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Aleksandr

Alpha Tester
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  1. Like
    Aleksandr reacted to Hotspot in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Resources worth nothing because you never broke any modules. You can lost your ship only if you want. Why you are planing to add recyclers?
    - you craft modules and sell it mostly to new players, old players already have everything. There actually no working resource drain mechanics in this game
    - plasma not worth it to fight, also because corp who owns plasma decide when to defend -- single powerful corp will own everything.
    - asteroid fights not worth it. And you need to leave your ship when mining, so enemies easy to destroy you. You can't even know when someone is close to you.
    After wipe nothing will change in long distance. For few monthes it will be lack of resources, and then again you will not require anything from market and everything will be overproducted.

    You need to create situations when almost everyone will be shot, or will shoot -- and it will be on daily basis. A lot of 1v1 situations. Ideally Player vs NPC also -- it's easiest way and most fun.
    PvP needed for pve players also, it will create market for modules, for ships, for resources
  2. Like
    Aleksandr reacted to willolake in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    I've waited and waited and waited for a _reason_ to return. Even when I was playing, the aspiration of territory warfare was always been my reason. I played expecting it to happen. I got to the end of my patience and stopped playing. The mining unit update was the absolute worst change ever; incredibly repetitive and boring. The only thing that will have me, an emerald backer, come back to even try DU again will be territory warfare.
     
    Yet, you're asking me to "play now so we can get data". No.
     
    I'm sick of the safe zones. The beta was completely botched with the dual launch of the sanctuary moon AND then Alioth being safe too; WHAT EVEN THE EFF! All the planets with their safe zones around them... just so incredibly frustrating.
     
    What motivates activity is the chance to build something or acquire things *in the face of adversity*. I'm all for the sanctuary moon and the tile per account (I'd say that's too much even, but different discussion) for creativity to flourish. But the real reason to do anything needs to be once I pop out of the sanctuary moon, I can freaking die, I can lose something, but I can also conquer territory, be a pirate, hunt pirates, protect convoys, hunt asteroids, do missions, but all of that has to be under threat AND present opportunities for ME to be the threat. I know I can try really hard and go find a fight, but that's not what I'm talking about; I want to be in a fight as a by product of a more broad goal, and right now you have to simply find value in acquiring "stuff".
     
    An incredible number of people in this community could design a start to territory warfare, and so can you. Just freaking do it. This post isn't about warfare being the goal; it is that the existence of it is what adds to feeling of accomplishment when doing literally anything else. That has been the key failure of this project so far, understanding motivation of the player. It has entirely rested on people's desire to be creative, and that only goes so far in a closed ecosystem where their creations die with the project.
  3. Like
    Aleksandr reacted to W1zard in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    The only reason I paid for this game before release is talent points, as they were supposed to be persistent. As you guys a lot of times said, wipe would be very unlikely event, and only if something is really broken. There is nothing broken with talents.

    A lot of people payed real money only to continue training their talents.
    If you wipe it - it's just straight money scam.
  4. Like
    Aleksandr reacted to Rokkur in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Translating Cyrille's Post:

    #0 Cyrille: I’m Cyrille Fontaine, Creative Director here at Novaquark.
    Translation: This is who I am, <insert credible title> Believe me when I say the following...

    #1 Cyrille: A game like Dual Universe is a never ending labor of love and ongoing development, but there is a point when you just need to assess if it is ready for a release.
    Translation: We promised way beyond our capability to deliver, and have decided to shove a broken game out for release cause we need revenue.
     

    #2 Cyrille: Development of Dual Universe continues at full speed, and we’re spending the lion’s share of our focus right now on fixing bugs, stabilizing the game.
    Translation: We 100% know our game is broken, expect months before you get new content.
     

    #3 Cyrille: We’re close to deploying a brand new feature that we expect will be a hub for creators and merchants.
    Translation: We are going to reskin the auction house terminals, and make them a player craftable asset you can place on your tile.
     
     
    #4 Cyrille: We’re also working hard to deliver our promises to our Kickstarter backers that supported us from the beginning. 
    Translation: Thanks for the money, we are obviously 4 years behind our delivery date.
     
     
    #5 Cyrille: Our team continues to analyze game data and read your feedback to focus our efforts on where we can be most effective
    Translation: We are reading your feedback and ignoring you, this will continue.
     

    #6 Cyrille: Another gameplay feature we’re looking to add is recycling, which would enable ... turning parts of broken or unwanted elements back into components.
    Translation: Our economy is broken, elements are worth less than their raw resources, here is a bandaid.
     

    #7 Cyrille: The mission system is one area of focus for this goal in developing more complex, interconnected, and lore-oriented objectives. 
    Translation: Our answer for PVE is more boring mission types which poorly reward players for their time.
     

    #8 Cyrille: We’re also developing a power management system.... Players must decide how to specialize each ship
    Translation: We are breaking your ships again, forcing major redesigns.... LULZ.
     

    #9 Cyrille: We want to increase the quantity of discovered planets and moons... to produce planetoids the size of big asteroids,
    Translation: Player population has fallen too much for multiple star systems as JC proposed, yet players are still too close for servers to handle the resource strain.


    #10 Cyrille: One of the most resource-intensive features that we have to tackle is planetary warfare. It brings significant change to the game and, before we can achieve it, we have to bring PvP in general to a more mature state.
    Translation: We Know PVP sucks, Planet Warfare in 2030
  5. Like
    Aleksandr reacted to Mojofrojoe in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    This feels like you are only releasing to drum up more money. You have lost so many subs over the last 2 years because of poor decisions and indecision. Im sure most people remember the mass exodus after the schematics were introduced. And you have lost alot of players over the indecision around the wipe. As much as you say you listen to the community your actions have always shown other wise (and even when forced to listen, you only half listen and still plow on with what you want to do anyway)
     
    Wipes on other games drums up lots of new players so you will probably be happy with that extra income. But I will not be coming back until a further decision is made around this topic. And I have seen the same sentiment echoed on Organisation discords I am a member of.
     
    You need to stop fence sitting on this issue.
  6. Like
    Aleksandr reacted to RugesV in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Is this an NQ plan to lower server population to reduce costs?
  7. Like
    Aleksandr reacted to kulkija in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't care about money of my subs.
    I don't care about talent points because they are 100% passive nonsense.
    I don't care about quanta or constructs.
     
    I do care about my time. Time I've invested to this game.
     
    I'm 66 years old, my time is slowly coming short.
    Life is most valuable asset I have. Ever day, every hour i spend in this game I have less and less of my time left. It is not infinite.
     
    @NQ When considering this wipe issue, please respect your players time.
  8. Like
    Aleksandr reacted to Atmosph3rik in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    It kind of seems like everyone who wants a wipe has a list of stuff that other people have too much of, that should be wiped.  And a list of stuff that's important to them, that they should get to keep.
     
    That's not a wipe.  That's just begging NQ to take other people's stuff, and let you keep yours.
     
  9. Like
    Aleksandr reacted to Zarcata in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    We're in a sandbox voxel game here with no progressing game content to achieve, which endgame are you referring to? Do you want to build more than others? Do you want to build bigger structures than others? Do you just want to have more quanta than others? It's all irrelevant in terms of the game experience itself.
  10. Like
    Aleksandr reacted to Doombad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Yea and you will quit soon after for one reason or another. While wrong, exploits had/has virtually no impact on other players. It’s just an excuse.
  11. Like
    Aleksandr reacted to DontPanic in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    hi, here would be my question to NQ team:
    You write: - A complete wipe (except blueprints) with solutions to allow old players to quickly rebuild their favorite constructs through various means.
     
    This would favor only builders, the people who made industry and grind the quantas for schematics are not considered. This is an unfair advantage for master builders. Also people who have made advanced Lua scripts will be favored since they have local backups.
     
    For me there are only two options, complete wipe including blueprints (where Lua scripters still have a big advantage) or no wipe.
     
    One more note from me, I joined DU at the end of the alpha because I didn't want to play alphas anymore and where did I end up, in an alpha, I joined because they promised a persistent world. As an entrepreneur you should make final decisions and not hesitate, then the customers know where they stand.
     
  12. Like
    Aleksandr reacted to Walter in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't care what others got thru exploits. I played legit grinded legit killed ships legit and don't feel like I was left behind or was not competitive in PvP. What I do care about is that the 2 years grind would be made a waste of time. What others got thru exploits was negated by anyone running missions. These were nerfed to the ground and no serious Missionrunner considers still fly any mission anymore. That means also no more Hauler kills for any PvP guy the rest besides missions can be warped. A surplus of sz roids and MU took away the need to go rare exotic roids for ores reduced chance for fights and kills for PvP players once again. So if you are a PvP player how would you feel if they take you earned kills in form of a graveyard away do you think that is fair ? Scripters can be day one selling scripts, Builders can sell BP. Just the progress of those that mined fought and traded is taken away. Once again is that fair?
  13. Like
    Aleksandr reacted to Leppard in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Well, i already canceled my subscriptions, and when a wipe happens i never return. It's a matter of trust. A company that does'nt keep their promises is not trustworthy - i'll spend my money elsewhere.
     
    And by the way - a dissatisfied customer spreads the word far more than one who is satisfied - this whole thing will damage the reputation of NQ far more than they may think.
     
  14. Like
    Aleksandr reacted to Zarcata in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Players have already left, and they won't come back because they've found happiness elsewhere. I would not come back either, depending on the decision whether and how a wipe would be carried out and why.
    Of course, it's a niche game, but that's why it's very important to care about every player, otherwise such a game will get into trouble. Would not be the first game that closes the gates.
  15. Like
    Aleksandr reacted to CptLoRes in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Yes actually. I have a limited time budget for games, and this will be the final push I need to try some other games I have had my eyes on.
  16. Like
    Aleksandr reacted to Leppard in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    That's your opinion, mine is: there is no valid argument for a wipe, not even a partial, because a wipe does not solve a single problem with the game in the current state, including the next Athena patch.
  17. Like
    Aleksandr reacted to Leppard in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If they decide to do a full wipe they brake what they promised - i never would have invested hundreds of euros und hundreds of hours in a so called "persistent" game, that may be wiped. It's a not funny definition of "persistent".
  18. Like
    Aleksandr reacted to Yoarii in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    It all been said already, just adding my voice AGAINST a wipe.
     
    And absolutely #donttouchmytalentpoints
     
  19. Like
    Aleksandr reacted to Walter in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How about they wipe just your stuff? Or you can do it yourself too
  20. Like
    Aleksandr reacted to Doombad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Hey Brandon. The purpose of this thread is to discuss pros/cons. You don’t have to participate if doing so is beyond your capacity to think.
  21. Like
    Aleksandr reacted to Doombad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Some people, probably many, paid a year in advance. NQ should refund those who quit because of the wipe.
  22. Like
    Aleksandr reacted to Bad3gg in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Your delay in letting us know what was probably always going to happen is why the heart has gone out of the game for a lot of us and we need to digest this.  This will be my 3rd/4th but by far the worsed wipe.
     
    In this beta we went from "no plans to wipe"to "wipe only if absolutely necessary" to "its something we are always discussing internally and no decision has been agreed" an now a post that obviously leads towards a total wipe!
     
    Whilst you were leaving the bad news to the last minute knowing that a wipe was financially your best option, us mere mortals continued building bigger and better, trying not to let your indecision ruin the game.
     
    There have been some amazing creations in this game that could be lost and even whilst building those we were constantly adjusting our ships to meet new build criteria. And training up skills so we could keep our cores. You even recently awarded prizes that will now be lost.
     
    To cap it all, what about the original kickstarter promises? I wouldn't push for a pet but you stay silent on the rewards we were supposed to get In game. Ultimately I'm extremely disappointed in how we got to this stage.
     
    You also have to accept that some long term players with good skills will leave but im sure you'll offset that with new paying players. But for goodness sake make the decision now so we can move on!!!! Don't delay this any more!
  23. Like
    Aleksandr reacted to Megabosslord in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    The same people who quit cos they got left behind the first time, will quit again when they're left behind again. 
  24. Like
    Aleksandr reacted to Vellico in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Basically any form of wipe after telling us no for 2 years, and id walk away. I don't see any path of fair restitution for ripping out of my hands everything i worked for without using exploits or shady bullshit since beta start when NQ told us no further wipe. i didn't like schematics at first, but its a reasonable mechanic that i work well with for my usage/needs now and could be handled by throttling them like using industry skills. but taking away what I've built in 2 years, which with current systems would take nearly 3 years to replace. And honestly wiping to give a level playing field will only make a difference for a month at best, before the knowledgeable people are back in a position of power
     
    I'm not unique in my opinion, and NQ will have to consider how many people will continue to play, or just give up and walk away because they were lied to. I backed in alpha so i haven't paid money monthly, but i would of been happy to of for all this time to aid in the games support. 
  25. Like
    Aleksandr reacted to DogMinion in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    After all the things. actually i'd just leave if there was a wipe. seriously, look at teh mega factories. The investments in the schematics. The time and faith of the community to provide content.
     
    Resounding naw, Im out. Gimme monies back pls.
     
    The billionaire things was fixed with athena I think and the new "way" for more schematics and rarity of plas.
     
    anyway. pick right.
     
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