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rothbardian

Alpha Tester
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    Sicari
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    cosmology, economics, finance, security, fischer chess, prediction markets, 4x metaverse
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  1. Finally big boys enters the metaverse market: Facebook is planning to hire 10,000 people in the European Union to develop a so-called metaverse. Facebook’s Zuckerberg recently said he hopes that users stop thinking of Facebook as a social media company and more of a metaverse company. Months before Zuckerberg’s announcement, Microsoft CEO Satya Nadella was among the first American tech executive to refer to his company’s offerings as part of an “enterprise metaverse.” Chinese conglomerate Tencent, whose holdings include everything from social media apps to stakes in Hollywood studios, has also accelerated its efforts. The shared ambitions of these giant corporations set the stage for a high-stakes race to craft the metaverse. NQ, a possible candidate for hostile takeover or buyout by big boys?
  2. You're totally correct on this. Eve Online, for example, can technically have more than 100,000 players “in the same game”, but they are split across different galaxies (i.e. server nodes). As a result, a player only really sees or interacts with a small handful of other players at any one time. In addition, traveling to another galaxy means disconnecting from one server and loading another (which the game is able to narratively “hide” by forcing players to jump to light speed in order to cross the vastness of space). And if/when Eve Online did get to battles involving hundreds of users, the system slowed to a crawl. And this still worked because the gameplay dynamic was based on predominantly large-scale, pre-planned ship-based combat. If it was a “fast-twitch” game such as Rocket League or Call of Duty, these slowdowns would have been unplayable. A number of companies are working hard to solve this problem, such as the aptly named Improbable. But this is an enormous computational challenge and one that fights against the underlying design/intent of the Internet.
  3. Very likely. If you want a simpler way to think about the Metaverse, you can imagine it as the Nightmare Before Christmas – you can walk into any experience or activity, and potentially address almost any of your needs, from a single starting point or world that’s also populated by everyone else you know. This is why hypertext is such a key example. But what’s important is to recognize the Metaverse isn’t a game, a piece of hardware, or an online experience. This is like saying is ‘World of Warcraft’, the iPhone, or Google is the Internet. They are digital worlds, devices, services, websites, etc. The Internet is a wide set of protocols, technology, tubes and languages, plus access devices and content and communication experiences atop them. Metaverse will be too.
  4. 1 will be ok with full release, 3 is already happening right now. Visit sicari 4 for more information
  5. The Metaverse is not a virtual space. Digital content experiences like Second Life are often seen as “proto-Metaverses” because they (A) lack game-like goals or skill systems; (B) are virtual hangouts that persist; (C) offer nearly synchronous content updates; and (D) have real humans represented by digital avatars. However, these are not sufficient attributes for the Metaverse. The Metaverse, will... Be persistent – which is to say, it never “resets” or “pauses” or “ends”, it just continues indefinitely Be synchronous and live – even though pre-scheduled and self-contained events will happen, just as they do in “real life”, the Metaverse will be a living experience that exists consistently for everyone and in real time Have no real cap to concurrent participations with an individual sense of “presence” – everyone can be a part of the Metaverse and participate in a specific event/place/activity together, at the same time and with individual agency Be a fully functioning economy – individuals and businesses will be able to create, own, invest, sell, and be rewarded for an incredibly wide range of “work” that produces “value” that is recognized by others Be an experience that spans both the digital and physical worlds, private and public networks/experiences, and open and closed platforms Offer unprecedented interoperability of data, digital items/assets, content, and so on across each of these experiences – your “Counter-Strike” gun skin, for example, could also be used to decorate a gun in Fortnite, or be gifted to a friend on/through Facebook. Similarly, a car designed for Rocket League (or even for Porsche’s website) could be brought over to work in Roblox. Today, the digital world basically acts as though it were a mall where every store used its own currency, required proprietary ID cards, had proprietary units of measurement for things like shoes or calories, and different dress codes, etc. Be populated by “content” and “experiences” created and operated by an incredibly wide range of contributors, some of whom are independent individuals, while others might be informally organized groups or commercially-focused enterprises Even if the Metaverse falls short of the fantastical visions captured by science fiction authors, it is likely to produce trillions in value as a new computing platform or content medium. But in its full vision, the Metaverse becomes the gateway to most digital experiences, a key component of all physical ones, and the next great labor platform. The value of being a key participant, if not a driver, of such a system is self-evident – there is no “owner” of the Internet today, but nearly all of the leading Internet companies rank among the 10 most valuable public companies on earth. And if the Metaverse does indeed serve as a functional “successor” to the web — only this time with even greater reach, time spent, and more commercial activity — there’s likely to be even more economic upside. Regardless, the Metaverse should produce the same diversity of opportunity as we saw with the web – new companies, products and services will emerge to manage everything from payment processing to identity verification, hiring, ad delivery, content creation, security, and so forth. This, in turn, will mean many present-day incumbents are likely to fall (See? Dual Universe is indeed a true metaverse. Paid-troll attacks on DU hired by big video game/MMO publishers or present-day incumbents wouldn't be a big surprise and that's exactly what we've seen in recent months if not years).
  6. best would be to hire a professional defense company such as TNS or others.
  7. We need to be very patient. A lot of companies are doing experiments along these lines. We have to realize it’s going to take many attempts before we find the key combination of elements that makes it all work. Keep in mind, the web existed for almost a decade before social networks became pervasive. Even though the technology was available to make a social network in around 1995, it simply didn’t happen until somebody had the idea to do it, do it big, and do it with a certain level of quality, a decade later. We’re not just limited by technology, but by our ideas and our experimentation and how quickly we can try things. ~ Sweeney
  8. Dual Universe is a metaverse just like life we're all living in it.
  9. Yes (in a kawaii voice)
  10. Yes I have a point and mentioned 1st post in this thread, but you started to troll this thread with your obsession with male organ and Hadid's creations.
  11. @joaocordeiro Nobody calls you an idiot or something, you are one the smartest and most creative Novean in this community. I understand your obsession with the male organ and your creative look upon Hadid's buildings and making connections with your obsession. But the purpose of this thread is really different.
  12. Devotion to the truth is the hallmark of morality; there is no greater, nobler, more heroic form of devotion than the act of a Novean who assumes the responsibility of thinking.
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