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Hirnsausen

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  1. Like
    Hirnsausen reacted to Taelessael in Advise: New Ship Rules: Keep Existing Ships   
    In so far as elements just touching, that is what I am referring to when I say NQ is working on it. Touching and stacking (clipping things in to each other) are two different things, I know that, you know that, NQ knows that, but the system to detect it is still imperfect, so NQ is still working on it. In the end it should only go off when things are inside one another.
     

    As far as buried elements goes...
     
    When NQ accidentally dropped the airbrake-patch on the pts, I was flying a ship that made use of internal-brakes. I liked that ship, I thought it had a good retro-look to it, but when I realized it wasn't going to work any more I took a print I could toss in a museum and built a new ship that did near just as well (or better) in all the same areas, and didn't make use of internal brakes. I like the new ship, I think it looks good, and if NQ drops a patch that makes it obsolete then I will toss it in a museum next to the old one and design another. 
     
    The real issue is that NQ should have fixed it sooner, but I still stand by my statement. People have known certain elements would eventually need to be on the outside since before beta launched, we cant start making exceptions for old players, it would just get people to pre-emptively deploy stuff abusing old mechanics before it got patched and come across as letting old players continue to use exploits. This is a game where people know rules and requirements are still going to be added, when they change we will need to adapt our designs or come up with new ones. So long as the rules updates are reasonable and we are given fair warning of their impending implementation, we should have little issue admiring the old as stationary art while still producing new art to fly.
  2. Like
    Hirnsausen reacted to Vazqez in Self-Destruction - KA-BOUM!!!!! - Last Resort for Unarmed Ships Under Attack to Prevent Looting   
    I support the same destructive Which completely destroys the entire ship, the entire cargo and all elements.
     
    The ship belongs to me I have the right to do what I want with it.
     
    self-destruction Initiates core destruction
    nothing can be recovered from the wreckage
  3. Like
    Hirnsausen reacted to Mojofrojoe in Needed: Property Manager   
    Makes alot of sense
  4. Like
    Hirnsausen got a reaction from Vizeroy in Talent Queue: Thanks, and Suggestion   
    Thanks to the great NQ development team for the improved talent queue. Moving a talent up or down is now so much faster. Good work, that was badly needed.

    Here is my suggestion:
    - Make it possible to select multiple talents in a row to move up or down. Like I put all Org Slot talents of one type into the queue, and want to move these 5 talents up.
    - Or add a tiny Arrow Up and Arrow Down icon to each talent in the queue, and an UP click would move this talent to the highest possible location in the queue.

    This would make the queue almost perfect.
  5. Like
    Hirnsausen got a reaction from CoyoteNZ in Needed: Property Manager   
    A window where the player can see all cores owned by the own avatar or organization. From here, it is possible to change ownership of any construct without need to be where the construct is (and in dependence how many cores can be supported by the receiver).

    Since Demeter, such a Property Manager would make a lot of sense.   ?
  6. Like
    Hirnsausen reacted to Taelessael in Set the Helios System into Rotation!   
    This would be epic, and I would love it, and it would take an enormous amount of coding for a relatively low priority feature that would annoy a lot of people with navigational issues stemming from things like the coriolis effect.
     
    No mistakes, I want this feature, but it would be way too much work for far too little return at this point in time.
  7. Like
    Hirnsausen reacted to Reg_AU in Needed: Property Manager   
    I agree.
  8. Like
    Hirnsausen reacted to Reg_AU in Fact Sheet   
    Hmmm, prefer a detailed Wiki.
  9. Like
    Hirnsausen reacted to SgtFilip in It's Time - Glass Honeycombs and Merging Glass Panels   
    they looked in to the glass honeycomb already and it wont be added soon becose all kinds of stuff maybe someday  , canopy glass for now m8 would be nice if they added hex shape's ect so whe can build domes and other shapes, maybe give them a rework so they got used by more people i dont know , i like them only need more diffrent shapes ,glass panel colour tint would be nice also would be nice on canopy to , like  the snapping to edge  of shape to, now its a pain to use glas panels or any other elements you like to have next to a border of voxels lol even if you make half part of some engine pod mirror it wont help you becose the arnt nicely center
  10. Like
    Hirnsausen reacted to Lethys in Set the Helios System into Rotation!   
    they cant even get the server to work properly when there are just constructs around. this would not end well when the whole thing moves..... they simply can't do it and won't do it for exactly those reasons
  11. Like
    Hirnsausen reacted to Yoarii in Set the Helios System into Rotation!   
    @Lethys is sadly correct. Even though it would add so much much coolness, awesomeness and immersion I don't think this will ever happen.
  12. Like
    Hirnsausen reacted to Yoarii in Blueprints: Allow Change of Honeycombs and Same-Size Elements   
    It would make things easier for some, but I think it is generally a bad idea.
     
    As the creator of a design, I determine its looks and performance. If I want it to have X, Y and Z, then that is what it will have - unless the buyer puts in the work to rework it after purchase/build.
     
    On the same topic - I'm all in favor of a tool to replace elements of the same size and model, but only after the construct has been built.
  13. Like
    Hirnsausen reacted to Mojofrojoe in Blueprints: Allow Change of Honeycombs and Same-Size Elements   
    Would make things easier 
  14. Like
    Hirnsausen reacted to Verliezer in Change all Voxel feature would be nice   
    How nice would it be in repainting builds (or experimenting with colors) when you can select and just replace all voxels of a certain type/color with another voxel type/color?
  15. Like
    Hirnsausen reacted to Psycholek in Weapon limitation on ships   
    NQ all ships that have been in pvp have numbers of weapons installed on ships which make pvp very boring as is fast piu piu time... why don't you add selection  over what you can install... what I mean is: 
     
    L dynamic core can have 1-2 large weapons installed... or let say 5-6 medium type or 10-15 small type.. 
     
    Small core can have only 1-2 small weapons installations... 
     
    I hope you know what I mean... this will drastically increase time to destroy someone, 2nd will allow player which are not pvp focus to escape etc. 
     
    Who ever will engage fight will spend more time doing it... 
     
    This would need to adjust power hit points of weapons to make large one powerful but on same time slower reload... 
     
    Just to make more fun as I know you focus all on pvp ppl for some reason and left behind all pve and single players,
     
    Thanks... 
  16. Like
    Hirnsausen reacted to Max Stone in Suppression de l'auto déformation de voxels !   
    Bonjour, ça serait bien une option pour activer ou désactiver l'auto déformation des voxels, quand on pose 2 voxels l'un contre l'autre, par exemple un carré collé à un triangle, le carré va ce déformer pour prendre la forme du triangle, c'est cette fonction qu'il faudrait supprimer ou creer une option pour l'activer ou non, car le temps  que l'on perd pour rattrapper toutes c'est erreur est énorme, même avec le nouvel outil de précision  ! (TRADUCTION) Hello, it would be a good option to activate or deactivate the auto deformation of the voxels, when we put 2 voxels against each other, for example a square glued to a triangle, the square will deform to take the shape of the triangle, it is this function that should be deleted or created an option to activate it or not, because the time that we lose to catch up with all these errors is enormous, even with the new precision tool!
  17. Like
    Hirnsausen got a reaction from InvestorStallone in Talent Queue: Thanks, and Suggestion   
    Thanks to the great NQ development team for the improved talent queue. Moving a talent up or down is now so much faster. Good work, that was badly needed.

    Here is my suggestion:
    - Make it possible to select multiple talents in a row to move up or down. Like I put all Org Slot talents of one type into the queue, and want to move these 5 talents up.
    - Or add a tiny Arrow Up and Arrow Down icon to each talent in the queue, and an UP click would move this talent to the highest possible location in the queue.

    This would make the queue almost perfect.
  18. Like
    Hirnsausen got a reaction from CoyoteNZ in Talent Queue: Thanks, and Suggestion   
    Thanks to the great NQ development team for the improved talent queue. Moving a talent up or down is now so much faster. Good work, that was badly needed.

    Here is my suggestion:
    - Make it possible to select multiple talents in a row to move up or down. Like I put all Org Slot talents of one type into the queue, and want to move these 5 talents up.
    - Or add a tiny Arrow Up and Arrow Down icon to each talent in the queue, and an UP click would move this talent to the highest possible location in the queue.

    This would make the queue almost perfect.
  19. Like
    Hirnsausen reacted to Verliezer in Ability to turn off specific Engines   
    I don't understand, you ask NQ for this button?
    I rather see NQ spend their time on things that would make something new in the game or work on bugs/improvements.
     
    What you want is already possible in the game. Did you ask the community for help? I am sure there are may people that are willing to help ?
     
    ps: pm me in discord and I can send you my script, I can even explain how I did it.
  20. Like
    Hirnsausen reacted to Megabosslord in 'Hollow' Tool   
    Make a solid shape using the current tools, select a volume using the 'hollow' tool, and it removes all voxels inside the shape except those at the surface (without messing up smoothing.) 
     
    This would allow us to more easily make "container" type volumes, while also easily optimise the amount of honeycomb in a shape. 
  21. Like
    Hirnsausen reacted to RugesV in Hovering on Sea Floor   
    Scripts can allow you to hover below the water.
  22. Like
    Hirnsausen reacted to RugesV in Automated Parking Lot Assignment on Market Platforms   
    X universe has a good system for this. Each station would have several parking area's. (Several s, m, l). When you want to land at a station you request docking permission. It gives you a weigh point to land at a specific pad. Once half of the pads are filled up the pad opens up and puts the ship into perm storage. When a player needs his ship again he can go to any open pads terminal of the correct size and request his ship be brought out of perm storage.
  23. Like
    Hirnsausen reacted to Yoarii in Warp Should Not Change Planetary Destination Any Longer   
    Yes please, lets completely separate warp destination from the waypoint
  24. Like
    Hirnsausen reacted to admsve in Ability to turn off specific Engines   
    There is a tutorial on YT
     
  25. Like
    Hirnsausen reacted to ADCOne in Ability to turn off specific Engines   
    Simply put I would like the ability to turn off specific engines to save fuel either by specific engines only working at specific heights or allowing engines to be controlled by manual buttons (I have tried this with atmospheric engines and they do not turn the engines off and on).
     
    To explain what I want this for please read the below:
    I realise that the atmospheric flight in this game uses gliding/aerodynamics for lift so the downward atmospheric engines is probably not a thing for most players. However, I would like to use atmospheric engines to aid lift off and landings especially with heavy loads allowing for slower landing speeds.
     
    This could be done by setting downward atmospheric engines as active only between something like 90 (start when the hover engines turn off) to 500 meters from the ground or with manual buttons to control the engines.
     
    Currently downwards atmospheric engines are always on and burn through fuel really quickly, hence why I want the off most the time.
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