Jump to content

Kezzle

Alpha Tester
  • Posts

    519
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Kezzle reacted to joaocordeiro in One of the most satisfying things in the game...   
    When i get to 6000m alt and my ship is still gaining altitude. At that moment i think to my self: "I made it, uff" 
  2. Like
    Kezzle got a reaction from Iorail in First Impressions   
    Something like that.
     
    Or they make a "virtual" overflow parking where they get "teleported" to, and can be reclaimed at a kiosk/dispenser or something. That way they don't have to render. And any not claimed after a time get dumped in a "scrap" lot with their cores un-claimed so we get the salvage experience too
  3. Like
    Kezzle got a reaction from DocHolliday in Wonder if more RAM would help...   
    Is there any point having the cache on the slow old spinning drive? You might get an improvement putting it on the SSD, even if it's smaller.
  4. Like
    Kezzle got a reaction from Luukullus in Wonder if more RAM would help...   
    Is there any point having the cache on the slow old spinning drive? You might get an improvement putting it on the SSD, even if it's smaller.
  5. Like
    Kezzle got a reaction from Mucus in GET IT TOGETHER NQ!   
    This is a lie. Or at least a selection from some incomplete data set.
     
    I'm on Madis, and mining is 50% "Pending operation".
    People are posting better specs than mine and having a worse time. Pending Operation is a constant feature for me, as is "no buildings" when I get back to base from a few hexes away.
    Internet connection speed is definitely a killer. I was (for "reasons" ) trying to run across a shonky WiFi on the 20th, and that really didn't go well. 
    The interface has to take some blame here. It took me a couple of goes to realise that the "obfuscated" UID and Password fields actually *did* remember the values I had entered, rather than being prompts to enter anew.
     
    "Most" is overstating the issue. "Pending Operation" (and its wicked friends) has nothing whatsoever to do with local PC capabilities; it's *all* about exchange of information and synchronisation with the servers which are struggling to keep up; this morning (BST/UTC time), when there were only a few Europeans and scattered Antipodeans playing, mining was blissfully free of "P.O." and this changed rapidly once the States started waking up, with no significant increase in local population. All the industry that's crashing with "unknown server error" is nothing to do with client device. All the loading screens halting at nn% and not progressing are nothing to do with the client (they happen to people who have a perfectly fine time once in-game). It's all about the backend infrastructure and the architecture of the game lying on top of that.
  6. Like
    Kezzle got a reaction from Inspiration in OK, I think I have a strong suspicion now what is wrong with the server   
    Your observations and conclusions match mine. It extends to inventory state, too, and interactions between inventory state and "world" resources (pretty much "mining") are where the two sets of inconsistencies combine with most disruptive-to-gameplay effect.

    I found last night that if I started drilling through "rock" I'd get a "Missing parameter" message on the first 'dig' but it'd go away after that. I surmise that this error message comes up because the operation is interacting with my inventory to see whether it should collect the stuff that's being removed from the world, and it (sensibly) only checks that each time I hit LMB or the automine key. I could drill tunnels through rock all night with little problem. Most of the problems I had occurred when shifitng "stuff" from the world to my inventory, or vice-versa, in the case of repairing or refuelling.
    I don't know what you've seen about how NQ are using distributed cloud services to handle both the volume of compute and the issues of geographical spread, but my understanding is that the network based nature of the cloud and the way they're dividing up and even making local copies of the world to keep local pings-to-server low is going to have a much greater impact on the integrity of their meshed servers and 'master' databases than it normally would, and it wouldn't surprise me if their problems are a combination of "trying too hard to keep things centrally accounted for with millisecond precisions" and "the speed of light getting in the way".
  7. Like
    Kezzle got a reaction from Ambaire in JC, don't you think it's time for a chat?   
    Dear Mr Baillie
     
    Given NovaQuark's stated intention to be transparent about the development of the Dual Universe, don't you think it's time you spoke to your disciples about the state of the game a fortnight in? Let us know the tribulations you and your loyal soldiers are fighting. Give us a heads-up about how you see things developing in the near and mid-future, having the benefit of 20 days of 24/7 ops and nearly 2 weeks of "open" subscription?
     
    The community is rife with theories, and curious to know what's going on. Can you spare a few hours to knock a 10 minute piece to camera together to answer some of our burning questions and give us some closure on our speculations? How about it Jean-Christophe?
     
    Your hopeful supporter
    Kezzle
  8. Like
    Kezzle got a reaction from Luukullus in inconsistency in the amount of required materials - Cement crafting   
    Dunno, but it does sound like it might. Wonder if they thought of it. Given that the programmers obviously didn't think about the interface, or didn't have time to bring it in line with the changes (why it doesn't just read from the same data that the actual operation does is a bit of a mystery, now that I come to think about it), it'd have to be a separate team changing the details and parameters of the tutorials to fit, because the "backbone" programming team definitely don't have time for such frippery as tutorials (which will be obsoleted again with the next change, I have no doubt).
  9. Like
    Kezzle reacted to CptLoRes in OK, I think I have a strong suspicion now what is wrong with the server   
    Basically they are struggling with data loss/corruption caused by client-sever lag and/or desynchronization between servers. This fits with recent actions to try and minimize player traffic to the servers. But.. this is also ample evidence of plain bugs in the gamer like tutorials, client crashes, http timeouts etc.. Likely caused by hastily written code the last week or so.. And it also explains to some degree why activating more servers would not be a fix all solution to the problems we are having.
  10. Like
    Kezzle got a reaction from SLAINE202 in Does anyone find the game playable without owning industry?   
    It'll be nerfed once all the bot buy orders are used up, then it'll be "true free market" conditions. Hopefully, that will mean Good Things, rather than the market being dominated by a few ultra-rich entities spending their time manipulating prices to their benefit and everyone else's detriment.
     
    And to the original point: before the 20th August, I (and my Org) were of the understanding that we'd be starting with literally nothing but a few quanta, the clothes we stood up in and some cool plans. Anyone who was here for the pew pew was going to have to hold their nose, pitch in and build the setting (you know, like the whole tagline of the game said) to the point where pew pew was possible, or sit on the sidelines, logging in to update their Talent queue, until their buddies/the free market needed their pewabilitiy. "You won't need to do [whatever]" could only ever be the case once the "civilisation" was more than people scraping the basics together. That was obvious.
     
    A question was asked about availability of stuff on a Moon. "When will..[stuff] be on the market there?" was asked. I would estimate that this will probably happen somewhere around the far side of never. It's a MOON. Nobody will build their industry there. The buying market won't be large enough for anyone to make a profit hauling there, with the risks (or expense of mitigating that risk) that will be involved once PVP becomes more widespread (or which are present even now, I think, for the moon in question, which lies in the PvP zone; can't be bothered to ferret about and check). Barbarians in the wastes don't get to buy stuff at markets, it's the reason they raid: to get the stuff they want.
     
    You want to buy stuff, go to the Markets that have stuff for sale. Don't expect the stuff to come to your rermote and isolated chosen base. Don't expect T2 and T3 items to be available for easy money at this stage. Build something T1 and go hunt haulers round the places people are actually working for a living. Then sell that stuff on the markets. Divert the intra-org traffic into the mainstream. Be a truly mercantile Robin Hood. Tears alone will not sustain your ammo bins.
  11. Like
    Kezzle got a reaction from Luukullus in JC, don't you think it's time for a chat?   
    Dear Mr Baillie
     
    Given NovaQuark's stated intention to be transparent about the development of the Dual Universe, don't you think it's time you spoke to your disciples about the state of the game a fortnight in? Let us know the tribulations you and your loyal soldiers are fighting. Give us a heads-up about how you see things developing in the near and mid-future, having the benefit of 20 days of 24/7 ops and nearly 2 weeks of "open" subscription?
     
    The community is rife with theories, and curious to know what's going on. Can you spare a few hours to knock a 10 minute piece to camera together to answer some of our burning questions and give us some closure on our speculations? How about it Jean-Christophe?
     
    Your hopeful supporter
    Kezzle
  12. Like
    Kezzle got a reaction from Iorail in Beta key giveaway   
    And, since it bears emphasising any time: This is a true test (in oh so many ways), not the kind of beta that's really a free trial of something that's just being polished for final release. The server technologiy being used is bleeding edge, and there are a number of pillars of the "finished" game which aren't (and were never planned to be) implemented yet. I'd categorise it as an "Open, subscription-based Alpha", personally, but since in these days and ages, words mean what the writer means them to mean, it's been launched as a beta. And it does have some characteristics of a beta: it's properly checking how the thing actually scales in the face of being massively multiplayer with real people doing real in-game activities.
     
    Do some due diligence before spending your cash. Join the Discord, and lurk here to see what's actually going on. If you don't get the right feeling, don't spend your money. Or spend your money in full knowledge.
  13. Like
    Kezzle got a reaction from Sigtyr in First Impressions   
    You did read the part about how they're pushing the boundaries of what's possible on a server, before you signed up, didn't you? This server is the very opposite of "basic stuff".
  14. Like
    Kezzle reacted to Moosegun in Suggestion on balancing the economy by limited talents   
    To be honest anyone who is trying to do everything themselves is going to find themselves left behind anyway.  Not the best strategy for progression.
  15. Like
    Kezzle reacted to qKelta in GET IT TOGETHER NQ!   
    See I just love how people most likely not even in the development scene can complain about a company not fixing a server issue a week into beta. ITS BETA AND BEFORE YOU BUY IT, ITS STATES ISSUES CAN HAPPEN. There the first to create a server that can hold the amount of people it holds with the scale of the game. You cant just hear a problem and automatically know how to fix it. These things take time. So how about you stop sitting on your high horse and give them time or go make your own damn game and see how hard it is. I so tired of people bashing nq because they cant fix a problem when you want them to. 
  16. Like
    Kezzle got a reaction from Shockeray in GET IT TOGETHER NQ!   
    This is a lie. Or at least a selection from some incomplete data set.
     
    I'm on Madis, and mining is 50% "Pending operation".
    People are posting better specs than mine and having a worse time. Pending Operation is a constant feature for me, as is "no buildings" when I get back to base from a few hexes away.
    Internet connection speed is definitely a killer. I was (for "reasons" ) trying to run across a shonky WiFi on the 20th, and that really didn't go well. 
    The interface has to take some blame here. It took me a couple of goes to realise that the "obfuscated" UID and Password fields actually *did* remember the values I had entered, rather than being prompts to enter anew.
     
    "Most" is overstating the issue. "Pending Operation" (and its wicked friends) has nothing whatsoever to do with local PC capabilities; it's *all* about exchange of information and synchronisation with the servers which are struggling to keep up; this morning (BST/UTC time), when there were only a few Europeans and scattered Antipodeans playing, mining was blissfully free of "P.O." and this changed rapidly once the States started waking up, with no significant increase in local population. All the industry that's crashing with "unknown server error" is nothing to do with client device. All the loading screens halting at nn% and not progressing are nothing to do with the client (they happen to people who have a perfectly fine time once in-game). It's all about the backend infrastructure and the architecture of the game lying on top of that.
  17. Like
    Kezzle got a reaction from LeoCora in GET IT TOGETHER NQ!   
    This is a lie. Or at least a selection from some incomplete data set.
     
    I'm on Madis, and mining is 50% "Pending operation".
    People are posting better specs than mine and having a worse time. Pending Operation is a constant feature for me, as is "no buildings" when I get back to base from a few hexes away.
    Internet connection speed is definitely a killer. I was (for "reasons" ) trying to run across a shonky WiFi on the 20th, and that really didn't go well. 
    The interface has to take some blame here. It took me a couple of goes to realise that the "obfuscated" UID and Password fields actually *did* remember the values I had entered, rather than being prompts to enter anew.
     
    "Most" is overstating the issue. "Pending Operation" (and its wicked friends) has nothing whatsoever to do with local PC capabilities; it's *all* about exchange of information and synchronisation with the servers which are struggling to keep up; this morning (BST/UTC time), when there were only a few Europeans and scattered Antipodeans playing, mining was blissfully free of "P.O." and this changed rapidly once the States started waking up, with no significant increase in local population. All the industry that's crashing with "unknown server error" is nothing to do with client device. All the loading screens halting at nn% and not progressing are nothing to do with the client (they happen to people who have a perfectly fine time once in-game). It's all about the backend infrastructure and the architecture of the game lying on top of that.
  18. Like
    Kezzle got a reaction from Majestic in Is this Beta or a paid Alpha   
    It's a paid beta. Simples.
     
    The big problems they are hitting now are precisely  what a classic beta hopes to discover: issues based around scaling the number of real concurrent users, whether with infrastructure or compatibility with "uncommon" client hardware configurations. And by that measure, this is an insanely successful Beta; just look at the problems it's unearthing!
     
    Not that it's a "classic" beta; there are still several significant game pillars which are non-existent, including Avatar to Avatar combat, and Construct v Construct in Atmosphere. But those weren't scheduled to be in their Beta; they launched to Beta with the major features they planned to, per their roadmap of last December. And if 20 bucks meant that much to someone, perhaps they should have checked what features the game had before they forked out.
  19. Like
    Kezzle got a reaction from Ambaire in Is this Beta or a paid Alpha   
    It's a paid beta. Simples.
     
    The big problems they are hitting now are precisely  what a classic beta hopes to discover: issues based around scaling the number of real concurrent users, whether with infrastructure or compatibility with "uncommon" client hardware configurations. And by that measure, this is an insanely successful Beta; just look at the problems it's unearthing!
     
    Not that it's a "classic" beta; there are still several significant game pillars which are non-existent, including Avatar to Avatar combat, and Construct v Construct in Atmosphere. But those weren't scheduled to be in their Beta; they launched to Beta with the major features they planned to, per their roadmap of last December. And if 20 bucks meant that much to someone, perhaps they should have checked what features the game had before they forked out.
  20. Like
    Kezzle reacted to FryingDoom in Free Month of Game Time Announced   
    Edit: Actually that sounded too cruel.
     
    So for you after a 3 second internet search.
     
    https://www.history.com/news/who-invented-the-internet#:~:text=The first workable prototype of,communicate on a single network.
     
     
     
  21. Like
    Kezzle got a reaction from Tiberis in GET IT TOGETHER NQ!   
    This is a lie. Or at least a selection from some incomplete data set.
     
    I'm on Madis, and mining is 50% "Pending operation".
    People are posting better specs than mine and having a worse time. Pending Operation is a constant feature for me, as is "no buildings" when I get back to base from a few hexes away.
    Internet connection speed is definitely a killer. I was (for "reasons" ) trying to run across a shonky WiFi on the 20th, and that really didn't go well. 
    The interface has to take some blame here. It took me a couple of goes to realise that the "obfuscated" UID and Password fields actually *did* remember the values I had entered, rather than being prompts to enter anew.
     
    "Most" is overstating the issue. "Pending Operation" (and its wicked friends) has nothing whatsoever to do with local PC capabilities; it's *all* about exchange of information and synchronisation with the servers which are struggling to keep up; this morning (BST/UTC time), when there were only a few Europeans and scattered Antipodeans playing, mining was blissfully free of "P.O." and this changed rapidly once the States started waking up, with no significant increase in local population. All the industry that's crashing with "unknown server error" is nothing to do with client device. All the loading screens halting at nn% and not progressing are nothing to do with the client (they happen to people who have a perfectly fine time once in-game). It's all about the backend infrastructure and the architecture of the game lying on top of that.
  22. Like
    Kezzle got a reaction from Anopheles in Suggestion; colour coded talents in the queue   
    The Talents UI is a dog's breakfast. An utter mess. You can't scroll-drag something you've just added to the top of the list. That's probably the worst flaw. Everything looking the same is the next. I'd argue for a shape-and-colour based scheme, because a chunk of the game's demographics have deficient colour vision ('bout 7%, which is a larger proportion than some other subdivisions of the game they already cater for). I'm optimistic they have at least someone who's aware of colour-blindness, since there's a colour blindness filter thing sitting non-functinal in the setup menus...
  23. Like
    Kezzle got a reaction from michaelk in Suggestion; colour coded talents in the queue   
    The Talents UI is a dog's breakfast. An utter mess. You can't scroll-drag something you've just added to the top of the list. That's probably the worst flaw. Everything looking the same is the next. I'd argue for a shape-and-colour based scheme, because a chunk of the game's demographics have deficient colour vision ('bout 7%, which is a larger proportion than some other subdivisions of the game they already cater for). I'm optimistic they have at least someone who's aware of colour-blindness, since there's a colour blindness filter thing sitting non-functinal in the setup menus...
  24. Like
    Kezzle got a reaction from michaelk in How to mine, a quick guide   
    The Codex had enough information for me and my wife to learn how it works in about 30 minutes during the stress test... Like most things in this game, there's a level of complexity that rewards investigating the resources available to you.
    I hope that they do not. Strongly. I like the steps involved. Dumbing it down any further would make it humdrum WoW-fodder.
     
    There absolutely should be better guides to figuring it out. The OP here is a better guide than even the Codex, IMO. Writing user manualry is not NQ's strength. Maybe if they get enough money from the "beta" they'll be able to hire a technical author with English as their first language to cater to their largest demographic.
  25. Like
    Kezzle reacted to Velase85 in GET IT TOGETHER NQ!   
    I have a fairly decent spec computer and gigabyte fiber for internet. So While i have some issue here and there, its mostly rendering at high speed movement and the annoying pending action message. I think i have had a total of 6 crashes, 4 of which were in various alpha tests. The only thing recent was doing some tutorials and not having ground render and things like that. Also had to delete a door to progress thru one of the steps that got stuck for some reason. 
×
×
  • Create New...