really small.
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