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TonyTones

Alpha Tester
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Posts posted by TonyTones

  1. 10 minutes ago, Sabretooth said:

    I think its unfair too! An L-core ship can have over thousands of elements, with buttons, relays, small windows, doors, beds, chairs, steel beams for stairs, lights, adjustors etc. (and Im talking about a Space-only L-core atm)

    I crashed my M-core ship once due too lag (So it wasnt really my fault). I was able to hover back home and park it, I repaired it by doing 20-30 minutes a day of repairing. My aim at first was to just build another ship and leave the crashed one to be, but after a few days I got to my senses.

     

    This game already has a huge impact on your life-time, so I also think there should be a 'repair-all' button.

    Even if i have to wait a day or two, or even a week (L-core) for it to be repaired, I can do something else in the time. We are 10.000 yrs in the future and we have to repair every single element by hand??? Come on man!

    Once they get the repair unit to take scrap that will be what you're describing pretty much. That will be good

  2. I think the current system is pretty fair. In space engineers you just lose the ship if you crash too hard. The time rebuilding motivates you to be a better pilot, make a ship that handles better/more safely, and adds a sense of risk and makes some actions a thrill. For example trying to come into Alioth weighing a bit too much and barely making it.

  3. 3 hours ago, SpacePirate said:

    Yep, Yep & Yep.

    Cant afford a proper scanner lol and yeah i need to go a lot further out to hoefully find something. 150k daily is being spent on schematics, ive dug out my scantuary spot, cant find the deeper ores if there are even and on the starter moon? and almost mined out all the surface ores, now theres a grind lol

    You're hand scanning on sanc, there's your issue. Move to alioth and claim a tile that looks undisturbed and you'll be in much better shape.

  4. 1 hour ago, NQ-Naerais said:

    Do you have any suggestions on what you'd like to see? 

    I think bug reporting is easier to say pay x amount of quanta or talent points (tp probably better) on the live server for the first x amount of reports. I say first x amount of reports because an org or someone with alts can find 1 bug and report it a hundred times. Potential downside here is if there are ancient bugs that aren't being fixed yet for a reason, there will be tones and tones of new reports flying in. The amount of quanta/talent points would be a tough one. If quanta, I would pay enough for bug reporting to make it worthwhile to chase down bugs, so maybe 5m per bug that's legit and only to the first 5 people. Talent points maybe a day's worth. I think that's in the 150k range. 

    For actions like digging or flying or building on the PTS, That's a bit trickier because you'd need to quantify the work someone did. If there was some way to track that someone is active on the PTS and not just afk, then maybe they get something for that. Not perfect, but probably the easiest way. For compensation, that depends on how it's measured. If hours can be tracked then a rate per hour can be figured out. The catch is, veteran players will not see it being worth it unless its a couple mill an hour but making a couple mill an hour on the PTS would make spending time on the PTS the preferred money making method for new players. That pretty much just leaves talent points that are applied to the live server character at half the rate or less. So for example if you do something for an hour on PTS, you log back into live and see 2k (or whatever) new talent points. This would probably need to be done by hand though so that's a-lot of dev time unless a system was developed.

    Ideally there would be cosmetics so that the PTS can't impact the live server. There's always a middle currency between money and the thing you want so maybe PTS time and bug reporting can reward some of that currency. Maybe special tester skins you can only get as a tester. 

    Knowing that this is all difficult, maybe just an in-game list of notable PTS contributors is enough to get some people interested.

    I'll probably get some heat for the answer but that's what I personally think. thanks for the response

     

  5. Loving the communication NQ!    Reading the news, I see you would like people to dig a-lot on the PTS, there might need to be some incentive for that in order to get a large number of people to do it. Idk what or how but just an idea. Also incentives for bug hunting and reporting would be cool.

  6. 4 hours ago, NQ-Naerais said:

    I'm not really sure I follow? Can you elaborate please?

    EG7 is a group of companies within the gaming industry that develops, markets, publishes and distributes PC, console and mobile games to the global gaming market. The company employs 450+ game developers and develops its own original IP:s, as well as act as consultants to other publishers around the world through its game development divisions Daybreak Games, Piranha Games, Toadman Studios, Big Blue Bubble and Antimatter Games. In addition, the group’s marketing department Petrol has contributed to the release of 1,500+ titles, of which many are world famous brands such as Call of Duty, Destiny, Dark Souls and Rage. The group’s publishing and distribution department Innova & Sold Out holds expertise in both physical and digital publishing and has previously worked with Lineage, Ragnarök Online, Team 17, Rebellion and Frontier Developments. The Group is headquartered in Stockholm with approximately 835+ employees in 18 companies worldwide.

    Assuming this is what he means, teaming up with them. Idk what'
    s with the white background black letters, sorry

  7. 1 hour ago, Leogradance said:

    Each of us has a different reason for playing video games.
    I can tell you why I played with it: to vent my creative vein, my need to build and see my aesthetic sense and inventiveness realized, my hobbyist design skills and amazed by the artistic solutions found by others.
    Yes, I am from that part of the players who played DU for his creative ability. PVP and commerce have never attracted me.
    I liked to build.
    And I still do, in other games and even out of games.

    I don't know what "all adults" are doing to play a video game. Everyone has their own reason.
    There is no more valid or less valid reason. There is only how you perceive it, for yourself.

     

    As for the rest, I am sorry to be "brutal" but no one who is going to close a game will ever tell you "in 6 months we are planning to close everything, in the meantime we will squeeze you as much as we can".
    It's commercial madness.
    You won't know.
    If they tell you that everything will be fine, that they won't whipe, and that everything will go smoothly, it could be true, or a huge bullshit. It is up to you to decide whether to continue or not.
    But what you are asking is ... naive.

    Extremely naive.

    Good point. If they're closing they won't tell us. I'm more worried about what happened this weekend which is: they aren't closing shop but communication has been almost 0 for 3 months so when info like the ceo switch comes out, people speculate and some people leave the game. They resolved it, good. I'll continue to play. I just wonder if we would have gotten anything if people didn't speak out. It may be asking a lot for them to communicate these types of things but the flip side is they're asking us to basically partner with them in building this game. They lay down the framework and we make all of the content. 

  8. 5 minutes ago, IvanGrozniy said:

    EVERYTHING Etenral posts you should do your best to pay attention to, he's not just blowing steam, this is the mind that will fix the game!

    My post isn't about "hey let us keep our stuff" and coming off like an upset child doesn't make people listen. I was speaking with the mindset that the game will die. Now that I see the post from NQ, I have a bit more hope. With that said however, in the spirit of a dieng game I wanted to take a second and reflect. Maybe with some luck new management at NQ hears us that if they want us to dump hours to build this civilization, they need to communicate. Also acknowledging that I/we as a community aren't perfect either. That's all..   They need us obviously in terms of income and to make this game into the thriving civ they advertise. We need them to keep the lights on and update, bug fix, whatever. Symbiotic relationships and such

  9. I've been thinking about the past few days and even the last few months, even back to .23. Some in the DU community including myself can be pretty harsh towards NQ. This last few days has been no exception. Sometimes it's all written off as trolling but that's not the whole story. The trolls are a small number of people. I think this is a huge learning experience for all of us. 

    On the NQ side, know that you want us to build a civilization and that requires lots and lots of time. Lots of us have been grinding away at this for many many hours. If something changes and puts that all into jeopardy, we want to know. It's not like call of duty where the damage will change slightly. Changes here mean dozens, maybe hundreds of hours of work lost. In the extreme case of the game shutting down, people want to know they aren't pumping hours into nothing essentially.

    On the community side, we have probably learned a lot about ourselves and how we fit into games like this. How sometimes we stop enjoying the game and worry too much about things we can't control.

    I think that for a game to be the real life Ready Player One, the developer has to be serious about nurturing it's community and the community needs to be reasonable with their expectations from the developer. I've learned quite a bit here and It's been a fun ride.

  10. 2 hours ago, Revelcro said:

     

    During a pvp event 2 weeks ago I lost my fighter ship at one point, my ship exploded around me and my chair flew out of the ship with me attached as explosions and debris went in all directions.  I got out of my chair and pulled out my grenade launcher and started firing in anger at the ships engaging each other all around me.

    *FOOM* Miss

    *FOOM* Miss

    *FOOM* MASSIVE EXPLOSION as the ship flying past me turned into confetti from the grenade I lobbed into the cockpit connects.  I stared dumbfounded at the screen...Poor bastard didnt know what hit him

    One of the people watching the discord feed of mine screamed suddenly: "Holy ****ing **** that was amazing"

     

    SB Grading would be Mining B-, Ship building C-, Infantry combat B+, Ship Combat A++ can not be improved upon until capital ships are made more viable.

    Why aren't capital ships viable?

  11. It also has ship breaking as a job or hauling rocks back to station to have people mine there. Gas harvesting which is new and I don't know much about ect. Combat is actual dogfighting and skilled flying, first person shooting. Shooting with your character ect. DU has staring at a screen hitting a button for combat and sitting in a hole for 8 hours on a meganode and selling it to bots to buy schematics that are in place to slow you down. woo content

  12. 11 minutes ago, XKentX said:

    and NQ has 180k euro left to burn out of initial what 22 mil ?

    Looks to be the case, ya. Though the 22 came over time. It shows they clearly do not have enough sub income to pay the bills so someone needs to cover expenses and maybe cut some costs until they do. Or sell it, idk

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