Jump to content

IvanGrozniy

Alpha Tester
  • Posts

    186
  • Joined

  • Last visited

Reputation Activity

  1. Like
    IvanGrozniy got a reaction from GraXXoR in Everything wrong with Dual Universe (Or maybe Dual the Boredom of a usual games)   
    are you advertising a different game on Du forums? Please be careful and don't advertise if that's what you're doing. Just keep this in mind.
  2. Like
    IvanGrozniy got a reaction from Lethys in .   
    There were literally pages and pages written by ATV to NovaQuark not to push the .23 patch. There were pages and pages and forum posts galore by ATV folks about game mechanics and things not to avoid. Not to say ATV didn't have problems. But it seems like JC and / or the other people in charge don't give a damn. Literally every stupid thing that happened at beta launch (market bot orders being one) people warned NQ against. The whole thing can be summarized like this:

    ATV and community - here's a nail, don't step on it!
    NQ - ow look, a nail, I wonder what happens if we step on it!
  3. Like
    IvanGrozniy got a reaction from JohnnyTazer in Y'all need to stop being jerks   
    You're saying the community magically changed when beta hit? How is that possible? After beta, it became too toxic... well... I do eat seeds as a pastime activity but... what actually changed is NQ communication, not the community. Alpha had at least a modicum amount of feedback and communication between NQ and community. That disappeared after beta dropped. Someone at NQ, likely at the tippity-top, decided it was a brilliant idea to push out patch .23 despite pages and pages of ATV feedback saying this is the wrong move. NQ goes silent. Tidbits of communication are vague. For some weird reason they decide to create public testing server and scarp ATV completely.. Imagine a game that is a beta which is actually an alpha with a test server and a live server... there are more ironies there than in a wet paper bag I'm sure. The community hasn't changed. NQ has. Naunet left. Game designer left. Stephane D'Astous left... there's actually quite a list of people who have left... all within the last few months, latter end of 2020. NQ never talks about what's actually going on in the company, they only make vague statements and brace for impact when they could just be clear as to wtf is actually going on. But no... "everything's fine". Game is heading in the "right direction". Meanwhile the community gets screwed over again and again. Yeah.. it's the community that has changed. Clearly.
  4. Like
    IvanGrozniy reacted to Madrummer in Y'all need to stop being jerks   
    Seriously, if someone makes a critique, you need to stop spewing the same company talking points.
    And stop dogpiling.  No wonder so many people quit the game and new user acquisition is so low.

    I mean it, especially Mason just wow.  I've never seen a community so good at pushing buttons.  I'm usually pretty chill and friendly, but WOW any time someone mentions that they dislike the schematics system, and I say "Yeah I know, it's pretty terrible.  If it were up to me, there'd be the basic tiers available for the factories so you could at least have fun trying it out to see if you wanted to invest all your time in those talents," I get fllllaaaaamed hard!  And eventually, I broke.  I said some damn dirty things in chat (which I do not regret, you guys were all being scumbags) but I swear, it's A BETA!  You're SUPPOSED to talk about the things that you think don't work right!  This is NOT the final product!

    I'd heard in videos and read in articles that this community had taken a weird turn for leg-humping, but wow experiencing first hand with the dogpiles and the absolute jack-assery that pushes people to just say "Eff you and your animal soul" was...well I'm out.  You think the changes are good for the economy, eh, because more contribution means more production?  Well, you bastards are about as bad for the economy as can be, because you're turning people off who want to play the game in any other way than you exactly do.

    Deuces, douches.
  5. Like
    IvanGrozniy reacted to blazemonger in Why should i play this game?   
    Why are we necro posting in a thread from October last year?
     
    But the clue you are looking for was in this :
    It shows you really have no idea about EVE and quite possibly as a result not about DU either.
     
  6. Like
    IvanGrozniy reacted to HairballHacker in Why should i play this game?   
    I respectfully disagree.
     
    Elite Dangerous is 'Carebears in Space'.
  7. Like
    IvanGrozniy reacted to ManfredSideous in 0.24 Phase One - Discussion Thread   
    Asteroids
    Asteroids
    Asteroids
    Asteroids
    Asteroids
    Asteroids
    Asteroids
    Asteroids
    Asteroids
    Asteroids
    Asteroids
     
  8. Like
    IvanGrozniy reacted to SirJohn85 in NQ quietly rolling out 0.24 ..   
    I'll just throw in that they use Unigine as their engine, which was not developed in-house but bought in from outside.
    https://unigine.com/
     
    If wiki is to be believed, there were a few single player games and no mmorpgs that made it to release.
    https://en.wikipedia.org/wiki/Unigine#Games
     
    The more you know.
  9. Like
    IvanGrozniy reacted to carijay766 in .   
    I saw Ivan online today, things cant be that bad.
  10. Like
    IvanGrozniy got a reaction from sHuRuLuNi in .   
    Every time I look on the ground now with this patch, I get severe fps drops... Typically it's the reverse in like... every other game.
  11. Like
    IvanGrozniy got a reaction from Revelcro in .   
    I WILL 
  12. Like
    IvanGrozniy got a reaction from Anaximander in .   
    Every time I look on the ground now with this patch, I get severe fps drops... Typically it's the reverse in like... every other game.
  13. Like
    IvanGrozniy got a reaction from Anaximander in .   
    I WILL 
  14. Like
  15. Like
    IvanGrozniy got a reaction from le_souriceau in .   
    I WILL 
  16. Like
    IvanGrozniy got a reaction from le_souriceau in .   
    Every time I look on the ground now with this patch, I get severe fps drops... Typically it's the reverse in like... every other game.
  17. Like
    IvanGrozniy got a reaction from Derpzila in .   
    Every time I look on the ground now with this patch, I get severe fps drops... Typically it's the reverse in like... every other game.
  18. Like
    IvanGrozniy got a reaction from SpiceRub in .   
    Every time I look on the ground now with this patch, I get severe fps drops... Typically it's the reverse in like... every other game.
  19. Like
    IvanGrozniy reacted to Derpzila in .   
    .
  20. Like
    IvanGrozniy got a reaction from malteins in I'm about ready to uninstall this game...   
    Fight back.
     
    But the question assumes more things than you realize maybe. For one, why put up a player market when you don't have protection? Shields? Guns? Furthermore, why have the markets at all? In civilization history trade centers don't just happen. They are established via a long and arduous process resulting from many small trade routes coalescing into one trade center for convenience of all parties involved. They don't just appear out of nowhere. If this is meant to be a civilization building game you cannot just make a trading post. I mean... you can. But you also must suffer the risks involved. Trade hubs will emerge in key places organically due to demand and convenience.
     
    Moscow wasn't built as Moscow. It wasn't built in 3 days. It was first a patch of dirt, then some trade route or some small shanty village where people painted themselves blue and killed and pillaged neighboring villages. It grew into a trade post and eventually into one of the main trade centers in the region and eventually grew into a city. And in the meantime a lot of blood was spilt.
     
    I've been saying this many times over... this game is not a civilization building game even though it's advertised as such. You'd think that if you set out building such a game you'd go with first principles and ask: what is civilization? How does it arise? What factors characterize civilization? How long does it take? Then you take the most important aspects and try to gamify them. Based on what we have right now I don't believe this process ever happened. JC has no vision nor direction. It's blind development. Most alphas have significant evolutions and mechanics added on their main patches, DU seems to devolve with every patch.
  21. Like
    IvanGrozniy got a reaction from malteins in I'm about ready to uninstall this game...   
    Nice turn of words there. Why not add murder and homicide to that harassment as well?
     
    Imagjne territory warfare without AvA. That's like... idk.. deciding who to marry with rock paper scissors.
     
     
    And yes, without pvp nothing in this game matters. Not the buildings, not the pvp ships, not the cool huds and lua creations, nor the cities that remain empty and desolate because there are no selective pressures at all in this game for any civilization building. It's basically minecraft. This was not the promise of the kickstsrter.
  22. Like
    IvanGrozniy reacted to board_user in Anyone else?   
    Ok,
    I stopped playing the game a while ago.
     
    However I still lurk around the forums.
     
    The DU "community" is such a blast! The most toxic community I have ever seen!
    People throwing tantrums seems to be quite normal.
    Telling someone "This is our game and not yours" too.
    I am having a blast just by reading the forums.
     
    Anyone else?
  23. Like
    IvanGrozniy reacted to SpiceRub in RIP DUAL UNIVERSE   
    RIP Dual Universe. 
     
    It was fun while it lasted.
    Kind of?
     
    I remember accidentally stumbling across a video of Dual Universe, the alpha feature showcase running ~50 minutes long. Boy oh boy was I impressed. In the past I've played things such as starmade, and empyrion, and always loved the idea of a space sci-fi and as a star wars fan myself, always building large scale stuff like star destroyers and blah. As fun as these games were to play, they always suffered from having next to no major interaction in multiplayer. As you can guess, the whole idea of Dual Universe being a space sci-fi sandbox in an MMO setting was an incredibly grand and alluring idea. I had plenty of fantasies and imaginations of how awesome DU could turn out to be, as many many others had too. Unsure of what exactly I can say without breaching NDA, I'll keep it vague. Playing the Alpha build was pretty frustrating lol. However, the community made up for a lot of DU's pitfalls. I had discovered a sort of 'role play' civilisation building community that spanned over years of living under a shell of tight NDA alpha development, which was quite interesting. Everyone was eager for DU to enter beta, and to get serious. To let go of needing to 'Role play' and just be able to take their metagaming to the next level in the persistent world of Dual Universe.

    The Beta launch was certainly a real mouthful. Everyone rushed out the gates to make their mark in the world, a race to cement their existence into DU's solar system. Damn were there a lot of people, compared to the current population it's almost unbelievable. Even NQ didn't expect such a huge influx of players to jump in. This caused a lot of dumpster fires during the start of beta, and a lot of NQ's efforts were directed toward putting them out. It was choppy as hell, but it seemed like DU really had a major ingredient to succeed, player population. Regardless of the hugely buggy nature of the game which many people criticized as being no way near beta ready, especially paid beta ready, people still trucked on hopeful of what DU could be. One extremely common phrase among critics and players alike, was that DU had so much potential, and every one of them were right. 
     
    With the introduction of larger than alpha resource nodes amongst all of the planets, and meganodes for each ore, DU experienced a huge boost in progression, as everyone grinded their brains out to collect as much ore as they could. Mega factories popping up left and right, in every nook and cranny. Production and resource exploitation at an all time high left NQ worrying about the fast paced progression they seemed to be quite uncomfortable with.
     
    The idea behind DU was that it was oriented to group play in such a way that people would build organisations, alliances, countries, and civilisations. Unfortunately, apart from marketing efforts DU wasn't really setup to encourage any of this. Being weary of needing to RP to really do any of this, most older groups began to grow uneasy. The cause for this controversially being the implementation of safezones, and lack of territory warfare, which was a desired addition for the beginning of beta. Initially, the idea was that the only safe place in the solar system would be the Sanctuary moon. The absolute only reason for its current existence. Instead of a creative solution to allow organisations/nations to create their own safezones, their own mark in the solar system, we were given a very, very lenient absolute safe space. In my opinion, the sole existence of any safezones aside from the sanctuary moon works only to remove any incentive or encouragement for a nation or country to emerge in any part of the solar system. Everyone joined into DU with their own dreams, and their own desires of creation. And everyone was very much free to move about and do as they wished, on their own. It's likely NQ were forced along this path due to simply not having enough time to develop critical gameplay mechanics, coupled with problems among the studio itself, with none of the original team who initially worked on DU no longer even working at NQ. DU now has effectively turned itself from a promising civilisation building MMO, into a quiet, enormous and extremely overpriced museum for sci-fi voxel creations.
     
    The PVP, and effects of it are nothing short of Pitiful.
     
    NQ's move to stifle progression and control it's rate among DU, backfired miserably and completely decimated DU's saving grace, its player population. The introduction of update 0.23 unsettled and enraged SO many people, eesh. If you're reading this and your opinion is that 0.23 was a great patch, you clearly don't see the incredible damage that it's done to DU, NQ, and their PR. Enjoy your giant space museum while it lasts. NQ certainly took a major step back in communication in the aftermath of update 0.23, which only further annoyed the playerbase.

    Recently a new Community Manager that went by NQ-Naunet was hired, and made strides in engaging with the remaining DU community. Only just recently, after only 4 months of working at NQ, Naunet has left NQ without a word. Naunet was much appreciated by the community, and her departure left a gaping hole in the communities confidence in NQ's ability to manage a community, sparking a recent freefall dive (absolute shitshow) in NQ's temporarily completely unmoderated Forums, with only NQ-Naerais left to hold the reins on a fragile and wavering community.
     
    Another recent incident involving NQ deciding to completely remove ingame support, and discord support has also caused unease and frustration throughout the entire playerbase. Leaving the only form of support to the ticket system, which is famous taking up to a month or more for a response, and often the responses were extremely unhelpful. The removal of NQ's ingame support system basically blew up any players hope for help in navigating DU's buggy and problematic nature.

    The ingame support team did an incredible job of handling many of the problems thrown at players, most of which simply made no sense to wait months for. Most of the tech support workers have left NQ after this move.
    Their names are:
    NQ-Wokk
    NQ-Blacksun
    NQ-Gallion
    NQ-Astratum
    NQ-Samaritan
    NQ-Stargazer
    NQ-Orion
    NQ-Reaper
    NQ-StarFire
    NQ-Xeno
     
    Apologies for anyone I've missed, but they've singlehandedly been through the rivers of buggy shit to ensure that players had the best possible experience in DU.\
     
    Now that the support team is gone, Naunet is gone, any Liason between community and NQ non-existant, most people just want to see DU put out of its misery. Was a fantastic concept, but it seems like it'll just never work. With the whole idea of DU having millions of players, but only being attractive to a very niche group of resilient and hardcore players, and the recent decision of NQ, DU has just lost it's much needed momentum, and as we can see with numbers pulling out of NQ's roster, including more prominent and notable names, faith in NQ's ability to deliver DU as advertised, promised, and pitched, are at an all time low.
     
    Even JC's in rough shape after 0.23, poor dude.
     

     
    As for JC himself, mad respect for the dude. Starting a brand new company to develop and handle his dream game (as was ours), was bold and brave of him. We all wished him the best in his endeavours, and are all sad to see what is to come of DU.
     
    If you're new and wanting to get into DU, I'd advise against it. If you have friends to play with and wanna muck around DU, all power to you. DU isn't really that pricey, probably won't last for another 3 months anyway.
    But for anyone looking for what DU was pitched as, it's looking like a hard skip. 

    And now some random memes to dust off the post.


     

     

     
     

     

     

     

     

     

     

     

     

     

     


    RIP, nobody wanted you here. Except for maybe your competitors, although they probably feel guilty about it now.
  24. Like
    IvanGrozniy reacted to blundertwink in Maybe another game....   
    Feature-complete doesn't mean "no more features left to add", it means "are all the features are present for a complete product". 
     
    DU hasn't made progress on that front, and NQ as a developer has never made a game before, so we only have their track record over the past 6 years to judge. 
     
    Six years is a long time to not get to a point of feature completion, even with DU's ambitious slate of features. I would fully understand if NQ needed a whole year (or two!) to optimize and fix bugs...but they need to that on top of finishing huge, complex features for the game to be complete. 
     
    IMO, the general pessimism here has nothing to do with a lack of patience...but the belief that even if NQ had another 6 years, they wouldn't be able to finish the game as it was presented in their adverts. 
  25. Like
    IvanGrozniy reacted to SirJohn85 in Maybe another game....   
    Play the Forum Simulator 2021 for free and interact with other people. 
×
×
  • Create New...