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TonyTones

Alpha Tester
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  1. Like
    TonyTones reacted to GraXXoR in DU is Going Free to Play...?   
    今更?!!  As we say in Japan, "Ima sara?"..... Oh, so *now* we're down to a double digit player base they are talking about monetization?
    Another one we use in situations like this is...
    後の祭り! Ato no matsuri..... meaning, "the festival is already over..."

    Microtransactions with the current population is going to be pretty much the death throes of DU. There is no way MTs can raise useful amounts of cash with these numbers. Unless MTs stands for Mega Transactions.
  2. Like
    TonyTones reacted to CptLoRes in Stacking element detector is *still* a steaming pile of trash   
    The stacking 'detector' was the last straw that made me stop playing in beta, and the wipe was why I never returned.
  3. Like
    TonyTones reacted to Kezzle in Get rid of schematics already.   
    Trouble is, they're a symptom of NQ's approach to "developing" the game. And they're inexcusably poor. They're just busywork.
  4. Like
    TonyTones reacted to DealerSix in Get rid of schematics already.   
    Schematics are just stupid. Remove them already and fire the person that came up with that idea, thanks. 

    1. Way too expensive to be considered a "useful" game loop
    2. Only being craftable in inventory is beyond frustrating for your smaller/casual audience.

    It will kill your game in the long run. How is money distributed to players? By selling ores to bots? *Insert big brain .jpg here*
    So the entire goal of this game is to grind T1 ore to sell it to bots, to be able to afford schematics for their production. Buying stuff/parts from other players in the markets isnt worth it since they will put the schematic price on top.

    I quit during alpha/beta when schematics were introduced and came back to review this on release. This system is still beyond garbage, considering I have to manually look up all the schematics needed for a product. Should at least give people the option to "Que up all required schematics for this element" button.

    Cheers
  5. Like
    TonyTones reacted to Tordan in Could we get rid of those scam?   
    I would also very much like to be able to see and filter WHO is selling. blacklists, whitelists, etc.
  6. Like
    TonyTones reacted to Leniver in Could we get rid of those scam?   
    Hello,
     
    I know that for some people it's OK to scam others. But NQ should at least give us tools to filter those scams.
    Many people are complaining about the game not having enough player, not sure that this type of gameplay push new player to get interested into the game.

    Again, I don't complain for myself but to keep the game healthy and bring in new players.

     @NQ
    give us a way to ignore all the buy order below a certain amount in the settings the first time you open the market in the game (for new player) the player has a "help" message telling him that he can set default filters. (maybe also the reason why)  


    Kind regards
  7. Like
    TonyTones reacted to Leniver in Idea: have a special forum for ideas and suggestions   
    We had that before.... sadly they removed it.
  8. Like
    TonyTones got a reaction from le_souriceau in So Long, and Thanks for All the Fish   
    I feel this. DU made me mostly quit gaming in general and buy a small ranch IRL. Honestly thank you NQ. I was hooked on this until you destroyed it. 
  9. Like
    TonyTones reacted to blundertwink in So Long, and Thanks for All the Fish   
    It's beyond stupid to ask players to read and obey rules that can easily be integrated into the game itself...but this is something that's been said many, many times.
     
    Game rules are meant to be integrated into the game, and if NQ doesn't want to do that basic thing, at least they can have a lighter hand in enforcement. 
     
    Hope you have fun in whatever game you find, @Cergorach! I'm sure there's plenty of other studios that would work much harder for your sub money. 
  10. Like
    TonyTones reacted to Novean-61657 in So Long, and Thanks for All the Fish   
    I would like to thank NQ for being reverse-toxic enough to finally break through my DU addiction and make me quit! I can't thank you enough, another game/publisher will also really appreciate the €500/year that will go to them instead of NQ...
     
    I've been unhappy with DU (and specifically NQ) for a while now. The 180 degree turnarounds on things they announce/say in an official capacity, the wipe... My gawd the wipe! The wipe announcement! The 5+ months of 0 motivation due to the wipe announcement... The talent points after wipe. The 2.5 years of downgrading DU instead of introducing new interesting stuff... But even with the lack of actual enjoyment and the constant feeling that all I've build in DU will be taken away again, I was still here, probably because I was addicted enough to DU to keep coming back. I've done the asteroid mining thing again and that was kinda disappointing with the 5000L-6000L nodes, but maybe if I gitgut the experience might be more enjoyable (like in the old days)... Every time I need to extend my subscription I think more and more about the option of quitting, but I can't do that because reasons... (addict reasoning)
     
    But this morning I got a ticket from NQ support... But I didn't submit a ticket and the email I initially got wasn't clear about it either (system not designed for reverse tickets). So I log in and I see the claim that my Airdock at Alioth Market 6 is above the 1000m limit. And I get a REALLY negative feeling, not specifically because I need to move my airdock to a lower altitude, the person at NQ that submitted the ticket to me could probably do that for me (and they can, I just need to move the dynamic cores)... But because of, why the heck could I deploy that there in the first place? That 1000m height limit didn't feel correct, I thought it was 1000m above ground level (but that was wrong as well). Why didn't that 'feel' correct? Because we get blasted with a TON of conflicting information all over the place and I loose track of what the 'current' rules are... So I went digging, this is what I found:
     
     
    The 1000m height limit was posted during an Ask Aphelia sessions (by NQ-Deckard) and it was 1000m above sea level (5th of August):
     
    Then we have NQ-Deckard's announcement (23rd of November):
    "We will allow these constructs to remain for two weeks beyond the implementation of the new height restriction system."
     
    Patch notes (24th of November) state:
    https://www.dualuniverse.game/launcher/patch/release-1014
    "Alioth: 1300m"
     
    The 'new height restriction system' hasn't been implemented yet, so structures placed should be OK (according to NQ-Deckard) two weeks after the 'new height restriction system' has been implemented, which again, it isn't.
     
    Even IF that did happen in the last two weeks, that was never mentioned in the patch notes, heck the whole issue was not mentioned in patch notes known issues section. The patch notes actually say that the limit is 1300m (which I'm still above) and not a 1000m as the support person mentions and wasn't changed in later patch notes, it's also the most recent height limit that NQ mentions and I could find.
     
    The issue for me is not the having to move the dynamic constructs so the support person can move it to the proper height. But that this isn't the issue, it's the issue that I have to dig through all kinds of NQ publiced information and even the lastest info there (1300m) doesn't conform with what the support person is saying (1000m). That says a couple of things to me: It's a mess internally at NQ as they can't even coordinate among themselves the proper values that things should be and they can't communicate with us correctly either (known issues), as I was under the assumption this issue was fixed a while back. So that was pretty much the straw that was breaking the camels back for me. But maybe I'll calm down before tonight, the deadline to extend the subscriptions for two of my accounts....
     
    Then I get the support ticket back... Which it short, doesn't address my issues and pretty much states "Thank you for you detailed response, it's appreciated. Now you have 24 hours to move those dynamic constructs away or we have to delete (the static constructs?) as they violate the rules. Thank you."... Yeah, I'm out, no waiting for this evening.
     
    So Long, and Thanks for All the Fish
  11. Like
    TonyTones reacted to CptLoRes in Airbrake obstruction - is it coming or not?   
    The problem here is that you are all trying to apply logic and common sense to how NQ should handle game changes. That's not how they operate.
     
    So expect sudden changes to the game that may or may not break game loops or make players constructs invalid.
    Changes that may or may not even be mentioned before hand before being implemented. Changes that may or may not show up in a blog or the change logs at all, depending on if NQ can be bothered to include them when it is so much easier to just let players discovery the changes while playing instead.
  12. Like
    TonyTones reacted to Novidian in The power of a name... if "Schematics" were just called...   
    If I’ve learned anything over the last 7 or so years, it’s that NQ prefers to do things without lube. I’m afraid it could never be.
  13. Like
    TonyTones reacted to Leniver in Survey: The State of DU's Launch   
    What I like: Freedom of building crazy stuff
    What I dislike: NQ communication and making our life harder.
  14. Like
    TonyTones reacted to Aaron Cain in Why is the "Idea Box" forum disabled to post suggestion? Do the developers know everything we want to see?   
    In short, the illusion that someone from NQ read it was not working, thus the section is closed.
     
     
  15. Like
    TonyTones reacted to blundertwink in Why is the "Idea Box" forum disabled to post suggestion? Do the developers know everything we want to see?   
    I mean...this is actually true. 
     
    NQ doesn't engage meaningfully with any ideas or discussions here.
     
    They really don't want any idea, suggestions, or feedback unless it is "balanced" with compliments and praise, too. 
     
    Maybe NQ would disagree, but this is a lesson NQ has taught the community many, many times over the past 8 years. It's demonstrated over and over with their actions over the almost-decade it's taken them to publish a vastly unfinished "game". 
     
    So no, they really don't want your ideas. You're free to post ideas in the general forum...but they will not be read, they will not be considered, they will not be acknowledged. 
  16. Like
    TonyTones reacted to blundertwink in Voxelmancers Prison Shanked At Launch   
    At this point, it's a really bad idea to put a lot of effort into DU in general...there's no reason to invest a bunch of time in a subscription game where there's only a few hundred people playing at a time. 
     
    If NQ has 10,000 subs (which they likely don't even have that), their employees would make about as much revenue as DU delivering DoorDash 8 hours a workday...likely more.
     
    When it comes to picking where to invest your time, I don't think DU is a great place...because there's no way they can hold the current player counts and stay online forever.
     
    Yeah the company has made really bad choices that have frustrated and annoyed players like the OP...but even if you put that aside, it would be a weird choice to invest a lot of time in a game that is not sustainable. 
  17. Like
    TonyTones reacted to Megabosslord in Voxelmancers Prison Shanked At Launch   
    I've been trying to stay positive about this but it's getting more difficult:
     
    You see, in beta - after NQ said they wouldn't wipe, and with the only way to paste voxels out of a BP was to make it DRM free - I made all my money selling DRM-free BPs. Like, ALL my money. I did a little mining, did a few asteroids, but I never flew a mission. I just sold voxelmancies. A LOT. Like, ~3 billion quanta worth of BPs.
     
    When NQ back-flipped on the wipe, it wasn't so bad (losing 2 yrs of earnings). I could always just open shop again, and start selling my BPs from scratch, right? And there would be a bunch of new players to sell to as well. Wrong. On both counts. As predicted, there weren't a bunch of new players sitting out there just waiting for a wipe to begin playing. And barely any marketing for launch. Worse, because my BPs were DRM-free, folks got to keep my creations, even though I lost the money they paid for them. NQ gave 2 yrs of my work away at launch. I can't sell those BPs again now, as they're already out there, folks were 'born' with them at launch, and increasingly they're being pirated and distributed. If NQ had been honest about the potential for a wipe from day 1, and that they didn't really care about the value of players in-game IPs, that they'd just give our stuff away for free, I would never have sold DRM-free BPs during beta. 
     
    It's harder now to invest the same time and effort again given NQs track record of shanking players - especially those who put serious effort in. 
     
    Discuss.
  18. Like
    TonyTones reacted to le_souriceau in Whats coming next now that 1.2 has been delivered?   
    Its long talk about DU demographics, but in short -- its not much left to retain. And this on itself will not switch viability in green.
     
    DU started like rather niche thing -- with limited number of people in world who can be interested in such product, but because of years of failures, gradually burned over most of potenial player base, who was alienated over all kinda of dissapointments. So, issue is how to return thousands of "sandbox space mmo" loving people who tried DU, but had enough and now have negative (sometimes very negative) opinion over it. 
     
    I can't formulate it well in english, but in marketing terms its like limited volume market, where you can't "create/convert" consumers in any meaningful number out of raw population, its harsh competition for rather static number of existing ones.
     
    I think this is main thing in DU demographic doom, that people kinda trying to ignore all the time, imagining how some features or right action suddenly reverse so much catastrophic loss.
     
  19. Like
    TonyTones got a reaction from Messaline in Boutique de cosmétiques ?   
    Translated from above by google:
     
    Hello and Happy Holidays,
     
    I wanted to make a suggestion but it's not possible to add more, so I put it here. NQ, could you put a shop on your site where you can buy pets, costumes, and other gadgets? 
     
    PS: I'm jealous of "Pioneer" for not having had a pet
     
    This has come up alot, it will probably exist some day
  20. Like
    TonyTones reacted to CptLoRes in Overlapping element detection is still not working   
    And the really frustrating part is that they broke it trying to fix a problem that did not even exist any longer.
     
    The exploit that made it possible to stack had already been removed, so when wiping all they had to do was to scan all blueprints a single time and remove the obvious problems ( >10 percent overlap).
     
    The slight overlapping (< 5 percent?) sometimes possible by careful managing element placement was never an exploit or even a problem, and overall a great help to make things more aesthetic.
     
    So there was no need for any more check that what was already in place before they "fixed" it. And yes, I and others tried telling them this, many times.. 
  21. Like
    TonyTones reacted to Zeddrick in Overlapping element detection is still not working   
    And dancing avatars.  Don't forget the dancing avatars, they were a big deal.  So when my ship crashes because all the breaks got turned off because of Novaquirks I can get out and dance around doing my happy dance.
  22. Like
    TonyTones got a reaction from Leniver in Overlapping element detection is still not working   
    But we have pets now 🤣
  23. Like
    TonyTones got a reaction from blundertwink in Overlapping element detection is still not working   
    But we have pets now 🤣
  24. Like
    TonyTones got a reaction from GraXXoR in Do you think Dual Universe is good sci-fi?   
    Looked like they were going somewhere interesting with that shipwreck video (in 2020 iirc) but nothong since
  25. Like
    TonyTones got a reaction from aliensalmon in Do you think Dual Universe is good sci-fi?   
    Looked like they were going somewhere interesting with that shipwreck video (in 2020 iirc) but nothong since
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