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Zeddrick got a reaction from rothbardian in Now that we know a bit more.. What's next? (long read)
I think at this point it's pretty clear that whatever happens they *can't* honour all the promises (i.e. to make a release quality game with a functioning economy and territory warfare by the end of the year). At some point those promises are going to get broken and expectations will not be met. IMO it's better to do that early, take it back to alpha, review, re-plan and try again with a more credible roadmap forwards as others here have said. Arguably trying to keep going and meet all the expectations regardless of the observable reality of things is how we ended up where things are now.
And I don't think there's anything wrong with having a money-person as CEO. No reason why a CEO has to directly produce the game, they just need to pick a good team and keep them pointing in the right direction.
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Zeddrick got a reaction from blazemonger in Now that we know a bit more.. What's next? (long read)
I think at this point it's pretty clear that whatever happens they *can't* honour all the promises (i.e. to make a release quality game with a functioning economy and territory warfare by the end of the year). At some point those promises are going to get broken and expectations will not be met. IMO it's better to do that early, take it back to alpha, review, re-plan and try again with a more credible roadmap forwards as others here have said. Arguably trying to keep going and meet all the expectations regardless of the observable reality of things is how we ended up where things are now.
And I don't think there's anything wrong with having a money-person as CEO. No reason why a CEO has to directly produce the game, they just need to pick a good team and keep them pointing in the right direction.
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Zeddrick reacted to Lethys in Now that we know a bit more.. What's next? (long read)
I think this is where they lost all support from KS Backers from long time ago. And this is the reason we dont believe a single word of what they say, knowing the State of du for years.
Get it to alpha again, fix broken stuff, communicate what you do next and then start over. Otherwise I really cant See this working
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Zeddrick reacted to GraXXoR in New experience for all of us
Yeah sure. Wipe the whole game again. That’ll fix it.
Third time’s a charm and all that.
lol.
after taking a break, I turn around and look back on the hundreds of hours I put in and can’t help but wonder “what is a grown man doing playing video games?”
kinda made me put my whole, recent life into perspective.
I actually think I’m likely done with games.
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Zeddrick got a reaction from IvanGrozniy in NQ: Could you please clearly clarify what is allowed and what is not?
IMO the bigger issue here is what sort of game do you want? Do you want to have a game where people log on and have space adventures in a risky environment where unexpected things happen, people do good and bad things, create interesting stories which you can tell people about, people lie, scam, steal, you need to be careful and earning trust really actually means something real. Or do you want a game where everything is guaranteed. Your stuff is 100% safe if someone says its safe, nobody can ever scam you, everything takes place in walled gardens you control and if someone pushes the boundaries of the game mechanics a bunch of space-lawyers pop up with 10-point questionnaires (with sub-points!) trying to work out exactly where the walls should be and anyone who gets creative runs the risk of getting banned.
I'm not involved with either side here, but personally when I read stories like the Elias VIlld one I think that sort of thing is fantastic and I want to play in the sort of world where stuff like that can happen. But then again I thought it was a fantastic story when that person stole a whole market but the GMs don't seem to have agreed ...
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Zeddrick got a reaction from Billy_Boola in The Major Flaw
I think 'needed the boot' is a bit strong! The problem seems to be that he didn't listen to anyone else. Sounds like he just needed a good editor/producer figure to challenge his decisions and make him more collaborative which didn't happen because he was in charge of everything. Could it be that he just needed a boss?
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Zeddrick got a reaction from Shaman in How could smaller than L core PvP ships ever be balanced?
Another interesting idea would be to base the maximum speed of a ship on the core size so the smaller ships are faster than the larger ones. That would mean that, say, an XS core ship can catch up to a M core which is trucking between planets, although it will find it hard to kill said M core when it gets there (if the M core is a good setup). But if it can then take out engines, etc and stop the M core to allow pirates in an L core to catch up then the XS core ship has a fun and interesting PvP role.
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Zeddrick got a reaction from XKentX in NQ: Could you please clearly clarify what is allowed and what is not?
IMO the bigger issue here is what sort of game do you want? Do you want to have a game where people log on and have space adventures in a risky environment where unexpected things happen, people do good and bad things, create interesting stories which you can tell people about, people lie, scam, steal, you need to be careful and earning trust really actually means something real. Or do you want a game where everything is guaranteed. Your stuff is 100% safe if someone says its safe, nobody can ever scam you, everything takes place in walled gardens you control and if someone pushes the boundaries of the game mechanics a bunch of space-lawyers pop up with 10-point questionnaires (with sub-points!) trying to work out exactly where the walls should be and anyone who gets creative runs the risk of getting banned.
I'm not involved with either side here, but personally when I read stories like the Elias VIlld one I think that sort of thing is fantastic and I want to play in the sort of world where stuff like that can happen. But then again I thought it was a fantastic story when that person stole a whole market but the GMs don't seem to have agreed ...
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Zeddrick got a reaction from Lethys in NQ: Could you please clearly clarify what is allowed and what is not?
IMO the bigger issue here is what sort of game do you want? Do you want to have a game where people log on and have space adventures in a risky environment where unexpected things happen, people do good and bad things, create interesting stories which you can tell people about, people lie, scam, steal, you need to be careful and earning trust really actually means something real. Or do you want a game where everything is guaranteed. Your stuff is 100% safe if someone says its safe, nobody can ever scam you, everything takes place in walled gardens you control and if someone pushes the boundaries of the game mechanics a bunch of space-lawyers pop up with 10-point questionnaires (with sub-points!) trying to work out exactly where the walls should be and anyone who gets creative runs the risk of getting banned.
I'm not involved with either side here, but personally when I read stories like the Elias VIlld one I think that sort of thing is fantastic and I want to play in the sort of world where stuff like that can happen. But then again I thought it was a fantastic story when that person stole a whole market but the GMs don't seem to have agreed ...
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Zeddrick got a reaction from Aleksandr in NQ: Could you please clearly clarify what is allowed and what is not?
IMO the bigger issue here is what sort of game do you want? Do you want to have a game where people log on and have space adventures in a risky environment where unexpected things happen, people do good and bad things, create interesting stories which you can tell people about, people lie, scam, steal, you need to be careful and earning trust really actually means something real. Or do you want a game where everything is guaranteed. Your stuff is 100% safe if someone says its safe, nobody can ever scam you, everything takes place in walled gardens you control and if someone pushes the boundaries of the game mechanics a bunch of space-lawyers pop up with 10-point questionnaires (with sub-points!) trying to work out exactly where the walls should be and anyone who gets creative runs the risk of getting banned.
I'm not involved with either side here, but personally when I read stories like the Elias VIlld one I think that sort of thing is fantastic and I want to play in the sort of world where stuff like that can happen. But then again I thought it was a fantastic story when that person stole a whole market but the GMs don't seem to have agreed ...
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Zeddrick got a reaction from FuriousPuppy in How could smaller than L core PvP ships ever be balanced?
Another interesting idea would be to base the maximum speed of a ship on the core size so the smaller ships are faster than the larger ones. That would mean that, say, an XS core ship can catch up to a M core which is trucking between planets, although it will find it hard to kill said M core when it gets there (if the M core is a good setup). But if it can then take out engines, etc and stop the M core to allow pirates in an L core to catch up then the XS core ship has a fun and interesting PvP role.
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Zeddrick got a reaction from IvanGrozniy in I'm about ready to uninstall this game...
Eve is a good example of what I'm talking about here. In eve every (properly fit) ship is a min/max optimised setup for doing one particular thing. So if you want to PvP you need a PvP optimised setup and if you don't have that you basically want to avoid getting into PvP at all costs. It's one of the things people learn early when playing. The imbalance between being PvP and non-PvP fit is so big that on several occasions I've solo'ed non-PvP battleships with PvP fitted frigates.
But because everyone is either PvP fit or wants to avoid PvP at all costs, PvP becomes either arranged fights, stratiegic battles or cat+mouse hunts of non-PvP ships which bolt and run at the first sign of trouble. Nobody wants to be an easy target so the vast majority of non-PvP ships stay in places where they are safe -- 85% of players stay in hisec and most of the ones which venture outside join the huge nullsec blocks where they have lots of warning about incoming threats. The usual response when presented with PvP is to dock up and wait it out. When people can't stay safe they literally stop playing the game -- try doing hisec wardecs and you'll see that most hisec players just log off for a week until you're gone. The way the numbers dropped during the blackout (where the devs took away the safety people had and made them risk being an easy target in order to do non-PvP things) shows it's not just the hisec players who are like this.
I think DU will be just the same -- if you force people to either fly PvP only ships or become easy targets then everyone who is an easy target will avoid any area where PvP might happen unless they have a fairly reliable way to run and avoid the PvP. Because nobody wants to make themselves an easy target. Change the game so some activity makes people take risks and most of them will change their activities or just log off if they can't have fun without becoming a target.
I just think it would be cool if DU went a different way from eve and tried to make a game where there isn't such a hard 'PvPer / target' distinction and people might actually fight you when you interrupt them mining an asteroid ...
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Zeddrick got a reaction from OrionSteed in How many missions will I have to do to afford Schematics that people got at no cost?
Perhaps you can create a mission which says 'get me a warp beacon schematic for 8 million'?
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Zeddrick got a reaction from qwertyboom in How many missions will I have to do to afford Schematics that people got at no cost?
Perhaps you can create a mission which says 'get me a warp beacon schematic for 8 million'?
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Zeddrick got a reaction from michaelk in Mass Player Tracking Projects & Spying
Thinking about this some more I think people in here are misunderstanding what 'personally identifiable information' actually means (at least in the European context of the relevant real-world laws). A character name is clearly personally identifiable information in this context because there is only one real-world individual who is using that player name. It doesn't matter that you can't actually get to the real-world information for the person, all that matters is that only one person in the real world uses that in-game name, so the in-game name identifies one real-world individual. It is personally identifiable information.
I think people have to be careful what information they store along with in-game names in this context. I don't really know what the rules would be for in-game information being stored together with this (a list of orgs I have been in, for example). IMO abusing in-game information about someone is pretty similar to killing someone in-game, it's all part of the game. But if they store any information which can be used to derive real-world information about the individual uniquely identified by the character name then that's clearly going to be covered by a lot of real-world laws.
One obvious example would be saving my character name together with the date and time at which I passed by a particular point. Now you have a list of dates and times when I, the uniquely identifiable indivudual in the real world, was sat at my computer playing a video game. That's tracking real world activity of humans whether you like it or not. And it might not stay in-game. Say, for example, I'm playing games when I'm meant to be working and my boss catches me. They might get my character name from my work computer then go pay whoever is collecting information in-game real-world money for a list of the times I was known to be playing. At that point it's not really in-game information at all. In Europe, at least, they would have to get my permission before keeping a list of information which has the potential to be used in this way, telling me why they have it and offering me the option to have it deleted at any time.
But it all depends where the person who is collecting the information lives, what they store and where they store it.