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spacecat

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  1. Like
    spacecat got a reaction from Tional in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Please dont take the talent points. I agree that this is the reason for the paid subscription. I dont mind a wipe on everything else, and in talks with my org have even gotten a little excited at the prospect (and would thank you for tearing down some of the old constructs and that would have taken hours) but the talent points are ALWAYS the breaking point for me. We should absolutely keep those. 
     
    What has been most annoying about the last month with the game is absolutely the uncertainty. Take the feed back set a date where you will have the final conclusion.... GIVE US THAT DATE.... and we will wait to hear but not knowing is becoming more frustrating every time another post about this comes up. 
     
    Also please clarify on "removing schematics" because it sound like you mean doing away with the schematic mechanic entirely but I think you meant removing existing schematics that players have already purchased... Definitely want some clarification on that
  2. Like
    spacecat got a reaction from W1zard in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Please dont take the talent points. I agree that this is the reason for the paid subscription. I dont mind a wipe on everything else, and in talks with my org have even gotten a little excited at the prospect (and would thank you for tearing down some of the old constructs and that would have taken hours) but the talent points are ALWAYS the breaking point for me. We should absolutely keep those. 
     
    What has been most annoying about the last month with the game is absolutely the uncertainty. Take the feed back set a date where you will have the final conclusion.... GIVE US THAT DATE.... and we will wait to hear but not knowing is becoming more frustrating every time another post about this comes up. 
     
    Also please clarify on "removing schematics" because it sound like you mean doing away with the schematic mechanic entirely but I think you meant removing existing schematics that players have already purchased... Definitely want some clarification on that
  3. Like
    spacecat reacted to SomeOtherIdiot (SOI) in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I do think that the players need to keep some or all of their talent points. 
    if schematics are to go away, what will replace it?
  4. Like
    spacecat reacted to MelTuc in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Exactly we paid for those damn talent points! (in time, money, and dedication)
  5. Like
    spacecat reacted to TobiwanKenobi in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I'll keep my opinions about a wipe brief:

    I don't like the idea of a full wipe. I've put thousands of hours into building my ship-selling operation. But I understand how a wipe could help. I'm resigned to the inevitability of it. I can deal with losing my money and my ship factory.

    HOWEVER, don't take our talent points! We paid for those. They aren't resources. Taking them is basically deleting our character/account. Whatever advantage they provide, we're owed it. If talent points go, I'll go.

    And I think removing schematics would be a bad idea. Every player could manufacture everything they need again, and the market would be pointless.
  6. Like
    spacecat reacted to Galeodes in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I'm shocked that wiping talent points is even a discussion. Players payed you a subscription for god's sake. Honestly with all the mess that beta has been this is the least that has to be done for people who kept supporting the game. 
    If talent points that have been accumulated through subscription are wiped or some other shady stuff implemented like tripling the amount of skillpoints required for the same skill I will
    1) Quit this game 
    2) Make my mission to create as much bad pr among my friends as I can, so they and their friends know how "well" you guys treat their customers.
  7. Like
    spacecat reacted to Daphne Jones in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Completely agree with this!
  8. Like
    spacecat reacted to MelTuc in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Agreed, If I had to live with a wipe this is the approach I would prefer  keep our quanta, blueprints and talent points.
  9. Like
    spacecat reacted to MukkBarovian in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Well... It's good that you guys are talking about the issue.
     
    I am ok with a wipe or not. Full wipe of blueprints, schematics, quanta. Whatever. What I am stuck on is talent points. I subbed a number a handful of accounts knowing that there might be a wipe but believing that what I was paying for was the talent points. I was very confident. "They might wipe. But you'll get to keep your talent points."
     
    It seems that I was wrong.
  10. Like
    spacecat reacted to Kurock in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I have never read a bigger pile of one-sided bullsh*t basically advocating for full wipe in order to easily do away with schematics.  Just announce the decision and get it over with.

    At beginning of beta it was announced "no more wipes except as required for updates" (like the mining update that was done).  So if NQ do decide to wipe, it would be yet another promise broken.  This also completely ignores that people have been paying monthly to play...

    As for "removing unfair advantage" and "level playing field". These are fallacies to help people sleep better at night.  The players with the know how will return to the positions of abundance they have now in short order.   There will always be "haves" and "have nots".   All a wipe does is a slap in the face of the people that put time into the game after being told a wipe would not happen.
     
    Make a system that creates schematics rather than remove them.  The problem with schematics, like the markets, is that they do not give player agency.  A player cannot make a schematic at all, they have to be bought.  Make science research a thing.

    Cons for wipe have already been mentioned:   As I said, the "NQ thoughts" are heavily aligned to a wipe disregarding promises and small details like leaving an empty world, avid supporters of the game just leave, and paying customers just get their stuff removed.  

    What a wipe also does is remove the history of DU such as it is... like Thoramine.  Deleting a piece of DU history like that is unforgivable.
  11. Like
    spacecat reacted to kulkija in DEVBLOG: A MARKET IN SPACE - discussion thread   
    Space market is good addition how ever not as NPC marketplace.
     
    @NQ: Now you have a change to finally  introduce player-run markets and take first steps to real player run economy. 
     
     
    Other note:
    50KM no-build zone is way too small. It must also include deploying dynamic constructs.
    Also it must have quite short "parking permit"
    Otherwise it is no use to approach with heavy hauler.
  12. Like
    spacecat reacted to Distinct Mint in DEVBLOG: A MARKET IN SPACE - discussion thread   
    Would love to build a factory next to the market and invest in this, but ... maybe it will be wiped in the next few months and so it's not worth the time investment to do this?
     
    (Wipe DevBlog when?)
  13. Like
    spacecat reacted to Thunderblaze in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    NQ, you should have people proof read these posts prior to publishing......you are so disconnected from your playerbase and are tone deaf.
  14. Like
    spacecat reacted to Tional in Gathering your questions for the Q&A on Wednesday, December 1st   
    Q1: What does this do? (See attached) I've seen so many theories on Discord, but no confirmation from anyone in blue. Is this for the minigame surface ore spawn, or for the mining unit production rate, or some other thing?
     
    Q2: Can you please provide the math used to determine the production rate as a tooltip/hover-over/something? The interface leaves more questions than answers.
     
    Q3: Since Mining Unit charges are linked to a character, not a machine, can you please provide a way to find out how many charges you have, and when you'll have the next one, without having to go find a mining unit to click on?
     
    Thank you,
    Tional
     
     

  15. Like
    spacecat got a reaction from CaptainGnome in Call for Demeter-related questions   
    Considering that the underground nodes will be removed it seems that the 15 minute timer on claiming territories is now useless and a hindrance if we want to deploy cores and set up miners for a recently claimed tile. 
     
    I would also agree with the problem of existing scan giving larger orgs a large advantage.
  16. Like
    spacecat got a reaction from Shaman in DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread   
    Some much needed love to pvp. PVP fleet battles have easily been some of the most fun I have had in this game. Please address the known and still existing bugs. Having a more balanced pvp will not help if all you register is misses with 100% probs. This was how my last battle went. 
  17. Like
    spacecat got a reaction from ch3w8a in DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread   
    Some much needed love to pvp. PVP fleet battles have easily been some of the most fun I have had in this game. Please address the known and still existing bugs. Having a more balanced pvp will not help if all you register is misses with 100% probs. This was how my last battle went. 
  18. Like
    spacecat got a reaction from Lethys in DEVBLOG: THE FUTURE OF DU - Part 2: Under the Hood - Feedback thread   
    just curious, I thought the mission system was suppose to be released as part of 0.24? Was that not true? I really like playing DU but it does seem like talking about 0.25 before the full release of 0.24 is creating confusion for me at least. Is NQ going to finish the release of 024? is the mission system coming? What is the NEXT thing happening. You keep speaking about the "Road map" but it doesn't seem very clear to me.
     
    are we getting the second half of 0.24?
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