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Vizeroy

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  1. Like
    Vizeroy got a reaction from OrionSteed in PVP Changes, Hi NQ its me again :)   
    In my oppionion, cross-section should be removed from the pvp hit-chance equation and instead go explore the option for a mass based hit-chance.
    The higher the mass, the higher the hit chance. This could also factor in locally on your shipdesign, in which areas with the highest mass, will draw the greatest number of hits in pvp fight.
  2. Like
    Vizeroy got a reaction from space_man in NQ please: Reverse Element Weight increases and Shield nerfs. (poll included)   
    These changes are ridiculous and if they are implemented, i'm gonna cancel my subscriptions and find something else to play.
    It was fun while it lasted and i've certainly got my moneys worth of entertainment, but it kinda sux big time.
  3. Like
    Vizeroy got a reaction from FatRillos in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If you do a full wipe. Then you had damn well better transfer over any and all skillpoints. If not, i'd like my money back that you've happily been taking this past year.
     
    There is no reality in which i would've started playing this game in the first place other than the stated fact at the time "no more wipes".
     
    On the point of transferring over stuff. If you stay with this idiotic weigth change that you've implemented on the PTS, there is really no reason what so ever to transfer over blueprints, since all the ships are completely screwed anyway. Everything needs to be redesigned from scratch.
     
    I do however want a way to boost my earnings in order to get back what is then taken.
     
    Also, the ONLY way i can support a wipe, is that you remove the schematics so everyone can get into production again without having to grind for weeks at a time in order to make enough money to start production of high end stuff.
     
    Those are my thoughts on this.
  4. Like
    Vizeroy got a reaction from ELX987 in NQ please: Reverse Element Weight increases and Shield nerfs. (poll included)   
    These changes are ridiculous and if they are implemented, i'm gonna cancel my subscriptions and find something else to play.
    It was fun while it lasted and i've certainly got my moneys worth of entertainment, but it kinda sux big time.
  5. Like
    Vizeroy reacted to ELX987 in please make territory taxes easier to pay   
    it is an absolute pain to go through and click, input and send tile taxes one at a time, this needs a optimization for those who have 10+ territories 
     
    at 115 territories i have to manage, the screen is really laggy when i am paying and many people are on the same boat.
     
    please NQ, make it so we can pay all bills for up to 2 cycles at once with the click of 1-2 buttons, that way people can have a MUCH easier way of paying for large upkeep
     
    thank you! 🥰
  6. Like
    Vizeroy reacted to theOmega28 in [Guidelines] Public Test Server Feedback   
    I am seeing the static construct Blueprint deployment that shows the construct before deployment. Thank you!!! This is amazing!! Will help alot of players to deploy their constructs way much easier!!!

    Although i do notice the structures still have the tilt. As i see with a L Core it has over a 2 voxel tilt across the front
     
    The only other down fall is i have a deployment tool for people to help deploy blueprints by allowing them to line up the front with existing structures. With the new Blueprint view this will effect being able to line up with a tool as now the floor of the Static Blueprint now visually covers the tool purpose. 

    I found a possible solution to help with this for lining up Blueprints and am working on it. 

    I personally love being able to see the Blueprint structure before deploying 
  7. Like
    Vizeroy got a reaction from CoyoteNZ in Regarding mining units and the calibration game...   
    I was happy when NQ announced that they'd sped up the animations on the calibration game, and that indeed they have.... just not enough in my oppinion.
    So much time is wasted on animations and loadscreens that is unneccessary.
     
    I'd really like to see the calibration game improved further with these suggestions:
     
    Option to skip all loading screens and jump right into the calibration game Option to calibrate, without wasting time on the calibration game. This of course means that you'll get no bonus calibration gain, but i can live with that. Speed up the transition time to the result screen after completing the calibration game  
    It's not funny, having to watch the same loading screen again and again and again when you're calibrating 15 or more mining units at time. Especially since the loading and transition screens are responsible for around 50% of the time it takes to calibrate, when actually playing the calibration game.
     
    Anyway, those are my 2 cents.
  8. Like
    Vizeroy got a reaction from Hirnsausen in Regarding mining units and the calibration game...   
    I was happy when NQ announced that they'd sped up the animations on the calibration game, and that indeed they have.... just not enough in my oppinion.
    So much time is wasted on animations and loadscreens that is unneccessary.
     
    I'd really like to see the calibration game improved further with these suggestions:
     
    Option to skip all loading screens and jump right into the calibration game Option to calibrate, without wasting time on the calibration game. This of course means that you'll get no bonus calibration gain, but i can live with that. Speed up the transition time to the result screen after completing the calibration game  
    It's not funny, having to watch the same loading screen again and again and again when you're calibrating 15 or more mining units at time. Especially since the loading and transition screens are responsible for around 50% of the time it takes to calibrate, when actually playing the calibration game.
     
    Anyway, those are my 2 cents.
  9. Like
    Vizeroy reacted to Hirnsausen in Talent Queue: Thanks, and Suggestion   
    Thanks to the great NQ development team for the improved talent queue. Moving a talent up or down is now so much faster. Good work, that was badly needed.

    Here is my suggestion:
    - Make it possible to select multiple talents in a row to move up or down. Like I put all Org Slot talents of one type into the queue, and want to move these 5 talents up.
    - Or add a tiny Arrow Up and Arrow Down icon to each talent in the queue, and an UP click would move this talent to the highest possible location in the queue.

    This would make the queue almost perfect.
  10. Like
    Vizeroy got a reaction from LittelKey in Patch ruined the game (for me)   
    The industry changes are too severe.
    I'm not really enjoying the fact that i cant produce ANYTHING without investing millions to get my product lines up and running again.
    I was in the progress of building a small production facility with only T1 ores, pures, components and finished products.
    I'm not rich, with the login bonus for today, i've got 400.000.
    In order to get my factory up and running now, i'll need millions upon millions. Only way to get that, is to spend god knows how many hours mining for the market instead of mining for my own production.
    I dont really consider that fun or interesting gameplay.
     
    So... i'm just gonna hope this gets heavily rebalanced soon or i'm gonna write off this game and move on
    Damn shame, because i've just spent the last month getting to know the basics of the game and was actually starting to enjoy it.
  11. Like
    Vizeroy got a reaction from CptLoRes in Patch ruined the game (for me)   
    The industry changes are too severe.
    I'm not really enjoying the fact that i cant produce ANYTHING without investing millions to get my product lines up and running again.
    I was in the progress of building a small production facility with only T1 ores, pures, components and finished products.
    I'm not rich, with the login bonus for today, i've got 400.000.
    In order to get my factory up and running now, i'll need millions upon millions. Only way to get that, is to spend god knows how many hours mining for the market instead of mining for my own production.
    I dont really consider that fun or interesting gameplay.
     
    So... i'm just gonna hope this gets heavily rebalanced soon or i'm gonna write off this game and move on
    Damn shame, because i've just spent the last month getting to know the basics of the game and was actually starting to enjoy it.
  12. Like
    Vizeroy got a reaction from Supermega in Patch ruined the game (for me)   
    The industry changes are too severe.
    I'm not really enjoying the fact that i cant produce ANYTHING without investing millions to get my product lines up and running again.
    I was in the progress of building a small production facility with only T1 ores, pures, components and finished products.
    I'm not rich, with the login bonus for today, i've got 400.000.
    In order to get my factory up and running now, i'll need millions upon millions. Only way to get that, is to spend god knows how many hours mining for the market instead of mining for my own production.
    I dont really consider that fun or interesting gameplay.
     
    So... i'm just gonna hope this gets heavily rebalanced soon or i'm gonna write off this game and move on
    Damn shame, because i've just spent the last month getting to know the basics of the game and was actually starting to enjoy it.
  13. Like
    Vizeroy got a reaction from Deintus in Patch ruined the game (for me)   
    The industry changes are too severe.
    I'm not really enjoying the fact that i cant produce ANYTHING without investing millions to get my product lines up and running again.
    I was in the progress of building a small production facility with only T1 ores, pures, components and finished products.
    I'm not rich, with the login bonus for today, i've got 400.000.
    In order to get my factory up and running now, i'll need millions upon millions. Only way to get that, is to spend god knows how many hours mining for the market instead of mining for my own production.
    I dont really consider that fun or interesting gameplay.
     
    So... i'm just gonna hope this gets heavily rebalanced soon or i'm gonna write off this game and move on
    Damn shame, because i've just spent the last month getting to know the basics of the game and was actually starting to enjoy it.
  14. Like
    Vizeroy got a reaction from MelaRisalo in Patch ruined the game (for me)   
    The industry changes are too severe.
    I'm not really enjoying the fact that i cant produce ANYTHING without investing millions to get my product lines up and running again.
    I was in the progress of building a small production facility with only T1 ores, pures, components and finished products.
    I'm not rich, with the login bonus for today, i've got 400.000.
    In order to get my factory up and running now, i'll need millions upon millions. Only way to get that, is to spend god knows how many hours mining for the market instead of mining for my own production.
    I dont really consider that fun or interesting gameplay.
     
    So... i'm just gonna hope this gets heavily rebalanced soon or i'm gonna write off this game and move on
    Damn shame, because i've just spent the last month getting to know the basics of the game and was actually starting to enjoy it.
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