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kulkija

Alpha Tester
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  1. Like
    kulkija got a reaction from Ruperthon in Gathering your questions for the Q&A on Wednesday, December 1st   
    Game has still lots of issues.
    Before Demeter it were not a problem and no hurry to fix them.
    How ever now after Demeter update we must earn lots of Quanta every week to keep our assets in planets.
    It is critical that we can perform all operations which are needed to earn that quanta without delays.
    Right now there are many bugs which creates lots of delays to operations we need for earning enough quanta.
    Now we as players are under strict timers to pay our in-game duties.
     
    Question:
    How will NQ guarantee that they provide stable game so that we can pay our taxes?
  2. Like
    kulkija reacted to Warlander in Symeon, Jago, Lacobus, Ion.... Why killing those planet?   
    I love the pic where it says the game is built by the players and NQ does not have to do anything themselves. Its like if your parents were like we are going to play mopoly and everything is blank but they developed just enough for the sapces for property, pieces, blank cards, and said go play the game but every time you pass go you pay us $.$$. When you ask what the rules are they said you make the game and every time you try to do something they take away cards, properties, and add rules, taxes, dice roll limits, and slap someone in the face when they land on free parking. They keep adding stupid rules, conditions, and sinks but never bothered to make anything more then a completely blank game they make up as they go along.
  3. Like
    kulkija reacted to Underhook in Time is quanta   
    So, right now the server is down for unscheduled maintenance.
    I have a lot of quanta to pay in taxes and right now I was meant to be earning the quanta to pay said taxes.
    Since NQ have introduced timed payments will they be granting extended time after server shut downs.
    Right now is a critical time for me and I guess some others too.
  4. Like
    kulkija reacted to Vhaeyne in These tax rates are absurd.   
    If being a vulture is a valid play style then DDoSing the server every time something doesn't go your way should be a valid play style too.
     
    Why not? "It's how they choose to play the game!"
     
    Playing as a vulture literally invalidates every play style NQ has tried to balance. 
     
    There will be a mad dash to get all the people's shit who quit for a few weeks, and then there will be less than 8k people with a bunch of shit they did not earn. GG
     
    I ignored the other shit in your post because those are not the ways I choose to play the game. I gathered for myself and I built for myself. That was my play style and it was valid. I liked it. Everything me and my friends have we earned together.
     
    The mission system is busted, and the asteroids are a fucking shitty underdeveloped mechanic. The devs manually add asteroids to the game one day a week. That is just shitty. The giga-brains at NQ can get a whole procedural universe going, but they can't automate asteroids in an intelligent way?
     
    The population graph may not be 100% accurate, but there is zero reason to doubt that it's not in the right ballpark for this specific game. Before seeing that graph, I would have estimated that maybe 2k people play this game daily. I have played private servers with populations between 500 and 1000 with more active YouTubers, Streamers, Discord, Forums and Reddit. There is barely a web presence for this game. That population graph could very well be overestimating by a lot. 
     
    Why am I so bothered by the game's population in beta? Because I have played betas where the devs refused to be sensible, and the game died on or before launch. Crowfall, Darkfall: New Dawn, Ever Quest Next. Many other decent MMORPGs are gone now too because the devs wanted to choose pay to win mechanics or just outright ignored what the players wanted. 
     
    Also, there is the part where when I invested to Kickstart this game. I wanted the game they pitched in the video. Not this shit.
     
  5. Like
    kulkija reacted to CptLoRes in As a game...   
    Yeah.. Imagine being a solo player hitting it big time with the mother load spread over many tiles around you.
    Just claiming and maintaining those tiles will be a huge chore for a solo, and all the time you know the moment territory wars is introduced they will likely be lost.
     
    Not really a big incentive for "civilization building" is it?
     
  6. Like
    kulkija reacted to Vhaeyne in As a game...   
    My biggest fear was that this would be a chore. I hate chores. Mining was something I wanted to do. 
     
    When I was broke, I could take things into my hand and go mine. Now I have to babysit this system and plan ahead. I hate it.
     
    If I wanted to babysit and waste all of my free time just to maybe have something cool to look at in the end, I would invest in a salt water fish tank. At least with a salt water fish tank visitors to the house would be impressed... No one likes it when they come over, and I try to show them the ships on my computer...
  7. Like
    kulkija reacted to Vhaeyne in As a game...   
    I am pretty damn upset myself.
     
    Starting us with zero calibration charges was an extra kick in the nuts.
     
    My optimism is very low. This is not fun.
     
    The old mining was at least mildly amusing. This is just painful.
     
    I don't think I have been this annoyed with a game since No Man Sky launched.
  8. Like
    kulkija reacted to Daphne Jones in As a game...   
    I have to say Demeter pretty much sucks so far.
     
    After spending eight hours scanning I found one hex that only sucks badly and a bunch of hexes that suck horribly. I grabbed the one that sucks badly, cause I don't have any reason to think I'll find anything better. If the ore market doesn't collapse it might pay it's own taxes. Fun on a scale of 1 to 10: -5 (that's minus 5).
     
    The calibration minigame isn't as much fun as hand mining... by a long shot.
     
    My friend found a hex that could produce 60kl coal per week... under optimal conditions... and said "not bad". (That does suck less than anything I found). He used to mine 600kl in a couple of hours. Slow production 100 fold and what happens? Economic collapse.
     
    Not optimistic.
     
     
  9. Like
    kulkija reacted to Maxim Kammerer in One of the clear reasons why NQ will wipe (at leat once, shortly before releaase)   
    And most players would stop playing and cancel their subscription until launch. That's not in NQ's interest.
  10. Like
  11. Like
    kulkija reacted to Aaron Cain in How to progress after Demeter?   
    Indeed, if NQ does a wipe they can probably cancel the game, most veterans that now have worked their ass of with the idea everything stays will likely move on. And to be honest with the payment plan, the features scrapped, the stuf that stayed in i dont see busloads of starters waiting for the gates to be opened.  We lost more features then we even got at kickstarter at the moment and most is not even working like planetary conquest. I am having a hard time to fit this progress and the future into the kickstarter ideal
  12. Like
    kulkija reacted to RyanMudric in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    Mining unit calibration mechanic does not make sense at all.
    I've found the spot during calibration that says 100%, only to be bumped down to approx 50% once I confirm my selection. Am I missing something here?
    And with the territory taxes as they are right now, I'll be forced to sell off half of my T1 mined goods just to keep using my territory.
     
    There was a post earlier in this thread where someone complained that we're now having infinite resources... lol.
    Yeah, infinite, but you have to part with half of that every week to pay taxes, and keep pushing that silly calibration thing every day to keep it going, drag the ore to the market to sell it, drop down ore prices because nobody will want to buy it anymore. Oh yeah, and pay taxes at the market of course, because 1M per week was not enough of a resource sink.
    Yeah, an infinity of pain and misery.
     
    Calibrate and haul just so you can keep calibrating and hauling some more until the end of time.
    Infinite resources indeed.
     
    "Well, you have a shitty tile", someone will say. Why don't you simply move somewhere better?
    - Great idea! I'll just take a week of real life vacation to put my few thousand element multi-core factory in my pocket and scan my brains out to find a decent tile and just drop it there, of course.
     
     
     
  13. Like
    kulkija reacted to Novean-61657 in Demeter 0.27 Release - Discussion Thread   
    Dear NQ,
     
    After reading the patchnotes completely yesterday evening, my head exploded... One small line, has a huge impact: No more VR missions. I'm no objecting to the change itself, I'm objecting to piling it onto Demeter, with the other mountain of high impact changed. And with high impact changes, I mean changes that require a lot of work and/or a complete rethink on how to use something effectively. IF you had any customer related experience as a change manager that's working with customers, you should know that you don't roll out a bunch of high impact changes if you can avoid it at all. Looks like you either don't have a change manager or anyone experienced with customers looking over the changes and evaluating the customer impact...
     
    You could have made this change two week earlier or two weeks later, fine! It would have been nice for a heads up ahead of time, but we've already established that what NQ says ahead of time is worth sh!te! So unless that changes, don't bother informing anyone of anything ahead of time.
     
    So my DU work day after Demeter launch:
    Is this thing on? Hello? Everything working? Looks like it... Great job NQ! (prays to the IT gods that this isn't going to change) Ground all trade ships until it's clear Demeter LUA changes didn't break everything. Get Autominer BPs, start factory. OK! (setup beforehand) F! Check factory if everything is actually running, F-ing factory patch bugs! But everything looks fine. Saddle up and go scanning/claiming (setup a TU factory before hand and had a bunch ready). Setup static core factory because I forgot something! (always happens) It's clear LUA changes didn't break (badly), so getting the trading ships (aka. mission runners) ready for launch the next day, because it's time for bed! Then someone mentions that single line in the patch notes. Wait what!?!?! *head explodes* If I had bought my subscription directly from NQ, I would have cancelled right there. If I had already been charged for a year, a ticket to get my money back and if they did not comply, initiated a charge back (service was drastically changed after charging a yearly fee without proper notification). But lucky for NQ, I bought my 4x year time codes via Markee Dragon and I'm not bothering him with this sh!te. So NQ, think twice before even thinking about cutting out the middleman, we actually like the middleman! ? At the moment I REALLY don't like NQ...
     
    I run a main with three alts (miner, ship builder, and two pilots), two of them actually fly the missions, the rest just VR in. With this change and no actual change to the trade routes (missions). My profit would drop to less then 15% (over a 85% loss), as costs would stay the same but, the amount of missions I can pickup/return would drop drastically. If I move charcaters around I reduce the loss to around 50%, but that would mean chugging everyone into a ship and with Demeter launching that just can't happen (need to handle the other Demeter things). The end result will be three alts on a ship (sounds like the start of some joke) and a 65% reduction in income. I do see a solution to this issue, but that takes a lot of work to setup with a little additional running costs and maybe a little additional time required to get back to previous earnings. I think of that work as a challenge, the reasons why I play games like DU and EVE. The issue isn't the change itself, it's the change at the same time as a bunch of other changes that take up all my DU playing time (which is already significantly more then most) for the foreseeable future. I can understand that more casual DU players are getting overwhelmed, angry and may even quit.
     
    In the end the VR mission change does not do anything to change the mission income stream for the long term for most people. We just have to rethink how we operate those trade routes. What it does bring is a bunch of frustration, which leads to annoyance, which leads to anger, which leads to the dark side....
     
    I understand that some of the changes need to happen at the same time, no problem. But NQ needs to really reevaluate it's change policies, schema and user impact/response. It also needs to review it's communications and dependability of what was said. Both items have been raised before, and from the outside it looks like NQ has done Fnck-all with those issues.
     
    In all, Demeter didn't bring any fun new stuff for people to explore, just changes upon changes. Movement in the margins. I'm choosing to see it as a hurdle to overcome, I might not see it so forever, and I know others have not...
  14. Like
    kulkija reacted to Daphne Jones in Demeter 0.27 Release - Discussion Thread   
    Where's the fun? More of a slog than the old mining simulator.
  15. Like
    kulkija got a reaction from Zarcata in Extension of the list of reasons for account termination (survey)   
    If there will be wipe then it must be complete.
     
    We cannot cherry pick what suits our interests.
  16. Like
    kulkija reacted to Zarcata in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    I have read this sanctuary so many times now as a choice for all problems. Honestly, have you ever tried to build something on your own tile on Sanktuary? If your neighbours have already built something, your area is extremely small due to the rdms problems and the building distance. Also, there are so many constructs already there that have been sitting around for months and years and are weighing down the balances, if everyone who is now unhappy were to actually move, Sanktuary is unplayable. The huge problem is also that you can't even move the area to avoid this mass. Likewise, you always have the problem of flying, ever crashed on someone else's territory or got stuck in mid-air?
    Sanctuary is something for a short beginner's stay, otherwise the players should spread out over the solar system(s). If the players were better distributed, it might also run more stably.
  17. Like
    kulkija reacted to SlapNuts in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    so now we are telling people how to play,,,it is easy to meet the 1m weekly cost per tile and you just need to do the following to achieve this.....once a game introduces a need to play a certain way i move on.
  18. Like
    kulkija reacted to vylqun in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    yeah, a lot of people are ok with the system because they assume the prices will stay the same or only drop marginally, while in my opinion, T1 will drop to an all time low.
     
    Calibration Talents are supposed to apply through VR, however, that was said in the same video, in which they stated that scans will carry over, so take it with a grain of salt.
  19. Like
    kulkija reacted to Zarcata in These tax rates are absurd.   
    I'm afraid I have no + left to value her contribution.
    I agree with the tax opinion. Taxes are implausible and unnecessary, especially since they make no sense in DualUniverse so far.
    While they try to justify it by "controlling the areas and doing so through a purge", to do so the mechanic could have been tied to an active subscription quite easily.
    I think it's the wrong way to go about it, because the system of compulsory taxation doesn't fit in with the sandbox idea of the game. It would have made more sense to introduce an energy system to power your production lines. There are great elements that could be built into the game. Wind turbines, water turbines, solar panels and everything with different designs to choose from...that would have been ingenious content that also fits into the current climate protection situation in the world.
    The taxes, on the other hand, are more compatible with typical f2p or p2w games, the main thing being to forcibly impose a play style on the player. And yes, there is coercion in the game, although freedom was advertised.
    Translated with www.DeepL.com/Translator (free version)
  20. Like
    kulkija reacted to BaconofWar in These tax rates are absurd.   
    These taxes will discourage old players who left from ever coming back.
     
    Like me.
     
    After reading I will have to grind funds to either keep any of my claims or lose everything there's no reason to ever play this game again. 
     
    The reasoning behind their logic - they need a credit sink. 
     
    Yup... no reason to ever come back.
  21. Like
    kulkija reacted to Vhaeyne in These tax rates are absurd.   
    I don't ever post on here, but I feel that silence is consent and I don't consent. 
     
    500k per hex initially. 1mill per week per hex in taxes? 
     
    Monthly... maybe? I still don't like that. 
     
    Here is the issue. I love DU. I backed it in the Kickstarter. What I don't love is feeling forced to play a game just to keep my progress. 
     
    It is why WOW is failing and FFXIV is winning right now. 
     
    FFXIV encourages its players to take breaks. "Go play other games for a month or two. Come back fresh and enjoy your time in this game."-basically Yoshi-p 
     
    WOW basically does the opposite, and people are fed up with it. Which is why it is dying.
     
    Logging in every few days to play a mining mini-game is a lot like WOW asking me to daily quests every day just to have access to the same type of content I can get in FFXIV at any point in the patch cycle. Other players are realizing that you don't have to bust your ass all the time to enjoy an online game.
     
    I have a full steam library of voxel games. I assure you, if I wanted to build a big spaceship or space station by myself. I could load up StarMade in a heartbeat and have a good time. 
    In some ways, StarMade is a better voxel game than DU. I know many of you will agree with that. If not maybe you like Space Engineers, StarBase, Emyprion, Stationeers, Starship EVO, or something else more? As players, we have options for building ships and stations.
     
    The service DU provides is that we are all on a single persistent world. That is the one good stand out thing this game does. I built a god-damn Gundam that waked in Starship Evo back when it was called "Skywanderers"... The voxel tech here is cool, but it's not that impressive. I am actually limiting my build potential by playing DU in some ways.
     
    I put up with DU's jank and quirks because of the idea that I don't lose progress when I take breaks. I am good to play a voxel game for two months tops before I need to take a brake for like two to three months. I get burnt out. Same with any other game type. If I lose progress or have to bust my ass to pre-pay my taxes. I just won't. 
     
    RECONSIDER THE DAMN TAX RATE. MAYBE MONTLY.
     
    CONSIDER ALLOWING MORE THAN ONE FREE HQ TILE.
     
    I refuse to be in a situation where I am a slave to this game. I still have the old build on Skywanders on a HDD somewhere where you could build mechs. It would be a lot cooler if I had a reason not to just go do that instead. 
     
  22. Like
    kulkija reacted to CptLoRes in Demeter=DU has failed in fundamental game design requiring either a full rebuild or re-kickstart   
    That is the exact opposite of the main premise in the Kickstarter for this game. JC used to talk endlessly about flying over mega cities and star bases the size of moons.
  23. Like
    kulkija reacted to Wargearer in This is how it works NQ..   
    I have dessigion with all my org we go out from DU we dont wanna heer about Du dont wanna see DU never we start deleting all our bases end factories from esturday so nothing left for vultures ,end for devs i dont say good luck got to hell we go to starbase.
  24. Like
    kulkija reacted to CptLoRes in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    And when every player in the game suddenly want to sell ore to pay for taxes, then what do you think will happen with ore market prices?
     
  25. Like
    kulkija reacted to Scott1sh in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1M a week?? Welp. Shouldnt have bothered renewing my sub. Completely killed the game for solo players. Thanks NQ.
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