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Atmosph3rik

Alpha Team Vanguard
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  1. Like
    Atmosph3rik got a reaction from Aaron Cain in NQ contradicts their own Code of Conduct with new construct announcement.   
    Honestly element stacking has no real use in anything other then PVP as far as i know.  I have no idea how effective it is in PVP, but i assume it must be making a difference otherwise NQ wouldn't be doing all of this.
     
    But for hauling weight, if you need more room for elements you can always use a larger core.  So unless you are running out of room for engines and containers on a Large core, then you have no reason to stack elements.
     
    The exploit needed to be fixed.  But the answer to your question is that no one was getting rich running missions because of element stacking.  They could have made just as much Quanta running missions in a giant cube shaped pile of elements.
     
     
     
  2. Like
    Atmosph3rik reacted to EpicPhail in NQ contradicts their own Code of Conduct with new construct announcement.   
    i think you should re-think your ragepost. specifically the part that says:
     
     They clearly and specifically stated, in the very announcement you clearly saw and read because you already mentioned that you know they are backtracking a bit on their initial decision:
     
     
    So you won't find anyone PvP'ing in stacked ships and if you do, report them and their ship goes poof. I'm willing to bet that if you get your salad tossed by someone using a stacked ship, and you report them, NQ will probably fix your ship for you if you ask nicely. NQ are cool like that. Stop being such a whiner.
  3. Like
    Atmosph3rik got a reaction from CptLoRes in ELEMENT STACKING NOW PROHIBITED - NQ FEEDBACK PLEASE   
    No i'm saying all the hitboxes are colliding.  Because the normal placement rules allowed it in a lot of situations that had nothing to do with the exploit.
     
    That won't work as a way of separating exploited ships from non-exploited ships.
     
    What i'm hoping is that they make functional elements become non-functional depending on what % the hitboxes are colliding.  So a slight overlap like an adjuster on the side of an engine wouldn't do anything.  But two engines both in the same spot become totally non-functional.
     
    That way they can still allow some freedom in element placement, but all the old stacked blueprints will be useless.  
     
     
     
  4. Like
    Atmosph3rik got a reaction from CptLoRes in ELEMENT STACKING NOW PROHIBITED - NQ FEEDBACK PLEASE   
    If you place an engine or another large element, and then place an adjuster or another small element on the surface of the engine, the hitboxes overlap and the engine turns red if you try to reposition it.  As long as you place the engine first, and the adjuster second, this has always been allowed.  And can be accomplished without any exploits.
     
    So you would be blowing up 99% of the ships in the game.
     
    The current system and rules for element placement worked pretty well, and were lenient enough to allow a little creative freedom, but didn't allow you to simply stack 20 engines.  The exploit allowed you to totally ignore those rules.
     
    Obviously they needed to fix the exploit.  I just don't want them to completely ruin how element placement has always worked.  Or render 99% of preexisting ships unflyable.
     
     
     
     
  5. Like
    Atmosph3rik got a reaction from CptLoRes in ELEMENT STACKING NOW PROHIBITED - NQ FEEDBACK PLEASE   
    Expecting people to follow the rules rather then designing rules that enforce themselves is never the best solution.
     
    But what if there is literally no way to automatically identify an exploited "stacked" element, from an element that just has another smaller element placed near it.
     
    If there is no way to accomplish this automatically, then NQ has two choices.  Do it automatically anyway, and piss off 99% of the player base, who have never used the exploit.  Or they can close the loophole, announce that it's against the rules,  and basically do nothing else, because there's nothing else they can do that won't break everyone's ships.
     
    The idea of dishonest players still flying stacked ships around until someone reports them is unsavory.  But it's better then having all my ships deleted when i've done nothing wrong.
     
    Everyone loves to evaluate all of NQ's decisions in a vacuum, as if NQ doesn't have to weigh the cost/benefit of everything they do.
     
    Sometimes you have to make a shitty decision, because all the other decisions are shittier.
     
     
     
     
     
  6. Like
    Atmosph3rik reacted to Leniver in DRM disabled by default   
    Hello,
     
    Again and again NQ open potential security issue on our construct.
    Be careful, now DRM are disable by default when you place a core, a programming board, seat, ect...

    Come on NQ, stop doing such thing without any warning.
    Nothing in any patch not about that.

    The first thing you learn when you are doing security is "By default lock everything".
     
  7. Like
    Atmosph3rik got a reaction from sHuRuLuNi in Remove third person piloting and introduce cameras   
    I disagree with the "realism" argument.  This is science fiction, and the technology you're describing, cameras and screens, comes standard on most minivans right now.
     
    I'm sure someone will have come up with something better then that by whatever year it's supposed to be in DU.  Call it a "3d virtual composite view" if the fictional technology needs a name.
     
    But more importantly the 3rd person view is just more enjoyable for me to play the game.  It's easy enough to switch back to first person if that's what you prefer.
     
    I do think it would be interesting if it was possible to disable someone's 3rd person view in PVP.     
     
     
  8. Like
    Atmosph3rik reacted to Endstar in Devs make AUTOMINING update!!!!!   
    How do you make a game without grinding? 
  9. Like
    Atmosph3rik reacted to NQ-Nyzaltar in so where do players hangout normally?   
    Hi everyone,
    Some posts have been removed from this topic due to either:
    - Trolling / Baiting
    - Talking about real life politics.
    Please remain constructive and stay on the topic when you reply to a post.
     
    Thank you for your understanding.
     
    Best Regards,
    Nyzaltar.
  10. Like
    Atmosph3rik got a reaction from Shaman in why is sub required to try the game?   
    When you start the game, you get free stuff to get you started.  If it was possible to make new accounts without paying anything, people would abuse it to get more free stuff.
     
    You can always watch someone playing the game on Twitch if you want to check it out before you pay.
  11. Like
    Atmosph3rik reacted to NQ-Pann in Market Clean-Up discussion thread   
    Questions or comments about the Market-Cleanup announcement? Post them here. 
  12. Like
    Atmosph3rik got a reaction from Knight-Sevy in PvP/PVE ship UI/UX design FeedBack   
    The comparison is that both games had/have a very rough simple UI.
     
    Everquest chose to spend the next several years developing features and content, before they put time into designing a new UI.  
     
    Do you think that was a mistake?
     
    This is a question about what NQ needs to do moving forwards.  If you think the game should already have a better UI, cool, but it doesn't.
     
     
  13. Like
    Atmosph3rik reacted to Knight-Sevy in Graphics   
    4/10 for DU?
     
    My god do not watch StarBase which is the "competitor" of Dual Universe because it must be 1/10
     
    If graphics are so important to you, unfortunately (in fact, luckily the last thing we don't need is to invest development time in graphics and not gameplay / stability) you can come back. on StarCitizen for that.
  14. Like
    Atmosph3rik got a reaction from Metric in Graphics   
    It has everything to do with your post though.
     
    It's not technically possible for them to make a game that's a 10/10 in every area.
     
    So they made choices.
     
    You can have a game that's visually a 10/10 if you want.  Just not this game.
  15. Like
    Atmosph3rik reacted to Captain Hills in Concern about the future of the game   
    I'm sharing my thoughts with @Atmosph3rik that the introduction of Asteroids are a preshot of future gameplay and is subject to change over time. So for now, lets swallow the fact that Asteroids are for well organized PVP groups for the moment. Lets wait for the fair "balance" which hopefully will come soon. 
     
     
     
     
  16. Like
    Atmosph3rik reacted to Zarcata in Warpbeacon and rdms   
    I ask to make the rdms standard usable for warp beacons. Currently, only those who are members of the same organisation can use a warp beacon. There is no possibility to unlock it for other players, as it is possible with VR stations.
     
  17. Like
    Atmosph3rik reacted to BlindingBright in Concern about the future of the game   
    It's a balance, and right now it's tipped in favor of pvp content due to high tier ore that is getting impossibly hard to find only avalible via asteroids(which is being guarded by the that one group that soaked up most of the remaining pvpr's in DU)  When that same ore is being added back to the game via auto-miners fellow care-bears will have the ability to get access to fresh ore again... till planet side territory warfare at least

    As a PVE sandbox there isn't anything like DU still, there has to be balance- by forcing pvp to gain access to resources it sorta takes away from what I thought made DU great. 

    I like that DU is trying to give us something to fight over- it's cool, am not against it. But there were literally 20 of 200 asteroids that spawned in the safe zone, that were mined out within minutes of going live... it's not enough to satisfy PVE content seekers as far as asteroid mining goes. Likewise, the dinner-bell for pirates that is the middle column...may as well just get rid of the "discovered" asteroid column haha... an entire fleet of people can drive out anyone that steps foot on an asteroid within 25 minutes.

    It's painfully obvious that asteroids need to be rebalanced, from too little of them spawning in causing 1-2 days of the week to be roid huntin' days... to the /defense/ against pirates being to litter the sky with constructs.... and not being given remotely enough time to mine an asteroid once touched down.... Even if NQ gave us a full hour before it goes into the "discovery" tab groups will still fight over the Rare & Exotic asteroids, with player conflict still being created.

    Like I had said, there is nothing like Dual Universe- IMHO the devs have very little to reference as far as what works and what doesn't- so it's all a bit of a experiment till things start clicking into place. 
  18. Like
    Atmosph3rik got a reaction from DoctorWoo in PERMANENT REMOVE SCHEMATICS FROM THE GAME   
    No, but also yes sort of.  Sorry 🙃
     
    Investing something (time/Quanta) to unlock the ability to craft things is really key to the game's economy functioning.  We need that.
     
    But i think unlocking a schematic should be a one time purchase, and you should be able to unlock them with Talents or Quanta.  But once you unlock a schematic you should be able to create the item on as many machines as you want.  I don't think the schematics should be physical items at all.  Just let us purchase/unlock them from a menu.
     
    The process of managing which schematics you have, and which ones you need, is just too complicated.
     
    You shouldn't have to pay in blood and tears to start up a factory.  Just Quanta or Talents.
     
  19. Like
    Atmosph3rik reacted to Kobayashi in Concern about the future of the game   
    Really confused, I have been mining high tier ore since roids came out..... because it is still in the ground.  Nothing is gated by pvp at all, and the game is VERY easy to make money in without pvp.  You can pick up elements at D6 move them 100km and sell them at twice the price. 

    We havent even bothered with roids yet, no need to do them at the moment.
  20. Like
    Atmosph3rik got a reaction from Captain Hills in Concern about the future of the game   
    I don't think they botched asteroids.  I think the idea just got borrowed and used to solve another problem.  The game really needed a reason for people to go out and take risks.  And this seems like a good solution to me.
     
    It didn't need to be asteroids, maybe they should have called them comets, or alien artifacts, or something like that instead.
     
    I do hope they add asteroid belts eventually too.  Not like these randomly generated asteroids, just huge permanent fields of asteroids, full of ore.  Big enough that even if they're in PVP space you would have a chance of doing some mining without anyone finding you.
     
     
  21. Like
    Atmosph3rik got a reaction from Lethys in Concern about the future of the game   
    The asteroids are supposed to be bait.  If you don't want to get caught stop trying to eat the bait lol
     
    You're not locked out of anything, except that one little thing.  You said you're not asking them to take away risk vs reward, but then you keep demanding the reward, without the risk.
     
    If you can have all the rewards without any risk, then everyone else can too.  That breaks the game.
     
    You will always be able to mine t1-t3 ore, and run missions, 100% risk free, all day.  And buy literally anything you need.
     
    You're not locked out of anything except eating that delicious bait.  That's kind of how bait works.  You're supposed to want it.
  22. Like
    Atmosph3rik got a reaction from Lethys in Concern about the future of the game   
    Asteroids were meant to incentivize people to risk PVP.  The Asteroids literally broadcast your location to every PVPer in the game after you land on them.
     
     
    You can explore, just don't fly straight down the pipe.  And make sure there aren't any pirates hiding on your ship when you take off. Or Warp and there's zero risk.  You can still mine any tier resources you want, just not on an asteroid.  If you want to buy the schematics you can craft anything you want.  If you don't, you can buy it.
     
    For "Risk vs. Reward" to work, the reward for the risk, has to be bigger then the reward for not taking the risk.
     
    If what you want is "the reward", without taking the risk, you can't have that.  You can still have all the stuff, you just can't have it as fast as someone willing to take the risk.
     
    If that's a deal breaker for you, then this is definitely not the game for you.
     
     
  23. Like
    Atmosph3rik got a reaction from Cheith in Concern about the future of the game   
    I just skimmed the last two pages of this thread so someone else may have said this 😁.  But i don't think NQ's intention is to limit anyone to any one thing.  This is just a side-effect of them adding parts of the game one at a time.
     
    Planetary Mining was the only way to make Quanta, or get ore, for quite a while, and everyone was doing it, no matter how much they hated mining.  So a huge amount of the ore was mined a lot faster then i think NQ expected.
     
    All these systems are supposed to work together to achieve a balance.
     
    It's like NQ's trying to build a stool, one leg at a time, while we're all sitting on it.
     
     
     
     
     
     
     
  24. Like
    Atmosph3rik got a reaction from Haunty in Concern about the future of the game   
    I just skimmed the last two pages of this thread so someone else may have said this 😁.  But i don't think NQ's intention is to limit anyone to any one thing.  This is just a side-effect of them adding parts of the game one at a time.
     
    Planetary Mining was the only way to make Quanta, or get ore, for quite a while, and everyone was doing it, no matter how much they hated mining.  So a huge amount of the ore was mined a lot faster then i think NQ expected.
     
    All these systems are supposed to work together to achieve a balance.
     
    It's like NQ's trying to build a stool, one leg at a time, while we're all sitting on it.
     
     
     
     
     
     
     
  25. Like
    Atmosph3rik got a reaction from Musclethorpe in Concern about the future of the game   
    Aren't there asteroids in the safe zone?
     
    Also you can still make Quanta mining.  Or running missions inside the safe zone.
     
    Up until now there was zero PVP content.  Now they have one thing.  Let's just let them have it maybe
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