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Megabosslord

Alpha Tester
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  1. Like
    Megabosslord got a reaction from An0ubiS in RESET NEWS ANNOUNCEMENT - Discussion thread   
    I still don’t get how we were promised magic BPs for our constructs if there was ever a wipe, and now we just get nothing. 
     
    So many questions: 
     
    1) Will we now finally get static BP alignment, for when we redeploy our constructs? That we still have that annoying raycast deploy is nuts - far worse after a wipe. 
     
    2) Why do we need to backup LUA when it’s saved in BPs? (How do you even back up LUA?)
     
    3) If Sanctuary is being reset do we all start back at the Ark? And have to do the new player experience all over again?
     
  2. Like
    Megabosslord got a reaction from Ruperthon in RESET NEWS ANNOUNCEMENT - Discussion thread   
    I still don’t get how we were promised magic BPs for our constructs if there was ever a wipe, and now we just get nothing. 
     
    So many questions: 
     
    1) Will we now finally get static BP alignment, for when we redeploy our constructs? That we still have that annoying raycast deploy is nuts - far worse after a wipe. 
     
    2) Why do we need to backup LUA when it’s saved in BPs? (How do you even back up LUA?)
     
    3) If Sanctuary is being reset do we all start back at the Ark? And have to do the new player experience all over again?
     
  3. Like
    Megabosslord got a reaction from swizzLa in RESET NEWS ANNOUNCEMENT - Discussion thread   
    I still don’t get how we were promised magic BPs for our constructs if there was ever a wipe, and now we just get nothing. 
     
    So many questions: 
     
    1) Will we now finally get static BP alignment, for when we redeploy our constructs? That we still have that annoying raycast deploy is nuts - far worse after a wipe. 
     
    2) Why do we need to backup LUA when it’s saved in BPs? (How do you even back up LUA?)
     
    3) If Sanctuary is being reset do we all start back at the Ark? And have to do the new player experience all over again?
     
  4. Like
    Megabosslord got a reaction from Celestis in RESET NEWS ANNOUNCEMENT - Discussion thread   
    I still don’t get how we were promised magic BPs for our constructs if there was ever a wipe, and now we just get nothing. 
     
    So many questions: 
     
    1) Will we now finally get static BP alignment, for when we redeploy our constructs? That we still have that annoying raycast deploy is nuts - far worse after a wipe. 
     
    2) Why do we need to backup LUA when it’s saved in BPs? (How do you even back up LUA?)
     
    3) If Sanctuary is being reset do we all start back at the Ark? And have to do the new player experience all over again?
     
  5. Like
    Megabosslord got a reaction from merihim in RESET NEWS ANNOUNCEMENT - Discussion thread   
    I still don’t get how we were promised magic BPs for our constructs if there was ever a wipe, and now we just get nothing. 
     
    So many questions: 
     
    1) Will we now finally get static BP alignment, for when we redeploy our constructs? That we still have that annoying raycast deploy is nuts - far worse after a wipe. 
     
    2) Why do we need to backup LUA when it’s saved in BPs? (How do you even back up LUA?)
     
    3) If Sanctuary is being reset do we all start back at the Ark? And have to do the new player experience all over again?
     
  6. Like
    Megabosslord got a reaction from Mncdk1 in NEW SCHEMATICS - Discussion Thread   
    Seriously, how is no no one discussing this?
     
    There's literally zero point in composite product schematics (brick/wood/carbon fiber).
     
    Because there are no productivity talents for these materials (only the honeycomb they are used to make), factory refiners produce exactly the same amount of brick/wood/carbon fiber product as your nanopack. And it can't be improved. So, you can make the same amount of brick/wood/carbon fiber in your nanopack with no schematics OR spend 12,000 quanta per batch and wait 40 mins each to make schematics you don't need, to make it in a factory.
     
  7. Like
    Megabosslord got a reaction from Hazaatan in NEW SCHEMATICS - Discussion Thread   
    Seriously, how is no no one discussing this?
     
    There's literally zero point in composite product schematics (brick/wood/carbon fiber).
     
    Because there are no productivity talents for these materials (only the honeycomb they are used to make), factory refiners produce exactly the same amount of brick/wood/carbon fiber product as your nanopack. And it can't be improved. So, you can make the same amount of brick/wood/carbon fiber in your nanopack with no schematics OR spend 12,000 quanta per batch and wait 40 mins each to make schematics you don't need, to make it in a factory.
     
  8. Like
    Megabosslord got a reaction from Distinct Mint in NEW SCHEMATICS - Discussion Thread   
    Seriously, how is no no one discussing this?
     
    There's literally zero point in composite product schematics (brick/wood/carbon fiber).
     
    Because there are no productivity talents for these materials (only the honeycomb they are used to make), factory refiners produce exactly the same amount of brick/wood/carbon fiber product as your nanopack. And it can't be improved. So, you can make the same amount of brick/wood/carbon fiber in your nanopack with no schematics OR spend 12,000 quanta per batch and wait 40 mins each to make schematics you don't need, to make it in a factory.
     
  9. Like
    Megabosslord got a reaction from Mncdk1 in MERCURY (0.30) UPDATE NOW AVAILABLE - discussion thread   
    How is it that we still don't have Static/Space BP alignment (snapping) in Mercury?
     
    It can't be that hard. New cores already snap. Folks have been asking for this since alpha.  
  10. Like
    Megabosslord got a reaction from Zarcata in MERCURY (0.30) UPDATE NOW AVAILABLE - discussion thread   
    How is it that we still don't have Static/Space BP alignment (snapping) in Mercury?
     
    It can't be that hard. New cores already snap. Folks have been asking for this since alpha.  
  11. Like
    Megabosslord got a reaction from An0ubiS in Ask Aphelia Episode #4 - Discussion Thread   
    The problem with slow/painful deconstruct of L cores is that static core BP placement/alignment is a nightmare.
     
    If you try to place a static in alignment with another L core and mess it up, having to do a whole bunch of work to pick it up again, or wait for a repair unit to deconstruct it, means it could take hours or days just to place the core where you want. This is exponentially more of a nightmare if there is a wipe, and we have to place multi-core buildings again. Fix fine control on core alignment and placement (and vertical stacking for towers!) and this problem is solved. 
  12. Like
    Megabosslord got a reaction from Distinct Mint in Ask Aphelia Episode #4 - Discussion Thread   
    The problem with slow/painful deconstruct of L cores is that static core BP placement/alignment is a nightmare.
     
    If you try to place a static in alignment with another L core and mess it up, having to do a whole bunch of work to pick it up again, or wait for a repair unit to deconstruct it, means it could take hours or days just to place the core where you want. This is exponentially more of a nightmare if there is a wipe, and we have to place multi-core buildings again. Fix fine control on core alignment and placement (and vertical stacking for towers!) and this problem is solved. 
  13. Like
    Megabosslord got a reaction from DecoyGoatBomb in Ask Aphelia Episode #4 - Discussion Thread   
    The problem with slow/painful deconstruct of L cores is that static core BP placement/alignment is a nightmare.
     
    If you try to place a static in alignment with another L core and mess it up, having to do a whole bunch of work to pick it up again, or wait for a repair unit to deconstruct it, means it could take hours or days just to place the core where you want. This is exponentially more of a nightmare if there is a wipe, and we have to place multi-core buildings again. Fix fine control on core alignment and placement (and vertical stacking for towers!) and this problem is solved. 
  14. Like
    Megabosslord got a reaction from Neryman in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Hmm. Persistent BPs is a good start. We can get on with fearless construction. But, not quite what we were sold: 
     

     
    (1:30) the reason for a wipe would be "(there is) something that we need to fix and there is no other but to wipe to fix it. I don't see anything like that coming... it's something that would happen if we really had no choice..."
    (4:45) "we're going to do everything we can so that we don't have to go through a wipe again"
    https://www.youtube.com/watch?v=xOp9nDzkxpc
    (58:26) "It would be a very bad thing to say 'sorry guys, restart from scratch.'" 
    https://www.youtube.com/watch?v=ai3Kk37ntgg
    (15:53) "Everything you build is forever"
    https://www.youtube.com/watch?v=KD00-V_LKog
    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."
    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s
     
  15. Like
    Megabosslord got a reaction from Atmosph3rik in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Linear thinking. They could easily do a honeycomb+LUA-only magic BP with elements having to be sourced again. Destroying any voxel/LUA creations is just bad business. Half the value of the whole IP is stuff players have built from voxels/LUA. Keeping honeycomb and LUA has no detrimental effect on other players. Worst case, there's a glut of honeycomb after launch which only deflates the price of honeycomb for new players - but no one is spending money on honeycomb early game if we're all broke again, so no one is getting rich selling honeycomb. Bottom line though: It's a total red herring worrying about players who got rich off exploits. It's a nonsense. And shouldn't be a factor in wipe design. Many more players got rich(er) off hard work, or OP mission running/ALT loophole. All the billionaires I know did it through a daily slog of doing jobs/builds for other players, and one from missions/ALTs. The only reason to wipe is to satisfy those who feel inadequate starting a game where others are ahead of them - in which case they'd never start any MMO ever post-launch. (Not sure that's even the kind of player you want in a community.) (A) It's weak to ask for a reset rather than try to catch-up. That kind of person just falls behind and complain again anyway. (B) As shown above they joined up in the context that NQ had said 'no wipe' and now want the terms changed to suit them,
  16. Like
    Megabosslord got a reaction from Saedow in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    It was confronting flying around after the purge seeing hundreds of abandoned factories: The clearest evidence yet what happens when you brick players' time investment.
  17. Like
    Megabosslord got a reaction from merihim in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    It was confronting flying around after the purge seeing hundreds of abandoned factories: The clearest evidence yet what happens when you brick players' time investment.
  18. Like
    Megabosslord got a reaction from Zireaa in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    It was confronting flying around after the purge seeing hundreds of abandoned factories: The clearest evidence yet what happens when you brick players' time investment.
  19. Like
    Megabosslord reacted to Saedow in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    When you open the website www.dualuniverse.game you will read in bold text:
    "Dual universe - the space mmo entirely built and driven by players"
     
    This is actually pretty correct. We, the players built this MMO. Well... atleast the content. And now NQ has plans to destroy our hard work. Wipe it clean. Destroy the market even more than it already was (by the decision of NQ to introduce schematics). Not only will the market be cleansed of all products that are for sale in a reset, but it will be sacked for another half year when NQ introduces power systems if players will still be there to witness that feature... Again our factories will stop working and be idle. Many of you have no idea what the impact will be on players that have large or mega factories. I will tell you what the effect will be: they leave the game utterly disappointed. Me myself I have chosen not to create those factories yet, because I have seen the devastation around a half year ago and I'm more of a salvager. I cleaned up atleast 35 territories which mostly contained large factories. The players left. I requisited their constructs and at this moment there are more than 3000 factory elements in my underground warehouse like furnaces, assembly lines in various sizes, smelters and so on. And since the 1st of May I have been busy possessing abandoned dynamic and static constructs. Today is the 8th of June so I spend more than a month working hard to collect everything and recycling most of the ships I found. Now I know for a fact a lot of other 'vultures' like myself did the same thing. If you think about that you might be able to imagine how many players have left the game, especially after the introduction of schematics. Is NQ doing things right? Yes, they do fortunately! And I hope they will continue to do so and NOT wipe this game in the state as it is in right now. Because abandonment has caused a lot of constructs to be wiped already. Because you don't want to truncate the database in seconds all the work the remaining active players have put in this game. Don't do that please... Personally I think I already spent more than 2,000 hours of work in this game. If you want to wipe something, then I would say wipe all quanta which is above the 5 billion limit so you will hit the peeps that abused the mission system. @NQ if you still want to wipe, then let the remaining active players keep one static construct M or L on one territory of their choice for them to keep besides the one on Sanctuary. So they can put all their honeycomb, elements, schematics, blueprints and so on in containers to keep that stuff safe from the reset. Also don't touch their talent points, maybe reset all talents, but don't touch our points. Let players keep a maximum of 5 billion quanta (owned org quanta included). Give the players enough time to blueprint and after that tear down their cities and buildings and spaceships to prepare for the reset. Give us time to collect our rare and exotic mining units from distant planets where we currently mine our higher tier ores (and I will still be p*ssed about loosing my T5 mining grounds...). Give us time to collect our stuff from the market containers. Give us time to pick that one territory to keep which we have been calling our virtual home. Give us time to document our bookmarks. Stop grieving players by destroying what we've worked for. This game is not just any other game, this is the game the players are building. And don't tell me it's not fair for beginning players if there is no complete wipe... or are we going to wipe anually??? There will always be veteran players and beginning players. A complete wipe won't change that, so stop wining about it.
     
    Wipe our assets, you wipe our creativity and you wipe the content of the game and I'm afraid this will kill Dual Universe.
    Is it a real life money problem? I'm a silver backer and I'm willing to put another amount of cash in this game to make it work and I'm sure others will too. (to be honest I already spend almost 2,000 euro to upgrade my hardware to play DU... I must be bonkers...)
     
    Sorry for the rant, but I hope it will give you (NQ) wisdom.
  20. Like
    Megabosslord got a reaction from An0ubiS in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Linear thinking. They could easily do a honeycomb+LUA-only magic BP with elements having to be sourced again. Destroying any voxel/LUA creations is just bad business. Half the value of the whole IP is stuff players have built from voxels/LUA. Keeping honeycomb and LUA has no detrimental effect on other players. Worst case, there's a glut of honeycomb after launch which only deflates the price of honeycomb for new players - but no one is spending money on honeycomb early game if we're all broke again, so no one is getting rich selling honeycomb. Bottom line though: It's a total red herring worrying about players who got rich off exploits. It's a nonsense. And shouldn't be a factor in wipe design. Many more players got rich(er) off hard work, or OP mission running/ALT loophole. All the billionaires I know did it through a daily slog of doing jobs/builds for other players, and one from missions/ALTs. The only reason to wipe is to satisfy those who feel inadequate starting a game where others are ahead of them - in which case they'd never start any MMO ever post-launch. (Not sure that's even the kind of player you want in a community.) (A) It's weak to ask for a reset rather than try to catch-up. That kind of person just falls behind and complain again anyway. (B) As shown above they joined up in the context that NQ had said 'no wipe' and now want the terms changed to suit them,
  21. Like
    Megabosslord got a reaction from An0ubiS in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    You apparently don't know how companies work. Because an exec leaves doesn't mean the company isn't still liable for commitments made. Anyway, read the post again. It wasn't just JC.
  22. Like
    Megabosslord reacted to kulkija in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    If CEO of the company makes statement it represents the Company, not person or personal opinion.
    Please stop this JC nonsense.
  23. Like
    Megabosslord got a reaction from An0ubiS in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Learn to read. The screenshot of a post still live on the forum is from NQ-Nyzaltar. And stop complaining it's not what you want just because you weren't paying attention. 
  24. Like
    Megabosslord got a reaction from An0ubiS in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Hmm. Persistent BPs is a good start. We can get on with fearless construction. But, not quite what we were sold: 
     

     
    (1:30) the reason for a wipe would be "(there is) something that we need to fix and there is no other but to wipe to fix it. I don't see anything like that coming... it's something that would happen if we really had no choice..."
    (4:45) "we're going to do everything we can so that we don't have to go through a wipe again"
    https://www.youtube.com/watch?v=xOp9nDzkxpc
    (58:26) "It would be a very bad thing to say 'sorry guys, restart from scratch.'" 
    https://www.youtube.com/watch?v=ai3Kk37ntgg
    (15:53) "Everything you build is forever"
    https://www.youtube.com/watch?v=KD00-V_LKog
    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."
    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s
     
  25. Like
    Megabosslord got a reaction from merihim in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Linear thinking. They could easily do a honeycomb+LUA-only magic BP with elements having to be sourced again. Destroying any voxel/LUA creations is just bad business. Half the value of the whole IP is stuff players have built from voxels/LUA. Keeping honeycomb and LUA has no detrimental effect on other players. Worst case, there's a glut of honeycomb after launch which only deflates the price of honeycomb for new players - but no one is spending money on honeycomb early game if we're all broke again, so no one is getting rich selling honeycomb. Bottom line though: It's a total red herring worrying about players who got rich off exploits. It's a nonsense. And shouldn't be a factor in wipe design. Many more players got rich(er) off hard work, or OP mission running/ALT loophole. All the billionaires I know did it through a daily slog of doing jobs/builds for other players, and one from missions/ALTs. The only reason to wipe is to satisfy those who feel inadequate starting a game where others are ahead of them - in which case they'd never start any MMO ever post-launch. (Not sure that's even the kind of player you want in a community.) (A) It's weak to ask for a reset rather than try to catch-up. That kind of person just falls behind and complain again anyway. (B) As shown above they joined up in the context that NQ had said 'no wipe' and now want the terms changed to suit them,
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