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Atmosph3rik

Alpha Team Vanguard
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Posts posted by Atmosph3rik

  1. 15 minutes ago, Izon2887 said:

    I linked my account to steam and it still doesn’t show up on Steam as available. Guess I’ll just buy it to support NQ if that’s the best way to get it linked. 

     

    I haven't actually done it myself so i'm not sure how it works.  I just saw the option to link the accounts, and assumed that would do the trick.

     

    But i know NQ wants players to review it on Steam.  And I've seen reviews from Alpha/Beta players.  So there must be a way.

     

    It could end up being just as complicated linking a newly purchased account on Steam to an already existing account though.

  2. You can skip a step with Shift+PageUp or go back a step with Shift+PageDown.  If you get stuck on a step, you can just skip it and keep moving through the tutorial.  You can skip every step if you want, as long as you make it to the final teleporter and click it to leave, you still get the bonus Quanta and talent points.

  3. 8 hours ago, NQ-Nyzaltar said:

    Hi Vyvacia.
    There were never Sanctuary Territories included in Bronze or Silver Founder Packs.
    This perk came only with Supporter Packs (Contributor, Sponsor, Patron).
    What are exactly the packs you currently own?
    There might be a misunderstanding somewhere.
     

    Best Regards,
    Nyzaltar

     

    I bought the Silver Founder's pack during the Kickstarter.  And i did receive a Sanctuary Territory Unit after the last wipe.  And i currently own a territory on Sanctuary.

     

    When the Supporter packs were announced we were told that Founders were also being given some of the new rewards from the supporter packs.

     

    From the Supporter pack mega thread on r/DualUniverse But this was originally posted here on the forums somewhere too  https://www.reddit.com/r/DualUniverse/comments/82oyyc/supporter_packs_megathead_information_questions/

     

    Quote

    Automatic Supporter Rewards for Founder Backers

    Basically, we decided to upgrade founder pledges with supporter rewards except:

    • DACs from Supporter Packs

    • Beta Keys from Supporter Packs

    • In-game and forum titles from Supporter Packs

    • Name in credits as a Supporter backer

    • T-Shirt from Patron Pack.

    • What does it mean for each Founder backer level:

    Silver Founder backers gain:

    • Alpha 2 Access (instead of Beta)

    • Sanctuary Territory Unit (x1)

    • Arkship Passenger Outfit (Bronze)

    • Supporter Pet lvl.1 (different from Founder Pets)

    • Legacy Resurrection Node (x1)

    • Extra Character Customization (x3)

    Gold Founder backers gain:

    • Sanctuary Territory Unit (x1)

    • Legacy Earth Outfit (Silver)

    • Arkship Passenger Outfit (Bronze & Silver)

    • Supporter Pet lvl.1 & lvl.2 (different from Founder Pets)

    • Legacy Resurrection Node (x1)

    • Furniture Props set (10 props set)

    • Character Animation Pack (5 animations)

    • Fireworks (x50)

    • Extra Character Customization (x6)

    • Supporter Character Name Reservation (lower priority than Founder ones)

    • Content Creator Pack

    Sapphire Founder backers (and above) gain:

    • Sanctuary Territory Unit (x2)

    • Legacy Earth Outfit (Silver)

    • Arkship Passenger Outfit (Bronze & Silver)

    • Supporter Pet lvl.1, 2 & 3 (different from Founder Pets)

    • Legacy Resurrection Node (x2)

    • Furniture Props set (20 props set)

    • Character Animation Pack (10 animations)

    • Fireworks (x100)

    • Extra Character Customization (x9)

    • Supporter Character Name Reservation (lower priority than Founder ones)

    • Content Creator Pack

     

  4. I would also REALLY like to know what is happening with Element stacking and obstruction.

     

    The current system is still very unpredictable and broken.  Elements that possibly should be affected by the stacking detection, are not.  And Elements that should not be affected, are.

     

    I really don't think that it is a good idea to launch the game with a system that allows you to place an element in a specific position.  And then two days later, after you blueprint the construct and deploy a copy, you discover that some of the elements are considered to be in an incorrect position and need to be moved.

     

    We need to know where it is legal to place an element, as we are placing it, not two days later.

  5. 16 minutes ago, SirJohn85 said:

    The 2016 interviews around the KS framework have always talked about a 20km safe zone radius around the Ark Ship. And it was always planned to have several Ark ships also for the future. Here is a source from 2016. It was used to advertise the KS campaign.

     

    They were originally considering multiple Safe Zones.  And instead, they decided to go with one single Safe Zone.

     

    Their intention was always to provide room for PVP, and room for non-PVP.

     

    That's what we have now.

     

    As the game grows, or fluctuates, they may need to add more of either one of those things.

     

    The intention has always been to provide room in the game for everyone to enjoy it.

     

    The constant begging from certain PVP players, for NQ to squeeze people out of the Safe zone by making it smaller, and into PVP space, so they can shoot at them, is silly.

     

    It won't drive those players out of the Safe Zone, it will drive them out of the game.

  6. 21 hours ago, CousinSal said:

    And don't act like I'm talking nonsense, the kickstarter literally said only Sanctuary was safe zone and that would be severely limited on what you can do.

     

    The Kickstarter didn't say that. 

     

     

     

    If i'm remembering correctly Sanctuary wasn't even added until the beginning of Beta, after the Kickstarter ended.  Sanctuary was not mentioned at all in the Kickstarter.

     

    But either way, all that was mentioned about PVP in the Kickstarter was that there would be PVP, and there would be safe zones, (plural, they were planning on multiple safe zones at that time) And that "Both PvP and non-PvP will be possible".  That's it.

     

    22 hours ago, CousinSal said:

    But the reality is, if we can't attack and defend other people's tile, the game will be stale as [filtered] and boring, not to mention that also means NQ lied about what features they were putting in to build a civilization building game

     

    This is already planned.  No one is against it.  The only reason we are having this discussion is because you demanded that they remove all the safe zones.

     

    On 8/29/2022 at 9:42 AM, CousinSal said:

    That means if this is a civilization building game you need to remove all the safe zones

     

    You're the one asking NQ to do something that would go directly against what the promised in the Kickstarter.

  7. 15 minutes ago, CousinSal said:

    Also, every civilization has been forged by violence, and the threat of violence.  That means if this is a civilization building game you need to remove all the safe zones. People group up for protection and convenience. 

     

    Most civilizations immediately begin to work towards ending the violence too.  And the people who lose the early conflicts are dead and don't get to play anymore.

     

    If you want hyper realism, you can't just go halfway with it.  If the cost of playing the game, is that i have to PVP.  Then the cost of PVP should be just as harsh and realistic.  Otherwise, you just get to keep attacking me over and over until i eventually just go play something else. 

     

    It's a game, it's not a simulation.

     

     

     

     

  8. 24 minutes ago, le_souriceau said:

    Imagine you got your finger trapped and there is only 2 alternatives: cut it off and try to survive, or stay and die for sure.

     

     

     

    The problem with this analogy is that i honestly don't care if NQ "survives" if they can't fulfill their end of a transaction that we entered into.

     

    It's sort of like if i walked up to a Lemonade stand and ordered a glass of Lemonade and they were like "Ok coming right up" and then took my money.

     

    And then after considering the cost of lemons, and sugar, and the labor it would require to juice the lemons.  They came back and said

     

    "Oh boy we're so sorry but our business just couldn't survive if we made you a glass of lemonade, so here's a nice glass of water instead.  Now could you please step aside so we can sell some lemonade to the next person in line.

     

    I get it that it's more profitable for NQ to launch the game again, but what about the launch that i already paid for?

     

  9. Just now, Cergorach said:

    Yeah... Good luck with that! NQ has about the trustworthiness on 'promises' of a stinky old clown handing out lollipops to little children... At this point they are only after your cash!

     

    The silly part is that i've been trying to throw money at them for the last several years.  I've paid NQ a grand total of $60.  They don't seem to want any more of my money.

     

    Do they not understand how a monthly subscription works?

     

    I wanted to keep giving them money every month.  Are my future monthly payments really so worthless compared to a few new subscriptions?

  10. On 7/28/2022 at 6:58 PM, Deathknight said:

     

    I would consider the patch that was just released to be the anti 0.23 to players that just wanted to make their own stuff. If you are not looking to run a massive factory with all machines going at once on one account, this patch is closer to what the game was pre 0.23. There are some tedious aspects to how the new process works that I hope they fix, but it is once again possible to casually run a factory for just yourself (you will need to either buy schematic copies or plan ahead and queue your own).

     

     

    But do we really know what NQ's intentions are?

     

    Do they intend to double back and allow players more independence? or is this just another heavy-handed swing of the pendulum?

     

    What worries me is that they're going to let people get comfortable with these changes, as they did with the game pre .23, and then suddenly drop another bomb on us and introduce some new system for gating industry.

     

    Personally, i kind of preferred the game as it was pre .23.  i like to be able to do things myself.  But i wouldn't want to sacrifice an entire pillar of gameplay just so i don't have to leave my base to get more ship parts.  With schematics people were actually buying things from each other, and from the markets.  And the huge player run stores were probably the closest the game has ever come to the "player driven content" that they've always talked about.

     

    It seems crazy to throw that all out now.

     

    But the worst thing they could do is keep making huge reactionary changes that confuse and disappoint large groups of players.

     

     

     

  11. 34 minutes ago, Msoul said:

    Schematics are now player created. When in game press Ctrl+K to bring up the new schematic interface where you can queue up any schematics you wish, provided of course you have the necessary quanta to produce them (note limit is 5 production slots right now). After a preset delay the schematics will become redeemable and you can add them to your active inventory. Thus there is no requirement where you need to visit the market to acquire schematics but these player produced schematics can still be bought and sold there similarly to regular items. All of the new schematics are now single run copies and the infinite run schematics from before have been completely removed with quanta refunded to their respective owners. Lore wise I believe the story is players are essentially copying the master schematics that Aphelia has stored in her databank and she is effectively charging a small fee for this service. It is unlikely that we will ever have access to the master schematics again but these new copies may eventually be added as rewards for various Aphelia missions or special events. Hope that helps.

     

    Thanks for the clarification.   I was on vacation for the last week so i must have missed something.

     

    I thought the last thing i read from NQ said that there would be some kind of "Master Schematic" that you would need to acquire before you could make a copy.

     

    Without that, aren't we right back where we started before schematics were introduced?

     

    Why would i go all the way to the Market, and pay someone else to craft something for me, when i can just set up a little factory and do it myself?

     

    Even if the copies are incredibly expensive for higher tier items, a factory owner is paying the same copy fee for every item they craft, so they'll have to pass that cost on to me anyway.  Talents could still give them an advantage.  But that wasn't enough to push people to buy stuff from other players before schematics were introduced.

     

    It's like they completely threw out the idea of schematics and just replaced them with an over complicated and laborious Quanta sink.

     

    The process of managing schematics and putting them in the machines was not fun, but they were accomplishing what they were intended to accomplish.  People were actually buying stuff from other people.

     

    Unless there's something else i'm missing.  I can't see any reason why i wouldn't just build a little factory and craft everything myself from now on.

     

     

     

     

     

     

     

     

     

     

     

  12. Ok I'm confused, although i'll admit i'm having a hard time paying attention to this perpetual slow motion train wreck at this point.  So the problem may be that i just don't care anymore.

     

    But in the new system, do you still need to fly to a distant planet and purchase a master schematic, before you can make copies of them?  I thought that was what i read initially.

     

    In the patch notes it says all old schematics were refunded, and schematics are no longer for sale on the market from Aphelia, so where do the master schematics come from?

  13. 10 hours ago, blundertwink said:

     

    Phone or email only. They don't have automated sub cancelation, you have to contact their support. 

     

    Edit: to be clear, there is an online cancel link that is sent when you first sub to DU, but that's the only link afaik to cancel online and plenty of people lose it or don't realize that link exists

     

    I should note that this likely violate's new rules put in place by Visa/Mastercard that require simple cancellations. These rules were supposed to go into effect in 2020 or before, but got delayed due to Covid...Xsolla would probably argue that having to email their support counts as "online cancellation" because that's exactly the sort of company they are. 

     

     

     

     

    I wonder if the email is some kind of loophole that lets then get away with not having a simple way of canceling otherwise.

     

    It's just so blatantly dishonest.

     

    I'm sure they don't have any problems providing ways to instantly initiate the reoccurring charges.   But when it comes to canceling them, they just never quite got around to adding the button.  Oops.

     

    Even if there are other ways of paying for a subscription.  Having Xolla as an option is just messed up.  They might as well tell customers that they can pay to play the game by meeting a guy in a trench coat down a dark alley somewhere.

  14. 6 minutes ago, Sawafa said:

    The difference here is you can get ores very easy in very big amounts, but schematics supply is quite limited. Even with markets. Something similar, by the way, goes about plasma and T5 elements. Som because of this limited supply of schematics it's not directly equal to just a new resource.

     

    So the band aid holding the entire game's economy together will be a highly limited resource that can be gained in an infinitely increasing scale depending on how many accounts you're willing to pay for.

     

  15. 1 minute ago, Sawafa said:

    Because it will provide some dynamics and it will also produce some minimal price for the elements... It will not be profitable for industrialist to sell the element with lower price than corresponding schematics... It should provide some interesting gameplay with element prices... Elements will have some value, even the basic ones, instead now all of them have almost zero value.

     

    My point is that Industry already has all of that.   To make things you need stuff, these new schematics are just more stuff, you can call it a schematic, or Pure Iron, either way it's just a component in a recipe.

     

    Yes, increasing the value of the components that are required to make something, will increase the value of the product, but we don't need another component to accomplish that.

     

    We already have stuff that we can acquire through gameplay, and then sell or use to make more stuff.

     

    These expendable schematics are just another resource, that is gated by a little interface, and a timer.  And the only way you can get more is to wait or pay for more accounts.

     

    Even if you buy them on the market, the person who is selling them had to create them by waiting or buying more accounts.

     

    It's like they are trying to fix the economy by adding another economy, on top of the non-functioning one we already have, instead of addressing the underlying issues.

     

    And the goal wasn't to fix the economy in the first place. it was to fix schematics.

     

     

  16. The game may need more Quanta sinks, but i don't think this is the place to accomplish that.

     

    I thought the goal here was to "fix" what was broken about schematics.

     

    But instead, it seems like they've just taken the opportunity to add another layer of time and quanta sinks to the process.

     

    Schematics were already doing their job as a Quanta sink for industry, nothing was broken there.  All we needed was a better way to manage them.  Which wasn't addressed.

     

    Why turn schematics into an expendable resource that has to be constantly restocked.  Industry already has that in the form of basic resources.  We can gather resources, we can buy and sell them on the market, and we can use them to make more stuff.

     

    If you think the resource cost to make stuff wasn't high enough, then increase the amount of resources that are needed to craft stuff. 

     

    We don't need another layer of tedium.

  17. @NQ this is what you should do.  This sounds perfect.

     

    2 hours ago, Serula said:

    Im not sure I like the idea of consumable schematics. It feels wrong and annoying. And I don't understand the reasoning behind the choice.

     

    Suggestion

    Use the new schematic system. But instead of consuming schematics for every element production, use a schematic to "fix" an industry to produce that element. The schematic is consumed by this action but the industry can produce this element as long as it's not picked up. Another schematic can be applied to the industry overriding the previews one. Essentially fixing the industry to produce the new element. This kinda works the same in reality when you want to change a factory to produce something else it costs money. That way you don't constantly have to refill the schematics but they are still consumed. It feels really odd, unrealistic, not immersive and possibly annoying otherwise.

     

    edit: you can even include all the parts and other items that way.

      

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