Jump to content

Xplosiv

Alpha Tester
  • Content Count

    314
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Xplosiv reacted to Falstaf in Our KICKSTARTER is live!   
    The game is being kickstarted.
    That means that it still needs to be developed beyond the pre alpha tech demo.
     
    If you pledge gold or above you can enter the alpha testing in early 2017.
     
    In short; no you cant download the game right now.
  2. Like
    Xplosiv got a reaction from Kurock in The IHRC (Regulators, Alpha Testers, Voters wanted!!)   
    **Update : The IHRC is looking for representatives from organizations who would like to be a part of the racing. Individuals who want a say can also join. The representatives will have a say in what the rules and regulations are. Each rep. will be able to cast a vote on each individual rule and reg, once the ballots have been created. I would like to have at least 10 members before creating a ballot. We have 4 members right now.  Remember this organization is more of a hobby for you in the universe, you can still be part of your regular organization. So if you are a legate of a org and want to be a part of this please send a rep to us. I don't want to be a dictator who controls every part of this. **
     
    **Also looking for players who will be in the alpha to help with testing, to see what is possible.**
     
     
    About The Interstellar Hovercraft Racing Committee
    This Organization consists of dedicated members. These members are tasked with creating the rules and regulations, for the hovercraft racing league. Voting by these members will determine the rules. 

     This is not the organization for the racers. Remember we are still creating the "game" we are not looking for the "players" right now. 
    We will advertise when we are ready for racer requests.
     
    Hovercraft Racing will be a series of races governed by a set of rules. Open to anyone able to meet the standards. 
    Proposed Rules for the races are as follows and open to discussion
    --Size of craft to be limited. Limited by a minimum and maximum size.  This may include a voxel count and  a physical size. 
    --Qualifying Rounds leading to a final ( depending on track size and racer participation)
    --No weapons allowed
    --No outside help
    -- 1 person in control of 1 craft. 
    --Tracks will be large , with obstacles in the way, with natural segments(if flat enough). 
    --Referees will be tasked with player management. 
    --Going out of bounds will result in immediate disqualification. (this will be changed, as opposition is growing against this suggestion)
    --Like the Olympics, the event to take place in multiple locations. Locations approved by the Committee. 
    --If possible the entire track will be constructed in safe zones.  (Not sure how safe zones work. Can others come in and just not damage anything or access certain things. Or does a safe zone not allow somebody to enter all together. Or is this changeable?)
    - Pilots, technicians and sponsors will form teams
    - Leagues will build circuits (or choose from independent owners), enrol teams, organize racing seasons, schedule races, keep ranking, advertise, etc.
    - On the long run, with civilization expanding, there will be multiple leagues (maybe 1 planetary per planet, 1 stellar per system and 1 interstellar)
    - Qualifying to a larger league would be achieved by competing in smaller ones
    Leagues should have the same rules, and stating this rules shouldn't be the responsibility of one of them.
    That's where the committee steps in, as an unique structure.
    The objectives are then clearly given: committee decides the rules, leagues do competitions following these rules.
    To have the required authority and stay connected with "reality", I think the committee should have a body of voters made of leagues representatives.
     
    Community page
    https://community.dualthegame.com/organization/interstellar-hovercraft-racing-committee#tab-description
  3. Like
    Xplosiv got a reaction from Dinkledash in Our KICKSTARTER is live!   
    !!!!!! Nice job !!!!! You're probably as ready to play this game to death, as I am. 
  4. Like
    Xplosiv reacted to RagenTerror in Our KICKSTARTER is live!   
    Your pledge
    €400.00 Digital Ruby Founder Pack (Early Bird)  
     
    Took the plunge!  Life-time subscription. 
  5. Like
    Xplosiv got a reaction from Alsan Teamaro in The IHRC (Regulators, Alpha Testers, Voters wanted!!)   
    You guys are all awesome, I guess i am glad to see people interested. 
     I just don't want to be a dictator, I want the committee to be a democracy. 
  6. Like
    Xplosiv reacted to Alsan Teamaro in The IHRC (Regulators, Alpha Testers, Voters wanted!!)   
    Definitely, Hovercraft Racing has a very good perspective to become a unique and thrilling part of DU's culture.
    Simply keep the vision and be patient, oportunities to realise this idea will grow with the very comunity's growing and game's developing.
  7. Like
    Xplosiv got a reaction from SimonVolcanov in The IHRC (Regulators, Alpha Testers, Voters wanted!!)   
    **Update : The IHRC is looking for representatives from organizations who would like to be a part of the racing. Individuals who want a say can also join. The representatives will have a say in what the rules and regulations are. Each rep. will be able to cast a vote on each individual rule and reg, once the ballots have been created. I would like to have at least 10 members before creating a ballot. We have 4 members right now.  Remember this organization is more of a hobby for you in the universe, you can still be part of your regular organization. So if you are a legate of a org and want to be a part of this please send a rep to us. I don't want to be a dictator who controls every part of this. **
     
    **Also looking for players who will be in the alpha to help with testing, to see what is possible.**
     
     
    About The Interstellar Hovercraft Racing Committee
    This Organization consists of dedicated members. These members are tasked with creating the rules and regulations, for the hovercraft racing league. Voting by these members will determine the rules. 

     This is not the organization for the racers. Remember we are still creating the "game" we are not looking for the "players" right now. 
    We will advertise when we are ready for racer requests.
     
    Hovercraft Racing will be a series of races governed by a set of rules. Open to anyone able to meet the standards. 
    Proposed Rules for the races are as follows and open to discussion
    --Size of craft to be limited. Limited by a minimum and maximum size.  This may include a voxel count and  a physical size. 
    --Qualifying Rounds leading to a final ( depending on track size and racer participation)
    --No weapons allowed
    --No outside help
    -- 1 person in control of 1 craft. 
    --Tracks will be large , with obstacles in the way, with natural segments(if flat enough). 
    --Referees will be tasked with player management. 
    --Going out of bounds will result in immediate disqualification. (this will be changed, as opposition is growing against this suggestion)
    --Like the Olympics, the event to take place in multiple locations. Locations approved by the Committee. 
    --If possible the entire track will be constructed in safe zones.  (Not sure how safe zones work. Can others come in and just not damage anything or access certain things. Or does a safe zone not allow somebody to enter all together. Or is this changeable?)
    - Pilots, technicians and sponsors will form teams
    - Leagues will build circuits (or choose from independent owners), enrol teams, organize racing seasons, schedule races, keep ranking, advertise, etc.
    - On the long run, with civilization expanding, there will be multiple leagues (maybe 1 planetary per planet, 1 stellar per system and 1 interstellar)
    - Qualifying to a larger league would be achieved by competing in smaller ones
    Leagues should have the same rules, and stating this rules shouldn't be the responsibility of one of them.
    That's where the committee steps in, as an unique structure.
    The objectives are then clearly given: committee decides the rules, leagues do competitions following these rules.
    To have the required authority and stay connected with "reality", I think the committee should have a body of voters made of leagues representatives.
     
    Community page
    https://community.dualthegame.com/organization/interstellar-hovercraft-racing-committee#tab-description
  8. Like
    Xplosiv reacted to Anasasi in Success to bring changes?   
    The Community site is still within it's first iteration and I believe that this has been brought up before as far as limiting what is on the front page/improving the already existing algorithm to spread the love a little more to smaller and less frequent posters, etc.
     
    I myself would like to see a weekly limit of posts and a limit to the amount of front page air time an organization gets - allowing for smaller groups to gain traction. Though, they may just fix it by allowing more posts on the featured page, i.e, the ability to scroll through like you've stated you'd like to see. 

    As for profile, I agree that a list of organizations or your chosen main organization should be visible.
     
    But this will all take time ti implement. Good suggestions though. 
  9. Like
    Xplosiv reacted to Anaximander in Success to bring changes?   
    ...you wrote PUBLIC as PUBIC... there's a slight difference between those words.
     
     
    And who cares, the orgs that spam a lot in the Community page will collapse when the game launches. 
  10. Like
    Xplosiv reacted to Lord_Void in The IHRC (Regulators, Alpha Testers, Voters wanted!!)   
    This would be really fun to watch (and bet on). I could see this becoming the sport for DU. People would stream it and it would bring groups of people together to enjoy it. I'm excited for this!
  11. Like
    Xplosiv reacted to Falstaf in Caves?   
    JC has said they are going to do their best to make caves happen. There is some technical stuff behind making it work.
     
    So for now its something they want.
     
     
    And there are so many youtube interviews, articles, AMA answers etc. Its really hard to keep track of all the sources.
  12. Like
    Xplosiv reacted to FHG_Steve in The IHRC (Regulators, Alpha Testers, Voters wanted!!)   
    Ahhh but outside of safe zones will mean that the crafts and drivers can be damaged/hurt. And I would invisage it being more like pod racing from that terrible movie which kinda ruined a trilogy...
  13. Like
    Xplosiv reacted to Titanis in Our KICKSTARTER is live!   
    Now take my money! Can not wait ????
  14. Like
    Xplosiv reacted to NQ-Nyzaltar in NO MONTHLY SUB. PLEASE!!   
    @johan26:
    To make a few things clear (before closing this topic that was ongoing for too long):
     
    1) Arguing the fact that the limited success is just due to the monetization model is a very very biased statement to justify a point view.
    True, it had an impact, without a doubt. But if there was a calculated factor to reduce the amount of players interested, it was this one. We don't want to publish a "mass market" game to apply to any kind of player. And it's also just a matter of financial viability: Dual Universe might the first MMORPG to use cloud technology to host the game universe and it will have a cost per player. Yes, Dual Universe will be a niche game, but with a community probably much bigger than all those against the subscription model can imagine: Free to Play and Buy to Play have shown they weren't perfect models or the ideal solution for every game. In short, there are not the prophetized evolution as they were presented. There are just alternatives, and alternatives that make sense in specific cases. As it is now, they're are not the models that make the most sense for Dual Universe. Plain and simple.
     
    2) If you don't see other reason for the slow progress of the kickstarter, here are a few that are quite obvious:
    - Dual Universe was nearly unknown 3-4 months ago. Visibility takes time. A lot of players that can be potentially interested are not even aware yet of the game existence.
    - There have been a few recent events (notably one very ambitious Sci-Fi game made by an indie studio that promises a lot more than what has been really delivered) that generated - understandably - a lot of distrust to the genre and we happen to have started the Kickstarter campaign in the middle of that. This is very unfortunate, but we couldn't reschedule the kickstarter campaign for later. So we have to deal with it.
    - There have been several kickstarter projects that have disappointed recently, generating - again understandably - some distrust to the crowdfunding model.  This didn't help to promote the game either. We still think that Kickstarter is a powerful way for indie developers to finance their game, even if there are projects failing. It's not a perfect model (no one is), it's true it can be improved, but it's a model that need to exist, just because it's a relevant model in many cases.
     
    Failure shouldn't make loose faith in a model or a genre, especially when there have been also many success, but this is something only players can decide on a personal level and the mood nowadays tends - unfortunately - to see the bad without seeing the good.
     
    We hope this will have answered most of the questions on the topic.
     
    Best regards,
    Nyzaltar.
  15. Like
    Xplosiv reacted to MrStarWars in ignore this   
    Current WIp
     
    Solar Destroyer
  16. Like
    Xplosiv got a reaction from Lord_Void in Removal of monthly fee with a solution.   
    Even i'm tired of this lol. Was my thread already in the top posts, not good enough for you?
    Wheres that guy beating a horse picture when we need it?
  17. Like
    Xplosiv got a reaction from Code24 in Removal of monthly fee with a solution.   
    Even i'm tired of this lol. Was my thread already in the top posts, not good enough for you?
    Wheres that guy beating a horse picture when we need it?
  18. Like
    Xplosiv got a reaction from Anaximander in Removal of monthly fee with a solution.   
    Even i'm tired of this lol. Was my thread already in the top posts, not good enough for you?
    Wheres that guy beating a horse picture when we need it?
  19. Like
    Xplosiv reacted to Falstaf in Kickstarter: What happens if it reaches the goal? if it doesn't?   
    Thank you for being clear on the issue.
    I really hope we are going to reach the goal.
     
    Truth is this is the first mmo in atleast 10 years where I am genuinly exited about the project.
     
    If DU fails to become a reality I will be very sad.
  20. Like
    Xplosiv reacted to NQ-Nyzaltar in Kickstarter: What happens if it reaches the goal? if it doesn't?   
    Due to recent events, this question is understandably coming up more and more frequently, so we are going to be as transparent as possible and describe all the possible scenarios.
     
    - If we hit the starting goal: 
    Reaching €500k is proof that there is a demand for a game such as Dual Universe. This is not the total amount necessary to fund the game BUT reaching this milestone is still vital. If we gather €500k, our investors and partners will provide the remaining funds to complete the game. Reaching more than €500k will help us develop features included in the first stretch goals faster.
     
    - If we don't hit the starting goal: 
    1) On your side: you will not be charged as pledges will just be canceled. No one will pay anything. 
    2) On our side: if we don't meet the starting goal, we can't promise anything. We might have to make compromises on our vision for the game with partners still willing to finance the project. Or, in the worst case scenario, the game might be canceled if our partners and investors are not convinced enough to raise the appropriate funds.
     
    We are still solidly optimistic that we will reach the starting goal, as the rate of pledges usually accelerates a lot at the end of most Kickstarter campaigns, just as much as during the first days of the campaign. However, we wanted to be crystal clear on this question, just state the facts as we feel we owe that to all our backers.
     
    Best regards,
    Nyzaltar.
  21. Like
    Xplosiv got a reaction from Phroshy in Removal of monthly fee with a solution.   
    Even i'm tired of this lol. Was my thread already in the top posts, not good enough for you?
    Wheres that guy beating a horse picture when we need it?
  22. Like
    Xplosiv reacted to Atmosph3rik in NO MONTHLY SUB. PLEASE!!   
    You can always edit your first post and try to make it a bit more clear that you were joking.  It doesn't sound like a joke.
  23. Like
    Xplosiv reacted to wizardoftrash in NO MONTHLY SUB. PLEASE!!   
    Any thread where I have to drag out the dead horse is a good time.
  24. Like
    Xplosiv got a reaction from wittorio in Announcing The Interstellar Hovercraft Races!   
    **Update - - A organization has been created for the committee, tasked with the creation of rules for these races:  "Interstellar Hovercraft Racing Committee". Only Serious applicants will be accepted. ***

     

    Introducing The Interstellar Hovercraft Races!! 

    Hovercraft size to be limited

    Only Hover technology will be allowed

    No Weapons allowed

    All craft will be inspected before races.

    All Organizations can submit racers

    Courses/Tracks to be similar to that of the pod races in star wars. 

    If popular enough we wish different orgs to host the events!

     

    The Solar Empire Wishes to provide some entertainment in the universe that doesn't involve violence. And of course Gambling is legal in The Solar Empire on these races!!

    Join The Solar Empire Today, help build a safe, secure and fun society!

    (this is a work in progress , and open to suggestions)
  25. Like
    Xplosiv got a reaction from wizardoftrash in Announcing The Interstellar Hovercraft Races!   
    **Update - - A organization has been created for the committee, tasked with the creation of rules for these races:  "Interstellar Hovercraft Racing Committee". Only Serious applicants will be accepted. ***

     

    Introducing The Interstellar Hovercraft Races!! 

    Hovercraft size to be limited

    Only Hover technology will be allowed

    No Weapons allowed

    All craft will be inspected before races.

    All Organizations can submit racers

    Courses/Tracks to be similar to that of the pod races in star wars. 

    If popular enough we wish different orgs to host the events!

     

    The Solar Empire Wishes to provide some entertainment in the universe that doesn't involve violence. And of course Gambling is legal in The Solar Empire on these races!!

    Join The Solar Empire Today, help build a safe, secure and fun society!

    (this is a work in progress , and open to suggestions)
×
×
  • Create New...