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Slayer031992

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  1. This is my point they say much and then do 180 degree flips. They must have fighter pilots on the payroll, they love doing it so much.
  2. Read my post carefully Alpha Tester. Pay attention. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  3. 1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  4. Ok so there may be posts or other places where this is discussed, but I need to say it. I am aware this is a beta game. Duh. However, the state of PVP is just ridiculous. I cannot be the only one who feels like this. It feels like we are playing a 1995 tanks game where they cannot handle the intricacies of visual combat. I would love a Elite Dangerous type play to the game. That game has been around since the late 80's, yes it was wire frame ships and all but you still got a better combat feeling than this game gives. There is no joy of manually firing a gun, no sub-system targeting, and letting your guns have at it. No targeting the engines so they cannot escape, no aiming for the shield generator so they cannot cycle the shields. No maneuvering and circling to get the best shots. It's aim at the core and pray your ship holds together while you trade fire. It's stagnant game play. The Core Combat Stress system is a step, a very teeny-tiny step in the right direction. But loosen up NQ, you want a Sandbox game, cool cool we can dig it. You want a PvP game, great! MAKE THE COMBAT WORTH OUR TIME!! Make the player in the fighter feel his terror at being shot at by a capital ship, make it so the gunners onboard a battleship feel and see the damage he does. Make the warfare feel like combat, and when you guys go to do the Construct vs Base/tile warfare listen to the community. Don't give this up!! You guys have a niche in the world we never thought could be filled but remember gamers are fickle, we have needs. We crave the violence and destruction as much as we crave the building of the ships, tanks, and jets to do it.
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